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-rwxr-xr-xengine/battle/animations.asm1471
-rw-r--r--engine/bcd.asm25
-rw-r--r--engine/display_pokedex.asm2
-rw-r--r--engine/draw_badges.asm2
-rw-r--r--engine/get_bag_item_quantity.asm2
-rwxr-xr-xengine/load_pokedex_tiles.asm2
-rw-r--r--engine/menu/diploma_1.asm2
-rw-r--r--engine/menu/swap_items.asm2
-rw-r--r--engine/move_mon.asm2
-rw-r--r--engine/overworld/clear_loadmapdata_vars.asm6
-rw-r--r--engine/overworld/daycare_exp.asm2
-rw-r--r--engine/overworld/dungeon_warps.asm2
-rwxr-xr-xengine/pikachu_follow.asm31
-rwxr-xr-xengine/pikachu_movement.asm183
-rwxr-xr-xengine/pikachu_pic_animation.asm114
-rw-r--r--engine/printer.asm10
-rwxr-xr-xengine/printer/serial.asm22
-rw-r--r--engine/remove_pokemon.asm2
-rw-r--r--engine/subtract_paid_money.asm2
-rwxr-xr-xengine/surfing_minigame.asm1666
-rwxr-xr-xengine/titlescreen.asm2
-rwxr-xr-xengine/unknown_ea3ea.asm79
-rwxr-xr-xengine/yellow_intro.asm18
23 files changed, 1845 insertions, 1804 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 4f7cd2c8..74bb0573 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -1,53 +1,53 @@
; Draws a "frame block". Frame blocks are blocks of tiles that are put
; together to form frames in battle animations.
DrawFrameBlock: ; 78000 (1e:4000)
- ld l,c
- ld h,b
- ld a,[hli]
- ld [wNumFBTiles],a
- ld a,[wFBDestAddr + 1]
- ld e,a
- ld a,[wFBDestAddr]
- ld d,a
+ ld l, c
+ ld h, b
+ ld a, [hli]
+ ld [wNumFBTiles], a
+ ld a, [wFBDestAddr + 1]
+ ld e, a
+ ld a, [wFBDestAddr]
+ ld d, a
xor a
- ld [wFBTileCounter],a ; loop counter
+ ld [wFBTileCounter], a ; loop counter
.loop
- ld a,[wFBTileCounter]
+ ld a, [wFBTileCounter]
inc a
- ld [wFBTileCounter],a
+ ld [wFBTileCounter], a
ld a, $2
ld [wdef5], a
- ld a,[wSubAnimTransform]
+ ld a, [wSubAnimTransform]
dec a
- jr z,.flipHorizontalAndVertical ; 1
+ jr z, .flipHorizontalAndVertical ; 1
dec a
- jp z,.flipHorizontalTranslateDown ; 2
+ jp z, .flipHorizontalTranslateDown ; 2
dec a
- jr z,.flipBaseCoords ; 3
+ jr z, .flipBaseCoords ; 3
.noTransformation
- ld a,[wBaseCoordY]
+ ld a, [wBaseCoordY]
add [hl]
- ld [de],a ; store Y
+ ld [de], a ; store Y
inc hl
inc de
- ld a,[wBaseCoordX]
+ ld a, [wBaseCoordX]
jr .finishCopying
.flipBaseCoords
- ld a,[wBaseCoordY]
- ld b,a
- ld a,136
+ ld a, [wBaseCoordY]
+ ld b, a
+ ld a, 136
sub b ; flip Y base coordinate
add [hl] ; Y offset
- ld [de],a ; store Y
+ ld [de], a ; store Y
inc hl
inc de
- ld a,[wBaseCoordX]
- ld b,a
- ld a,168
+ ld a, [wBaseCoordX]
+ ld b, a
+ ld a, 168
sub b ; flip X base coordinate
.finishCopying ; finish copying values to OAM (when [wSubAnimTransform] not 1 or 2)
add [hl] ; X offset
- ld [de],a ; store X
+ ld [de], a ; store X
cp 88
jr c, .asm_78056
ld a, [wdef5]
@@ -56,32 +56,32 @@ DrawFrameBlock: ; 78000 (1e:4000)
.asm_78056
inc hl
inc de
- ld a,[hli]
- add a,$31 ; base tile ID for battle animations
- ld [de],a ; store tile ID
+ ld a, [hli]
+ add a, $31 ; base tile ID for battle animations
+ ld [de], a ; store tile ID
inc de
- ld a,[hli]
+ ld a, [hli]
ld b, a
ld a, [wdef5]
or b
- ld [de],a ; store flags
+ ld [de], a ; store flags
inc de
jp .nextTile
.flipHorizontalAndVertical
- ld a,[wBaseCoordY]
+ ld a, [wBaseCoordY]
add [hl] ; Y offset
- ld b,a
- ld a,136
+ ld b, a
+ ld a, 136
sub b ; flip Y coordinate
- ld [de],a ; store Y
+ ld [de], a ; store Y
inc hl
inc de
- ld a,[wBaseCoordX]
+ ld a, [wBaseCoordX]
add [hl] ; X offset
- ld b,a
- ld a,168
+ ld b, a
+ ld a, 168
sub b ; flip X coordinate
- ld [de],a ; store X
+ ld [de], a ; store X
cp 88
jr c, .asm_78087
ld a, [wdef5]
@@ -90,41 +90,41 @@ DrawFrameBlock: ; 78000 (1e:4000)
.asm_78087
inc hl
inc de
- ld a,[hli]
- add a,$31 ; base tile ID for battle animations
- ld [de],a ; store tile ID
+ ld a, [hli]
+ add a, $31 ; base tile ID for battle animations
+ ld [de], a ; store tile ID
inc de
