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-rwxr-xr-xengine/overworld/card_key.asm2
-rw-r--r--engine/overworld/check_player_state.asm4
-rwxr-xr-xengine/overworld/cut.asm2
-rw-r--r--engine/overworld/get_coords_tile_in_front_of_player.asm4
-rwxr-xr-xengine/overworld/hidden_objects.asm2
-rwxr-xr-xengine/overworld/ledges.asm2
-rwxr-xr-xengine/overworld/map_sprites.asm14
-rw-r--r--engine/overworld/movement.asm4
-rwxr-xr-xengine/overworld/ssanne.asm2
-rw-r--r--engine/overworld/try_pushing_boulder.asm2
10 files changed, 19 insertions, 19 deletions
diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm
index e1fc9160..9026960c 100755
--- a/engine/overworld/card_key.asm
+++ b/engine/overworld/card_key.asm
@@ -89,7 +89,7 @@ GetCoordsInFrontOfPlayer:
ld d, a
ld a, [wXCoord]
ld e, a
- ld a, [wPlayerFacingDirection] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction
and a
jr nz, .notFacingDown
; facing down
diff --git a/engine/overworld/check_player_state.asm b/engine/overworld/check_player_state.asm
index b3eab447..2fcb5b9d 100644
--- a/engine/overworld/check_player_state.asm
+++ b/engine/overworld/check_player_state.asm
@@ -90,7 +90,7 @@ IsPlayerFacingEdgeOfMap:
push hl
push de
push bc
- ld a, [wPlayerFacingDirection] ; player sprite's facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player sprite's facing direction
srl a
ld c, a
ld b, $0
@@ -160,7 +160,7 @@ IsWarpTileInFrontOfPlayer:
ld a, [wCurMap]
cp SS_ANNE_5
jr z, .ssAnne5
- ld a, [wPlayerFacingDirection] ; player sprite's facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player sprite's facing direction
srl a
ld c, a
ld b, 0
diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm
index 462e3e8e..bc7d092d 100755
--- a/engine/overworld/cut.asm
+++ b/engine/overworld/cut.asm
@@ -188,7 +188,7 @@ ReplaceTreeTileBlock:
ld h, [hl]
ld l, a
add hl, bc
- ld a, [wPlayerFacingDirection] ; player sprite's facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player sprite's facing direction
and a
jr z, .down
cp SPRITE_FACING_UP
diff --git a/engine/overworld/get_coords_tile_in_front_of_player.asm b/engine/overworld/get_coords_tile_in_front_of_player.asm
index e8bbc660..67f154bc 100644
--- a/engine/overworld/get_coords_tile_in_front_of_player.asm
+++ b/engine/overworld/get_coords_tile_in_front_of_player.asm
@@ -6,7 +6,7 @@ _GetTileAndCoordsInFrontOfPlayer:
ld d, a
ld a, [wXCoord]
ld e, a
- ld a, [wPlayerFacingDirection] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction
and a ; cp SPRITE_FACING_DOWN
jr nz, .notFacingDown
; facing down
@@ -45,7 +45,7 @@ GetTileTwoStepsInFrontOfPlayer:
ld a, [hli]
ld d, a
ld e, [hl]
- ld a, [wPlayerFacingDirection] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction
and a ; cp SPRITE_FACING_DOWN
jr nz, .notFacingDown
; facing down
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm
index 9a81dcfc..66815b60 100755
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_objects.asm
@@ -61,7 +61,7 @@ CheckForHiddenObject:
; checks if the coordinates in front of the player's sprite match Y in b and X in c
; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match
CheckIfCoordsInFrontOfPlayerMatch:
- ld a, [wPlayerFacingDirection] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .facingUp
cp SPRITE_FACING_LEFT
diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm
