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-rwxr-xr-xengine/pikachu_follow.asm1578
1 files changed, 1578 insertions, 0 deletions
diff --git a/engine/pikachu_follow.asm b/engine/pikachu_follow.asm
new file mode 100755
index 00000000..b5791919
--- /dev/null
+++ b/engine/pikachu_follow.asm
@@ -0,0 +1,1578 @@
+ShouldPikachuSpawn::
+; possibly to test if pika should be out?
+ ld a, [wPikachuOverworldStateFlags]
+ bit 5, a
+ jr nz, .hide ; 3f:44f8
+ ld a, [wPikachuOverworldStateFlags]
+ bit 7, a
+ jr nz, .hide
+ call IsStarterPikachuInOurParty
+ jr nc, .hide
+ ld a, [wWalkBikeSurfState]
+ and a
+ jr nz, .hide
+ scf
+ ret
+
+.hide
+ and a
+ ret
+
+SchedulePikachuSpawnForAfterText::
+ ld hl, wPikachuOverworldStateFlags
+ bit 4, [hl]
+ res 4, [hl]
+ jr nz, .normal_spawn_state
+ call EnablePikachuFollowingPlayer
+ call ClearPikachuSpriteStateData
+ ld a, $ff
+ ld [wPikachuSpriteImageIdx], a
+ call ClearPikachuFollowCommandBuffer
+ call CalculatePikachuFacingDirection
+ ret
+
+.normal_spawn_state
+ call CalculatePikachuPlacementCoords
+ xor a
+ ld [wPikachuSpawnState], a
+ ld a, [wPlayerFacingDirection]
+ ld [wPikachuFacingDirection], a
+ ret
+
+ClearPikachuSpriteStateData::
+ ld hl, wPikachuPictureID
+ call .clear
+ ld hl, wPikachuSpriteStateData2
+.clear
+ ld bc, $10
+ xor a
+ call FillMemory
+ ret
+
+CalculatePikachuSpawnCoordsAndFacing::
+ call CalculatePikachuPlacementCoords
+ call CalculatePikachuFacingDirection
+ xor a
+ ld [wPikachuSpawnState], a
+ ret
+
+CalculatePikachuPlacementCoords::
+ ld bc, wPikachuPictureID
+ ld a, [wYCoord]
+ add $4
+ ld e, a
+ ld a, [wXCoord]
+ add $4
+ ld d, a
+ ld a, [wPikachuSpawnState]
+ and a
+ jr z, .load_coords
+ cp $1
+ jr z, .right_of_player
+ cp $2
+ jr z, .check_player_facing2
+ cp $3
+ jr z, .load_coords
+ cp $4
+ jr z, .below_player
+ cp $5
+ jr z, .above_player
+ cp $6
+ jr z, .left_of_player
+ cp $7
+ jr z, .check_player_facing
+ jr .right_of_player
+
+.check_player_facing
+ ld a, [wPlayerFacingDirection]
+ and a ; SPRITE_FACING_DOWN
+ jr z, .below_player
+ cp SPRITE_FACING_UP
+ jr z, .above_player
+ cp SPRITE_FACING_LEFT
+ jr z, .left_of_player
+ cp SPRITE_FACING_RIGHT
+ jr z, .right_of_player
+.check_player_facing2
+ ld a, [wPlayerFacingDirection]
+ and a
+ jr nz, .check_up
+ dec e
+ jr .load_coords
+
+.check_up
+ cp SPRITE_FACING_UP
+ jr nz, .check_left
+ inc e
+ jr .load_coords
+
+.check_left
+ cp SPRITE_FACING_LEFT
+ jr nz, .left_of_player_2
+ inc d
+ jr .load_coords
+
+.left_of_player_2
+ dec d
+ jr .load_coords
+
+.right_of_player
+ inc d
+ jr .load_coords
+
+.left_of_player
+ dec d
+ jr .load_coords
+
+.below_player
+ inc e
+ jr .load_coords
+
+.above_player
+ dec e
+ jr .load_coords ; useless jr
+.load_coords
+ ld hl, wPlayerMapY - wPlayerSpriteStateData1
+ add hl, bc
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ inc hl
+ ld [hl], $fe
+ push hl
+ ld hl, wd472
+ set 5, [hl]
+ pop hl
+ ret
+
+CalculatePikachuFacingDirection::
+ ld a, $49
+ ld [wPikachuPictureID], a
+ ld a, $ff
+ ld [wPikachuSpriteImageIdx], a
+ ld a, [wPikachuSpawnState]
+ and a
+ jr z, .copy_player_facing
+ cp $1
+ jr z, .copy_player_facing
+ cp $3