; toggle horizontal and vertical flip
- ld a,[hli] ; flags
+ ld a, [hli] ; flags
and a
- ld b,OAM_VFLIP | OAM_HFLIP
- jr z,.storeFlags1
- cp a,OAM_HFLIP
- ld b,OAM_VFLIP
- jr z,.storeFlags1
- cp a,OAM_VFLIP
- ld b,OAM_HFLIP
- jr z,.storeFlags1
- ld b,0
+ ld b, OAM_VFLIP | OAM_HFLIP
+ jr z, .storeFlags1
+ cp a, OAM_HFLIP
+ ld b, OAM_VFLIP
+ jr z, .storeFlags1
+ cp a, OAM_VFLIP
+ ld b, OAM_HFLIP
+ jr z, .storeFlags1
+ ld b, 0
.storeFlags1
ld a, [wdef5]
or b
- ld [de],a
+ ld [de], a
inc de
jp .nextTile
.flipHorizontalTranslateDown
- ld a,[wBaseCoordY]
+ ld a, [wBaseCoordY]
add [hl]
- add a,40 ; translate Y coordinate downwards
- ld [de],a ; store Y
+ add a, 40 ; translate Y coordinate downwards
+ ld [de], a ; store Y
inc hl
inc de
- ld a,[wBaseCoordX]
+ ld a, [wBaseCoordX]
add [hl]
- ld b,a
- ld a,168
+ ld b, a
+ ld a, 168
sub b ; flip X coordinate
- ld [de],a ; store X
+ ld [de], a ; store X
cp 88
jr c, .asm_780c8
ld a, [wdef5]
@@ -133,97 +133,97 @@ DrawFrameBlock: ; 78000 (1e:4000)
.asm_780c8
inc hl
inc de
- ld a,[hli]
- add a,$31 ; base tile ID for battle animations
- ld [de],a ; store tile ID
+ ld a, [hli]
+ add a, $31 ; base tile ID for battle animations
+ ld [de], a ; store tile ID
inc de
- ld a,[hli]
- bit 5,a ; is horizontal flip enabled?
- jr nz,.disableHorizontalFlip
+ ld a, [hli]
+ bit 5, a ; is horizontal flip enabled?
+ jr nz, .disableHorizontalFlip
.enableHorizontalFlip
- set 5,a
+ set 5, a
jr .storeFlags2
.disableHorizontalFlip
- res 5,a
+ res 5, a
.storeFlags2
ld b, a
ld a, [wdef5]
or b
- ld [de],a
+ ld [de], a
inc de
.nextTile
- ld a,[wFBTileCounter]
- ld c,a
- ld a,[wNumFBTiles]
+ ld a, [wFBTileCounter]
+ ld c, a
+ ld a, [wNumFBTiles]
cp c
- jp nz,.loop ; go back up if there are more tiles to draw
+ jp nz, .loop ; go back up if there are more tiles to draw
.afterDrawingTiles
- ld a,[wFBMode]
- cp a,2
- jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
- ld a,[wSubAnimFrameDelay]
- ld c,a
+ ld a, [wFBMode]
+ cp a, 2
+ jr z, .advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
+ ld a, [wSubAnimFrameDelay]
+ ld c, a
call DelayFrames
- ld a,[wFBMode]
- cp a,3
- jr z,.advanceFrameBlockDestAddr ; skip cleaning OAM buffer
- cp a,4
- jr z,.done ; skip cleaning OAM buffer and don't advance the frame block destination address
- ld a,[wAnimationID]
- cp a,GROWL
- jr z,.resetFrameBlockDestAddr
+ ld a, [wFBMode]
+ cp a, 3
+ jr z, .advanceFrameBlockDestAddr ; skip cleaning OAM buffer
+ cp a, 4
+ jr z, .done ; skip cleaning OAM buffer and don't advance the frame block destination address
+ ld a, [wAnimationID]
+ cp a, GROWL
+ jr z, .resetFrameBlockDestAddr
call AnimationCleanOAM
.resetFrameBlockDestAddr
- ld hl,wOAMBuffer ; OAM buffer
- ld a,l
- ld [wFBDestAddr + 1],a
- ld a,h
- ld [wFBDestAddr],a ; set destination address to beginning of OAM buffer
+ ld hl, wOAMBuffer ; OAM buffer
+ ld a, l
+ ld [wFBDestAddr + 1], a
+ ld a, h
+ ld [wFBDestAddr], a ; set destination address to beginning of OAM buffer
ret
.advanceFrameBlockDestAddr
- ld a,e
- ld [wFBDestAddr + 1],a
- ld a,d
- ld [wFBDestAddr],a
+ ld a, e
+ ld [wFBDestAddr + 1], a
+ ld a, d
+ ld [wFBDestAddr], a
.done
ret
PlayAnimation: ; 78124 (1e:4124)
xor a
- ld [$FF8B],a ; it looks like nothing reads this
- ld [wSubAnimTransform],a
- ld a,[wAnimationID] ; get animation number
+ ld [$FF8B], a ; it looks like nothing reads this
+ ld [wSubAnimTransform], a
+ ld a, [wAnimationID] ; get animation number
dec a
- ld l,a
- ld h,0
- add hl,hl
- ld de,AttackAnimationPointers ; animation command stream pointers
- add hl,de
- ld a,[hli]
- ld h,[hl]
- ld l,a
+ ld l, a
+ ld h, 0
+ add hl, hl
+ ld de, AttackAnimationPointers ; animation command stream pointers
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
.animationLoop
- ld a,[hli]
- cp a,$FF
- jr z,.AnimationOver
- cp a,$C0 ; is this subanimation or a special effect?
