summaryrefslogtreecommitdiff
path: root/engine/pikachu_movement.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/pikachu_movement.asm')
-rwxr-xr-xengine/pikachu_movement.asm1039
1 files changed, 1039 insertions, 0 deletions
diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm
new file mode 100755
index 00000000..fbb71ffd
--- /dev/null
+++ b/engine/pikachu_movement.asm
@@ -0,0 +1,1039 @@
+ApplyPikachuMovementData_:: ; fd2a1 (3f:52a1)
+ ld a, b
+ ld [wPikachuMovementScriptBank], a
+ ld a, l
+ ld [wPikachuMovementScriptAddress], a
+ ld a, h
+ ld [wPikachuMovementScriptAddress + 1], a
+ call PikachuSwapSpriteStateData
+.loop
+ call LoadPikachuMovementCommandData
+ jr nc, .done
+ call ExecutePikachuMovementCommand
+ jr .loop
+
+.done
+ call PikachuSwapSpriteStateData
+ call DelayFrame
+ ret
+
+PikachuSwapSpriteStateData:
+ ld a, [wUpdateSpritesEnabled]
+ push af
+ ld a, $ff
+ ld [wUpdateSpritesEnabled], a
+ push hl
+ push de
+ push bc
+
+ ld hl, wSpriteStateData1
+ ld de, wPikachuSpriteStateData1
+ ld c, $10
+ call SwapBytes3f
+
+ ld hl, wSpriteStateData2
+ ld de, wPikachuSpriteStateData2
+ ld c, $10
+ call SwapBytes3f
+
+ pop bc
+ pop de
+ pop hl
+ pop af
+ ld [wUpdateSpritesEnabled], a
+ ret
+
+SwapBytes3f:
+.loop
+ ld b, [hl]
+ ld a, [de]
+ ld [hli], a
+ ld a, b
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop
+ ret
+
+LoadPikachuMovementCommandData:
+ call GetPikachuMovementScriptByte
+ cp $3f
+ ret z
+ ld c, a
+ ld b, 0
+ ld hl, Data_fd3b0
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld [wPikaPicAnimPointer + 1], a
+ ld a, [hli]
+ cp $80
+ jr nz, .no_param
+ call GetPikachuMovementScriptByte
+.no_param
+ ld [wPikaPicAnimPointer], a
+ ld a, [hli]
+ ld [wPikaPicAnimCurGraphicID], a
+ ld a, [hli]
+ cp $80
+ jr nz, .no_param2
+ call GetPikachuMovementScriptByte
+.no_param2
+ ld [wPikaPicAnimPointerSetupFinished], a
+ xor a
+ ld [wPikaPicAnimTimer], a
+ scf
+ ret
+
+ExecutePikachuMovementCommand:
+ xor a
+ ld [wd44d], a
+ ld [wd457], a
+ ld [wd458], a
+ ld a, [wPlayerGrassPriority]
+ push af
+.loop
+ ld bc, wSpriteStateData1
+ ld a, [wPikaPicAnimPointer + 1]
+ ld hl, Jumptable_fd4ac
+ call .JumpTable
+ ld a, [wPikaPicAnimCurGraphicID]
+ ld hl, Jumptable_fd65c
+ call .JumpTable
+ call Func_fd36e
+ call Func_fd39d
+ call DelayFrame
+ call DelayFrame
+ ld hl, wd44d
+ bit 7, [hl]
+ jr z, .loop
+ pop af
+ ld [wPlayerGrassPriority], a
+ scf
+ ret
+
+.JumpTable:
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp [hl]