+ jr z, .force_facing_down
+ cp $4
+ jr z, .copy_player_facing
+ cp $6
+ jr z, .copy_player_facing
+ cp $7
+ jr z, .face_the_other_way
+ call ComputePikachuFacingDirection
+ ret
+
+.copy_player_facing
+ ld a, [wPlayerFacingDirection]
+ ld [wPikachuFacingDirection], a
+ ret
+
+.force_facing_down
+ ld a, SPRITE_FACING_DOWN
+ ld [wPikachuFacingDirection], a
+ ret
+
+.face_the_other_way
+ ld a, [wPlayerFacingDirection]
+ xor $4
+ ld [wPikachuFacingDirection], a
+ ret
+
+CalculatePikachuSpawnState1::
+ ld a, [wCurMap]
+ cp OAKS_LAB
+ jr z, .oaks_lab
+ cp ROUTE_22_GATE
+ jr z, .route_22_gate
+ cp MT_MOON_2
+ jr z, .mt_moon_2
+ cp ROCK_TUNNEL_1
+ jr z, .rock_tunnel_1
+ ld a, [wCurMap]
+ ld hl, Pointer_fc64b
+ call Pikachu_IsInArray ; similar to IsInArray, but not the same
+ jr c, .map_list_1
+ ld a, [wCurMap]
+ ld hl, Pointer_fc653
+ call Pikachu_IsInArray
+ jr nc, .not_map_list_2
+ ld a, [wPlayerFacingDirection]
+ and a
+ jr nz, .not_map_list_2
+ ld a, $3
+ jr .load
+
+.route_22_gate
+ ld a, [wPlayerFacingDirection]
+ and a
+ jr z, .rock_tunnel_1
+ jr .not_map_list_2
+
+.mt_moon_2
+ ld a, $3
+ jr .load
+
+.map_list_1
+ ld a, $4
+ jr .load
+
+.oaks_lab
+ ld a, $6
+ jr .load
+
+.not_map_list_2
+ ld a, $1
+ jr .load
+
+.rock_tunnel_1
+ ld a, $3
+.load
+ ld [wPikachuSpawnState], a
+ ret
+
+Pointer_fc64b::
+ db VICTORY_ROAD_2
+ db ROUTE_7_GATE
+ db ROUTE_8_GATE
+ db ROUTE_16_GATE_1F
+ db ROUTE_18_GATE_1F
+ db ROUTE_15_GATE_1F
+ db ROUTE_11_GATE_1F
+ db $ff
+
+Pointer_fc653::
+ db VIRIDIAN_FOREST_EXIT
+ db CERULEAN_HOUSE_2
+ db TRASHED_HOUSE
+ db VERMILION_DOCK
+ db CELADON_MANSION_1
+ db ROUTE_2_GATE
+ db FUCHSIA_HOUSE_3
+ db $ff
+
+CalculatePikachuSpawnState2::
+ ld a, [wCurMap]
+ cp VIRIDIAN_FOREST_EXIT
+ jr z, .viridian_forest_exit
+ cp VIRIDIAN_FOREST_ENTRANCE
+ jr z, .viridian_forest_entrance
+ ld a, [wCurMap]
+ ld hl, Pointer_fc68e
+ call Pikachu_IsInArray
+ jr c, .in_array
+ jr .not_in_array
+
+.viridian_forest_exit
+ ld a, [wPlayerFacingDirection]
+ cp SPRITE_FACING_UP
+ jr z, .in_array
+ jr .not_in_array
+
+.viridian_forest_entrance
+ ld a, [wPlayerFacingDirection]
+ and a ; SPRITE_FACING_DOWN
+ jr z, .not_in_array
+ jr .in_array
+
+.not_in_array
+ ld a, $0
+ jr .load_spawn_state
+
+.in_array
+ ld a, $1
+.load_spawn_state
+ ld [wPikachuSpawnState], a
+ ret
+
+Pointer_fc68e::
+ db VIRIDIAN_FOREST
+ db SAFARI_ZONE_REST_HOUSE_1
+ db SAFARI_ZONE_REST_HOUSE_2
+ db SAFARI_ZONE_REST_HOUSE_3
+ db SAFARI_ZONE_REST_HOUSE_4
+ db SAFARI_ZONE_SECRET_HOUSE
+ db SILPH_CO_ELEVATOR
+ db CELADON_MART_ELEVATOR
+ db CINNABAR_LAB_2
+ db CINNABAR_LAB_3
+ db CINNABAR_LAB_4
+ db $ff
+
+CalculatePikachuSpawnState3::
+ ld a, [wCurMap]
+ cp ROUTE_22_GATE
+ jr z, .asm_fc6a7
+ cp ROUTE_2_GATE
+ jr z, .asm_fc6b0
+ jr .asm_fc6bd
+
+.asm_fc6a7
+ ld a, [wPlayerFacingDirection]
+ cp SPRITE_FACING_UP
+ jr z, .asm_fc6b9
+ jr .asm_fc6bd
+
+.asm_fc6b0
+ ld a, [wPlayerFacingDirection]
+ cp SPRITE_FACING_UP
+ jr z, .asm_fc6b9
+ jr .asm_fc6bd
+
+.asm_fc6b9
+ ld a, $1
+ jr .asm_fc6c1
+
+.asm_fc6bd
+ ld a, $3
+ jr .asm_fc6c1
+
+.asm_fc6c1
+ ld [wPikachuSpawnState], a
+ ret
+
+SetPikachuOverworldStateFlag2::
+ push hl
+ ld hl, wPikachuOverworldStateFlags