- jr c,.playSubanimation
+ ld a, [hli]
+ cp a, $FF
+ jr z, .AnimationOver
+ cp a, $C0 ; is this subanimation or a special effect?
+ jr c, .playSubanimation
.doSpecialEffect
- ld c,a
- ld de,SpecialEffectPointers
+ ld c, a
+ ld de, SpecialEffectPointers
.searchSpecialEffectTableLoop
- ld a,[de]
+ ld a, [de]
cp c
- jr z,.foundMatch
+ jr z, .foundMatch
inc de
inc de
inc de
jr .searchSpecialEffectTableLoop
.foundMatch
- ld a,[hli]
- cp a,$FF ; is there a sound to play?
- jr z,.skipPlayingSound
- ld [wAnimSoundID],a ; store sound
+ ld a, [hli]
+ cp a, $FF ; is there a sound to play?
+ jr z, .skipPlayingSound
+ ld [wAnimSoundID], a ; store sound
push hl
push de
call GetMoveSound
@@ -233,51 +233,51 @@ PlayAnimation: ; 78124 (1e:4124)
.skipPlayingSound
push hl
inc de
- ld a,[de]
- ld l,a
+ ld a, [de]
+ ld l, a
inc de
- ld a,[de]
- ld h,a
- ld de,.nextAnimationCommand
+ ld a, [de]
+ ld h, a
+ ld de, .nextAnimationCommand
push de
jp [hl] ; jump to special effect function
.playSubanimation
- ld c,a
- and a,%00111111
- ld [wSubAnimFrameDelay],a
+ ld c, a
+ and a, %00111111
+ ld [wSubAnimFrameDelay], a
xor a
sla c
rla
sla c
rla
- ld [wWhichBattleAnimTileset],a
- ld a,[hli] ; sound
- ld [wAnimSoundID],a ; store sound
- ld a,[hli] ; subanimation ID
- ld c,l
- ld b,h
- ld l,a
- ld h,0
- add hl,hl
- ld de,SubanimationPointers
- add hl,de
- ld a,l
- ld [wSubAnimAddrPtr],a
- ld a,h
- ld [wSubAnimAddrPtr + 1],a
- ld l,c
- ld h,b
+ ld [wWhichBattleAnimTileset], a
+ ld a, [hli] ; sound
+ ld [wAnimSoundID], a ; store sound
+ ld a, [hli] ; subanimation ID
+ ld c, l
+ ld b, h
+ ld l, a
+ ld h, 0
+ add hl, hl
+ ld de, SubanimationPointers
+ add hl, de
+ ld a, l
+ ld [wSubAnimAddrPtr], a
+ ld a, h
+ ld [wSubAnimAddrPtr + 1], a
+ ld l, c
+ ld h, b
push hl
- ld a,[rOBP0]
+ ld a, [rOBP0]
push af
- ld a,[wAnimPalette]
- ld [rOBP0],a
+ ld a, [wAnimPalette]
+ ld [rOBP0], a
call UpdateGBCPal_OBP0
call LoadAnimationTileset
call LoadSubanimation
call PlaySubanimation
pop af
- ld [rOBP0],a
+ ld [rOBP0], a
call UpdateGBCPal_OBP0
.nextAnimationCommand
pop hl
@@ -286,22 +286,22 @@ PlayAnimation: ; 78124 (1e:4124)
ret
LoadSubanimation: ; 781b5 (1e:41b5)
- ld a,[wSubAnimAddrPtr + 1]
- ld h,a
- ld a,[wSubAnimAddrPtr]
- ld l,a
- ld a,[hli]
- ld e,a
- ld a,[hl]
- ld d,a ; de = address of subanimation
- ld a,[de]
- ld b,a
- and a,31
- ld [wSubAnimCounter],a ; number of frame blocks
- ld a,b
- and a,%11100000
- cp a,5 << 5 ; is subanimation type 5?
- jr nz,.isNotType5
+ ld a, [wSubAnimAddrPtr + 1]
+ ld h, a
+ ld a, [wSubAnimAddrPtr]
+ ld l, a
+ ld a, [hli]
+ ld e, a
+ ld a, [hl]
+ ld d, a ; de = address of subanimation
+ ld a, [de]
+ ld b, a
+ and a, 31
+ ld [wSubAnimCounter], a ; number of frame blocks
+ ld a, b
+ and a, %11100000
+ cp a, 5 << 5 ; is subanimation type 5?
