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-rwxr-xr-xengine/overworld/card_key.asm4
-rwxr-xr-xengine/overworld/cut.asm10
-rwxr-xr-xengine/overworld/doors.asm4
-rwxr-xr-xengine/overworld/emotion_bubbles.asm6
-rwxr-xr-xengine/overworld/healing_machine.asm2
-rwxr-xr-xengine/overworld/hidden_items.asm4
-rwxr-xr-xengine/overworld/hidden_objects.asm4
-rw-r--r--engine/overworld/item.asm2
-rwxr-xr-xengine/overworld/ledges.asm50
-rwxr-xr-xengine/overworld/npc_movement.asm20
-rw-r--r--engine/overworld/oam.asm4
-rwxr-xr-xengine/overworld/player_animations.asm346
-rwxr-xr-xengine/overworld/pokemart.asm2
-rwxr-xr-xengine/overworld/ssanne.asm6
-rwxr-xr-xengine/overworld/trainers.asm12
15 files changed, 241 insertions, 235 deletions
diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm
index f48c26f4..885932d5 100755
--- a/engine/overworld/card_key.asm
+++ b/engine/overworld/card_key.asm
@@ -8,8 +8,8 @@ PrintCardKeyText: ; 52673 (14:6673)
ret z
cp b
jr nz, .asm_5267a
- predef Func_c586
- ld a, [wcfc6]
+ predef GetTileAndCoordsInFrontOfPlayer
+ ld a, [wTileInFrontOfPlayer]
cp $18
jr z, .asm_5269c
cp $24
diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm
index 59abe791..0cbc0214 100755
--- a/engine/overworld/cut.asm
+++ b/engine/overworld/cut.asm
@@ -6,13 +6,13 @@ UsedCut: ; ef54 (3:6f54)
jr z, .asm_ef6b
cp GYM
jr nz, .asm_ef77
- ld a, [wcfc6]
+ ld a, [wTileInFrontOfPlayer]
cp $50 ; gym cut tree
jr nz, .asm_ef77
jr asm_ef82
.asm_ef6b
dec a
- ld a, [wcfc6]
+ ld a, [wTileInFrontOfPlayer]
cp $3d ; cut tree
jr z, asm_ef82
cp $52 ; grass
@@ -52,14 +52,14 @@ asm_ef82: ; ef82 (3:6f82)
ld hl, wd730
res 6, [hl]
ld a, $ff
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
call AnimateCutTree
ld de, CutTreeBlockSwaps ; $7100
call Func_f09f
call Func_eedc
callba Func_79e96
ld a, $1
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
ld a, (SFX_02_56 - SFX_Headers_02) / 3
call PlaySound
ld a, $90
@@ -178,7 +178,7 @@ Func_f09f: ; f09f (3:709f)
ld c, a
ld b, $0
ld d, $0
- ld hl, wd35f
+ ld hl, wCurrentTileBlockMapViewPointer
ld a, [hli]
ld h, [hl]
ld l, a
diff --git a/engine/overworld/doors.asm b/engine/overworld/doors.asm
index 85ff58b2..ac345af9 100755
--- a/engine/overworld/doors.asm
+++ b/engine/overworld/doors.asm
@@ -1,5 +1,5 @@
-; returns whether the player is standing on a door in carry
-IsPlayerStandingOnDoor: ; 1a609 (6:6609)
+; returns whether the player is standing on a door tile in carry
+IsPlayerStandingOnDoorTile: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers ; $662c
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm
index ae7702b4..7106063b 100755
--- a/engine/overworld/emotion_bubbles.asm
+++ b/engine/overworld/emotion_bubbles.asm
@@ -11,10 +11,10 @@ EmotionBubble: ; 17c47 (5:7c47)
ld hl, vChars1 + $780
ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
call CopyVideoData
- ld a, [wcfcb]
+ ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
ld a, [wd736]
bit 6, a
ld hl, wOAMBuffer + $8f
@@ -51,7 +51,7 @@ EmotionBubble: ; 17c47 (5:7c47)
ld c, $3c
call DelayFrames
pop af
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
call DelayFrame
jp UpdateSprites
diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm
index 9c93583d..53174630 100755
--- a/engine/overworld/healing_machine.asm
+++ b/engine/overworld/healing_machine.asm
@@ -3,7 +3,7 @@ AnimateHealingMachine: ; 70433 (1c:4433)
ld hl, vChars0 + $7c0
ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
call CopyVideoData
- ld hl, wcfcb
+ ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm
index 77bd8fe6..befe2935 100755
--- a/engine/overworld/hidden_items.asm
+++ b/engine/overworld/hidden_items.asm
@@ -12,7 +12,7 @@ HiddenItems: ; 76688 (1d:6688)
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
- ld [wcc3c], a
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wWhichTrade] ; item ID
ld [wd11e], a
call GetItemName
@@ -42,7 +42,7 @@ FoundHiddenItemText: ; 7675b (1d:675b)
.BagFull
call WaitForTextScrollButtonPress ; wait for button press
xor a
- ld [wcc3c], a
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, HiddenItemBagFullText
call PrintText
jp TextScriptEnd
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm
index d2114293..1be5170c 100755
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_objects.asm
@@ -1,13 +1,13 @@
Func_46981: ; 46981 (11:6981)
xor a
- ld [wd71e], a
+ ld [wWhichDungeonWarp], a
ld a, [wd72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade] ; wWhichTrade
- ld [wd71e], a
+ ld [wWhichDungeonWarp], a
ld hl, wd72d
set 4, [hl]
ld hl, wd732
diff --git a/engine/overworld/item.asm b/engine/overworld/item.asm
index a69ec106..a49fc268 100644
--- a/engine/overworld/item.asm
+++ b/engine/overworld/item.asm
@@ -34,7 +34,7 @@ PickupItem:
ld [wcc4d], a
predef HideObject
ld a, 1
- ld [wcc3c], a
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, FoundItemText
jr .print
diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm
index 21e1b567..b8c19181 100755
--- a/engine/overworld/ledges.asm
+++ b/engine/overworld/ledges.asm
@@ -1,48 +1,48 @@
HandleLedges: ; 1a672 (6:6672)
ld a, [wd736]
- bit 6, a
+ bit 6, a ; already jumping down ledge
ret nz
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
and a ; OVERWORLD
ret nz
- predef Func_c586
+ predef GetTileAndCoordsInFrontOfPlayer
ld a, [wSpriteStateData1 + 9]
ld b, a
aCoord 8, 9
ld c, a
- ld a, [wcfc6]
+ ld a, [wTileInFrontOfPlayer]
ld d, a
- ld hl, LedgeTiles ; $66cf
-.asm_1a691
+ ld hl, LedgeTiles
+.loop
ld a, [hli]
cp $ff
ret z
cp b
- jr nz, .asm_1a6a4
+ jr nz, .nextLedgeTile1
ld a, [hli]
cp c
- jr nz, .asm_1a6a5
+ jr nz, .nextLedgeTile2
ld a, [hli]
cp d
- jr nz, .asm_1a6a6
+ jr nz, .nextLedgeTile3
ld a, [hl]
ld e, a
- jr .asm_1a6a9
-.asm_1a6a4
+ jr .foundMatch
+.nextLedgeTile1
inc hl
-.asm_1a6a5
+.nextLedgeTile2
inc hl
-.asm_1a6a6
+.nextLedgeTile3
inc hl
- jr .asm_1a691
-.asm_1a6a9
+ jr .loop
+.foundMatch
ld a, [hJoyHeld]
and e
ret z
ld a, $ff
ld [wJoyIgnore], a
ld hl, wd736
- set 6, [hl]
+ set 6, [hl] ; jumping down ledge
call StartSimulatingJoypadStates
ld a, e
ld [wSimulatedJoypadStatesEnd], a
@@ -56,24 +56,24 @@ HandleLedges: ; 1a672 (6:6672)
; (player direction) (tile player standing on) (ledge tile) (input required)
LedgeTiles: ; 1a6cf (6:66cf)
- db $00,$2C,$37,$80
- db $00,$39,$36,$80
- db $00,$39,$37,$80
- db $08,$2C,$27,$20