+ set 2, [hl]
+ pop hl
+ ret
+
+ResetPikachuOverworldStateFlag2::
+ push hl
+ ld hl, wPikachuOverworldStateFlags
+ res 2, [hl]
+ pop hl
+ ret
+
+SpawnPikachu_::
+ call ResetPikachuOverworldStateFlag2
+ call TrySpawnPikachu
+ ret nc
+
+ push bc
+ call WillPikachuSpawnOnTheScreen
+ pop bc
+ ret c
+
+ ld bc, wPikachuSpriteStateData1
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ bit 7, [hl]
+ jp nz, Func_fc745
+ ld a, [wFontLoaded]
+ bit 0, a
+ jp nz, Func_fc76a
+ call CheckPikachuFollowingPlayer
+ jp nz, Func_fc76a
+ ld a, [hl]
+ and $7f
+ cp $a
+ jr c, .valid
+ xor a
+.valid
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, PointerTable_fc710
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+PointerTable_fc710:
+ dw Func_fc793
+ dw Func_fc7aa
+ dw Func_fc803
+ dw asm_fc9c3
+ dw asm_fca1c
+ dw asm_fc9ee
+ dw asm_fc87f
+ dw asm_fc904
+ dw asm_fc937
+ dw asm_fc969
+ dw .nop
+
+.nop:
+ ret
+
+TrySpawnPikachu:
+ call ShouldPikachuSpawn
+ jr nc, .dont_spawn
+ ld a, [wPikachuMovementStatus]
+ and a
+ jr nz, .already_spawned
+ push bc
+ push hl
+ call CalculatePikachuSpawnCoordsAndFacing
+ pop hl
+ pop bc
+.already_spawned
+ scf
+ ret
+
+.dont_spawn
+ ld hl, wPikachuSpriteImageIdx
+ ld [hl], $ff
+ dec hl
+ ld [hl], $0
+ xor a
+ ret
+
+Func_fc745:
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ res 7, [hl]
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ call CheckPikachuFollowingPlayer
+ jr nz, .okay
+ ; Have Pikachu face in the opposite direction of you
+ ld a, [wPlayerFacingDirection]
+ xor $4
+ ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+.okay
+ xor a
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ call UpdatePikachuWalkingSprite
+ ret
+
+Func_fc76a:
+ xor a
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ call UpdatePikachuWalkingSprite
+ call Func_fc82e
+ jr c, .skip
+ push bc
+ callab InitializeSpriteScreenPosition
+ pop bc
+.skip
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $1
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $0
+ call RefreshPikachuFollow
+ ret
+
+Func_fc793:
+ call RefreshPikachuFollow
+ push bc
+ callab InitializeSpriteScreenPosition
+ pop bc
+ ld hl, wPikachuSpriteImageIdx - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $ff
+ dec hl
+ ld [hl], $1
+ ret
+
+Func_fc7aa:
+ call Func_fcc92
+ jp c, Func_fc803
+ dec a
+ ld l, a
+ ld h, $0
+ add hl, hl
+ add hl, hl
+ ld de, Pointer_fc7e3
+ add hl, de
+ ld d, h
+ ld e, l
+ ld a, [de]
+ inc de
+ ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ ld a, [de]
+ inc de
+ ld hl, wPikachuXStepVector - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ dec hl
+ dec hl
+ ld a, [de]
+ ld [hl], a
+ inc de
+ ld a, [de]
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ cp $4
+ jp z, Func_fca0a
+ call AreThereAtLeastTwoStepsInPikachuFollowCommandBuffer
+ jp c, FastPikachuFollow
+ jp NormalPikachuFollow
+
+Pointer_fc7e3:
+ db 0, 0
+ db 1, 3
+ db 4, 0
+ db -1, 3
+ db 8, -1
+ db 0, 3
+ db 12, 1
+ db 0, 3
+ db 0, 0
+ db 1, 4
+ db 4, 0
+ db -1, 4
+ db 8, -1
+ db 0, 4
+ db 12, 1
+ db 0, 4
+
+Func_fc803:
+ call Func_fcae2
+ ret c