+ jr nz, .isNotType5
.isType5
call GetSubanimationTransform2
jr .saveTransformation
@@ -311,35 +311,35 @@ LoadSubanimation: ; 781b5 (1e:41b5)
; place the upper 3 bits of a into bits 0-2 of a before storing
srl a
swap a
- ld [wSubAnimTransform],a
- cp a,4 ; is the animation reversed?
- ld hl,0
- jr nz,.storeSubentryAddr
+ ld [wSubAnimTransform], a
+ cp a, 4 ; is the animation reversed?
+ ld hl, 0
+ jr nz, .storeSubentryAddr
; if the animation is reversed, then place the initial subentry address at the end of the list of subentries
- ld a,[wSubAnimCounter]
+ ld a, [wSubAnimCounter]
dec a
- ld bc,3
+ ld bc, 3
.loop
- add hl,bc
+ add hl, bc
dec a
- jr nz,.loop
+ jr nz, .loop
.storeSubentryAddr
inc de
- add hl,de
- ld a,l
- ld [wSubAnimSubEntryAddr],a
- ld a,h
- ld [wSubAnimSubEntryAddr + 1],a
+ add hl, de
+ ld a, l
+ ld [wSubAnimSubEntryAddr], a
+ ld a, h
+ ld [wSubAnimSubEntryAddr + 1], a
ret
; called if the subanimation type is not 5
; sets the transform to 0 (i.e. no transform) if it's the player's turn
; sets the transform to the subanimation type if it's the enemy's turn
GetSubanimationTransform1: ; 781fb (1e:41fb)
- ld b,a
- ld a,[H_WHOSETURN]
+ ld b, a
+ ld a, [H_WHOSETURN]
and a
- ld a,b
+ ld a, b
ret nz
xor a
ret
@@ -348,32 +348,32 @@ GetSubanimationTransform1: ; 781fb (1e:41fb)
; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
GetSubanimationTransform2: ; 78203 (1e:4203)
- ld a,[H_WHOSETURN]
+ ld a, [H_WHOSETURN]
and a
- ld a,2 << 5
+ ld a, 2 << 5
ret z
xor a
ret
; loads tile patterns for battle animations
LoadAnimationTileset: ; 7820b (1e:420b)
- ld a,[wWhichBattleAnimTileset]
+ ld a, [wWhichBattleAnimTileset]
add a
add a
- ld hl,AnimationTilesetPointers
- ld e,a
- ld d,0
- add hl,de
- ld a,[hli]
- ld [wTempTilesetNumTiles],a ; number of tiles
- ld a,[hli]
- ld e,a
- ld a,[hl]
- ld d,a ; de = address of tileset
- ld hl,vSprites + $310
+ ld hl, AnimationTilesetPointers
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld a, [hli]
+ ld [wTempTilesetNumTiles], a ; number of tiles
+ ld a, [hli]
+ ld e, a
+ ld a, [hl]
+ ld d, a ; de = address of tileset
+ ld hl, vSprites + $310
ld b, BANK(AnimationTileset1) ; ROM bank
- ld a,[wTempTilesetNumTiles]
- ld c,a ; number of tiles
+ ld a, [wTempTilesetNumTiles]
+ ld c, a ; number of tiles
jp CopyVideoData ; load tileset
AnimationTilesetPointers: ; 7822b (1e:422b)
@@ -405,12 +405,12 @@ MoveAnimation: ; 78d97 (1e:4d97)
push af
call WaitForSoundToFinish
call SetAnimationPalette
- ld a,[wAnimationID]
+ ld a, [wAnimationID]
and a
jr z, .animationFinished
; if throwing a Poké Ball, skip the regular animation code
- cp a,TOSS_ANIM
+ cp a, TOSS_ANIM
jr nz, .moveAnimation
ld de, .animationFinished
push de
@@ -418,25 +418,25 @@ MoveAnimation: ; 78d97 (1e:4d97)
.moveAnimation
; check if battle animations are disabled in the options
- ld a,[wOptions]
- bit 7,a
+ ld a, [wOptions]
+ bit 7, a
jr nz, .animationsDisabled
call ShareMoveAnimations
call PlayAnimation
jr .next4
.animationsDisabled
- ld c,30
+ ld c, 30
call DelayFrames
.next4
call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage)
.animationFinished
call WaitForSoundToFinish
xor a
- ld [wSubAnimSubEntryAddr],a
- ld [wUnusedD09B],a
- ld [wSubAnimTransform],a
+ ld [wSubAnimSubEntryAddr], a
+ ld [wUnusedD09B], a
+ ld [wSubAnimTransform], a
dec a
- ld [wAnimSoundID],a
+ ld [wAnimSoundID], a
pop af
pop bc
pop de
@@ -445,42 +445,42 @@ MoveAnimation: ; 78d97 (1e:4d97)
ShareMoveAnimations: ; 78ddf (1e:4ddf)
; some moves just reuse animations from status conditions
- ld a,[H_WHOSETURN]
+ ld a, [H_WHOSETURN]
and a
ret z
; opponent’s turn
- ld a,[wAnimationID]
+ ld a, [wAnimationID]
- cp a,AMNESIA
- ld b,CONF_ANIM
+ cp a, AMNESIA
+ ld b, CONF_ANIM
jr z, .replaceAnim
