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-rwxr-xr-xengine/pokemon/status_screen.asm21
1 files changed, 12 insertions, 9 deletions
diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm
index b262a8b7..35cc9502 100755
--- a/engine/pokemon/status_screen.asm
+++ b/engine/pokemon/status_screen.asm
@@ -110,7 +110,7 @@ StatusScreen:
call DrawLineBox ; Draws the box around name, HP and status
ld de, -6
add hl, de
- ld [hl], "⠄" ; . after No ("." is a different one)
+ ld [hl], "<DOT>"
dec hl
ld [hl], "№"
coord hl, 19, 9
@@ -205,14 +205,17 @@ NamePointers2:
dw wDayCareMonName
Type1Text:
- db "TYPE1/", $4e
-
+ db "TYPE1/"
+ next ""
+ ; fallthrough
Type2Text:
- db "TYPE2/", $4e
-
+ db "TYPE2/"
+ next ""
+ ; fallthrough
IDNoText:
- db $73, "№/", $4e
-
+ db "<ID>№/"
+ next ""
+ ; fallthrough
OTText:
db "OT/"
next "@"
@@ -328,7 +331,7 @@ StatusScreen2:
ld b, a ; Number of moves ?
coord hl, 11, 10
ld de, SCREEN_WIDTH * 2
- ld a, $72 ; special P tile id
+ ld a, "<BOLD_P>"
call StatusScreen_PrintPP ; Print "PP"
ld a, b
and a
@@ -399,7 +402,7 @@ StatusScreen2:
ld [wLoadedMonLevel], a ; Increase temporarily if not 100
.Level100
coord hl, 14, 6
- ld [hl], $70 ; 1-tile "to"
+ ld [hl], "<to>"
inc hl
inc hl
call PrintLevel