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-rwxr-xr-xengine/pikachu_movement.asm1048
1 files changed, 1048 insertions, 0 deletions
diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm
new file mode 100755
index 00000000..8eb09b3b
--- /dev/null
+++ b/engine/pikachu_movement.asm
@@ -0,0 +1,1048 @@
+ApplyPikachuMovementData_::
+ ld a, b
+ ld [wPikachuMovementScriptBank], a
+ ld a, l
+ ld [wPikachuMovementScriptAddress], a
+ ld a, h
+ ld [wPikachuMovementScriptAddress + 1], a
+ call .SwapSpriteStateData
+.loop
+ call LoadPikachuMovementCommandData
+ jr nc, .done
+ call ExecutePikachuMovementCommand
+ jr .loop
+
+.done
+ call .SwapSpriteStateData
+ call DelayFrame
+ ret
+
+.SwapSpriteStateData:
+ ld a, [wUpdateSpritesEnabled]
+ push af
+ ld a, $ff
+ ld [wUpdateSpritesEnabled], a
+ push hl
+ push de
+ push bc
+
+ ld hl, wPlayerSpriteStateData1
+ ld de, wPikachuSpriteStateData1
+ ld c, $10
+ call .SwapBytes
+
+ ld hl, wPlayerSpriteStateData2
+ ld de, wPikachuSpriteStateData2
+ ld c, $10
+ call .SwapBytes
+
+ pop bc
+ pop de
+ pop hl
+ pop af
+ ld [wUpdateSpritesEnabled], a
+ ret
+
+.SwapBytes:
+ ld b, [hl]
+ ld a, [de]
+ ld [hli], a
+ ld a, b
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .SwapBytes
+ ret
+
+LoadPikachuMovementCommandData:
+ call GetPikachuMovementScriptByte
+ cp $3f
+ ret z
+ ld c, a
+ ld b, 0
+ ld hl, PikachuMovementDatabase
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld [wCurPikaMovementFunc1], a
+ ld a, [hli]
+ cp $80
+ jr nz, .no_param
+ call GetPikachuMovementScriptByte
+.no_param
+ ld [wCurPikaMovementParam1], a
+ ld a, [hli]
+ ld [wCurPikaMovementFunc2], a
+ ld a, [hli]
+ cp $80
+ jr nz, .no_param2
+ call GetPikachuMovementScriptByte
+.no_param2
+ ld [wCurPikaMovementParam2], a
+ xor a
+ ld [wd451], a
+ scf
+ ret
+
+ExecutePikachuMovementCommand:
+ xor a
+ ld [wPikachuMovementFlags], a
+ ld [wPikachuStepTimer], a
+ ld [wPikachuStepSubtimer], a
+ ld a, [wPlayerGrassPriority]
+ push af
+.loop
+ ld bc, wPlayerSpriteStateData1 ; Currently holds Pikachu's sprite state data
+ ld a, [wCurPikaMovementFunc1]
+ ld hl, PikaMovementFunc1Jumptable
+ call .JumpTable
+ ld a, [wCurPikaMovementFunc2]
+ ld hl, PikaMovementFunc2Jumptable
+ call .JumpTable
+ call GetCoordsForPikachuShadow
+ call AnimatePikachuShadow
+ call DelayFrame
+ call DelayFrame
+ ld hl, wPikachuMovementFlags
+ bit 7, [hl]
+ jr z, .loop
+ pop af
+ ld [wPlayerGrassPriority], a
+ scf
+ ret
+
+.JumpTable:
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp [hl]
+
+GetCoordsForPikachuShadow:
+ ld hl, wPlayerSpriteImageIdx - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [wCurPikaMovementSpriteImageIdx]
+ ld [hl], a
+ ld a, [wPikaSpriteY]
+ ld d, a
+ ld a, [wPikachuMovementYOffset]