+
+Func_fd36e:
+ ld hl, 2
+ add hl, bc
+ ld a, [wPikaPicAnimTimer + 1]
+ ld [hl], a
+ ld a, [wPikaSpriteY]
+ ld d, a
+ ld a, [wd456]
+ add d
+ ld hl, 4
+ add hl, bc
+ ld [hl], a
+ ld a, [wPikaPicAnimDelay]
+ ld d, a
+ ld a, [wPikaPicTextboxStartY]
+ add d
+ ld hl, 6
+ add hl, bc
+ ld [hl], a
+ ld hl, wd44d
+ bit 6, [hl]
+ ret z
+ ld hl, wPlayerGrassPriority - wSpriteStateData1
+ add hl, bc
+ ld [hl], 0
+ ret
+
+Func_fd39d:
+ ld hl, wd44d
+ bit 6, [hl]
+ res 6, [hl]
+ ld hl, wd736
+ res 6, [hl]
+ ret z
+ set 6, [hl]
+ call Func_fd7f3
+ ret
+
+Data_fd3b0:
+ db $01, $00, $00, $00 ; $00
+ db $03, $80, $01, $00 ; $01
+ db $04, $80, $01, $00 ; $02
+ db $05, $80, $01, $00 ; $03
+ db $06, $80, $01, $00 ; $04
+ db $07, $80, $01, $00 ; $05
+ db $08, $80, $01, $00 ; $06
+ db $09, $80, $01, $00 ; $07
+ db $0a, $80, $01, $00 ; $08
+ db $03, $80, $06, $00 ; $09
+ db $04, $80, $06, $00 ; $0a
+ db $05, $80, $06, $00 ; $0b
+ db $06, $80, $06, $00 ; $0c
+ db $07, $80, $06, $00 ; $0d
+ db $08, $80, $06, $00 ; $0e
+ db $09, $80, $06, $00 ; $0f
+ db $0a, $80, $06, $00 ; $10
+ db $03, $80, $03, $80 ; $11
+ db $04, $80, $03, $80 ; $12
+ db $05, $80, $03, $80 ; $13
+ db $06, $80, $03, $80 ; $14
+ db $07, $80, $03, $80 ; $15
+ db $08, $80, $03, $80 ; $16
+ db $09, $80, $03, $80 ; $17
+ db $0a, $80, $03, $80 ; $18
+ db $03, $80, $07, $80 ; $19
+ db $04, $80, $07, $80 ; $1a
+ db $05, $80, $07, $80 ; $1b
+ db $06, $80, $07, $80 ; $1c
+ db $0b, $27, $02, $00 ; $1d step down
+ db $0c, $27, $02, $00 ; $1e step up
+ db $0d, $27, $02, $00 ; $1f step left
+ db $0e, $27, $02, $00 ; $20 step right
+ db $0f, $27, $02, $00 ; $21
+ db $10, $27, $02, $00 ; $22
+ db $11, $27, $02, $00 ; $23
+ db $12, $27, $02, $00 ; $24
+ db $0b, $0f, $02, $00 ; $25
+ db $0c, $0f, $02, $00 ; $26
+ db $0d, $0f, $02, $00 ; $27
+ db $0e, $0f, $02, $00 ; $28
+ db $0f, $0f, $02, $00 ; $29
+ db $10, $0f, $02, $00 ; $2a
+ db $11, $0f, $02, $00 ; $2b
+ db $12, $0f, $02, $00 ; $2c
+ db $0b, $0f, $08, $17 ; $2d
+ db $0c, $0f, $08, $17 ; $2e
+ db $0d, $0f, $08, $17 ; $2f
+ db $0e, $0f, $08, $17 ; $30
+ db $0f, $0f, $08, $17 ; $31
+ db $10, $0f, $08, $17 ; $32
+ db $11, $0f, $08, $17 ; $33
+ db $12, $0f, $08, $17 ; $34
+ db $13, $0f, $06, $00 ; $35 look down
+ db $14, $0f, $06, $00 ; $36 look up
+ db $15, $0f, $06, $00 ; $37 look left
+ db $16, $0f, $06, $00 ; $38 look right
+ db $02, $80, $04, $00 ; $39
+ db $02, $80, $05, $00 ; $3a
