diff options
Diffstat (limited to 'engine/pikachu_movement.asm')
-rwxr-xr-x | engine/pikachu_movement.asm | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm index e2e27348..938715a4 100755 --- a/engine/pikachu_movement.asm +++ b/engine/pikachu_movement.asm @@ -26,13 +26,13 @@ ApplyPikachuMovementData_:: push de push bc - ld hl, wPlayerSpriteStateData1 - ld de, wPikachuSpriteStateData1 + ld hl, wSpritePlayerStateData1 + ld de, wSpritePikachuStateData1 ld c, $10 call .SwapBytes - ld hl, wPlayerSpriteStateData2 - ld de, wPikachuSpriteStateData2 + ld hl, wSpritePlayerStateData2 + ld de, wSpritePikachuStateData2 ld c, $10 call .SwapBytes @@ -91,10 +91,10 @@ ExecutePikachuMovementCommand: ld [wPikachuMovementFlags], a ld [wPikachuStepTimer], a ld [wPikachuStepSubtimer], a - ld a, [wPlayerGrassPriority] + ld a, [wSpritePlayerStateData2GrassPriority] push af .loop - ld bc, wPlayerSpriteStateData1 ; Currently holds Pikachu's sprite state data + ld bc, wSpritePlayerStateData1 ; Currently holds Pikachu's sprite state data ld a, [wCurPikaMovementFunc1] ld hl, PikaMovementFunc1Jumptable call .JumpTable @@ -109,7 +109,7 @@ ExecutePikachuMovementCommand: bit 7, [hl] jr z, .loop pop af - ld [wPlayerGrassPriority], a + ld [wSpritePlayerStateData2GrassPriority], a scf ret @@ -124,7 +124,7 @@ ExecutePikachuMovementCommand: jp hl GetCoordsForPikachuShadow: - ld hl, wPlayerSpriteImageIdx - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1 add hl, bc ld a, [wCurPikaMovementSpriteImageIdx] ld [hl], a @@ -132,20 +132,20 @@ GetCoordsForPikachuShadow: ld d, a ld a, [wPikachuMovementYOffset] add d - ld hl, wPlayerYPixels - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 add hl, bc ld [hl], a ld a, [wPikaSpriteX] ld d, a ld a, [wPikachuMovementXOffset] add d - ld hl, wPlayerXPixels - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1XPixels - wSpritePlayerStateData1 add hl, bc ld [hl], a ld hl, wPikachuMovementFlags bit 6, [hl] ret z - ld hl, wPlayerGrassPriority - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData2GrassPriority - wSpritePlayerStateData1 add hl, bc ld [hl], 0 ret @@ -272,11 +272,11 @@ PikaMovementFunc1_EndCommand_: ret PikaMovementFunc1_LoadPikachuCurrentPosition: - ld hl, wPlayerYPixels - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 add hl, bc ld a, [hl] ld [wPikaSpriteY], a - ld hl, wPlayerXPixels - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1XPixels - wSpritePlayerStateData1 add hl, bc ld a, [hl] ld [wPikaSpriteX], a @@ -577,7 +577,7 @@ PikaMovement_SetSpawnShadow: ret PikaMovementFunc2_ResetFrameCounterAndFaceCurrent: - ld hl, wPlayerIntraAnimFrameCounter - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1IntraAnimFrameCounter - wSpritePlayerStateData1 add hl, bc xor a ld [hli], a @@ -615,7 +615,7 @@ PikaMovementFunc2_UpdateSpriteImageIdxWithPreviousImageIdxDirection: or d ld d, a PikaMovementFunc2_UpdateSpriteImageIdx: - ld hl, wPlayerAnimFrameCounter - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1AnimFrameCounter - wSpritePlayerStateData1 add hl, bc call CheckPikachuStepTimer2 ; does not preserve hl jr nz, .skip @@ -712,7 +712,7 @@ Data_fd731End: PikaMovementFunc2_Timer: push hl - ld hl, wPlayerIntraAnimFrameCounter - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1IntraAnimFrameCounter - wSpritePlayerStateData1 add hl, bc ld a, [hl] inc a @@ -730,7 +730,7 @@ PikaMovementFunc2_Timer: PikaMovementFunc2_GetImageBaseOffset: push hl - ld hl, wPlayerSpriteImageBaseOffset - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData1 add hl, bc ld a, [hl] dec a @@ -740,7 +740,7 @@ PikaMovementFunc2_GetImageBaseOffset: PikaMovementFunc2_GetSpriteImageIdxDirection: push hl - ld hl, wPlayerSpriteImageIdx - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1 add hl, bc ld a, [hl] and $c @@ -749,7 +749,7 @@ PikaMovementFunc2_GetSpriteImageIdxDirection: GetPikachuFacing: push hl - ld hl, wPlayerFacingDirection - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1 add hl, bc ld a, [hl] and $c @@ -758,7 +758,7 @@ GetPikachuFacing: SetPikachuFacing: push hl - ld hl, wPlayerFacingDirection - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1 add hl, bc add a add a @@ -842,7 +842,7 @@ ApplyPikachuStepVector: inc hl ld e, [hl] pop bc - ld hl, wPlayerMapY - wPlayerSpriteStateData1 + ld hl, wSpritePlayerStateData2MapY - wSpritePlayerStateData1 add hl, bc ld a, [hl] add e |