+ add d
+ ld hl, wPlayerYPixels - wPlayerSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ ld a, [wPikaSpriteX]
+ ld d, a
+ ld a, [wPikachuMovementXOffset]
+ add d
+ ld hl, wPlayerXPixels - wPlayerSpriteStateData1
+ add hl, bc
+ ld [hl], a
+ ld hl, wPikachuMovementFlags
+ bit 6, [hl]
+ ret z
+ ld hl, wPlayerGrassPriority - wPlayerSpriteStateData1
+ add hl, bc
+ ld [hl], 0
+ ret
+
+AnimatePikachuShadow:
+ ld hl, wPikachuMovementFlags
+ bit 6, [hl]
+ res 6, [hl]
+ ld hl, wd736
+ res 6, [hl]
+ ret z
+ set 6, [hl]
+ call LoadPikachuShadowOAMData
+ ret
+
+PikachuMovementDatabase:
+ db $01, 1 - 1, $00, 1 - 1 ; $00 start
+
+ db $03, $80, $01, 1 - 1 ; $01
+ db $04, $80, $01, 1 - 1 ; $02
+ db $05, $80, $01, 1 - 1 ; $03
+ db $06, $80, $01, 1 - 1 ; $04
+ db $07, $80, $01, 1 - 1 ; $05
+ db $08, $80, $01, 1 - 1 ; $06
+ db $09, $80, $01, 1 - 1 ; $07
+ db $0a, $80, $01, 1 - 1 ; $08
+
+ db $03, $80, $06, 1 - 1 ; $09
+ db $04, $80, $06, 1 - 1 ; $0a
+ db $05, $80, $06, 1 - 1 ; $0b
+ db $06, $80, $06, 1 - 1 ; $0c
+ db $07, $80, $06, 1 - 1 ; $0d
+ db $08, $80, $06, 1 - 1 ; $0e
+ db $09, $80, $06, 1 - 1 ; $0f
+ db $0a, $80, $06, 1 - 1 ; $10
+
+ db $03, $80, $03, $80 ; $11
+ db $04, $80, $03, $80 ; $12
+ db $05, $80, $03, $80 ; $13
+ db $06, $80, $03, $80 ; $14
+ db $07, $80, $03, $80 ; $15
+ db $08, $80, $03, $80 ; $16
+ db $09, $80, $03, $80 ; $17
+ db $0a, $80, $03, $80 ; $18
+
+ db $03, $80, $07, $80 ; $19
+ db $04, $80, $07, $80 ; $1a
+ db $05, $80, $07, $80 ; $1b
+ db $06, $80, $07, $80 ; $1c
+
+ db $0b, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1d step down
+ db $0c, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1e step up
+ db $0d, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1f step left
+ db $0e, (1 << 5) | 8 - 1, $02, 1 - 1 ; $20 step right
+ db $0f, (1 << 5) | 8 - 1, $02, 1 - 1 ; $21 step down left
+ db $10, (1 << 5) | 8 - 1, $02, 1 - 1 ; $22 step down right
+ db $11, (1 << 5) | 8 - 1, $02, 1 - 1 ; $23 step up left
+ db $12, (1 << 5) | 8 - 1, $02, 1 - 1 ; $24 step up right
+
+ db $0b, 16 - 1, $02, 1 - 1 ; $25 slide down
+ db $0c, 16 - 1, $02, 1 - 1 ; $26 slide up
+ db $0d, 16 - 1, $02, 1 - 1 ; $27 slide left
+ db $0e, 16 - 1, $02, 1 - 1 ; $28 slide right
+ db $0f, 16 - 1, $02, 1 - 1 ; $29 slide down left
+ db $10, 16 - 1, $02, 1 - 1 ; $2a slide down right
+ db $11, 16 - 1, $02, 1 - 1 ; $2b slide up left
+ db $12, 16 - 1, $02, 1 - 1 ; $2c slide up right
+
+ db $0b, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2d hop down
+ db $0c, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2e hop up
+ db $0d, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2f hop left
+ db $0e, 16 - 1, $08, (1 << 4) | 8 - 1 ; $30 hop right
+ db $0f, 16 - 1, $08, (1 << 4) | 8 - 1 ; $31 hop down left