- db $08,$39,$27,$20
- db $0C,$2C,$0D,$10
- db $0C,$2C,$1D,$10
- db $0C,$39,$0D,$10
+ db SPRITE_FACING_DOWN, $2C,$37,D_DOWN
+ db SPRITE_FACING_DOWN, $39,$36,D_DOWN
+ db SPRITE_FACING_DOWN, $39,$37,D_DOWN
+ db SPRITE_FACING_LEFT, $2C,$27,D_LEFT
+ db SPRITE_FACING_LEFT, $39,$27,D_LEFT
+ db SPRITE_FACING_RIGHT,$2C,$0D,D_RIGHT
+ db SPRITE_FACING_RIGHT,$2C,$1D,D_RIGHT
+ db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT
db $FF
LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
ld hl, vChars1 + $7f0
- ld de, LedgeHoppingShadow ; $6708
+ ld de, LedgeHoppingShadow
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
- ld de, LedgeHoppingShadowOAM ; $6710
+ ld de, LedgeHoppingShadowOAM
call WriteOAMBlock
ret
diff --git a/engine/overworld/npc_movement.asm b/engine/overworld/npc_movement.asm
index e49c6af1..07a73be6 100755
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -1,7 +1,7 @@
PlayerStepOutFromDoor: ; 1a3e0 (6:63e0)
ld hl, wd730
res 1, [hl]
- call IsPlayerStandingOnDoor
+ call IsPlayerStandingOnDoorTile
jr nc, .notStandingOnDoor
ld a, $fc
ld [wJoyIgnore], a
@@ -62,7 +62,7 @@ Func_1a44c: ; 1a44c (6:644c)
ld a, $80
call FillMemory
ld [hl], $ff
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld de, wNPCMovementDirections2
call MoveSprite
@@ -100,18 +100,18 @@ Func_1a4a1: ; 1a4a1 (6:64a1)
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [wOverrideSimulatedJoypadStatesMask], a
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
swap a
ld [wNPCMovementScriptSpriteOffset], a
xor a
ld [wSpriteStateData2 + $06], a
ld hl, wSimulatedJoypadStatesEnd
- ld de, RLEList_1a4e9
+ ld de, RLEList_PlayerWalkToLab
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
ld hl, wNPCMovementDirections2
- ld de, RLEList_1a4dc
+ ld de, RLEList_ProfOakWalkToLab
call DecodeRLEList
ld hl, wd72e
res 7, [hl]
@@ -121,7 +121,7 @@ Func_1a4a6: ; 1a4a6 (6:64a6)
ld [wNPCMovementScriptFunctionNum], a
ret
-RLEList_1a4dc: ; 1a4dc (6:64dc)
+RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc)
db $00, $05
db $80, $01
db $00, $05
@@ -130,7 +130,7 @@ RLEList_1a4dc: ; 1a4dc (6:64dc)
db $E0, $01
db $FF
-RLEList_1a4e9: ; 1a4e9 (6:64e9)
+RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9)
db D_UP, $02
db D_RIGHT, $03
db D_DOWN, $05
@@ -162,7 +162,7 @@ Func_1a514: ; 1a514 (6:6514)
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
call PlaySound
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
swap a
ld [wNPCMovementScriptSpriteOffset], a
call StartSimulatingJoypadStates
@@ -218,7 +218,7 @@ Func_1a581: ; 1a581 (6:6581)
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
call PlaySound
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
swap a
ld [wNPCMovementScriptSpriteOffset], a
xor a
@@ -276,7 +276,7 @@ Func_1a5e7: ; 1a5e7 (6:65e7)
ret z
jr .loop
.notRival
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp SetSpriteMovementBytesToFF
diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm
index 63495d22..b4247257 100644
--- a/engine/overworld/oam.asm
+++ b/engine/overworld/oam.asm
@@ -2,13 +2,13 @@ PrepareOAMData:
; Determine OAM data for currently visible
; sprites and write it to wOAMBuffer.