- cp a,REST
- ld b,SLP_ANIM
+ cp a, REST
+ ld b, SLP_ANIM
ret nz
.replaceAnim
- ld a,b
- ld [wAnimationID],a
+ ld a, b
+ ld [wAnimationID], a
ret
PlayApplyingAttackAnimation: ; 78df6 (1e:4df6)
; Generic animation that shows after the move's individual animation
; Different animation depending on whether the move has an additional effect and on whose turn it is
- ld a,[wAnimationType]
+ ld a, [wAnimationType]
and a
ret z
dec a
add a
- ld c,a
- ld b,0
- ld hl,AnimationTypePointerTable
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
+ ld c, a
+ ld b, 0
+ ld hl, AnimationTypePointerTable
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
jp [hl]
AnimationTypePointerTable: ; 78e08 (1e:4e08)
@@ -595,69 +595,69 @@ WriteLowerByteOfBGMapAndEnableBGTransfer: ; 78eb1 (1e:4eb1)
ret
PlaySubanimation: ; 78ebb (1e:4ebb)
- ld a,[wAnimSoundID]
- cp a,$FF
- jr z,.skipPlayingSound
+ ld a, [wAnimSoundID]
+ cp a, $FF
+ jr z, .skipPlayingSound
call GetMoveSound
call PlaySound
.skipPlayingSound
- ld hl,wOAMBuffer ; base address of OAM buffer
- ld a,l
- ld [wFBDestAddr + 1],a
- ld a,h
- ld [wFBDestAddr],a
- ld a,[wSubAnimSubEntryAddr + 1]
- ld h,a
- ld a,[wSubAnimSubEntryAddr]
- ld l,a
+ ld hl, wOAMBuffer ; base address of OAM buffer
+ ld a, l
+ ld [wFBDestAddr + 1], a
+ ld a, h
+ ld [wFBDestAddr], a
+ ld a, [wSubAnimSubEntryAddr + 1]
+ ld h, a
+ ld a, [wSubAnimSubEntryAddr]
+ ld l, a
.loop
push hl
- ld c,[hl] ; frame block ID
- ld b,0
- ld hl,FrameBlockPointers
- add hl,bc
- add hl,bc
- ld a,[hli]
- ld c,a
- ld a,[hli]
- ld b,a
+ ld c, [hl] ; frame block ID
+ ld b, 0
+ ld hl, FrameBlockPointers
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
pop hl
inc hl
push hl
- ld e,[hl] ; base coordinate ID
- ld d,0
- ld hl,FrameBlockBaseCoords ; base coordinate table
- add hl,de
- add hl,de
- ld a,[hli]
- ld [wBaseCoordY],a
- ld a,[hl]
- ld [wBaseCoordX],a
+ ld e, [hl] ; base coordinate ID
+ ld d, 0
+ ld hl, FrameBlockBaseCoords ; base coordinate table
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld [wBaseCoordY], a
+ ld a, [hl]
+ ld [wBaseCoordX], a
pop hl
inc hl
- ld a,[hl] ; frame block mode
- ld [wFBMode],a
+ ld a, [hl] ; frame block mode
+ ld [wFBMode], a
call DrawFrameBlock
call DoSpecialEffectByAnimationId ; run animation-specific function (if there is one)
- ld a,[wSubAnimCounter]
+ ld a, [wSubAnimCounter]
dec a
- ld [wSubAnimCounter],a
+ ld [wSubAnimCounter], a
ret z
- ld a,[wSubAnimSubEntryAddr + 1]
- ld h,a
- ld a,[wSubAnimSubEntryAddr]
- ld l,a
- ld a,[wSubAnimTransform]
- cp a,4 ; is the animation reversed?
- ld bc,3
- jr nz,.nextSubanimationSubentry
- ld bc,-3
+ ld a, [wSubAnimSubEntryAddr + 1]
+ ld h, a
+ ld a, [wSubAnimSubEntryAddr]
+ ld l, a
+ ld a, [wSubAnimTransform]
+ cp a, 4 ; is the animation reversed?
+ ld bc, 3
+ jr nz, .nextSubanimationSubentry
+ ld bc, -3
.nextSubanimationSubentry
- add hl,bc
- ld a,h
- ld [wSubAnimSubEntryAddr + 1],a
- ld a,l
- ld [wSubAnimSubEntryAddr],a
+ add hl, bc
+ ld a, h
+ ld [wSubAnimSubEntryAddr + 1], a
+ ld a, l
+ ld [wSubAnimSubEntryAddr], a
jp .loop
AnimationCleanOAM: ; 78f30 (1e:4f30)
@@ -679,16 +679,16 @@ DoSpecialEffectByAnimationId: ; 78f3f (1e:4f3f)
push hl
push de
push bc
- ld a,[wAnimationID]
- ld hl,AnimationIdSpecialEffects
- ld de,3
+ ld a, [wAnimationID]
+ ld hl, AnimationIdSpecialEffects
+ ld de, 3
call IsInArray
- jr nc,.done
+ jr nc, .done
inc hl
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld de,.done
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld de, .done
push de
jp [hl]
.done
@@ -774,39 +774,39 @@ AnimationIdSpecialEffects: ; 78f5d (1e:4f5d)
db $FF ; terminator
DoBallTossSpecialEffects: ; 78fa6 (1e:4fa6)
- ld a,[wcf91]
- cp a,3 ; is it a Master Ball or Ultra Ball?