+ db $10, 16 - 1, $08, (1 << 4) | 8 - 1 ; $32 hop down right
+ db $11, 16 - 1, $08, (1 << 4) | 8 - 1 ; $33 hop up left
+ db $12, 16 - 1, $08, (1 << 4) | 8 - 1 ; $34 hop up right
+
+ db $13, 16 - 1, $06, 1 - 1 ; $35 look down
+ db $14, 16 - 1, $06, 1 - 1 ; $36 look up
+ db $15, 16 - 1, $06, 1 - 1 ; $37 look left
+ db $16, 16 - 1, $06, 1 - 1 ; $38 look right
+
+ db $02, $80, $04, 1 - 1 ; $39
+ db $02, $80, $05, 1 - 1 ; $3a
+ db $02, $80, $03, $80 ; $3b
+ db $02, $80, $07, $80 ; $3c
+ db $02, $80, $09, $80 ; $3d
+ db $02, $80, $06, 1 - 1 ; $3e
+
+PikaMovementFunc1Jumptable:
+ dw PikaMovementFunc1_EndCommand_ ; 00
+ dw PikaMovementFunc1_LoadPikachuCurrentPosition ; 01
+ dw PikaMovementFunc1_DelayFrames ; 02
+ dw PikaMovementFunc1_WalkInCurrentFacingDirection ; 03
+ dw PikaMovementFunc1_WalkInOppositeFacingDirection ; 04
+ dw PikaMovementFunc1_StepTurningCounterclockwise ; 05
+ dw PikaMovementFunc1_StepTurningClockwise ; 06
+ dw PikaMovementFunc1_StepForwardLeft ; 07
+ dw PikaMovementFunc1_StepForwardRight ; 08
+ dw PikaMovementFunc1_StepBackwardLeft ; 09
+ dw PikaMovementFunc1_StepBackwardRight ; 0a
+ dw PikaMovementFunc1_MoveDown ; 0b
+ dw PikaMovementFunc1_MoveUp ; 0c
+ dw PikaMovementFunc1_MoveLeft ; 0d
+ dw PikaMovementFunc1_MoveRight ; 0e
+ dw PikaMovementFunc1_MoveDownLeft ; 0f
+ dw PikaMovementFunc1_MoveDownRight ; 10
+ dw PikaMovementFunc1_MoveUpLeft ; 11
+ dw PikaMovementFunc1_MoveUpRight ; 12
+ dw PikaMovementFunc1_LookDown ; 13
+ dw PikaMovementFunc1_LookUp ; 14
+ dw PikaMovementFunc1_LookLeft ; 15
+ dw PikaMovementFunc1_LookRight ; 16
+ dw PikaMovementFunc1_EndCommand_ ; 17
+
+PikaMovementFunc1_EndCommand:
+ ld a, [wPikachuMovementFlags]
+ set 7, a
+ ld [wPikachuMovementFlags], a
+ ret
+
+PikaMovementFunc1_EndCommand_:
+ call PikaMovementFunc1_EndCommand
+ ret
+
+PikaMovementFunc1_LoadPikachuCurrentPosition:
+ ld hl, wPlayerYPixels - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ ld [wPikaSpriteY], a
+ ld hl, wPlayerXPixels - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ ld [wPikaSpriteX], a
+ xor a
+ ld [wPikachuMovementYOffset], a
+ ld [wPikachuMovementXOffset], a
+ call PikaMovementFunc1_EndCommand
+ ret
+
+PikaMovementFunc1_DelayFrames:
+ call CheckPikachuStepTimer1
+ ret nz
+ call PikaMovementFunc1_EndCommand
+ ret
+
+PikaMovementFunc1_WalkInCurrentFacingDirection:
+ call GetPikachuFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+PikaMovementFunc1_WalkInOppositeFacingDirection:
+ call GetPikachuFacing
+ xor %100
+ jr PikaMovementFunc1_ApplyStepVector
+
+PikaMovementFunc1_StepTurningCounterclockwise:
+ call GetPikachuFacing
+ ld hl, .Data
+ call PikaMovementFunc1_GetNextFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+.Data:
+ db SPRITE_FACING_DOWN, PIKASTEPDIR_RIGHT << 2
+ db SPRITE_FACING_UP, PIKASTEPDIR_LEFT << 2
+ db SPRITE_FACING_LEFT, PIKASTEPDIR_DOWN << 2
+ db SPRITE_FACING_RIGHT, PIKASTEPDIR_UP << 2
+ db $ff
+
+PikaMovementFunc1_StepTurningClockwise:
+ call GetPikachuFacing
+ ld hl, .Data
+ call PikaMovementFunc1_GetNextFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+.Data:
+ db SPRITE_FACING_DOWN, PIKASTEPDIR_LEFT << 2
+ db SPRITE_FACING_UP, PIKASTEPDIR_RIGHT << 2
+ db SPRITE_FACING_LEFT, PIKASTEPDIR_UP << 2
+ db SPRITE_FACING_RIGHT, PIKASTEPDIR_DOWN << 2
+ db $ff
+
+PikaMovementFunc1_StepForwardLeft:
+ call GetPikachuFacing
+ ld hl, .Data
+ call PikaMovementFunc1_GetNextFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+.Data:
+ db SPRITE_FACING_DOWN, PIKASTEPDIR_DOWN_RIGHT << 2
+ db SPRITE_FACING_UP, PIKASTEPDIR_UP_LEFT << 2
+ db SPRITE_FACING_LEFT, PIKASTEPDIR_DOWN_LEFT << 2
+ db SPRITE_FACING_RIGHT, PIKASTEPDIR_UP_RIGHT << 2
+
+PikaMovementFunc1_StepForwardRight:
+ call GetPikachuFacing
+ ld hl, .Data
+ call PikaMovementFunc1_GetNextFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+.Data:
+ db SPRITE_FACING_DOWN, PIKASTEPDIR_DOWN_LEFT << 2
+ db SPRITE_FACING_UP, PIKASTEPDIR_UP_RIGHT << 2
+ db SPRITE_FACING_LEFT, PIKASTEPDIR_UP_LEFT << 2
+ db SPRITE_FACING_RIGHT, PIKASTEPDIR_DOWN_RIGHT << 2
+
+PikaMovementFunc1_StepBackwardLeft:
+ call GetPikachuFacing
+ ld hl, .Data
+ call PikaMovementFunc1_GetNextFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+.Data:
+ db SPRITE_FACING_DOWN, PIKASTEPDIR_UP_RIGHT << 2
+ db SPRITE_FACING_UP, PIKASTEPDIR_DOWN_LEFT << 2
+ db SPRITE_FACING_LEFT, PIKASTEPDIR_DOWN_RIGHT << 2
+ db SPRITE_FACING_RIGHT, PIKASTEPDIR_UP_LEFT << 2
+
+PikaMovementFunc1_StepBackwardRight:
+ call GetPikachuFacing
+ ld hl, .Data
+ call PikaMovementFunc1_GetNextFacing
+ jr PikaMovementFunc1_ApplyStepVector
+
+.Data:
+ db SPRITE_FACING_DOWN, PIKASTEPDIR_UP_LEFT << 2
+ db SPRITE_FACING_UP, PIKASTEPDIR_DOWN_RIGHT << 2
+ db SPRITE_FACING_LEFT, PIKASTEPDIR_UP_RIGHT << 2
+ db SPRITE_FACING_RIGHT, PIKASTEPDIR_DOWN_LEFT << 2
+
+PikaMovementFunc1_ApplyStepVector:
+ rrca
+ rrca
+ and $7
+ ld e, a
+ call GetPikachuStepVectorMagnitude
+ ld d, a
+ call UpdatePikachuPosition
+ call CheckPikachuStepTimer1
+ ret nz
+ call PikaMovementFunc1_EndCommand
+ ret
+
+PikaMovementFunc1_GetNextFacing:
+ push de
+ ld d, a
+.loop
+ ld a, [hli]
+ cp d
+ jr z, .found
+ inc hl
+ cp $ff
+ jr nz, .loop
+ pop de
+ ret
+
+.found
+ ld a, [hl]
+ pop de
+ scf
+ ret
+
+PikaMovementFunc1_MoveDown:
+ ld a, PIKASTEPDIR_DOWN
+ jr PikaMovementFunc1_ApplyFacingAndMove
+
+PikaMovementFunc1_MoveUp:
+ ld a, PIKASTEPDIR_UP
+ jr PikaMovementFunc1_ApplyFacingAndMove
+
+PikaMovementFunc1_MoveLeft:
+ ld a, PIKASTEPDIR_LEFT