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ jr nz, .asm_fc823
+ push hl
+ call GetPikachuFollowCommand
+ pop hl
+ cp $5
+ jr nc, Func_fc842
+ ld [hl], $20
+ call Random
+ and $c
+ ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+.asm_fc823
+ xor a
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ call UpdatePikachuWalkingSprite
+ ret
+
+Func_fc82e:
+ ld a, [wWalkCounter]
+ and a
+ ret z
+ scf
+ ret
+
+Func_fc835:
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $10
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $1
+ ret
+
+Func_fc842:
+ ld hl, $0
+ push af
+ call Random
+ ld a, [hRandomAdd]
+ and %11
+ ld e, a
+ ld d, $0
+ ld hl, PointerTable_fc85a
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop af
+ jp hl
+
+PointerTable_fc85a:
+ dw Func_fc862
+ dw Func_fc8f8
+ dw Func_fc92b
+ dw Func_fc95d
+
+Func_fc862:
+ dec a
+ add a
+ add a
+ and $c
+ ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $6
+ xor a
+ ld [wd432], a
+ ld [wd433], a
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $11
+asm_fc87f:
+ ld a, [wd432]
+ ld e, a
+ ld a, [wd433]
+ ld d, a
+ call Func_fc82e
+ jr c, Func_fc8c7
+ call SetPikachuOverworldStateFlag2
+ ld hl, wPikachuYPixels - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ sub e
+ ld e, a
+ inc hl
+ inc hl
+ ld a, [hl]
+ sub d
+ ld d, a
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ dec a
+ add a
+ add Pointer_fc8d6 % $100
+ ld l, a
+ ld a, Pointer_fc8d6 / $100
+ adc $0
+ ld h, a
+ ld a, [hli]
+ ld [wd432], a
+ add e
+ ld e, a
+ ld a, [hl]
+ ld [wd433], a
+ add d
+ ld d, a
+ ld hl, wPikachuYPixels - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], e
+ inc hl
+ inc hl
+ ld [hl], d
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ jp Func_fc835
+
+Func_fc8c7:
+ ld hl, wPikachuYPixels - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ sub e
+ ld [hl], a
+ inc hl
+ inc hl
+ ld a, [hl]
+ sub d
+ ld [hl], a
+ jp Func_fc835
+
+Pointer_fc8d6:
+ db 0, 0
+ db -2, 1
+ db -4, 2
+ db -2, 3
+ db 0, 4
+ db -2, 3
+ db -4, 2
+ db -2, 1
+ db 0, 0
+ db -2, -1
+ db -4, -2
+ db -2, -3
+ db 0, -4
+ db -2, -3
+ db -4, -2
+ db -2, -1
+ db 0, 0
+
+Func_fc8f8:
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $7
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $30
+asm_fc904:
+ call Func_fc82e
+ jp c, Func_fc835
+ call SetPikachuOverworldStateFlag2
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ inc a
+ cp $8
+ ld [hl], a
+ jr nz, .asm_fc91f
+ xor a
+ ld [hli], a
+ ld a, [hl]
+ inc a
+ and %11
+ ld [hl], a
+.asm_fc91f
+ call UpdatePikachuWalkingSprite
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ jp Func_fc835
+
+Func_fc92b:
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $20
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $8
+asm_fc937:
+ call Func_fc82e
+ jp c, Func_fc835
+ call SetPikachuOverworldStateFlag2
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ inc a
+ cp $8
+ ld [hl], a
+ jr nz, .asm_fc951
+ xor a
+ ld [hli], a
+ ld a, [hl]
+ xor $1
+ ld [hl], a
+.asm_fc951
+ call UpdatePikachuWalkingSprite
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ jp Func_fc835
+
+Func_fc95d:
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $20
