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Diffstat (limited to 'engine/overworld/trainers.asm')
-rwxr-xr-xengine/overworld/trainers.asm30
1 files changed, 15 insertions, 15 deletions
diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm
index 9dee81bd..655c6b2a 100755
--- a/engine/overworld/trainers.asm
+++ b/engine/overworld/trainers.asm
@@ -1,4 +1,4 @@
-_GetSpritePosition1: ; 56745 (15:6745)
+_GetSpritePosition1:
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
@@ -17,7 +17,7 @@ _GetSpritePosition1: ; 56745 (15:6745)
ld [$ffee], a
ret
-_GetSpritePosition2: ; 56765 (15:6765)
+_GetSpritePosition2:
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
@@ -36,7 +36,7 @@ _GetSpritePosition2: ; 56765 (15:6765)
ld [wSavedSpriteMapX], a
ret
-_SetSpritePosition1: ; 56789 (15:6789)
+_SetSpritePosition1:
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
@@ -55,9 +55,9 @@ _SetSpritePosition1: ; 56789 (15:6789)
ld [hl], a
ret
-_SetSpritePosition2: ; 567a9 (15:67a9)
+_SetSpritePosition2:
ld hl, wSpriteStateData1
- ld de, $4
+ ld de, 4
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
@@ -74,7 +74,7 @@ _SetSpritePosition2: ; 567a9 (15:67a9)
ld [hl], a ; c2x5 (map X pos)
ret
-TrainerWalkUpToPlayer: ; 567cd (15:67cd)
+TrainerWalkUpToPlayer:
ld a, [wSpriteIndex]
swap a
ld [wTrainerSpriteOffset], a
@@ -149,7 +149,7 @@ TrainerWalkUpToPlayer: ; 567cd (15:67cd)
; input: de = offset within sprite entry
; output: hl = pointer to sprite data
-GetSpriteDataPointer: ; 5684f (15:684f)
+GetSpriteDataPointer:
push de
add hl, de
ld a, [H_SPRITEINDEX]
@@ -161,7 +161,7 @@ GetSpriteDataPointer: ; 5684f (15:684f)
ret
; tests if this trainer is in the right position to engage the player and do so if she is.
-TrainerEngage: ; 5685b (15:685b)
+TrainerEngage:
push hl
push de
ld a, [wTrainerSpriteOffset]
@@ -232,7 +232,7 @@ TrainerEngage: ; 5685b (15:685b)
ret
; reads trainer's Y position to wTrainerScreenY and X position to wTrainerScreenX
-ReadTrainerScreenPosition: ; 568da (15:68da)
+ReadTrainerScreenPosition:
ld a, [wTrainerSpriteOffset]
add $4
ld d, $0
@@ -254,7 +254,7 @@ ReadTrainerScreenPosition: ; 568da (15:68da)
; checks if the sprite is properly lined up with the player with respect to the direction it's looking. Also checks the distance between player and sprite
; note that this does not necessarily mean the sprite is seeing the player, he could be behind it's back
; a: distance player to sprite
-CheckSpriteCanSeePlayer: ; 569af (15:69af)
+CheckSpriteCanSeePlayer:
ld b, a
ld a, [wTrainerEngageDistance] ; how far the trainer can see
cp b
@@ -262,13 +262,13 @@ CheckSpriteCanSeePlayer: ; 569af (15:69af)
jr .notInLine ; player too far away
.checkIfLinedUp
ld a, [wTrainerFacingDirection] ; sprite facing direction
- cp SPRITE_FACING_DOWN ; down
+ cp SPRITE_FACING_DOWN
jr z, .checkXCoord
- cp SPRITE_FACING_UP ; up
+ cp SPRITE_FACING_UP
jr z, .checkXCoord
- cp SPRITE_FACING_LEFT ; left
+ cp SPRITE_FACING_LEFT
jr z, .checkYCoord
- cp SPRITE_FACING_RIGHT ; right
+ cp SPRITE_FACING_RIGHT
jr z, .checkYCoord
jr .notInLine
.checkXCoord
@@ -290,7 +290,7 @@ CheckSpriteCanSeePlayer: ; 569af (15:69af)
ret
; tests if the player is in front of the sprite (rather than behind it)
-CheckPlayerIsInFrontOfSprite: ; 5692f (15:692f)
+CheckPlayerIsInFrontOfSprite:
ld a, [wCurMap]
cp POWER_PLANT
jp z, .engage ; bypass this for power plant to get voltorb fake items to work