+ db $02, $80, $03, $80 ; $3b
+ db $02, $80, $07, $80 ; $3c
+ db $02, $80, $09, $80 ; $3d
+ db $02, $80, $06, $00 ; $3e
+
+Jumptable_fd4ac:
+ dw Func_fd4e5
+ dw Func_fd4e9
+ dw Func_fd504
+ dw Func_fd50c
+ dw Func_fd511
+ dw Func_fd518
+ dw Func_fd52c
+ dw Func_fd540
+ dw Func_fd553
+ dw Func_fd566
+ dw Func_fd579
+ dw Func_fd5b1
+ dw Func_fd5b5
+ dw Func_fd5b9
+ dw Func_fd5bd
+ dw Func_fd5c1
+ dw Func_fd5c5
+ dw Func_fd5c9
+ dw Func_fd5cd
+ dw Func_fd5ea
+ dw Func_fd5ee
+ dw Func_fd5f2
+ dw Func_fd5f6
+ dw Func_fd4e5
+
+Func_fd4dc:
+ ld a, [wd44d]
+ set 7, a
+ ld [wd44d], a
+ ret
+
+Func_fd4e5:
+ call Func_fd4dc
+ ret
+
+Func_fd4e9:
+ ld hl, 4
+ add hl, bc
+ ld a, [hl]
+ ld [wPikaSpriteY], a
+ ld hl, 6
+ add hl, bc
+ ld a, [hl]
+ ld [wPikaPicAnimDelay], a
+ xor a
+ ld [wd456], a
+ ld [wPikaPicTextboxStartY], a
+ call Func_fd4dc
+ ret
+
+Func_fd504:
+ call Func_fd775
+ ret nz
+ call Func_fd4dc
+ ret
+
+Func_fd50c:
+ call GetObjectFacing
+ jr asm_fd58c
+
+Func_fd511:
+ call GetObjectFacing
+ xor %100
+ jr asm_fd58c
+
+Func_fd518:
+ call GetObjectFacing
+ ld hl, Data_fd523
+ call Func_fd5a0
+ jr asm_fd58c
+
+Data_fd523:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_RIGHT
+ db SPRITE_FACING_UP, SPRITE_FACING_LEFT
+ db SPRITE_FACING_LEFT, SPRITE_FACING_DOWN
+ db SPRITE_FACING_RIGHT, SPRITE_FACING_UP
+ db $ff
+
+Func_fd52c:
+ call GetObjectFacing
+ ld hl, Data_fd537
+ call Func_fd5a0
+ jr asm_fd58c
+
+Data_fd537:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT
+ db SPRITE_FACING_UP, SPRITE_FACING_RIGHT
+ db SPRITE_FACING_LEFT, SPRITE_FACING_UP
+ db SPRITE_FACING_RIGHT, SPRITE_FACING_DOWN
+ db $ff
+
+Func_fd540:
+ call GetObjectFacing
+ ld hl, Data_fd54b
+ call Func_fd5a0
+ jr asm_fd58c
+
+Data_fd54b:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_UP | $10
+ db SPRITE_FACING_UP, SPRITE_FACING_LEFT | $10
+ db SPRITE_FACING_LEFT, SPRITE_FACING_DOWN | $10
+ db SPRITE_FACING_RIGHT, SPRITE_FACING_RIGHT | $10
+
+Func_fd553:
+ call GetObjectFacing
+ ld hl, Data_fd55e
+ call Func_fd5a0
+ jr asm_fd58c
+
+Data_fd55e:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_DOWN | $10
+ db SPRITE_FACING_UP, SPRITE_FACING_RIGHT | $10
+ db SPRITE_FACING_LEFT, SPRITE_FACING_LEFT | $10
+ db SPRITE_FACING_RIGHT, SPRITE_FACING_UP | $10
+
+Func_fd566:
+ call GetObjectFacing
+ ld hl, Data_fd571
+ call Func_fd5a0
+ jr asm_fd58c
+
+Data_fd571:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_RIGHT | $10