- ld a, [wcfcb]
+ ld a, [wUpdateSpritesEnabled]
dec a
jr z, .asm_4b1e
cp 0 - 1
ret nz
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
jp HideSprites
.asm_4b1e
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index f915a2b9..473b0d5a 100755
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -1,66 +1,67 @@
-Func_70510: ; 70510 (1c:4510)
- call Func_706ef
+EnterMapAnim: ; 70510 (1c:4510)
+ call InitFacingDirectionBuffer
ld a, $ec
- ld [wSpriteStateData1 + 4], a
+ ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position
call Delay3
push hl
- call GBFadeIn2
+ call GBFadeInFromWhite
ld hl, W_FLAGS_D733
- bit 7, [hl]
+ bit 7, [hl] ; used fly out of battle?
res 7, [hl]
- jr nz, .asm_70568
+ jr nz, .flyAnimation
ld a, (SFX_02_4c - SFX_Headers_02) / 3
call PlaySound
ld hl, wd732
- bit 4, [hl]
+ bit 4, [hl] ; used dungeon warp?
res 4, [hl]
pop hl
- jr nz, .asm_7055e
- call Func_705aa
+ jr nz, .dungeonWarpAnimation
+ call PlayerSpinWhileMovingDown
ld a, (SFX_02_4f - SFX_Headers_02) / 3
call PlaySound
- call Func_70787
+ call IsPlayerStandingOnWarpPadOrHole
ld a, b
and a
- jr nz, .asm_7055b
- ld hl, wWhichTrade ; wWhichTrade
+ jr nz, .done
+; if the player is not standing on a warp pad or hole
+ ld hl, wPlayerSpinInPlaceAnimFrameDelay
xor a
- ld [hli], a
+ ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
inc a
- ld [hli], a
+ ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
ld a, $8
- ld [hli], a
- ld [hl], $ff
+ ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
+ ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID
ld hl, wcd48
- call Func_70730
-.asm_70558
+ call PlayerSpinInPlace
+.restoreDefaultMusic
call PlayDefaultMusic
-.asm_7055b
- jp Func_70772
-.asm_7055e
- ld c, $32
+.done
+ jp RestoreFacingDirectionAndYScreenPos
+.dungeonWarpAnimation
+ ld c, 50
call DelayFrames
- call Func_705aa
- jr .asm_7055b
-.asm_70568
+ call PlayerSpinWhileMovingDown
+ jr .done
+.flyAnimation
pop hl
- ld de, BirdSprite ; $4d80
+ ld de, BirdSprite
ld hl, vNPCSprites
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
- call Func_706d7
+ call LoadBirdSpriteGraphics
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
- ld hl, wWhichTrade ; wWhichTrade
- xor a
- ld [hli], a
- ld a, $c
- ld [hli], a
- ld [hl], $8
+ ld hl, wFlyAnimUsingCoordList
+ xor a ; is using coord list
+ ld [hli], a ; wFlyAnimUsingCoordList
+ ld a, 12
+ ld [hli], a ; wFlyAnimCounter
+ ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing right)
ld de, FlyAnimationEnterScreenCoords ; $4592
- call Func_706ae
+ call DoFlyAnimation
call LoadPlayerSpriteGraphics
- jr .asm_70558
+ jr .restoreDefaultMusic
FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
; y, x pairs
@@ -79,90 +80,92 @@ FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
db $3C, $48
db $3C, $40
-Func_705aa: ; 705aa (1c:45aa)
- ld hl, wWhichTrade ; wWhichTrade
+PlayerSpinWhileMovingDown: ; 705aa (1c:45aa)
+ ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, $10
- ld [hli], a
+ ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, $3c
- ld [hli], a
- call Func_7077f
- ld [hl], a
