diff options
Diffstat (limited to 'engine/pikachu_movement.asm')
-rwxr-xr-x | engine/pikachu_movement.asm | 1039 |
1 files changed, 1039 insertions, 0 deletions
diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm new file mode 100755 index 00000000..fbb71ffd --- /dev/null +++ b/engine/pikachu_movement.asm @@ -0,0 +1,1039 @@ +ApplyPikachuMovementData_:: ; fd2a1 (3f:52a1) + ld a, b + ld [wPikachuMovementScriptBank], a + ld a, l + ld [wPikachuMovementScriptAddress], a + ld a, h + ld [wPikachuMovementScriptAddress + 1], a + call PikachuSwapSpriteStateData +.loop + call LoadPikachuMovementCommandData + jr nc, .done + call ExecutePikachuMovementCommand + jr .loop + +.done + call PikachuSwapSpriteStateData + call DelayFrame + ret + +PikachuSwapSpriteStateData: + ld a, [wUpdateSpritesEnabled] + push af + ld a, $ff + ld [wUpdateSpritesEnabled], a + push hl + push de + push bc + + ld hl, wSpriteStateData1 + ld de, wPikachuSpriteStateData1 + ld c, $10 + call SwapBytes3f + + ld hl, wSpriteStateData2 + ld de, wPikachuSpriteStateData2 + ld c, $10 + call SwapBytes3f + + pop bc + pop de + pop hl + pop af + ld [wUpdateSpritesEnabled], a + ret + +SwapBytes3f: +.loop + ld b, [hl] + ld a, [de] + ld [hli], a + ld a, b + ld [de], a + inc de + dec c + jr nz, .loop + ret + +LoadPikachuMovementCommandData: + call GetPikachuMovementScriptByte + cp $3f + ret z + ld c, a + ld b, 0 + ld hl, Data_fd3b0 + add hl, bc + add hl, bc + add hl, bc + add hl, bc + ld a, [hli] + ld [wPikaPicAnimPointer + 1], a + ld a, [hli] + cp $80 + jr nz, .no_param + call GetPikachuMovementScriptByte +.no_param + ld [wPikaPicAnimPointer], a + ld a, [hli] + ld [wPikaPicAnimCurGraphicID], a + ld a, [hli] + cp $80 + jr nz, .no_param2 + call GetPikachuMovementScriptByte +.no_param2 + ld [wPikaPicAnimPointerSetupFinished], a + xor a + ld [wPikaPicAnimTimer], a + scf + ret + +ExecutePikachuMovementCommand: + xor a + ld [wd44d], a + ld [wd457], a + ld [wd458], a + ld a, [wPlayerGrassPriority] + push af +.loop + ld bc, wSpriteStateData1 + ld a, [wPikaPicAnimPointer + 1] + ld hl, Jumptable_fd4ac + call .JumpTable + ld a, [wPikaPicAnimCurGraphicID] + ld hl, Jumptable_fd65c + call .JumpTable + call Func_fd36e + call Func_fd39d + call DelayFrame + call DelayFrame + ld hl, wd44d + bit 7, [hl] + jr z, .loop + pop af + ld [wPlayerGrassPriority], a + scf + ret + +.JumpTable: + ld e, a + ld d, 0 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] + +Func_fd36e: + ld hl, 2 + add hl, bc + ld a, [wPikaPicAnimTimer + 1] + ld [hl], a + ld a, [wPikaSpriteY] + ld d, a + ld a, [wd456] + add d + ld hl, 4 + add hl, bc + ld [hl], a + ld a, [wPikaPicAnimDelay] + ld d, a + ld a, [wPikaPicTextboxStartY] + add d + ld hl, 6 + add hl, bc + ld [hl], a + ld hl, wd44d + bit 6, [hl] + ret z + ld hl, wPlayerGrassPriority - wSpriteStateData1 + add hl, bc + ld [hl], 0 + ret + +Func_fd39d: + ld hl, wd44d + bit 6, [hl] + res 6, [hl] + ld hl, wd736 + res 6, [hl] + ret z + set 6, [hl] + call Func_fd7f3 + ret + +Data_fd3b0: + db $01, $00, $00, $00 ; $00 + db $03, $80, $01, $00 ; $01 + db $04, $80, $01, $00 ; $02 + db $05, $80, $01, $00 ; $03 + db $06, $80, $01, $00 ; $04 + db $07, $80, $01, $00 ; $05 + db $08, $80, $01, $00 ; $06 + db $09, $80, $01, $00 ; $07 + db $0a, $80, $01, $00 ; $08 + db $03, $80, $06, $00 ; $09 + db $04, $80, $06, $00 ; $0a + db $05, $80, $06, $00 ; $0b + db $06, $80, $06, $00 ; $0c + db $07, $80, $06, $00 ; $0d + db $08, $80, $06, $00 ; $0e + db $09, $80, $06, $00 ; $0f + db $0a, $80, $06, $00 ; $10 + db $03, $80, $03, $80 ; $11 + db $04, $80, $03, $80 ; $12 + db $05, $80, $03, $80 ; $13 + db $06, $80, $03, $80 ; $14 + db $07, $80, $03, $80 ; $15 + db $08, $80, $03, $80 ; $16 + db $09, $80, $03, $80 ; $17 + db $0a, $80, $03, $80 ; $18 + db $03, $80, $07, $80 ; $19 + db $04, $80, $07, $80 ; $1a + db $05, $80, $07, $80 ; $1b + db $06, $80, $07, $80 ; $1c + db $0b, $27, $02, $00 ; $1d step down + db $0c, $27, $02, $00 ; $1e step up + db $0d, $27, $02, $00 ; $1f step left + db $0e, $27, $02, $00 ; $20 step right + db $0f, $27, $02, $00 ; $21 + db $10, $27, $02, $00 ; $22 + db $11, $27, $02, $00 ; $23 + db $12, $27, $02, $00 ; $24 + db $0b, $0f, $02, $00 ; $25 + db $0c, $0f, $02, $00 ; $26 + db $0d, $0f, $02, $00 ; $27 + db $0e, $0f, $02, $00 ; $28 + db $0f, $0f, $02, $00 ; $29 + db $10, $0f, $02, $00 ; $2a + db $11, $0f, $02, $00 ; $2b + db $12, $0f, $02, $00 ; $2c + db $0b, $0f, $08, $17 ; $2d + db $0c, $0f, $08, $17 ; $2e + db $0d, $0f, $08, $17 ; $2f + db $0e, $0f, $08, $17 ; $30 + db $0f, $0f, $08, $17 ; $31 + db $10, $0f, $08, $17 ; $32 + db $11, $0f, $08, $17 ; $33 + db $12, $0f, $08, $17 ; $34 + db $13, $0f, $06, $00 ; $35 look down + db $14, $0f, $06, $00 ; $36 look up + db $15, $0f, $06, $00 ; $37 look left + db $16, $0f, $06, $00 ; $38 look right + db $02, $80, $04, $00 ; $39 + db $02, $80, $05, $00 ; $3a + db $02, $80, $03, $80 ; $3b + db $02, $80, $07, $80 ; $3c + db $02, $80, $09, $80 ; $3d + db $02, $80, $06, $00 ; $3e + +Jumptable_fd4ac: + dw Func_fd4e5 + dw Func_fd4e9 + dw Func_fd504 + dw Func_fd50c + dw Func_fd511 + dw Func_fd518 + dw Func_fd52c + dw Func_fd540 + dw Func_fd553 + dw Func_fd566 + dw Func_fd579 + dw Func_fd5b1 + dw Func_fd5b5 + dw Func_fd5b9 + dw Func_fd5bd + dw Func_fd5c1 + dw Func_fd5c5 + dw Func_fd5c9 + dw Func_fd5cd + dw Func_fd5ea + dw Func_fd5ee + dw Func_fd5f2 + dw Func_fd5f6 + dw Func_fd4e5 + +Func_fd4dc: + ld a, [wd44d] + set 7, a + ld [wd44d], a + ret + +Func_fd4e5: + call Func_fd4dc + ret + +Func_fd4e9: + ld hl, 4 + add hl, bc + ld a, [hl] + ld [wPikaSpriteY], a + ld hl, 6 + add hl, bc + ld a, [hl] + ld [wPikaPicAnimDelay], a + xor a + ld [wd456], a + ld [wPikaPicTextboxStartY], a + call Func_fd4dc + ret + +Func_fd504: + call Func_fd775 + ret nz + call Func_fd4dc + ret + +Func_fd50c: + call GetObjectFacing + jr asm_fd58c + +Func_fd511: + call GetObjectFacing + xor %100 + jr asm_fd58c + +Func_fd518: + call GetObjectFacing + ld hl, Data_fd523 + call Func_fd5a0 + jr asm_fd58c + +Data_fd523: + db SPRITE_FACING_DOWN, SPRITE_FACING_RIGHT + db SPRITE_FACING_UP, SPRITE_FACING_LEFT + db SPRITE_FACING_LEFT, SPRITE_FACING_DOWN + db SPRITE_FACING_RIGHT, SPRITE_FACING_UP + db $ff + +Func_fd52c: + call GetObjectFacing + ld hl, Data_fd537 + call Func_fd5a0 + jr asm_fd58c + +Data_fd537: + db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT + db SPRITE_FACING_UP, SPRITE_FACING_RIGHT + db SPRITE_FACING_LEFT, SPRITE_FACING_UP + db SPRITE_FACING_RIGHT, SPRITE_FACING_DOWN + db $ff + +Func_fd540: + call GetObjectFacing + ld hl, Data_fd54b + call Func_fd5a0 + jr asm_fd58c + +Data_fd54b: + db SPRITE_FACING_DOWN, SPRITE_FACING_UP | $10 + db SPRITE_FACING_UP, SPRITE_FACING_LEFT | $10 + db SPRITE_FACING_LEFT, SPRITE_FACING_DOWN | $10 + db SPRITE_FACING_RIGHT, SPRITE_FACING_RIGHT | $10 + +Func_fd553: + call GetObjectFacing + ld hl, Data_fd55e + call Func_fd5a0 + jr asm_fd58c + +Data_fd55e: + db SPRITE_FACING_DOWN, SPRITE_FACING_DOWN | $10 + db SPRITE_FACING_UP, SPRITE_FACING_RIGHT | $10 + db SPRITE_FACING_LEFT, SPRITE_FACING_LEFT | $10 + db SPRITE_FACING_RIGHT, SPRITE_FACING_UP | $10 + +Func_fd566: + call GetObjectFacing + ld hl, Data_fd571 + call Func_fd5a0 + jr asm_fd58c + +Data_fd571: + db SPRITE_FACING_DOWN, SPRITE_FACING_RIGHT | $10 + db SPRITE_FACING_UP, SPRITE_FACING_DOWN | $10 + db SPRITE_FACING_LEFT, SPRITE_FACING_UP | $10 + db SPRITE_FACING_RIGHT, SPRITE_FACING_LEFT | $10 + +Func_fd579: + call GetObjectFacing + ld hl, Data_fd584 + call Func_fd5a0 + jr asm_fd58c + +Data_fd584: + db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT | $10 + db SPRITE_FACING_UP, SPRITE_FACING_UP | $10 + db SPRITE_FACING_LEFT, SPRITE_FACING_RIGHT | $10 + db SPRITE_FACING_RIGHT, SPRITE_FACING_DOWN | $10 + +asm_fd58c + rrca + rrca + and $7 + ld e, a + call Func_fd784 + ld d, a + call UpdatePikachuPosition + call Func_fd775 + ret nz + call Func_fd4dc + ret + +Func_fd5a0: + push de + ld d, a +.asm_fd5a2 + ld a, [hli] + cp d + jr z, .asm_fd5ad + inc hl + cp $ff + jr nz, .asm_fd5a2 + pop de + ret + +.asm_fd5ad + ld a, [hl] + pop de + scf + ret + +Func_fd5b1: + ld a, SPRITE_FACING_DOWN >> 2 + jr asm_fd5d1 + +Func_fd5b5: + ld a, SPRITE_FACING_UP >> 2 + jr asm_fd5d1 + +Func_fd5b9: + ld a, SPRITE_FACING_LEFT >> 2 + jr asm_fd5d1 + +Func_fd5bd: + ld a, SPRITE_FACING_RIGHT >> 2 + jr asm_fd5d1 + +Func_fd5c1: + ld e, 4 + jr asm_fd5d5 + +Func_fd5c5: + ld e, 5 + jr asm_fd5d5 + +Func_fd5c9: + ld e, 6 + jr asm_fd5d5 + +Func_fd5cd: + ld e, 7 + jr asm_fd5d5 + +asm_fd5d1 + ld e, a + call SetObjectFacing +asm_fd5d5 + call Func_fd784 + ld d, a + push de + call UpdatePikachuPosition + pop de + call Func_fd775 + ret nz + ld a, e + call Func_fd7cb + call Func_fd4dc + ret + +Func_fd5ea: + ld a, SPRITE_FACING_DOWN >> 2 + jr asm_fd5fa + +Func_fd5ee: + ld a, SPRITE_FACING_UP >> 2 + jr asm_fd5fa + +Func_fd5f2: + ld a, SPRITE_FACING_LEFT >> 2 + jr asm_fd5fa + +Func_fd5f6: + ld a, SPRITE_FACING_RIGHT >> 2 + jr asm_fd5fa + +asm_fd5fa + call SetObjectFacing + call Func_fd4dc + ret + +UpdatePikachuPosition: + push de + ld d, 0 + ld hl, Jumptable_fd60f + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + pop de + ld a, d + jp [hl] + +Jumptable_fd60f: + dw MovePikachuSpriteDown + dw MovePikachuSpriteUp + dw MovePikachuSpriteLeft + dw MovePikachuSpriteRight + dw MovePikachuSpriteDownLeft + dw MovePikachuSpriteDownRight + dw MovePikachuSpriteUpLeft + dw MovePikachuSpriteUpRight + +MovePikachuSpriteDown: + ld d, 0 + ld e, a + jr asm_fd64d + +MovePikachuSpriteUp: + ld d, 0 + cpl + inc a + ld e, a + jr asm_fd64d + +MovePikachuSpriteLeft: + cpl + inc a + ld d, a + ld e, 0 + jr asm_fd64d + +MovePikachuSpriteRight: + ld d, a + ld e, 0 + jr asm_fd64d + +MovePikachuSpriteDownLeft: + ld e, a + cpl + inc a + ld d, a + jr asm_fd64d + +MovePikachuSpriteDownRight: + ld e, a + ld d, a + jr asm_fd64d + +MovePikachuSpriteUpLeft: + cpl + inc a + ld e, a + ld d, a + jr asm_fd64d + +MovePikachuSpriteUpRight: + ld d, a + cpl + inc a + ld e, a + jr asm_fd64d + +asm_fd64d + ld a, [wPikaPicAnimDelay] + add d + ld [wPikaPicAnimDelay], a + ld a, [wPikaSpriteY] + add e + ld [wPikaSpriteY], a + ret + +Jumptable_fd65c: + dw Func_fd678 + dw Func_fd6a3 + dw Func_fd698 + dw Func_fd6f4 + dw Func_fd6ff + dw Func_fd718 + dw Func_fd68c + dw Func_fd6c6 + dw Func_fd6c0 + dw Func_fd6e2 + dw Func_fd68b + +Func_fd672: + ld hl, wd44d + set 6, [hl] + ret + +Func_fd678: + ld hl, 7 + add hl, bc + xor a + ld [hli], a + ld [hl], a + call Func_fd74a + ld d, a + call GetObjectFacing + or d + ld [wPikaPicAnimTimer + 1], a + ret + +Func_fd68b: + ret + +Func_fd68c: + call Func_fd74a + ld d, a + call Func_fd755 + or d + ld [wPikaPicAnimTimer + 1], a + ret + +Func_fd698: + call Func_fd74a + ld d, a + call GetObjectFacing + or d + ld d, a + jr asm_fd6ac + +Func_fd6a3: + call Func_fd74a + ld d, a + call Func_fd755 + or d + ld d, a +asm_fd6ac + ld hl, 8 + add hl, bc + call Func_fd78e + jr nz, .asm_fd6b6 + inc [hl] +.asm_fd6b6 + ld a, [hl] + rrca + rrca + and 3 + or d + ld [wPikaPicAnimTimer + 1], a + ret + +Func_fd6c0: + call GetObjectFacing + ld d, a + jr asm_fd6ca + +Func_fd6c6: + call Func_fd755 + ld d, a +asm_fd6ca + call Func_fd74a + or d + ld d, a + call Func_fd736 + or d + ld [wPikaPicAnimTimer + 1], a + call Func_fd79d + ld [wd456], a + and a + ret z + call Func_fd672 + ret + +Func_fd6e2: + call GetObjectFacing + ld d, a + call Func_fd74a + or