+ db SPRITE_FACING_UP, SPRITE_FACING_DOWN | $10
+ db SPRITE_FACING_LEFT, SPRITE_FACING_UP | $10
+ db SPRITE_FACING_RIGHT, SPRITE_FACING_LEFT | $10
+
+Func_fd579:
+ call GetObjectFacing
+ ld hl, Data_fd584
+ call Func_fd5a0
+ jr asm_fd58c
+
+Data_fd584:
+ db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT | $10
+ db SPRITE_FACING_UP, SPRITE_FACING_UP | $10
+ db SPRITE_FACING_LEFT, SPRITE_FACING_RIGHT | $10
+ db SPRITE_FACING_RIGHT, SPRITE_FACING_DOWN | $10
+
+asm_fd58c
+ rrca
+ rrca
+ and $7
+ ld e, a
+ call Func_fd784
+ ld d, a
+ call UpdatePikachuPosition
+ call Func_fd775
+ ret nz
+ call Func_fd4dc
+ ret
+
+Func_fd5a0:
+ push de
+ ld d, a
+.asm_fd5a2
+ ld a, [hli]
+ cp d
+ jr z, .asm_fd5ad
+ inc hl
+ cp $ff
+ jr nz, .asm_fd5a2
+ pop de
+ ret
+
+.asm_fd5ad
+ ld a, [hl]
+ pop de
+ scf
+ ret
+
+Func_fd5b1:
+ ld a, SPRITE_FACING_DOWN >> 2
+ jr asm_fd5d1
+
+Func_fd5b5:
+ ld a, SPRITE_FACING_UP >> 2
+ jr asm_fd5d1
+
+Func_fd5b9:
+ ld a, SPRITE_FACING_LEFT >> 2
+ jr asm_fd5d1
+
+Func_fd5bd:
+ ld a, SPRITE_FACING_RIGHT >> 2
+ jr asm_fd5d1
+
+Func_fd5c1:
+ ld e, 4
+ jr asm_fd5d5
+
+Func_fd5c5:
+ ld e, 5
+ jr asm_fd5d5
+
+Func_fd5c9:
+ ld e, 6
+ jr asm_fd5d5
+
+Func_fd5cd:
+ ld e, 7
+ jr asm_fd5d5
+
+asm_fd5d1
+ ld e, a
+ call SetObjectFacing
+asm_fd5d5
+ call Func_fd784
+ ld d, a
+ push de
+ call UpdatePikachuPosition
+ pop de
+ call Func_fd775
+ ret nz
+ ld a, e
+ call Func_fd7cb
+ call Func_fd4dc
+ ret
+
+Func_fd5ea:
+ ld a, SPRITE_FACING_DOWN >> 2
+ jr asm_fd5fa
+
+Func_fd5ee:
+ ld a, SPRITE_FACING_UP >> 2
+ jr asm_fd5fa
+
+Func_fd5f2:
+ ld a, SPRITE_FACING_LEFT >> 2
+ jr asm_fd5fa
+
+Func_fd5f6:
+ ld a, SPRITE_FACING_RIGHT >> 2
+ jr asm_fd5fa
+
+asm_fd5fa
+ call SetObjectFacing
+ call Func_fd4dc
+ ret
+
+UpdatePikachuPosition:
+ push de
+ ld d, 0
+ ld hl, Jumptable_fd60f
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop de
+ ld a, d
+ jp [hl]
+
+Jumptable_fd60f:
+ dw MovePikachuSpriteDown
+ dw MovePikachuSpriteUp
+ dw MovePikachuSpriteLeft
+ dw MovePikachuSpriteRight
+ dw MovePikachuSpriteDownLeft
+ dw MovePikachuSpriteDownRight
+ dw MovePikachuSpriteUpLeft
+ dw MovePikachuSpriteUpRight
+
+MovePikachuSpriteDown:
+ ld d, 0
+ ld e, a
+ jr asm_fd64d
+
+MovePikachuSpriteUp:
+ ld d, 0
+ cpl
+ inc a
+ ld e, a
+ jr asm_fd64d
+
+MovePikachuSpriteLeft:
+ cpl
+ inc a
+ ld d, a
+ ld e, 0
+ jr asm_fd64d
+
+MovePikachuSpriteRight:
+ ld d, a
+ ld e, 0
+ jr asm_fd64d
+
+MovePikachuSpriteDownLeft:
+ ld e, a
+ cpl
+ inc a
+ ld d, a