+ jr PikaMovementFunc1_ApplyFacingAndMove
+
+PikaMovementFunc1_MoveRight:
+ ld a, PIKASTEPDIR_RIGHT
+ jr PikaMovementFunc1_ApplyFacingAndMove
+
+PikaMovementFunc1_MoveDownLeft:
+ ld e, PIKASTEPDIR_DOWN_LEFT
+ jr PikaMovementFunc1_MoveDiagonally
+
+PikaMovementFunc1_MoveDownRight:
+ ld e, PIKASTEPDIR_DOWN_RIGHT
+ jr PikaMovementFunc1_MoveDiagonally
+
+PikaMovementFunc1_MoveUpLeft:
+ ld e, PIKASTEPDIR_UP_LEFT
+ jr PikaMovementFunc1_MoveDiagonally
+
+PikaMovementFunc1_MoveUpRight:
+ ld e, PIKASTEPDIR_UP_RIGHT
+ jr PikaMovementFunc1_MoveDiagonally
+
+PikaMovementFunc1_ApplyFacingAndMove:
+ ld e, a
+ call SetPikachuFacing
+PikaMovementFunc1_MoveDiagonally:
+ call GetPikachuStepVectorMagnitude
+ ld d, a
+ push de
+ call UpdatePikachuPosition
+ pop de
+ call CheckPikachuStepTimer1
+ ret nz
+ ld a, e
+ call ApplyPikachuStepVector
+ call PikaMovementFunc1_EndCommand
+ ret
+
+PikaMovementFunc1_LookDown:
+ ld a, PIKASTEPDIR_DOWN
+ jr PikaMovementFunc1_ApplyFacing
+
+PikaMovementFunc1_LookUp:
+ ld a, PIKASTEPDIR_UP
+ jr PikaMovementFunc1_ApplyFacing
+
+PikaMovementFunc1_LookLeft:
+ ld a, PIKASTEPDIR_LEFT
+ jr PikaMovementFunc1_ApplyFacing
+
+PikaMovementFunc1_LookRight:
+ ld a, PIKASTEPDIR_RIGHT
+ jr PikaMovementFunc1_ApplyFacing
+
+PikaMovementFunc1_ApplyFacing:
+ call SetPikachuFacing
+ call PikaMovementFunc1_EndCommand
+ ret
+
+UpdatePikachuPosition:
+ push de
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop de
+ ld a, d
+ jp [hl]
+
+.Jumptable:
+ dw .Down
+ dw .Up
+ dw .Left
+ dw .Right
+ dw .DownLeft
+ dw .DownRight
+ dw .UpLeft
+ dw .UpRight
+
+.Down:
+ ld d, 0
+ ld e, a
+ jr .ApplyVector
+
+.Up:
+ ld d, 0
+ cpl
+ inc a
+ ld e, a
+ jr .ApplyVector
+
+.Left:
+ cpl
+ inc a
+ ld d, a
+ ld e, 0
+ jr .ApplyVector
+
+.Right:
+ ld d, a
+ ld e, 0
+ jr .ApplyVector
+
+.DownLeft:
+ ld e, a
+ cpl
+ inc a
+ ld d, a
+ jr .ApplyVector
+
+.DownRight:
+ ld e, a
+ ld d, a
+ jr .ApplyVector
+
+.UpLeft:
+ cpl
+ inc a
+ ld e, a
+ ld d, a
+ jr .ApplyVector
+
+.UpRight:
+ ld d, a
+ cpl
+ inc a
+ ld e, a
+ jr .ApplyVector
+
+.ApplyVector:
+ ld a, [wPikaSpriteX]
+ add d
+ ld [wPikaSpriteX], a
+ ld a, [wPikaSpriteY]
+ add e
+ ld [wPikaSpriteY], a
+ ret
+
+PikaMovementFunc2Jumptable:
+ dw PikaMovementFunc2_ResetFrameCounterAndFaceCurrent ; 0
+ dw PikaMovementFunc2_UpdateSpriteImageIdxWithPreviousImageIdxDirection ; 1
+ dw PikaMovementFunc2_UpdateSpriteImageIdxWithFacing ; 2
+ dw PikaMovementFunc2_TurnParameter ; 3
+ dw PikaMovementFunc2_TurnClockwise ; 4
+ dw PikaMovementFunc2_TurnCounterClockwise ; 5
+ dw PikaMovementFunc2_CopySpriteImageIdxDirectionToSpriteImageIdx ; 6
+ dw PikaMovementFunc2_UpdateJumpWithPreviousImageIdxDirection ; 7
+ dw PikaMovementFunc2_UpdateJumpWithFacing ; 8
+ dw PikaMovementFunc2_CopyFacingToJump ; 9