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $9
+asm_fc969:
+ call Func_fc82e
+ jp c, Func_fc835
+ call SetPikachuOverworldStateFlag2
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ inc a
+ cp $8
+ ld [hl], a
+ jr nz, .skip
+ xor a
+ ld [hl], a
+ ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ call .TurnClockwise
+ ld [hl], a
+.skip
+ call UpdatePikachuWalkingSprite
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ jp Func_fc835
+
+.TurnClockwise:
+ push hl
+ ld hl, .Facings
+ ld d, a
+.loop
+ ld a, [hli]
+ cp d
+ jr nz, .loop
+ ld a, [hl]
+ pop hl
+ ret
+
+.TurnCounterclockwise:
+ push hl
+ ld hl, .Facings_End
+ ld d, a
+.loop_
+ ld a, [hld]
+ cp d
+ jr nz, .loop_
+ ld a, [hl]
+ pop hl
+ ret
+
+.Facings:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
+ db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
+.Facings_End:
+
+NormalPikachuFollow:
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $8
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $3
+ call AddPikachuStepVector
+asm_fc9c3:
+ call TryDoubleAddPikachuStepVectorToScreenPixelCoords
+ call GetPikachuWalkingAnimationSpeed
+ call UpdatePikachuWalkingSprite
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ call ResetPikachuStepVector
+ call ComputePikachuFacingDirection
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $1
+ ret
+
+FastPikachuFollow:
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $4
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $5
+ call AddPikachuStepVector
+asm_fc9ee:
+ call DoubleAddPikachuStepVectorToScreenPixelCoords
+ call GetPikachuWalkingAnimationSpeed
+ call UpdatePikachuWalkingSprite
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ call ResetPikachuStepVector
+ call ComputePikachuFacingDirection
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $1
+ ret
+
+Func_fca0a:
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $8
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $4
+ call AddPikachuStepVector
+ call AddPikachuStepVector
+asm_fca1c:
+ call DoubleAddPikachuStepVectorToScreenPixelCoords
+ call GetPikachuWalkingAnimationSpeed
+ call UpdatePikachuWalkingSprite
+ ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
+ add hl, bc
+ dec [hl]
+ ret nz
+ call ResetPikachuStepVector
+ call ComputePikachuFacingDirection
+ ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $1
+ ret
+
+AddPikachuStepVector:
+ ld hl, wPikachuYStepVector - wPikachuSpriteStateData1
+ add hl, bc
+ ld e, [hl]
+ inc hl
+ inc hl
+ ld d, [hl]
+ ld hl, wPikachuMapY - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ add e
+ ld [hli], a
+ ld a, [hl]
+ add d
+ ld [hl], a
+ ret
+
+TryDoubleAddPikachuStepVectorToScreenPixelCoords:
+ ld a, [wWalkBikeSurfState]
+ cp $1 ; biking
+ jr nz, AddPikachuStepVectorToScreenPixelCoords
+ ld a, [wd736]
+ bit 6, a
+ jr nz, AddPikachuStepVectorToScreenPixelCoords
+DoubleAddPikachuStepVectorToScreenPixelCoords:
+ ld hl, wPikachuYStepVector - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hli]
+ add a
+ add a
+ add [hl]
+ ld [hli], a
+ ld a, [hli]
+ add a
+ add a
+ add [hl]
+ ld [hl], a
+ ret
+