- jr nc,.skipFlashingEffect
+ ld a, [wcf91]
+ cp a, 3 ; is it a Master Ball or Ultra Ball?
+ jr nc, .skipFlashingEffect
.flashingEffect ; do a flashing effect if it's Master Ball or Ultra Ball
- ld a,[rOBP0]
- xor a,%00111100 ; complement colors 1 and 2
- ld [rOBP0],a
+ ld a, [rOBP0]
+ xor a, %00111100 ; complement colors 1 and 2
+ ld [rOBP0], a
call UpdateGBCPal_OBP0
.skipFlashingEffect
- ld a,[wSubAnimCounter]
- cp a,11 ; is it the beginning of the subanimation?
- jr nz,.skipPlayingSound
+ ld a, [wSubAnimCounter]
+ cp a, 11 ; is it the beginning of the subanimation?
+ jr nz, .skipPlayingSound
; if it is the beginning of the subanimation, play a sound
- ld a,SFX_BALL_TOSS
+ ld a, SFX_BALL_TOSS
call PlaySound
.skipPlayingSound
- ld a,[wIsInBattle]
- cp a,02 ; is it a trainer battle?
- jr z,.isTrainerBattle
- ld a,[wd11e]
- cp a,$10 ; is the enemy pokemon the Ghost Marowak?
+ ld a, [wIsInBattle]
+ cp a, 02 ; is it a trainer battle?
+ jr z, .isTrainerBattle
+ ld a, [wd11e]
+ cp a, $10 ; is the enemy pokemon the Ghost Marowak?
ret nz
; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames
- ld a,[wSubAnimCounter]
- cp a,3
- jr z,.moveGhostMarowakLeft
- cp a,2
- jr z,.moveGhostMarowakLeft
- cp a,1
+ ld a, [wSubAnimCounter]
+ cp a, 3
+ jr z, .moveGhostMarowakLeft
+ cp a, 2
+ jr z, .moveGhostMarowakLeft
+ cp a, 1
ret nz
.moveGhostMarowakLeft
coord hl, 17, 0
- ld de,20
+ ld de, 20
lb bc, 7, 7
.loop
push hl
@@ -814,152 +814,152 @@ DoBallTossSpecialEffects: ; 78fa6 (1e:4fa6)
call AnimCopyRowRight ; move row of tiles left
pop bc
pop hl
- add hl,de
+ add hl, de
dec b
- jr nz,.loop
- ld a,%00001000
- ld [rNR10],a ; Channel 1 sweep register
+ jr nz, .loop
+ ld a, %00001000
+ ld [rNR10], a ; Channel 1 sweep register
ret
.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
- ld a,[wSubAnimCounter]
- cp a,3
+ ld a, [wSubAnimCounter]
+ cp a, 3
ret nz
dec a
- ld [wSubAnimCounter],a
+ ld [wSubAnimCounter], a
ret
DoBallShakeSpecialEffects: ; 79001 (1e:5001)
- ld a,[wSubAnimCounter]
- cp a,4 ; is it the beginning of a shake?
- jr nz,.skipPlayingSound
+ ld a, [wSubAnimCounter]
+ cp a, 4 ; is it the beginning of a shake?
+ jr nz, .skipPlayingSound
; if it is the beginning of a shake, play a sound and wait 2/3 of a second
- ld a,SFX_TINK
+ ld a, SFX_TINK
call PlaySound
- ld c,40
+ ld c, 40
call DelayFrames
.skipPlayingSound
- ld a,[wSubAnimCounter]
+ ld a, [wSubAnimCounter]
dec a
ret nz
; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
- ld a,[wNumShakes] ; number of shakes
+ ld a, [wNumShakes] ; number of shakes
dec a ; decrement number of shakes
- ld [wNumShakes],a
+ ld [wNumShakes], a
ret z
; if there are shakes left, restart the subanimation
- ld a,[wSubAnimSubEntryAddr]
- ld l,a
- ld a,[wSubAnimSubEntryAddr + 1]
- ld h,a
- ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry
- add hl,de
- ld a,l
- ld [wSubAnimSubEntryAddr],a
- ld a,h
- ld [wSubAnimSubEntryAddr + 1],a
- ld a,5 ; number of subentries in the ball shaking subanimation plus one
- ld [wSubAnimCounter],a
+ ld a, [wSubAnimSubEntryAddr]
+ ld l, a
+ ld a, [wSubAnimSubEntryAddr + 1]
+ ld h, a
+ ld de, -(4 * 3) ; 4 subentries and 3 bytes per subentry
+ add hl, de
+ ld a, l
+ ld [wSubAnimSubEntryAddr], a
+ ld a, h
+ ld [wSubAnimSubEntryAddr + 1], a
+ ld a, 5 ; number of subentries in the ball shaking subanimation plus one
+ ld [wSubAnimCounter], a
ret
; plays a sound after the second frame of the poof animation
DoPoofSpecialEffects: ; 79039 (1e:5039)
- ld a,[wSubAnimCounter]
- cp a,5
+ ld a, [wSubAnimCounter]
+ cp a, 5
ret nz
- ld a,SFX_BALL_POOF
+ ld a, SFX_BALL_POOF
jp PlaySound
DoRockSlideSpecialEffects: ; 79044 (1e:5044)
- ld a,[wSubAnimCounter]
- cp a,12
+ ld a, [wSubAnimCounter]
+ cp a, 12
ret nc
- cp a,8
- jr nc,.shakeScreen
- cp a,1
- jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
+ cp a, 8
+ jr nc, .shakeScreen
+ cp a, 1
+ jp z, AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
ret
; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
.shakeScreen
- ld b,1
+ ld b, 1
predef PredefShakeScreenHorizontally ; shake horizontally
- ld b,1
+ ld b, 1
predef_jump PredefShakeScreenVertically ; shake vertically
FlashScreenEveryEightFrameBlocks: ; 79062 (1e:5062)
- ld a,[wSubAnimCounter]
- and a,7 ; is the subanimation counter exactly 8?