+ dw PikaMovementFunc2_nop ; 10
+
+PikaMovement_SetSpawnShadow:
+ ld hl, wPikachuMovementFlags
+ set 6, [hl]
+ ret
+
+PikaMovementFunc2_ResetFrameCounterAndFaceCurrent:
+ ld hl, wPlayerIntraAnimFrameCounter - wPlayerSpriteStateData1
+ add hl, bc
+ xor a
+ ld [hli], a
+ ld [hl], a
+ call PikaMovementFunc2_GetImageBaseOffset
+ ld d, a
+ call GetPikachuFacing
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ ret
+
+PikaMovementFunc2_nop:
+ ret
+
+PikaMovementFunc2_CopySpriteImageIdxDirectionToSpriteImageIdx:
+ call PikaMovementFunc2_GetImageBaseOffset
+ ld d, a
+ call PikaMovementFunc2_GetSpriteImageIdxDirection
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ ret
+
+PikaMovementFunc2_UpdateSpriteImageIdxWithFacing:
+ call PikaMovementFunc2_GetImageBaseOffset
+ ld d, a
+ call GetPikachuFacing
+ or d
+ ld d, a
+ jr PikaMovementFunc2_UpdateSpriteImageIdx
+
+PikaMovementFunc2_UpdateSpriteImageIdxWithPreviousImageIdxDirection:
+ call PikaMovementFunc2_GetImageBaseOffset
+ ld d, a
+ call PikaMovementFunc2_GetSpriteImageIdxDirection
+ or d
+ ld d, a
+PikaMovementFunc2_UpdateSpriteImageIdx:
+ ld hl, wPlayerAnimFrameCounter - wPlayerSpriteStateData1
+ add hl, bc
+ call CheckPikachuStepTimer2 ; does not preserve hl
+ jr nz, .skip
+ inc [hl]
+.skip
+ ld a, [hl]
+ rrca
+ rrca
+ and 3
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ ret
+
+PikaMovementFunc2_UpdateJumpWithFacing:
+ call GetPikachuFacing
+ ld d, a
+ jr PikaMovementFunc2_UpdateJump
+
+PikaMovementFunc2_UpdateJumpWithPreviousImageIdxDirection:
+ call PikaMovementFunc2_GetSpriteImageIdxDirection
+ ld d, a
+PikaMovementFunc2_UpdateJump:
+ call PikaMovementFunc2_GetImageBaseOffset
+ or d
+ ld d, a
+ call PikaMovementFunc2_Timer
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ call PikaMovementFunc_Sine
+ ld [wPikachuMovementYOffset], a
+ and a
+ ret z
+ call PikaMovement_SetSpawnShadow
+ ret
+
+PikaMovementFunc2_CopyFacingToJump:
+ call GetPikachuFacing
+ ld d, a
+ call PikaMovementFunc2_GetImageBaseOffset
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ call PikaMovementFunc_Sine
+ ld [wPikachuMovementYOffset], a
+ ret
+
+PikaMovementFunc2_TurnParameter:
+ ld a, [wCurPikaMovementParam2]
+ and $40
+ cp $40
+ jr z, PikaMovementFunc2_TurnClockwise
+ jr PikaMovementFunc2_TurnCounterClockwise
+
+PikaMovementFunc2_TurnClockwise:
+ call PikaMovementFunc2_GetSpriteImageIdxDirection
+ ld d, a
+ call CheckPikachuStepTimer2
+ jr nz, .skip
+ ld hl, Data_fd731
+.loop
+ ld a, [hli]
+ cp d
+ jr nz, .loop
+ ld d, [hl]
+.skip
+ call PikaMovementFunc2_GetImageBaseOffset
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ ret
+
+PikaMovementFunc2_TurnCounterClockwise:
+ call PikaMovementFunc2_GetSpriteImageIdxDirection
+ ld d, a
