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-rw-r--r--engine/overworld/missable_objects.asm36
1 files changed, 18 insertions, 18 deletions
diff --git a/engine/overworld/missable_objects.asm b/engine/overworld/missable_objects.asm
index dd601451..358a9b9f 100644
--- a/engine/overworld/missable_objects.asm
+++ b/engine/overworld/missable_objects.asm
@@ -1,6 +1,6 @@
-MarkTownVisitedAndLoadMissableObjects:
+MarkTownVisitedAndLoadMissableObjects::
ld a, [wCurMap]
- cp ROUTE_1
+ cp FIRST_ROUTE_MAP
jr nc, .notInTown
ld c, a
ld b, FLAG_SET
@@ -22,31 +22,31 @@ MarkTownVisitedAndLoadMissableObjects:
ld l, a
push hl
ld a, l
- sub MapHS00 & $ff ; calculate difference between out pointer and the base pointer
+ sub MissableObjects & $ff ; calculate difference between out pointer and the base pointer
ld l, a
ld a, h
- sbc MapHS00 / $100
+ sbc MissableObjects / $100
ld h, a
ld a, h
- ld [H_DIVIDEND], a
+ ldh [hDividend], a
ld a, l
- ld [H_DIVIDEND + 1], a
+ ldh [hDividend+1], a
xor a
- ld [H_DIVIDEND + 2], a
- ld [H_DIVIDEND + 3], a
+ ldh [hDividend+2], a
+ ldh [hDividend+3], a
ld a, $3
- ld [H_DIVISOR], a
+ ldh [hDivisor], a
ld b, $2
call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
ld a, [wCurMap]
ld b, a
- ld a, [H_DIVIDEND + 3]
+ ldh a, [hDividend+3]
ld c, a ; store global offset in c
ld de, wMissableObjectList
pop hl
.writeMissableObjectsListLoop
ld a, [hli]
- cp $ff
+ cp -1
jr z, .done ; end of list
cp b
jr nz, .done ; not for current map anymore
@@ -60,7 +60,7 @@ MarkTownVisitedAndLoadMissableObjects:
inc de
jr .writeMissableObjectsListLoop
.done
- ld a, $ff
+ ld a, -1
ld [de], a ; write sentinel
ret
@@ -69,17 +69,17 @@ InitializeMissableObjectsFlags:
ld bc, wMissableObjectFlagsEnd - wMissableObjectFlags
xor a
call FillMemory ; clear missable objects flags
- ld hl, MapHS00
+ ld hl, MissableObjects
xor a
ld [wMissableObjectCounter], a
.missableObjectsLoop
ld a, [hli]
- cp $ff ; end of list
+ cp -1 ; end of list
ret z
push hl
inc hl
ld a, [hl]
- cp Hide
+ cp HIDE
jr nz, .skip
ld hl, wMissableObjectFlags
ld a, [wMissableObjectCounter]
@@ -96,13 +96,13 @@ InitializeMissableObjectsFlags:
; tests if current sprite is a missable object that is hidden/has been removed
IsObjectHidden:
- ld a, [H_CURRENTSPRITEOFFSET]
+ ldh a, [hCurrentSpriteOffset]
swap a
ld b, a
ld hl, wMissableObjectList
.loop
ld a, [hli]
- cp $ff
+ cp -1
jr z, .notHidden ; not missable -> not hidden
cp b
ld a, [hli]
@@ -117,7 +117,7 @@ IsObjectHidden:
.notHidden
xor a
.hidden
- ld [$ffe5], a
+ ldh [hIsHiddenMissableObject], a
ret
; adds missable object (items, leg. pokemon, etc.) to the map