- call z,AnimationFlashScreen ; if so, flash the screen
+ ld a, [wSubAnimCounter]
+ and a, 7 ; is the subanimation counter exactly 8?
+ call z, AnimationFlashScreen ; if so, flash the screen
ret
; flashes the screen if the subanimation counter is divisible by 4
FlashScreenEveryFourFrameBlocks: ; 7906b (1e:506b)
- ld a,[wSubAnimCounter]
- and a,3
- call z,AnimationFlashScreen
+ ld a, [wSubAnimCounter]
+ and a, 3
+ call z, AnimationFlashScreen
ret
; used for Explosion and Selfdestruct
DoExplodeSpecialEffects: ; 79074 (1e:5074)
- ld a,[wSubAnimCounter]
- cp a,1 ; is it the end of the subanimation?
- jr nz,FlashScreenEveryFourFrameBlocks
+ ld a, [wSubAnimCounter]
+ cp a, 1 ; is it the end of the subanimation?
+ jr nz, FlashScreenEveryFourFrameBlocks
; if it's the end of the subanimation, make the attacking pokemon disappear
coord hl, 1, 5
jp AnimationHideMonPic ; make pokemon disappear
; flashes the screen when subanimation counter is 1 modulo 4
DoBlizzardSpecialEffects: ; 79081 (1e:5081)
- ld a,[wSubAnimCounter]
- cp a,13
- jp z,AnimationFlashScreen
- cp a,9
- jp z,AnimationFlashScreen
- cp a,5
- jp z,AnimationFlashScreen
- cp a,1
- jp z,AnimationFlashScreen
+ ld a, [wSubAnimCounter]
+ cp a, 13
+ jp z, AnimationFlashScreen
+ cp a, 9
+ jp z, AnimationFlashScreen
+ cp a, 5
+ jp z, AnimationFlashScreen
+ cp a, 1
+ jp z, AnimationFlashScreen
ret
; flashes the screen at 3 points in the subanimation
; unused
FlashScreenUnused: ; 79099 (1e:5099)
- ld a,[wSubAnimCounter]
- cp a,14
- jp z,AnimationFlashScreen
- cp a,9
- jp z,AnimationFlashScreen
- cp a,2
- jp z,AnimationFlashScreen
+ ld a, [wSubAnimCounter]
+ cp a, 14
+ jp z, AnimationFlashScreen
+ cp a, 9
+ jp z, AnimationFlashScreen
+ cp a, 2
+ jp z, AnimationFlashScreen
ret
; function to make the pokemon disappear at the beginning of the animation
TradeHidePokemon: ; 790ac (1e:50ac)
- ld a,[wSubAnimCounter]
- cp a,6
+ ld a, [wSubAnimCounter]
+ cp a, 6
ret nz
- ld a,2 * SCREEN_WIDTH + 7
+ ld a, 2 * SCREEN_WIDTH + 7
jp ClearMonPicFromTileMap ; make pokemon disappear
; function to make a shaking pokeball jump up at the end of the animation
TradeShakePokeball: ; 790b7 (1e:50b7)
- ld a,[wSubAnimCounter]
- cp a,1
+ ld a, [wSubAnimCounter]
+ cp a, 1
ret nz
; if it's the end of the animation, make the ball jump up
- ld de,BallMoveDistances1
+ ld de, BallMoveDistances1
.loop
- ld hl,wOAMBuffer ; OAM buffer
- ld bc,4
+ ld hl, wOAMBuffer ; OAM buffer
+ ld bc, 4
.innerLoop
- ld a,[de]
- cp a,$ff
- jr z,.done
+ ld a, [de]
+ cp a, $ff
+ jr z, .done
add [hl] ; add to Y value of OAM entry
- ld [hl],a
- add hl,bc
- ld a,l
- cp a,4 * 4 ; there are 4 entries, each 4 bytes
- jr nz,.innerLoop
+ ld [hl], a
+ add hl, bc
+ ld a, l
+ cp a, 4 * 4 ; there are 4 entries, each 4 bytes
+ jr nz, .innerLoop
inc de
push bc
call Delay3
@@ -967,71 +967,71 @@ TradeShakePokeball: ; 790b7 (1e:50b7)
jr .loop
.done
call AnimationCleanOAM
- ld a,SFX_TRADE_MACHINE
+ ld a, SFX_TRADE_MACHINE
jp PlaySound
BallMoveDistances1: ; 790e3 (1e:50e3)
- db -12,-12,-8
+ db -12, -12, -8
db $ff ; terminator
; function to make the pokeball jump up
TradeJumpPokeball: ; 790e7 (1e:50e7)
- ld de,BallMoveDistances2
+ ld de, BallMoveDistances2
.loop
- ld hl,wOAMBuffer ; OAM buffer
- ld bc,4
+ ld hl, wOAMBuffer ; OAM buffer
+ ld bc, 4
.innerLoop
- ld a,[de]
- cp a,$ff