- jp Func_70755
+ ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
+ call GetPlayerTeleportAnimFrameDelay
+ ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
+ jp PlayerSpinWhileMovingUpOrDown
_LeaveMapAnim: ; 705ba (1c:45ba)
- call Func_706ef
- call Func_70787
+ call InitFacingDirectionBuffer
+ call IsPlayerStandingOnWarpPadOrHole
ld a, b
and a
- jr z, .asm_705ef
+ jr z, .playerNotStandingOnWarpPadOrHole
dec a
- jp nz, Func_7067d
-.asm_705c8
+ jp nz, LeaveMapThroughHoleAnim
+.spinWhileMovingUp
ld a, (SFX_02_4b - SFX_Headers_02) / 3
call PlaySound
- ld hl, wWhichTrade ; wWhichTrade
- ld a, $f0
- ld [hli], a
+ ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
+ ld a, -$10
+ ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, $ec
- ld [hli], a
- call Func_7077f
- ld [hl], a
- call Func_70755
- call Func_70787
+ ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
+ call GetPlayerTeleportAnimFrameDelay
+ ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
+ call PlayerSpinWhileMovingUpOrDown
+ call IsPlayerStandingOnWarpPadOrHole
ld a, b
dec a
- jr z, .asm_705e9
- ld c, $a
+ jr z, .playerStandingOnWarpPad
+; if not standing on a warp pad, there is an extra delay
+ ld c, 10
call DelayFrames
-.asm_705e9
- call GBFadeOut2
- jp Func_70772
-.asm_705ef
+.playerStandingOnWarpPad
+ call GBFadeOutToWhite
+ jp RestoreFacingDirectionAndYScreenPos
+.playerNotStandingOnWarpPadOrHole
ld a, $4
call StopMusic
ld a, [wd732]
- bit 6, a
- jr z, .asm_70610
- ld hl, wWhichTrade ; wWhichTrade
- ld a, $10
- ld [hli], a
- ld a, $ff
- ld [hli], a
+ bit 6, a ; is the last used pokemon center the destination?
+ jr z, .flyAnimation
+; if going to the last used pokemon center
+ ld hl, wPlayerSpinInPlaceAnimFrameDelay
+ ld a, 16
+ ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
+ ld a, -1
+ ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
xor a
- ld [hli], a
- ld [hl], $a1
+ ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
+ ld [hl], $a1 ; wPlayerSpinInPlaceAnimSoundID
ld hl, wcd48
- call Func_70730
- jr .asm_705c8
-.asm_70610
- call Func_706d7
- ld hl, wWhichTrade ; wWhichTrade
- ld a, $ff
- ld [hli], a
- ld a, $8
- ld [hli], a
- ld [hl], $c
- call Func_706ae
+ call PlayerSpinInPlace
+ jr .spinWhileMovingUp
+.flyAnimation
+ call LoadBirdSpriteGraphics
+ ld hl, wFlyAnimUsingCoordList
+ ld a, $ff ; is not using coord list (flap in place)
+ ld [hli], a ; wFlyAnimUsingCoordList
+ ld a, 8
+ ld [hli], a ; wFlyAnimCounter
+ ld [hl], $c ; wFlyAnimBirdSpriteImageIndex
+ call DoFlyAnimation
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
- ld hl, wWhichTrade ; wWhichTrade
- xor a
- ld [hli], a
+ ld hl, wFlyAnimUsingCoordList
+ xor a ; is using coord list
+ ld [hli], a ; wFlyAnimUsingCoordList
ld a, $c
- ld [hli], a
- ld [hl], $c
+ ld [hli], a ; wFlyAnimCounter
+ ld [hl], $c ; wFlyAnimBirdSpriteImageIndex (facing right)
ld de, FlyAnimationScreenCoords1 ; $464f
- call Func_706ae
- ld c, $28
+ call DoFlyAnimation
+ ld c, 40
call DelayFrames
- ld hl, wTrainerEngageDistance
- ld a, $b
- ld [hli], a
- ld [hl], $8
