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+; inverts the BGP for 4 (6 on CGB due to lag) frames
+InvertBGPal_4Frames:
+ call GetPredefRegisters ; leftover of red/blue, has no use here
+ ld a, [rBGP]
+ xor $ff
+ ld [rBGP], a
+ call UpdateGBCPal_BGP
+ ld c, 4
+ call DelayFrames
+ ld a, [rBGP]
+ xor $ff
+ ld [rBGP], a
+ call UpdateGBCPal_BGP
+ ret
+
+PredefShakeScreenVertically:
+; Moves the window down and then back in a sequence of progressively smaller
+; numbers of pixels, starting at b.
+ call GetPredefRegisters
+ ld a, 1
+ ld [wDisableVBlankWYUpdate], a
+ xor a
+.loop
+ ld [$ff96], a
+ call .MutateWY
+ call .MutateWY
+ dec b
+ ld a, b
+ jr nz, .loop
+ xor a
+ ld [wDisableVBlankWYUpdate], a
+ ret
+
+.MutateWY ; 2bd81 (a:7d81)
+ ld a, [$ff96]
+ xor b
+ ld [$ff96], a
+ ld [rWY], a
+ ld c, 3
+ jp DelayFrames
+
+PredefShakeScreenHorizontally:
+; Moves the window right and then back in a sequence of progressively smaller
+; numbers of pixels, starting at b.
+ call GetPredefRegisters
+ xor a
+.loop
+ ld [$ff97], a
+ call .MutateWX
+ ld c, 1
+ call DelayFrames
+ call .MutateWX
+ dec b
+ ld a, b
+ jr nz, .loop
+
+; restore normal WX
+ ld a, 7
+ ld [rWX], a
+ ret
+
+.MutateWX ; 2bda7 (a:4da7)
+ ld a, [$ff97]
+ xor b
+ ld [$ff97], a
+ bit 7, a
+ jr z, .skipZeroing
+ xor a ; zero a if it's negative
+.skipZeroing
+ add 7
+ ld [rWX], a
+ ld c, 4
+ jp DelayFrames