+AddPikachuStepVectorToScreenPixelCoords:
+ ld hl, wPikachuYStepVector - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hli]
+ add a
+ add [hl]
+ ld [hli], a
+ ld a, [hli]
+ add a
+ add [hl]
+ ld [hli], a
+ ret
+
+ResetPikachuStepVector:
+ ld hl, wPikachuYStepVector - wPikachuSpriteStateData1
+ add hl, bc
+ xor a
+ ld [hli], a
+ inc hl
+ ld [hl], a
+ ret
+
+GetPikachuWalkingAnimationSpeed:
+ call ComparePikachuHappinessTo80
+ ld d, $2
+ jr nc, .happy
+ ld d, $5
+.happy
+ ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ inc a
+ cp d
+ jr nz, .dont_reset
+ xor a
+.dont_reset
+ ld [hli], a
+ ret nz
+ ld a, [hl]
+ inc a
+ and $3
+ ld [hl], a
+ ret
+
+UpdatePikachuWalkingSprite:
+ ld a, [wPikachuOverworldStateFlags]
+ bit 3, a
+ jr nz, .uninitialized
+ ld hl, wPikachuSpriteImageBaseOffset - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ dec a
+ swap a
+ ld d, a
+ ld a, [wd736]
+ bit 7, a
+ jr nz, .copy_player
+ ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ or d
+ ld d, a
+ ld a, [wFontLoaded]
+ bit 0, a
+ jr z, .normal_get_sprite_index
+ call Func_fcae2
+ ret c
+ jr .load_sprite_index
+
+.normal_get_sprite_index
+ ld hl, wPikachuAnimFrameCounter - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, d
+ or [hl]
+ ld d, a
+.load_sprite_index
+ ld hl, wPikachuSpriteImageIdx - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], d
+ ret
+
+.uninitialized
+ ld hl, wPikachuSpriteImageIdx - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $ff
+ ret
+
+.copy_player
+ ld a, [wPlayerSpriteImageIdx]
+ and $f
+ or d
+ ld [wPikachuSpriteImageIdx], a
+ ret
+
+Func_fcae2:
+ ld hl, wPikachuMapY - wPikachuSpriteStateData1
+ add hl, bc
+ ld a, [wYCoord]
+ add $4
+ cp [hl]
+ jr nz, .on_screen
+ inc hl
+ ld a, [wXCoord]
+ add $4
+ cp [hl]
+ jr nz, .on_screen
+ ld hl, wPikachuSpriteImageIdx - wPikachuSpriteStateData1
+ add hl, bc
+ ld [hl], $ff
+ scf
+ ret
+
+.on_screen
+ and a
+ ret
+
+IsPikachuRightNextToPlayer:
+ push bc
+ push de
+ push hl
+ ld bc, wPikachuPictureID
+ ld a, [wXCoord]
+ add $4
+ ld d, a
+ ld a, [wYCoord]
+ add $4
+ ld e, a
+ ld hl, wPlayerMapY - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ sub e
+ and a
+ jr z, .equal
+ cp $ff
+ jr z, .one_away
+ cp $1
+ jr z, .one_away
+ jr .bad
+
+.one_away
+ ld hl, wPlayerMapX - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ sub d
+ jr z, .good
+ jr .bad
+
+.equal
+ ld hl, wPlayerMapX - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ sub d
+ cp $ff
+ jr z, .good
+ cp $1
+ jr z, .good
+ and a
+ jr z, .good
+ jr .bad
+
+.good
+ pop hl
+ pop de
+ pop bc
+ scf
+ ret
+
+.bad
+ pop hl
+ pop de
+ pop bc
+ xor a
+ ret
+
+GetPikachuFacingDirectionAndReturnToE:
+ call GetPikachuFacingDirection
+ ld e, a
+ ret
+
+GetPikachuFacingDirection:
+ ld bc, wPikachuPictureID
+ ld a, [wXCoord]
+ add $4
+ ld d, a
+ ld a, [wYCoord]
+ add $4
+ ld e, a
+ ld hl, wPlayerMapY - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ cp e
+ jr z, .asm_fcb71
+ jr nc, .asm_fcb6e
+ ld a, SPRITE_FACING_UP
+ ret
+
+.asm_fcb6e
+ ld a, SPRITE_FACING_DOWN
+ ret
+
+.asm_fcb71
+ ld hl, wPlayerMapX - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ cp d
