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-rwxr-xr-xengine/pikachu_movement.asm42
1 files changed, 21 insertions, 21 deletions
diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm
index e2e27348..938715a4 100755
--- a/engine/pikachu_movement.asm
+++ b/engine/pikachu_movement.asm
@@ -26,13 +26,13 @@ ApplyPikachuMovementData_::
push de
push bc
- ld hl, wPlayerSpriteStateData1
- ld de, wPikachuSpriteStateData1
+ ld hl, wSpritePlayerStateData1
+ ld de, wSpritePikachuStateData1
ld c, $10
call .SwapBytes
- ld hl, wPlayerSpriteStateData2
- ld de, wPikachuSpriteStateData2
+ ld hl, wSpritePlayerStateData2
+ ld de, wSpritePikachuStateData2
ld c, $10
call .SwapBytes
@@ -91,10 +91,10 @@ ExecutePikachuMovementCommand:
ld [wPikachuMovementFlags], a
ld [wPikachuStepTimer], a
ld [wPikachuStepSubtimer], a
- ld a, [wPlayerGrassPriority]
+ ld a, [wSpritePlayerStateData2GrassPriority]
push af
.loop
- ld bc, wPlayerSpriteStateData1 ; Currently holds Pikachu's sprite state data
+ ld bc, wSpritePlayerStateData1 ; Currently holds Pikachu's sprite state data
ld a, [wCurPikaMovementFunc1]
ld hl, PikaMovementFunc1Jumptable
call .JumpTable
@@ -109,7 +109,7 @@ ExecutePikachuMovementCommand:
bit 7, [hl]
jr z, .loop
pop af
- ld [wPlayerGrassPriority], a
+ ld [wSpritePlayerStateData2GrassPriority], a
scf
ret
@@ -124,7 +124,7 @@ ExecutePikachuMovementCommand:
jp hl
GetCoordsForPikachuShadow:
- ld hl, wPlayerSpriteImageIdx - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1
add hl, bc
ld a, [wCurPikaMovementSpriteImageIdx]
ld [hl], a
@@ -132,20 +132,20 @@ GetCoordsForPikachuShadow:
ld d, a
ld a, [wPikachuMovementYOffset]
add d
- ld hl, wPlayerYPixels - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
add hl, bc
ld [hl], a
ld a, [wPikaSpriteX]
ld d, a
ld a, [wPikachuMovementXOffset]
add d
- ld hl, wPlayerXPixels - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1XPixels - wSpritePlayerStateData1
add hl, bc
ld [hl], a
ld hl, wPikachuMovementFlags
bit 6, [hl]
ret z
- ld hl, wPlayerGrassPriority - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData2GrassPriority - wSpritePlayerStateData1
add hl, bc
ld [hl], 0
ret
@@ -272,11 +272,11 @@ PikaMovementFunc1_EndCommand_:
ret
PikaMovementFunc1_LoadPikachuCurrentPosition:
- ld hl, wPlayerYPixels - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
ld [wPikaSpriteY], a
- ld hl, wPlayerXPixels - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1XPixels - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
ld [wPikaSpriteX], a
@@ -577,7 +577,7 @@ PikaMovement_SetSpawnShadow:
ret
PikaMovementFunc2_ResetFrameCounterAndFaceCurrent:
- ld hl, wPlayerIntraAnimFrameCounter - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1IntraAnimFrameCounter - wSpritePlayerStateData1
add hl, bc
xor a
ld [hli], a
@@ -615,7 +615,7 @@ PikaMovementFunc2_UpdateSpriteImageIdxWithPreviousImageIdxDirection:
or d
ld d, a
PikaMovementFunc2_UpdateSpriteImageIdx:
- ld hl, wPlayerAnimFrameCounter - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1AnimFrameCounter - wSpritePlayerStateData1
add hl, bc
call CheckPikachuStepTimer2 ; does not preserve hl
jr nz, .skip
@@ -712,7 +712,7 @@ Data_fd731End:
PikaMovementFunc2_Timer:
push hl
- ld hl, wPlayerIntraAnimFrameCounter - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1IntraAnimFrameCounter - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
inc a
@@ -730,7 +730,7 @@ PikaMovementFunc2_Timer:
PikaMovementFunc2_GetImageBaseOffset:
push hl
- ld hl, wPlayerSpriteImageBaseOffset - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
dec a
@@ -740,7 +740,7 @@ PikaMovementFunc2_GetImageBaseOffset:
PikaMovementFunc2_GetSpriteImageIdxDirection:
push hl
- ld hl, wPlayerSpriteImageIdx - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
and $c
@@ -749,7 +749,7 @@ PikaMovementFunc2_GetSpriteImageIdxDirection:
GetPikachuFacing:
push hl
- ld hl, wPlayerFacingDirection - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
and $c
@@ -758,7 +758,7 @@ GetPikachuFacing:
SetPikachuFacing:
push hl
- ld hl, wPlayerFacingDirection - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1
add hl, bc
add a
add a
@@ -842,7 +842,7 @@ ApplyPikachuStepVector:
inc hl
ld e, [hl]
pop bc
- ld hl, wPlayerMapY - wPlayerSpriteStateData1
+ ld hl, wSpritePlayerStateData2MapY - wSpritePlayerStateData1
add hl, bc
ld a, [hl]
add e