+ ld hl, wFlyAnimCounter
+ ld a, 11
+ ld [hli], a ; wFlyAnimCounter
+ ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing left)
ld de, FlyAnimationScreenCoords2 ; $4667
- call Func_706ae
- call GBFadeOut2
- jp Func_70772
+ call DoFlyAnimation
+ call GBFadeOutToWhite
+ jp RestoreFacingDirectionAndYScreenPos
FlyAnimationScreenCoords1: ; 7064f (1c:464f)
; y, x pairs
@@ -198,33 +201,35 @@ FlyAnimationScreenCoords2: ; 70667 (1c:4667)
db $F0, $00
-Func_7067d: ; 7067d (1c:467d)
+LeaveMapThroughHoleAnim: ; 7067d (1c:467d)
ld a, $ff
- ld [wcfcb], a
- ld a, [wOAMBuffer + $02]
- ld [wOAMBuffer + $0a], a
- ld a, [wOAMBuffer + $06]
- ld [wOAMBuffer + $0e], a
+ ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
+ ; shift upper half of player's sprite down 8 pixels and hide lower half
+ ld a, [wOAMBuffer + 0 * 4 + 2]
+ ld [wOAMBuffer + 2 * 4 + 2], a
+ ld a, [wOAMBuffer + 1 * 4 + 2]
+ ld [wOAMBuffer + 3 * 4 + 2], a
ld a, $a0
- ld [wOAMBuffer], a
- ld [wOAMBuffer + $04], a
- ld c, $2
+ ld [wOAMBuffer + 0 * 4], a
+ ld [wOAMBuffer + 1 * 4], a
+ ld c, 2
call DelayFrames
+ ; hide lower half of player's sprite
ld a, $a0
- ld [wOAMBuffer + $08], a
- ld [wOAMBuffer + $0c], a
- call GBFadeOut2
+ ld [wOAMBuffer + 2 * 4], a
+ ld [wOAMBuffer + 3 * 4], a
+ call GBFadeOutToWhite
ld a, $1
- ld [wcfcb], a
- jp Func_70772
+ ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
+ jp RestoreFacingDirectionAndYScreenPos
-Func_706ae: ; 706ae (1c:46ae)
- ld a, [wTrainerFacingDirection]
- xor $1
- ld [wTrainerFacingDirection], a
+DoFlyAnimation: ; 706ae (1c:46ae)
+ ld a, [wFlyAnimBirdSpriteImageIndex]
+ xor $1 ; make the bird flap its wings
+ ld [wFlyAnimBirdSpriteImageIndex], a
ld [wSpriteStateData1 + 2], a
call Delay3
- ld a, [wWhichTrade] ; wWhichTrade
+ ld a, [wFlyAnimUsingCoordList]
cp $ff
jr z, .asm_706cd
ld hl, wSpriteStateData1 + 4
@@ -236,13 +241,13 @@ Func_706ae: ; 706ae (1c:46ae)
inc de
ld [hl], a
.asm_706cd
- ld a, [wTrainerEngageDistance]
+ ld a, [wFlyAnimCounter]
dec a
- ld [wTrainerEngageDistance], a
- jr nz, Func_706ae
+ ld [wFlyAnimCounter], a
+ jr nz, DoFlyAnimation
ret
-Func_706d7: ; 706d7 (1c:46d7)
+LoadBirdSpriteGraphics: ; 706d7 (1c:46d7)
ld de, BirdSprite ; $4d80
ld hl, vNPCSprites
ld bc, (BANK(BirdSprite) << 8) + $0c
@@ -252,32 +257,32 @@ Func_706d7: ; 706d7 (1c:46d7)
ld bc, (BANK(BirdSprite) << 8) + $0c
jp CopyVideoData
-Func_706ef: ; 706ef (1c:46ef)
- ld a, [wSpriteStateData1 + 2]
+InitFacingDirectionBuffer: ; 706ef (1c:46ef)
+ ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
ld [wcd50], a
- ld a, [wSpriteStateData1 + 4]
+ ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
ld [wcd4f], a
- ld hl, PlayerSpinningFacingOrder ; $4713
+ ld hl, PlayerSpinningFacingOrder
ld de, wcd48
ld bc, $4
call CopyData
- ld a, [wSpriteStateData1 + 2]
+ ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
ld hl, wcd48
-.asm_7070d
+.loop
cp [hl]
inc hl
- jr nz, .asm_7070d
+ jr nz, .loop
dec hl
ret
PlayerSpinningFacingOrder: ; 70713 (1c:4713)
; The order of the direction the player's sprite is facing when teleporting
; away. Creates a spinning effect.