+ jr z, .asm_fcb81
+ jr nc, .asm_fcb7e
+ ld a, SPRITE_FACING_LEFT
+ ret
+
+.asm_fcb7e
+ ld a, SPRITE_FACING_RIGHT
+ ret
+
+.asm_fcb81
+ ld a, $ff ; standing
+ ret
+
+ClearPikachuFollowCommandBuffer:
+ push bc
+ ld hl, wPikachuFollowCommandBufferSize
+ ld [hl], $ff
+ inc hl
+ ld bc, $10
+ xor a
+ call FillMemory
+ pop bc
+ ret
+
+AppendPikachuFollowCommandToBuffer:
+ ld hl, wPikachuFollowCommandBufferSize
+ inc [hl]
+ ld e, [hl]
+ ld d, 0
+ ld hl, wPikachuFollowCommandBuffer
+ add hl, de
+ ld [hl], a
+ ret
+
+RefreshPikachuFollow:
+ call ClearPikachuFollowCommandBuffer
+ call ComputePikachuFollowCommand
+ ret c
+ call AppendPikachuFollowCommandToBuffer
+ ret
+
+ComputePikachuFollowCommand:
+ ld bc, wPikachuPictureID
+ ld hl, wPlayerMapY - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [wYCoord]
+ add $4
+ sub [hl]
+ jr z, .checkXCoord
+ jr c, .pikaAbovePlayer
+ call CheckAbsoluteValueLessThan2
+ jr c, .return1
+ ld a, $5
+ and a
+ ret
+
+.return1
+ ld a, $1
+ and a
+ ret
+
+.pikaAbovePlayer
+ call CheckAbsoluteValueLessThan2
+ jr c, .return2
+ ld a, $6
+ and a
+ ret
+
+.return2
+ ld a, $2
+ and a
+ ret
+
+.checkXCoord
+ ld hl, wPlayerMapX - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [wXCoord]
+ add $4
+ sub [hl]
+ jr z, .pikachuOnTopOfPlayer
+ jr c, .pikaToLeftOfPlayer
+ call CheckAbsoluteValueLessThan2
+ jr c, .return4
+ ld a, $8
+ and a
+ ret
+
+.return4
+ ld a, $4
+ and a
+ ret
+
+.pikaToLeftOfPlayer
+ call CheckAbsoluteValueLessThan2
+ jr c, .return3
+ ld a, $7
+ and a
+ ret
+
+.return3
+ ld a, $3
+ and a
+ ret
+
+.pikachuOnTopOfPlayer
+ scf
+ ret
+
+CheckAbsoluteValueLessThan2:
+ jr nc, .positive
+ cpl
+ inc a
+.positive
+ cp $2
+ ret
+
+Func_fcc08::
+ call Func_fcc23
+ ret nc
+ ld a, [wd736]
+ bit 6, a
+ jr nz, .asm_fcc1b
+ call Func_fcc42
+ ret c
+ call AppendPikachuFollowCommandToBuffer
+ ret
+
+.asm_fcc1b
+ call Func_fcc64
+ ret c
+ call AppendPikachuFollowCommandToBuffer
+ ret
+
+Func_fcc23:
+ ld a, [wPikachuOverworldStateFlags]
+ bit 5, a
+ jr nz, .asm_fcc40
+ ld a, [wPikachuOverworldStateFlags]
+ bit 7, a
+ jr nz, .asm_fcc40
+ ld a, [wd472]
+ bit 7, a
+ jr z, .asm_fcc40
+ ld a, [wWalkBikeSurfState]
+ and a
+ jr nz, .asm_fcc40
+ scf
+ ret
+
+.asm_fcc40
+ and a
+ ret
+
+Func_fcc42:
+ xor a
+ ld a, [wPlayerDirection]
+ bit 3, a
+ jr nz, .asm_fcc58
+ bit 2, a
+ jr nz, .asm_fcc5b
+ bit 1, a
+ jr nz, .asm_fcc5e
+ bit 0, a
+ jr nz, .asm_fcc61
+ scf
+ ret
+
+.asm_fcc58
+ ld a, $2
+ ret
+
+.asm_fcc5b
+ ld a, $1
+ ret
+
+.asm_fcc5e
+ ld a, $3
+ ret
+
+.asm_fcc61
+ ld a, $4
+ ret
+
+Func_fcc64:
+ ld hl, wPikachuOverworldStateFlags
+ bit 6, [hl]
+ jr z, .asm_fcc6e
+ res 6, [hl]
+ ret
+
+.asm_fcc6e
+ set 6, [hl]
+ xor a
+ ld a, [wPlayerDirection]
+ bit 3, a
+ jr nz, .asm_fcc86
+ bit 2, a
+ jr nz, .asm_fcc89
+ bit 1, a
+ jr nz, .asm_fcc8c
+ bit 0, a
+ jr nz, .asm_fcc8f
+ scf
+ ret
+
+.asm_fcc86
+ ld a, $6
+ ret
+
+.asm_fcc89
+ ld a, $5
+ ret
+
+.asm_fcc8c
+ ld a, $7
+ ret
+
+.asm_fcc8f
+ ld a, $8
+ ret
+
+Func_fcc92:
+ ld hl, wPikachuFollowCommandBufferSize
+ ld a, [hl]
+ cp $ff
+ jr z, .asm_fccb0
+ and a
+ jr z, .asm_fccb0
+ dec [hl]
+ ld e, a
+ ld d, 0
+ ld hl, wPikachuFollowCommandBuffer