index e7874637..a44ddf8b 100755
--- a/engine/overworld/ledges.asm
+++ b/engine/overworld/ledges.asm
@@ -6,7 +6,7 @@ HandleLedges:
and a ; OVERWORLD
ret nz
predef GetTileAndCoordsInFrontOfPlayer
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
ld b, a
aCoord 8, 9
ld c, a
diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm
index 32d3d47b..1a877b4a 100755
--- a/engine/overworld/map_sprites.asm
+++ b/engine/overworld/map_sprites.asm
@@ -64,7 +64,7 @@ LoadSpriteSetFromMapHeader:
call FillMemory
ld a, SPRITE_PIKACHU ; load Pikachu separately
ld [wSpriteSet], a
- ld hl, wSprite01SpriteStateData1
+ ld hl, wSprite01StateData1
ld a, 14
.storeVRAMSlotsLoop
push af
@@ -86,7 +86,7 @@ LoadSpriteSetFromMapHeader:
ld b, 9
call CheckIfPictureIDAlreadyLoaded
.continue
- ld de, wSprite02SpriteStateData1 - wSprite01SpriteStateData1
+ ld de, wSprite02StateData1 - wSprite01StateData1
add hl, de
pop af
dec a
@@ -251,11 +251,11 @@ ReadSpriteSheetData:
Func_14150:
ld a, $1
- ld [wPlayerSpriteImageBaseOffset], a ; vram slot for player
+ ld [wSpritePlayerStateData2ImageBaseOffset], a ; vram slot for player
ld a, $2
- ld [wPikachuSpriteImageBaseOffset], a ; vram slot for Pikachu
+ ld [wSpritePikachuStateData2ImageBaseOffset], a ; vram slot for Pikachu
ld a, $e
- ld hl, wSprite01SpriteStateData1
+ ld hl, wSprite01StateData1
.loop
ld [hVRAMSlot], a ; store current sprite set slot as a counter
ld a, [hl] ; $c1x0 (picture ID)
@@ -263,12 +263,12 @@ Func_14150:
jr z, .spriteUnused
call Func_14179
push hl
- ld de, (wPlayerSpriteImageBaseOffset) - (wSpriteStateData1) ; $10e
+ ld de, (wSpritePlayerStateData2ImageBaseOffset) - (wSpriteStateData1) ; $10e
add hl, de ; get $c2xe (sprite image base offset)
ld [hl], a ; write offset
pop hl
.spriteUnused
- ld de, wSprite02SpriteStateData1 - wSprite01SpriteStateData1
+ ld de, wSprite02StateData1 - wSprite01StateData1
add hl, de
ld a, [hVRAMSlot]
dec a
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index ad4515ff..cc4a818f 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -53,7 +53,7 @@ UpdatePlayerSprite:
ld a, SPRITE_FACING_RIGHT
jr .next
.next
- ld [wPlayerFacingDirection], a ; facing direction
+ ld [wSpritePlayerStateData1FacingDirection], a ; facing direction
ld a, [wFontLoaded]
bit 0, a
jr z, .moving
@@ -89,7 +89,7 @@ UpdatePlayerSprite:
Func_4e32:
ld a, [wSpriteStateData1 + 8]
ld b, a
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
add b
ld [wSpriteStateData1 + 2], a
ret
diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm
index dc4ad130..cf3b1284 100755
--- a/engine/overworld/ssanne.asm
+++ b/engine/overworld/ssanne.asm
@@ -32,7 +32,7 @@ AnimateBoulderDust:
jp LoadPlayerSpriteGraphics
GetMoveBoulderDustFunctionPointer:
- ld a, [wPlayerFacingDirection] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction
ld hl, MoveBoulderDustFunctionPointerTable
ld c, a
ld b, $0
diff --git a/engine/overworld/try_pushing_boulder.asm b/engine/overworld/try_pushing_boulder.asm
index a00790b9..8a385345 100644
--- a/engine/overworld/try_pushing_boulder.asm
+++ b/engine/overworld/try_pushing_boulder.asm
@@ -38,7 +38,7 @@ Func_f0a7:
jp nz, ResetBoulderPushFlags
ld a, [hJoyHeld]
ld b, a
- ld a, [wPlayerFacingDirection] ; player's sprite facing direction
+ ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .pushBoulderUp
cp SPRITE_FACING_LEFT