- db $00, $08, $04, $0C ; down, left, up, right
+ db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
-Func_70717: ; 70717 (1c:4717)
+SpinPlayerSprite: ; 70717 (1c:4717)
ld a, [hl]
- ld [wSpriteStateData1 + 2], a
+ ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images)
push hl
ld hl, wcd48
ld de, wcd47
@@ -288,84 +293,85 @@ Func_70717: ; 70717 (1c:4717)
pop hl
ret
-Func_70730: ; 70730 (1c:4730)
- call Func_70717
- ld a, [wWhichTrade] ; wWhichTrade
+PlayerSpinInPlace: ; 70730 (1c:4730)
+ call SpinPlayerSprite
+ ld a, [wPlayerSpinInPlaceAnimFrameDelay]
ld c, a
and $3
jr nz, .asm_70743
- ld a, [wTrainerScreenY]
+ ld a, [wPlayerSpinInPlaceAnimSoundID]
cp $ff
call nz, PlaySound
.asm_70743
- ld a, [wTrainerEngageDistance]
+ ld a, [wPlayerSpinInPlaceAnimFrameDelayDelta]
add c
- ld [wWhichTrade], a ; wWhichTrade
+ ld [wPlayerSpinInPlaceAnimFrameDelay], a
ld c, a
- ld a, [wTrainerFacingDirection]
+ ld a, [wPlayerSpinInPlaceAnimFrameDelayEndValue]
cp c
ret z
call DelayFrames
- jr Func_70730
+ jr PlayerSpinInPlace
-Func_70755: ; 70755 (1c:4755)
- call Func_70717
- ld a, [wWhichTrade] ; wWhichTrade
+PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755)
+ call SpinPlayerSprite
+ ld a, [wPlayerSpinWhileMovingUpOrDownAnimDeltaY]
ld c, a
- ld a, [wSpriteStateData1 + 4]
+ ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
add c
ld [wSpriteStateData1 + 4], a
ld c, a
- ld a, [wTrainerEngageDistance]
+ ld a, [wPlayerSpinWhileMovingUpOrDownAnimMaxY]
cp c
ret z
- ld a, [wTrainerFacingDirection]
+ ld a, [wPlayerSpinWhileMovingUpOrDownAnimFrameDelay]
ld c, a
call DelayFrames
- jr Func_70755
+ jr PlayerSpinWhileMovingUpOrDown
-Func_70772: ; 70772 (1c:4772)
+RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772)
ld a, [wcd4f]
ld [wSpriteStateData1 + 4], a
ld a, [wcd50]
ld [wSpriteStateData1 + 2], a
ret
-Func_7077f: ; 7077f (1c:477f)
- ld a, [wcf1b]
+; if SGB, 2 frames, else 3 frames
+GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f)
+ ld a, [wOnSGB]
xor $1
inc a
inc a
ret
-Func_70787: ; 70787 (1c:4787)
+IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787)
ld b, 0
- ld hl, DataTable_707a9 ; $47a9
- ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
+ ld hl, .warpPadAndHoleData
+ ld a, [W_CURMAPTILESET]
ld c, a
-.asm_70790
+.loop
ld a, [hli]
cp $ff
- jr z, .asm_707a4
+ jr z, .done
cp c
- jr nz, .asm_7079e
+ jr nz, .nextEntry
aCoord 8, 9
cp [hl]
- jr z, .asm_707a2
-.asm_7079e
+ jr z, .foundMatch
+.nextEntry
inc hl
inc hl
- jr .asm_70790
-.asm_707a2
+ jr .loop
+.foundMatch
inc hl
ld b, [hl]
-.asm_707a4
+.done
ld a, b
ld [wcd5b], a
ret
; format: db tileset id, tile id, value to be put in wcd5b
-DataTable_707a9: ; 707a9 (1c:47a9)
+.warpPadAndHoleData: ; 707a9 (1c:47a9)
db FACILITY, $20, 1 ; warp pad
db FACILITY, $11, 2 ; hole
db CAVERN, $22, 2 ; hole
@@ -454,7 +460,7 @@ ItsABiteText: ; 70851 (1c:4851)
db "@"
FishingRodGfxProperties: ; 70856 (1c:4856)
-; specicies how the fishing rod should be drawn on the screen
+; specifies how the fishing rod should be drawn on the screen
; first byte = screen y coordinate
; second byte = screen x coordinate
; third byte = tile number
@@ -482,21 +488,21 @@ RedFishingTiles: ; 70866 (1c:4866)
dw vNPCSprites2 + $7d0
_HandleMidJump: ; 7087e (1c:487e)