+ call CheckPikachuStepTimer2
+ jr nz, .skip
+ ld hl, Data_fd731End
+.loop
+ ld a, [hld]
+ cp d
+ jr nz, .loop
+ ld d, [hl]
+.skip
+ call PikaMovementFunc2_GetImageBaseOffset
+ or d
+ ld [wCurPikaMovementSpriteImageIdx], a
+ ret
+
+Data_fd731:
+ db SPRITE_FACING_DOWN
+ db SPRITE_FACING_LEFT
+ db SPRITE_FACING_UP
+ db SPRITE_FACING_RIGHT
+ db SPRITE_FACING_DOWN
+Data_fd731End:
+
+PikaMovementFunc2_Timer:
+ push hl
+ ld hl, wPlayerIntraAnimFrameCounter - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ inc a
+ and $3
+ ld [hli], a
+ jr nz, .load_pop
+ ld a, [hl]
+ inc a
+ and $3
+ ld [hl], a
+.load_pop
+ ld a, [hl]
+ pop hl
+ ret
+
+PikaMovementFunc2_GetImageBaseOffset:
+ push hl
+ ld hl, wPlayerSpriteImageBaseOffset - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ dec a
+ swap a
+ pop hl
+ ret
+
+PikaMovementFunc2_GetSpriteImageIdxDirection:
+ push hl
+ ld hl, wPlayerSpriteImageIdx - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ and $c
+ pop hl
+ ret
+
+GetPikachuFacing:
+ push hl
+ ld hl, wPlayerFacingDirection - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ and $c
+ pop hl
+ ret
+
+SetPikachuFacing:
+ push hl
+ ld hl, wPlayerFacingDirection - wPlayerSpriteStateData1
+ add hl, bc
+ add a
+ add a
+ and $c
+ ld [hl], a
+ pop hl
+ ret
+
+CheckPikachuStepTimer1:
+ ld hl, wPikachuStepTimer
+ inc [hl]
+ ld a, [wCurPikaMovementParam1]
+ and $1f
+ inc a
+ cp [hl]
+ ret nz
+ ld [hl], 0
+ ret
+
+GetPikachuStepVectorMagnitude:
+ ; *XX*****
+ ld a, [wCurPikaMovementParam1]
+ swap a
+ rrca
+ and $3
+ inc a
+ ret
+
+CheckPikachuStepTimer2:
+ ld hl, wPikachuStepSubtimer
+ inc [hl]
+ ld a, [wCurPikaMovementParam2]
+ and $f
+ inc a
+ cp [hl]
+ ret nz
+ ld [hl], 0
+ ret
+
+PikaMovementFunc_Sine:
+ call .GetArgument
+ ld a, [wPikachuStepSubtimer]
+ add e
+ ld [wPikachuStepSubtimer], a
+ add $20
+ ld e, a
+ push hl
+ push bc
+ call Sine_e
+ pop bc
+ pop hl
+ ret
+
+.GetArgument:
+ ld a, [wCurPikaMovementParam2]
+ and $f
+ inc a
+ ld d, a
+ ld a, [wCurPikaMovementParam2]
+ swap a
+ and $7
+ ld e, a
+ ld a, 1
+ jr z, .okay
+.loop
+ add a
+ dec e
+ jr nz, .loop
+.okay
+ ld e, a
+ ret
+
+ApplyPikachuStepVector:
+ push bc
+ ld c, a
+ ld b, 0
+ ld hl, .StepVectors
+ add hl, bc
+ add hl, bc
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ pop bc
+ ld hl, wPlayerMapY - wPlayerSpriteStateData1
+ add hl, bc
+ ld a, [hl]
+ add e
+ ld [hli], a
+ ld a, [hl]
+ add d
+ ld [hl], a
+ ret
+
+.StepVectors:
+ db 0, 1
+ db 0, -1
+ db -1, 0
+ db 1, 0
+ db -1, 1
+ db 1, 1
+ db -1, -1
+ db 1, -1
+
+LoadPikachuShadowOAMData:
+ push bc
+ push de
+ push hl
+
+ ld bc, wOAMBuffer + 4 * 36
+ ld a, [wPikaSpriteY]
+ ld e, a
+ ld a, [wPikaSpriteX]
+ ld d, a
+ ld hl, .OAMData
+ call .LoadOAMData
+
+ pop hl
+ pop de