+ add hl, de
+ inc e
+ ld a, $ff
+.asm_fcca8
+ ld d, [hl]
+ ldd [hl], a
+ ld a, d
+ dec e
+ jr nz, .asm_fcca8
+ and a
+ ret
+
+.asm_fccb0
+ scf
+ ret
+
+ComputePikachuFacingDirection::
+ call GetPikachuFollowCommandIfBufferSizeNonzero
+ and a
+ jr z, .check_y
+ dec a
+ and $3
+ add a
+ add a
+ jr .load
+
+.check_y
+ ld a, [wYCoord]
+ add $4
+ ld d, a
+ ld a, [wXCoord]
+ add $4
+ ld e, a
+ ld a, [wPikachuMapY]
+ cp d
+ jr z, .check_x
+ ld a, SPRITE_FACING_DOWN
+ jr c, .load
+ ld a, SPRITE_FACING_UP
+ jr .load
+
+.check_x
+ ld a, [wPikachuMapX]
+ cp e
+ jr z, .copy_from_player
+ ld a, SPRITE_FACING_RIGHT
+ jr c, .load
+ ld a, SPRITE_FACING_LEFT
+ jr .load
+
+.copy_from_player
+ ld a, [wPlayerFacingDirection]
+.load
+ ld [wPikachuFacingDirection], a
+ ret
+
+GetPikachuFollowCommand:
+ ld hl, wPikachuFollowCommandBufferSize
+ ld a, [hl]
+ cp $ff
+ jr z, .asm_fccff
+ ld e, a
+ ld d, 0
+ ld hl, wPikachuFollowCommandBuffer
+ add hl, de
+ ld a, [hl]
+ ret
+
+.asm_fccff
+ xor a
+ ret
+
+GetPikachuFollowCommandIfBufferSizeNonzero:
+ ld hl, wPikachuFollowCommandBufferSize
+ ld a, [hl]
+ cp $ff
+ jr z, .default
+ and a
+ jr z, .default
+ ld e, a
+ ld d, 0
+ ld hl, wPikachuFollowCommandBuffer
+ add hl, de
+ ld a, [hl]
+ ret
+
+.default
+ xor a
+ ret
+
+AreThereAtLeastTwoStepsInPikachuFollowCommandBuffer:
+ ld a, [wPikachuFollowCommandBufferSize]
+ cp $ff
+ ret z
+ cp $2
+ jr nc, .set_carry
+ and a
+ ret
+
+.set_carry
+ scf
+ ret
+
+WillPikachuSpawnOnTheScreen:
+ ld h, wSpriteStateData2 / $100
+ ld a, [H_CURRENTSPRITEOFFSET] ; If we're here, this can only be $f0
+ add wPikachuMapY - wPikachuSpriteStateData2
+ ld l, a
+ ld b, [hl]
+ ld a, [wYCoord]
+ cp b
+ jr z, .same_y
+ jr nc, .not_on_screen
+ add (SCREEN_HEIGHT / 2) - 1
+ cp b
+ jr c, .not_on_screen
+.same_y
+ inc l
+ ld b, [hl]
+ ld a, [wXCoord]
+ cp b
+ jr z, .same_x
+ jr nc, .not_on_screen
+ add (SCREEN_WIDTH / 2) - 1
+ cp b
+ jr c, .not_on_screen
+.same_x
+ call .GetNPCCurrentTile
+ ld d, $60
+ ld a, [hli]
+ ld e, a
+ cp d
+ jr nc, .not_on_screen
+ ld a, [hld]
+ cp d
+ jr nc, .not_on_screen
+ ld bc, -20
+ add hl, bc
+ ld a, [hli]
+ cp d
+ jr nc, .not_on_screen
+ ld a, [hl]
+ cp d
+ jr c, .on_screen
+.not_on_screen
+ ld h, wSpriteStateData1 / $100
+ ld a, [H_CURRENTSPRITEOFFSET]
+ add wPikachuSpriteImageIdx - wPikachuSpriteStateData1
+ ld l, a
+ ld [hl], $ff
+ scf
+ jr .return
+
+.on_screen
+ ld h, wSpriteStateData2 / $100
+ ld a, [H_CURRENTSPRITEOFFSET]
+ add wPikachuGrassPriority - wPikachuSpriteStateData2
+ ld l, a
+ ld a, [wGrassTile]
+ cp e
+ ld a, $0
+ jr nz, .priority
+ ld a, $80
+.priority
+ ld [hl], a
+ and a
+.return
+ ret
+
+.GetNPCCurrentTile:
+ ld h, wSpriteStateData1 / $100
+ ld a, [H_CURRENTSPRITEOFFSET]
+ add wPikachuYPixels - wPikachuSpriteStateData1
+ ld l, a
+ ld a, [hli]
+ add $4
+ and $f0
+ srl a
+ ld c, a
+ ld b, $0
+ inc l
+ ld a, [hl]
+ add $2
+ srl a
+ srl a
+ srl a
+ add SCREEN_WIDTH
+ ld d, 0
+ ld e, a
+ ld hl, wTileMap
+ rept 5
+ add hl, bc
+ endr
+ add hl, de
+ ret
+
+ComparePikachuHappinessTo80:
+; preserves a and bc
+ push bc
+ push af
+ ld a, [wPikachuHappiness]
+ cp 80
+ pop bc
+ ld a, b
+ pop bc
+ ret