+ jr asm_fd64d
+
+MovePikachuSpriteDownRight:
+ ld e, a
+ ld d, a
+ jr asm_fd64d
+
+MovePikachuSpriteUpLeft:
+ cpl
+ inc a
+ ld e, a
+ ld d, a
+ jr asm_fd64d
+
+MovePikachuSpriteUpRight:
+ ld d, a
+ cpl
+ inc a
+ ld e, a
+ jr asm_fd64d
+
+asm_fd64d
+ ld a, [wPikaPicAnimDelay]
+ add d
+ ld [wPikaPicAnimDelay], a
+ ld a, [wPikaSpriteY]
+ add e
+ ld [wPikaSpriteY], a
+ ret
+
+Jumptable_fd65c:
+ dw Func_fd678
+ dw Func_fd6a3
+ dw Func_fd698
+ dw Func_fd6f4
+ dw Func_fd6ff
+ dw Func_fd718
+ dw Func_fd68c
+ dw Func_fd6c6
+ dw Func_fd6c0
+ dw Func_fd6e2
+ dw Func_fd68b
+
+Func_fd672:
+ ld hl, wd44d
+ set 6, [hl]
+ ret
+
+Func_fd678:
+ ld hl, 7
+ add hl, bc
+ xor a
+ ld [hli], a
+ ld [hl], a
+ call Func_fd74a
+ ld d, a
+ call GetObjectFacing
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ ret
+
+Func_fd68b:
+ ret
+
+Func_fd68c:
+ call Func_fd74a
+ ld d, a
+ call Func_fd755
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ ret
+
+Func_fd698:
+ call Func_fd74a
+ ld d, a
+ call GetObjectFacing
+ or d
+ ld d, a
+ jr asm_fd6ac
+
+Func_fd6a3:
+ call Func_fd74a
+ ld d, a
+ call Func_fd755
+ or d
+ ld d, a
+asm_fd6ac
+ ld hl, 8
+ add hl, bc
+ call Func_fd78e
+ jr nz, .asm_fd6b6
+ inc [hl]
+.asm_fd6b6
+ ld a, [hl]
+ rrca
+ rrca
+ and 3
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ ret
+
+Func_fd6c0:
+ call GetObjectFacing
+ ld d, a
+ jr asm_fd6ca
+
+Func_fd6c6:
+ call Func_fd755
+ ld d, a
+asm_fd6ca
+ call Func_fd74a
+ or d
+ ld d, a
+ call Func_fd736
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ call Func_fd79d
+ ld [wd456], a
+ and a
+ ret z
+ call Func_fd672
+ ret
+
+Func_fd6e2:
+ call GetObjectFacing
+ ld d, a
+ call Func_fd74a
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ call Func_fd79d
+ ld [wd456], a
+ ret
+
+Func_fd6f4:
+ ld a, [wPikaPicAnimPointerSetupFinished]
+ and $40
+ cp $40
+ jr z, Func_fd6ff
+ jr Func_fd718
+
+Func_fd6ff:
+ call Func_fd755
+ ld d, a
+ call Func_fd78e
+ jr nz, .asm_fd710
+ ld hl, Data_fd731
+.asm_fd70b
+ ld a, [hli]
+ cp d
+ jr nz, .asm_fd70b
+ ld d, [hl]
+.asm_fd710
+ call Func_fd74a
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ ret
+
+Func_fd718:
+ call Func_fd755
+ ld d, a
+ call Func_fd78e
+ jr nz, .asm_fd529
+ ld hl, Data_fd731End
+.asm_fd524
+ ld a, [hld]
+ cp d
+ jr nz, .asm_fd524
+ ld d, [hl]
+.asm_fd529
+ call Func_fd74a
+ or d
+ ld [wPikaPicAnimTimer + 1], a
+ ret
+
+Data_fd731:
+ db SPRITE_FACING_DOWN
+ db SPRITE_FACING_LEFT
+ db SPRITE_FACING_UP