- ld a, [wd714]
+ ld a, [wPlayerJumpingYScreenCoordsIndex]
ld c, a
inc a
cp $10
- jr nc, .asm_70895
- ld [wd714], a
- ld b, $0
- ld hl, PlayerJumpingYScreenCoords ; $48ba
+ jr nc, .finishedJump
+ ld [wPlayerJumpingYScreenCoordsIndex], a
+ ld b, 0
+ ld hl, PlayerJumpingYScreenCoords
add hl, bc
ld a, [hl]
ld [wSpriteStateData1 + 4], a ; player's sprite y coordinate
ret
-.asm_70895
- ld a, [wWalkCounter] ; wcfc5
- cp $0
+.finishedJump
+ ld a, [wWalkCounter]
+ cp 0
ret nz
call UpdateSprites
call Delay3
@@ -504,11 +510,11 @@ _HandleMidJump: ; 7087e (1c:487e)
ld [hJoyHeld], a
ld [hJoyPressed], a
ld [hJoyReleased], a
- ld [wd714], a
+ ld [wPlayerJumpingYScreenCoordsIndex], a
ld hl, wd736
- res 6, [hl]
+ res 6, [hl] ; not jumping down a ledge any more
ld hl, wd730
- res 7, [hl]
+ res 7, [hl] ; not simulating joypad states any more
xor a
ld [wJoyIgnore], a
ret
diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm
index 1c2c23bf..a27f6b0a 100755
--- a/engine/overworld/pokemart.asm
+++ b/engine/overworld/pokemart.asm
@@ -203,7 +203,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld hl,PokemartThankYouText
call PrintText
ld a,$01
- ld [wcfcb],a
+ ld [wUpdateSpritesEnabled],a
call UpdateSprites ; move sprites
ld a,[wd07e]
ld [wListScrollOffset],a
diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm
index bdbbd17e..f1a8ecf9 100755
--- a/engine/overworld/ssanne.asm
+++ b/engine/overworld/ssanne.asm
@@ -1,10 +1,10 @@
AnimateBoulderDust: ; 79f54 (1e:5f54)
ld a, $1
ld [wcd50], a ; select the boulder dust offsets
- ld a, [wcfcb]
+ ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
ld a, %11100100
ld [rOBP1], a
call LoadSmokeTileFourTimes
@@ -26,7 +26,7 @@ AnimateBoulderDust: ; 79f54 (1e:5f54)
dec c
jr nz, .loop
pop af
- ld [wcfcb], a
+ ld [wUpdateSpritesEnabled], a
jp LoadPlayerSpriteGraphics
GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92)
diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm
index 5237df0d..4aaab3ed 100755
--- a/engine/overworld/trainers.asm
+++ b/engine/overworld/trainers.asm
@@ -1,7 +1,7 @@
_GetSpritePosition1: ; 567f9 (15:67f9)
ld hl, wSpriteStateData1
ld de, $4
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [hli]
@@ -20,7 +20,7 @@ _GetSpritePosition1: ; 567f9 (15:67f9)
_GetSpritePosition2: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $4
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
@@ -39,7 +39,7 @@ _GetSpritePosition2: ; 56819 (15:6819)
_SetSpritePosition1: ; 5683d (15:683d)
ld hl, wSpriteStateData1
ld de, $4
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [$ffeb] ; c1x4 (screen Y pos)
@@ -58,7 +58,7 @@ _SetSpritePosition1: ; 5683d (15:683d)
_SetSpritePosition2: ; 5685d (15:685d)
ld hl, wSpriteStateData1
ld de, $0004
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [wd130]
@@ -75,7 +75,7 @@ _SetSpritePosition2: ; 5685d (15:685d)
ret
TrainerWalkUpToPlayer: ; 56881 (15:6881)
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
swap a
ld [wTrainerSpriteOffset], a ; wWhichTrade
call ReadTrainerScreenPosition
@@ -143,7 +143,7 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld de, wNPCMovementDirections2
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
- ld a, [wcf13]
+ ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
jp MoveSprite_