+ pop bc
+ ret
+
+.OAMData:
+ db 2
+ db $0c, $00, $ff, 0
+ db $0c, $08, $ff, 1 << OAM_X_FLIP
+
+.LoadOAMData:
+ ld a, e
+ add $10
+ ld e, a
+ ld a, d
+ add $8
+ ld d, a
+ ld a, [hli]
+.loop
+ push af
+ ld a, [hli]
+ add e
+ ld [bc], a
+ inc bc
+ ld a, [hli]
+ add d
+ ld [bc], a
+ inc bc
+ ld a, [hli]
+ ld [bc], a
+ inc bc
+ ld a, [hli]
+ ld [bc], a
+ inc bc
+ pop af
+ dec a
+ jr nz, .loop
+ ret
+
+LoadPikachuShadowIntoVRAM:
+ ld hl, vNPCSprites2 + $7f * $10
+ ld de, LedgeHoppingShadowGFX_3F
+ lb bc, BANK(LedgeHoppingShadowGFX_3F), (LedgeHoppingShadowGFX_3FEnd - LedgeHoppingShadowGFX_3F) / 8
+ jp CopyVideoDataDoubleAlternate
+
+LedgeHoppingShadowGFX_3F:
+INCBIN "gfx/ledge_hopping_shadow.1bpp"
+LedgeHoppingShadowGFX_3FEnd:
+
+LoadPikachuBallIconIntoVRAM:
+ ld hl, vNPCSprites2 + $7e * $10
+ ld de, GFX_fd86b
+ lb bc, BANK(GFX_fd86b), 1
+ jp CopyVideoDataDoubleAlternate
+
+Func_fd851:
+ ld hl, vNPCSprites + $c * $10
+ ld a, 3
+.loop
+ push af
+ push hl
+ ld de, GFX_fd86b
+ lb bc, BANK(GFX_fd86b), 4
+ call CopyVideoDataAlternate
+ pop hl
+ ld de, 4 * $10
+ add hl, de
+ pop af
+ dec a
+ jr nz, .loop
+ ret
+
+GFX_fd86b:
+INCBIN "gfx/unknown_fd86b.2bpp"
+
+LoadPikachuSpriteIntoVRAM:
+ ld de, PikachuSprite
+ lb bc, BANK(PikachuSprite), (SandshrewSprite - PikachuSprite) / 32
+ ld hl, vNPCSprites + $c * $10
+ push bc
+ call CopyVideoDataAlternate
+ ld de, PikachuSprite + $c * $10
+ ld hl, vNPCSprites2 + $c * $10
+ ld a, [h_0xFFFC]
+ and a
+ jr z, .load
+ ld de, PikachuSprite + $c * $10
+ ld hl, vNPCSprites2 + $4c * $10
+.load
+ pop bc
+ call CopyVideoDataAlternate
+ call LoadPikachuShadowIntoVRAM
+ call LoadPikachuBallIconIntoVRAM
+ ret
+
+PikachuPewterPokecenterCheck:
+ ld a, [wCurMap]
+ cp PEWTER_POKECENTER
+ ret nz
+ call EnablePikachuFollowingPlayer
+ call StarterPikachuEmotionCommand_turnawayfromplayer
+ ret
+
+PikachuFanClubCheck:
+ ld a, [wCurMap]
+ cp POKEMON_FAN_CLUB
+ ret nz
+ call EnablePikachuFollowingPlayer
+ call StarterPikachuEmotionCommand_turnawayfromplayer
+ ret
+
+PikachuBillsHouseCheck:
+ ld a, [wCurMap]
+ cp BILLS_HOUSE
+ ret nz
+ call EnablePikachuFollowingPlayer
+ ret
+
+Pikachu_LoadCurrentMapViewUpdateSpritesAndDelay3:
+ call LoadCurrentMapView
+ call UpdateSprites
+ call Delay3
+ ret
+
+Cosine_e: ; cosine?
+ ld a, e
+ add $10
+ jr asm_fd908
+
+Sine_e: ; sine?
+ ld a, e
+asm_fd908
+ and $3f
+ cp $20
+ jr nc, .asm_fd913
+ call GetSine
+ ld a, h
+ ret
+
+.asm_fd913
+ and $1f
+ call GetSine
+ ld a, h
+ cpl
+ inc a
+ ret
+
+GetSine:
+ ld e, a
+ ld a, d
+ ld d, 0
+ ld hl, SineWave_3f
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, 0
+.asm_fd92b
+ srl a
+ jr nc, .asm_fd930
+ add hl, de
+.asm_fd930
+ sla e
+ rl d
+ and a
+ jr nz, .asm_fd92b
+ ret
+
+SineWave_3f:
+ sine_wave $100