+ db SPRITE_FACING_RIGHT
+ db SPRITE_FACING_DOWN
+Data_fd731End:
+
+Func_fd736:
+ push hl
+ ld hl, 7
+ add hl, bc
+ ld a, [hl]
+ inc a
+ and $3
+ ld [hli], a
+ jr nz, .asm_fd747
+ ld a, [hl]
+ inc a
+ and $3
+ ld [hl], a
+.asm_fd747
+ ld a, [hl]
+ pop hl
+ ret
+
+Func_fd74a:
+ push hl
+ ld hl, wSpriteStateData2 - wSpriteStateData1 + 14
+ add hl, bc
+ ld a, [hl]
+ dec a
+ swap a
+ pop hl
+ ret
+
+Func_fd755:
+ push hl
+ ld hl, 2
+ add hl, bc
+ ld a, [hl]
+ and $c
+ pop hl
+ ret
+
+GetObjectFacing:
+ push hl
+ ld hl, 9
+ add hl, bc
+ ld a, [hl]
+ and $c
+ pop hl
+ ret
+
+SetObjectFacing:
+ push hl
+ ld hl, 9
+ add hl, bc
+ add a
+ add a
+ and $c
+ ld [hl], a
+ pop hl
+ ret
+
+Func_fd775:
+ ld hl, wd457
+ inc [hl]
+ ld a, [wPikaPicAnimPointer]
+ and $1f
+ inc a
+ cp [hl]
+ ret nz
+ ld [hl], 0
+ ret
+
+Func_fd784:
+ ld a, [wPikaPicAnimPointer]
+ swap a
+ rrca
+ and $3
+ inc a
+ ret
+
+Func_fd78e:
+ ld hl, wd458
+ inc [hl]
+ ld a, [wPikaPicAnimPointerSetupFinished]
+ and $f
+ inc a
+ cp [hl]
+ ret nz
+ ld [hl], 0
+ ret
+
+Func_fd79d:
+ call Func_fd7b2
+ ld a, [wd458]
+ add e
+ ld [wd458], a
+ add $20
+ ld e, a
+ push hl
+ push bc
+ call Sine_e
+ pop bc
+ pop hl
+ ret
+
+Func_fd7b2:
+ ld a, [wPikaPicAnimPointerSetupFinished]
+ and $f
+ inc a
+ ld d, a
+ ld a, [wPikaPicAnimPointerSetupFinished]
+ swap a
+ and $7
+ ld e, a
+ ld a, 1
+ jr z, .asm_fd7c9
+.asm_fd7c5
+ add a
+ dec e
+ jr nz, .asm_fd7c5
+.asm_fd7c9
+ ld e, a
+ ret
+
+Func_fd7cb:
+ push bc
+ ld c, a
+ ld b, 0
+ ld hl, Data_fd7e3
+ add hl, bc
+ add hl, bc
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ pop bc
+ ld hl, wSpriteStateData2 - wSpriteStateData1 + 4
+ add hl, bc
+ ld a, [hl]
+ add e
+ ld [hli], a
+ ld a, [hl]
+ add d
+ ld [hl], a
+ ret
+
+Data_fd7e3:
+ db 0, 1
+ db 0, -1
+ db -1, 0
+ db 1, 0
+ db -1, 1
+ db 1, 1
+ db -1, -1
+ db 1, -1
+
+Func_fd7f3:
+ push bc
+ push de
+ push hl
+
+ ld bc, wOAMBuffer + 4 * 36
+ ld a, [wPikaSpriteY]
+ ld e, a
+ ld a, [wPikaPicAnimDelay]
+ ld d, a
+ ld hl, Data_fd80b
+ call Func_fd814
+
+ pop hl
+ pop de
+ pop bc
+ ret
+
+Data_fd80b:
+ db $02
+ db $0c, $00, $ff, 0
+ db $0c, $08, $ff, 1 << OAM_X_FLIP
+
+Func_fd814:
+ ld a, e
+ add $10
+ ld e, a
+ ld a, d
+ add $8
+ ld d, a
+ ld a, [hli]
+.asm_fd81d
+ push af
+ ld a, [hli]
+ add e
+ ld [bc], a
+ inc bc
+ ld a, [hli]
+ add d
+ ld [bc], a
+ inc bc
+ ld a, [hli]
+ ld [bc], a
+ inc bc
+ ld a, [hli]
+ ld [bc], a
+ inc bc
+ pop af
+ dec a
+ jr nz, .asm_fd81d