d + ld [wPikaPicAnimTimer + 1], a + call Func_fd79d + ld [wd456], a + ret + +Func_fd6f4: + ld a, [wPikaPicAnimPointerSetupFinished] + and $40 + cp $40 + jr z, Func_fd6ff + jr Func_fd718 + +Func_fd6ff: + call Func_fd755 + ld d, a + call Func_fd78e + jr nz, .asm_fd710 + ld hl, Data_fd731 +.asm_fd70b + ld a, [hli] + cp d + jr nz, .asm_fd70b + ld d, [hl] +.asm_fd710 + call Func_fd74a + or d + ld [wPikaPicAnimTimer + 1], a + ret + +Func_fd718: + call Func_fd755 + ld d, a + call Func_fd78e + jr nz, .asm_fd529 + ld hl, Data_fd731End +.asm_fd524 + ld a, [hld] + cp d + jr nz, .asm_fd524 + ld d, [hl] +.asm_fd529 + call Func_fd74a + or d + ld [wPikaPicAnimTimer + 1], a + ret + +Data_fd731: + db SPRITE_FACING_DOWN + db SPRITE_FACING_LEFT + db SPRITE_FACING_UP + db SPRITE_FACING_RIGHT + db SPRITE_FACING_DOWN +Data_fd731End: + +Func_fd736: + push hl + ld hl, 7 + add hl, bc + ld a, [hl] + inc a + and $3 + ld [hli], a + jr nz, .asm_fd747 + ld a, [hl] + inc a + and $3 + ld [hl], a +.asm_fd747 + ld a, [hl] + pop hl + ret + +Func_fd74a: + push hl + ld hl, wSpriteStateData2 - wSpriteStateData1 + 14 + add hl, bc + ld a, [hl] + dec a + swap a + pop hl + ret + +Func_fd755: + push hl + ld hl, 2 + add hl, bc + ld a, [hl] + and $c + pop hl + ret + +GetObjectFacing: + push hl + ld hl, 9 + add hl, bc + ld a, [hl] + and $c + pop hl + ret + +SetObjectFacing: + push hl + ld hl, 9 + add hl, bc + add a + add a + and $c + ld [hl], a + pop hl + ret + +Func_fd775: + ld hl, wd457 + inc [hl] + ld a, [wPikaPicAnimPointer] + and $1f + inc a + cp [hl] + ret nz + ld [hl], 0 + ret + +Func_fd784: + ld a, [wPikaPicAnimPointer] + swap a + rrca + and $3 + inc a + ret + +Func_fd78e: + ld hl, wd458 + inc [hl] + ld a, [wPikaPicAnimPointerSetupFinished] + and $f + inc a + cp [hl] + ret nz + ld [hl], 0 + ret + +Func_fd79d: + call Func_fd7b2 + ld a, [wd458] + add e + ld [wd458], a + add $20 + ld e, a + push hl + push bc + call Sine_e + pop bc + pop hl + ret + +Func_fd7b2: + ld a, [wPikaPicAnimPointerSetupFinished] + and $f + inc a + ld d, a + ld a, [wPikaPicAnimPointerSetupFinished] + swap a + and $7 + ld e, a + ld a, 1 + jr z, .asm_fd7c9 +.asm_fd7c5 + add a + dec e + jr nz, .asm_fd7c5 +.asm_fd7c9 + ld e, a + ret + +Func_fd7cb: + push bc + ld c, a + ld b, 0 + ld hl, Data_fd7e3 + add hl, bc + add hl, bc + ld d, [hl] + inc hl + ld e, [hl] + pop bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + 4 + add hl, bc + ld a, [hl] + add e + ld [hli], a + ld a, [hl] + add d + ld [hl], a + ret + +Data_fd7e3: + db 0, 1 + db 0, -1 + db -1, 0 + db 1, 0 + db -1, 1 + db 1, 1 + db -1, -1 + db 1, -1 + +Func_fd7f3: + push bc + push de + push hl + + ld bc, wOAMBuffer + 4 * 36 + ld a, [wPikaSpriteY] + ld e, a + ld a, [wPikaPicAnimDelay] + ld d, a + ld hl, Data_fd80b + call Func_fd814 + + pop hl + pop de + pop bc + ret + +Data_fd80b: + db $02 + db $0c, $00, $ff, 0 + db $0c, $08, $ff, 1 << OAM_X_FLIP + +Func_fd814: + ld a, e + add $10 + ld e, a + ld a, d + add $8 + ld d, a + ld a, [hli] +.asm_fd81d + push af + ld a, [hli] + add e + ld [bc], a + inc bc + ld a, [hli] + add d + ld [bc], a + inc bc + ld a, [hli] + ld [bc], a + inc bc + ld a, [hli] + ld [bc], a + inc bc + pop af + dec a + jr nz, .asm_fd81d + ret + +LoadPikachuShadowIntoVRAM: + ld hl, vNPCSprites2 + $7f * $10 + ld de, LedgeHoppingShadowGFX_3F + lb bc, BANK(LedgeHoppingShadowGFX_3F), (LedgeHoppingShadowGFX_3FEnd - LedgeHoppingShadowGFX_3F) / 8 + jp CopyVideoDataDoubleAlternate + +LedgeHoppingShadowGFX_3F: +INCBIN "gfx/ledge_hopping_shadow.1bpp" +LedgeHoppingShadowGFX_3FEnd: + +LoadPikachuBallIconIntoVRAM: + ld hl, vNPCSprites2 + $7e * $10 + ld de, GFX_fd86b + lb bc, BANK(GFX_fd86b), 1 + jp CopyVideoDataDoubleAlternate + +Func_fd851: + ld hl, vNPCSprites + $c * $10 + ld a, 3 +.asm_fd856 + push af + push hl + ld de, GFX_fd86b + lb bc, BANK(GFX_fd86b), 4 + call CopyVideoDataAlternate + pop hl + ld de, 4 * $10 + add hl, de + pop af + dec a + jr nz, .asm_fd856 + ret + +GFX_fd86b: +INCBIN "gfx/unknown_fd86b.2bpp" + +LoadPikachuSpriteIntoVRAM: ; fd8ab (3f:58ab) + ld de, PikachuSprite + lb bc, BANK(PikachuSprite), (SandshrewSprite - PikachuSprite) / 32 + ld hl, vNPCSprites + $c * $10 + push bc + call CopyVideoDataAlternate + ld de, PikachuSprite + $c * $10 + ld hl, vNPCSprites2 + $c * $10 + ld a, [h_0xFFFC] + and a + jr z, .load + ld de, PikachuSprite + $c * $10 + ld hl, vNPCSprites2 + $4c * $10 +.load + pop bc + call CopyVideoDataAlternate + call LoadPikachuShadowIntoVRAM + call LoadPikachuBallIconIntoVRAM + ret + +PikachuPewterPokecenterCheck: ; fd8d4 (3f:58d4) + ld a, [wCurMap] + cp PEWTER_POKECENTER + ret nz + call EnablePikachuFollowingPlayer + call StarterPikachuEmotionCommand_turnawayfromplayer + ret + +PikachuFanClubCheck: ; fd8e1 (3f:58e1) + ld a, [wCurMap] + cp POKEMON_FAN_CLUB + ret nz + call EnablePikachuFollowingPlayer + call StarterPikachuEmotionCommand_turnawayfromplayer + ret + +PikachuBillsHouseCheck: ; fd8ee (3f:58ee) + ld a, [wCurMap] + cp BILLS_HOUSE + ret nz + call EnablePikachuFollowingPlayer + ret + +Pikachu_LoadCurrentMapViewUpdateSpritesAndDelay3: ; fd8f8 (3f:58f8) + call LoadCurrentMapView + call UpdateSprites + call Delay3 + ret + +Cosine_e: ; cosine? + ld a, e + add $10 + jr asm_fd908 + +Sine_e: ; sine? + ld a, e +asm_fd908 + and $3f + cp $20 + jr nc, .asm_fd913 + call GetSine + ld a, h + ret + +.asm_fd913 + and $1f + call GetSine + ld a, h + cpl + inc a + ret + +GetSine: + ld e, a + ld a, d + ld d, 0 + ld hl, SineWave_3f + add hl, de + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ld hl, 0 +.asm_fd92b + srl a + jr nc, .asm_fd930 + add hl, de +.asm_fd930 + sla e + rl d + and a + jr nz, .asm_fd92b + ret + +SineWave_3f: + sine_wave $100 |