+ ret
+
+LoadPikachuShadowIntoVRAM:
+ ld hl, vNPCSprites2 + $7f * $10
+ ld de, LedgeHoppingShadowGFX_3F
+ lb bc, BANK(LedgeHoppingShadowGFX_3F), (LedgeHoppingShadowGFX_3FEnd - LedgeHoppingShadowGFX_3F) / 8
+ jp CopyVideoDataDoubleAlternate
+
+LedgeHoppingShadowGFX_3F:
+INCBIN "gfx/ledge_hopping_shadow.1bpp"
+LedgeHoppingShadowGFX_3FEnd:
+
+LoadPikachuBallIconIntoVRAM:
+ ld hl, vNPCSprites2 + $7e * $10
+ ld de, GFX_fd86b
+ lb bc, BANK(GFX_fd86b), 1
+ jp CopyVideoDataDoubleAlternate
+
+Func_fd851:
+ ld hl, vNPCSprites + $c * $10
+ ld a, 3
+.asm_fd856
+ push af
+ push hl
+ ld de, GFX_fd86b
+ lb bc, BANK(GFX_fd86b), 4
+ call CopyVideoDataAlternate
+ pop hl
+ ld de, 4 * $10
+ add hl, de
+ pop af
+ dec a
+ jr nz, .asm_fd856
+ ret
+
+GFX_fd86b:
+INCBIN "gfx/unknown_fd86b.2bpp"
+
+LoadPikachuSpriteIntoVRAM: ; fd8ab (3f:58ab)
+ ld de, PikachuSprite
+ lb bc, BANK(PikachuSprite), (SandshrewSprite - PikachuSprite) / 32
+ ld hl, vNPCSprites + $c * $10
+ push bc
+ call CopyVideoDataAlternate
+ ld de, PikachuSprite + $c * $10
+ ld hl, vNPCSprites2 + $c * $10
+ ld a, [h_0xFFFC]
+ and a
+ jr z, .load
+ ld de, PikachuSprite + $c * $10
+ ld hl, vNPCSprites2 + $4c * $10
+.load
+ pop bc
+ call CopyVideoDataAlternate
+ call LoadPikachuShadowIntoVRAM
+ call LoadPikachuBallIconIntoVRAM
+ ret
+
+PikachuPewterPokecenterCheck: ; fd8d4 (3f:58d4)
+ ld a, [wCurMap]
+ cp PEWTER_POKECENTER
+ ret nz
+ call EnablePikachuFollowingPlayer
+ call StarterPikachuEmotionCommand_turnawayfromplayer
+ ret
+
+PikachuFanClubCheck: ; fd8e1 (3f:58e1)
+ ld a, [wCurMap]
+ cp POKEMON_FAN_CLUB
+ ret nz
+ call EnablePikachuFollowingPlayer
+ call StarterPikachuEmotionCommand_turnawayfromplayer
+ ret
+
+PikachuBillsHouseCheck: ; fd8ee (3f:58ee)
+ ld a, [wCurMap]
+ cp BILLS_HOUSE
+ ret nz
+ call EnablePikachuFollowingPlayer
+ ret
+
+Pikachu_LoadCurrentMapViewUpdateSpritesAndDelay3: ; fd8f8 (3f:58f8)
+ call LoadCurrentMapView
+ call UpdateSprites
+ call Delay3
+ ret
+
+Cosine_e: ; cosine?
+ ld a, e
+ add $10
+ jr asm_fd908
+
+Sine_e: ; sine?
+ ld a, e
+asm_fd908
+ and $3f
+ cp $20
+ jr nc, .asm_fd913
+ call GetSine
+ ld a, h
+ ret
+
+.asm_fd913
+ and $1f
+ call GetSine
+ ld a, h
+ cpl
+ inc a
+ ret
+
+GetSine:
+ ld e, a
+ ld a, d
+ ld d, 0
+ ld hl, SineWave_3f
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, 0
+.asm_fd92b
+ srl a
+ jr nc, .asm_fd930
+ add hl, de
+.asm_fd930
+ sla e
+ rl d
+ and a
+ jr nz, .asm_fd92b
+ ret
+
+SineWave_3f:
+ sine_wave $100