- jp z,ClearScreen
+ ld a, [de]
+ cp a, $ff
+ jp z, ClearScreen
add [hl]
- ld [hl],a
- add hl,bc
- ld a,l
- cp a,4 * 4 ; there are 4 entries, each 4 bytes
- jr nz,.innerLoop
+ ld [hl], a
+ add hl, bc
+ ld a, l
+ cp a, 4 * 4 ; there are 4 entries, each 4 bytes
+ jr nz, .innerLoop
inc de
push de
- ld a,[de]
- cp a,12
- jr z,.playSound
- cp a,$ff
- jr nz,.skipPlayingSound
+ ld a, [de]
+ cp a, 12
+ jr z, .playSound
+ cp a, $ff
+ jr nz, .skipPlayingSound
.playSound ; play sound if next move distance is 12 or this is the last one
- ld a,SFX_BATTLE_18
+ ld a, SFX_BATTLE_18
call PlaySound
.skipPlayingSound
push bc
- ld c,5
+ ld c, 5
call DelayFrames
pop bc
- ld a,[hSCX] ; background scroll X
- sub a,8 ; scroll to the left
- ld [hSCX],a
+ ld a, [hSCX] ; background scroll X
+ sub a, 8 ; scroll to the left
+ ld [hSCX], a
pop de
jr .loop
BallMoveDistances2: ; 7911f (1e:511f)
- db 11,12,-12,-7,7,12,-8,8
+ db 11, 12, -12, -7, 7, 12, -8, 8
db $ff ; terminator
; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
DoGrowlSpecialEffects: ; 79127 (1e:5127)
- ld hl,wOAMBuffer ; OAM buffer
- ld de,wOAMBuffer + $10
- ld bc,$10
+ ld hl, wOAMBuffer ; OAM buffer
+ ld de, wOAMBuffer + $10
+ ld bc, $10
call CopyData ; copy the musical note graphic
- ld a,[wSubAnimCounter]
+ ld a, [wSubAnimCounter]
dec a
- call z,AnimationCleanOAM ; clean up at the end of the subanimation
+ call z, AnimationCleanOAM ; clean up at the end of the subanimation
ret
; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
TailWhipAnimationUnused: ; 7913b (1e:513b)
- ld a,1
- ld [wSubAnimCounter],a
- ld c,20
+ ld a, 1
+ ld [wSubAnimCounter], a
+ ld c, 20
jp DelayFrames
SpecialEffectPointers: ; 79145 (1e:5145)
@@ -1116,49 +1116,49 @@ SpecialEffectPointers: ; 79145 (1e:5145)
db $FF
AnimationDelay10: ; 791bb (1e:51bb)
- ld c,10
+ ld c, 10
jp DelayFrames
; calls a function with the turn flipped from player to enemy or vice versa
; input - hl - address of function to call
CallWithTurnFlipped: ; 791c0 (1e:51c0)
- ld a,[H_WHOSETURN]
+ ld a, [H_WHOSETURN]
push af
- xor a,1
- ld [H_WHOSETURN],a
- ld de,.returnAddress
+ xor a, 1
+ ld [H_WHOSETURN], a
+ ld de, .returnAddress
push de
jp [hl]
.returnAddress
pop af
- ld [H_WHOSETURN],a
+ ld [H_WHOSETURN], a
ret
; flashes the screen for an extended period (48 frames)
AnimationFlashScreenLong: ; 791d0 (1e:51d0)
- ld a,3 ; cycle through the palettes 3 times
- ld [wFlashScreenLongCounter],a
- ld a,[wOnSGB] ; running on SGB?
+ ld a, 3 ; cycle through the palettes 3 times
+ ld [wFlashScreenLongCounter], a
+ ld a, [wOnSGB] ; running on SGB?
and a
- ld hl,FlashScreenLongMonochrome
- jr z,.loop
- ld hl,FlashScreenLongSGB
+ ld hl, FlashScreenLongMonochrome
+ jr z, .loop
+ ld hl, FlashScreenLongSGB
.loop
push hl
.innerLoop
- ld a,[hli]
- cp a,$01 ; is it the end of the palettes?
- jr z,.endOfPalettes
- ld [rBGP],a
+ ld a, [hli]
+ cp a, $01 ; is it the end of the palettes?
+ jr z, .endOfPalettes
+ ld [rBGP], a
call UpdateGBCPal_BGP
call FlashScreenLongDelay
jr .innerLoop
.endOfPalettes
- ld a,[wFlashScreenLongCounter]
+ ld a, [wFlashScreenLongCounter]
dec a
- ld [wFlashScreenLongCounter],a
+ ld [wFlashScreenLongCounter], a
pop hl
- jr nz,.loop
+ jr nz, .loop
ret
; BG palettes
@@ -1196,33 +1196,33 @@ FlashScreenLongSGB: ; 79209 (1e:5209)
; causes a delay of 2 frames for the first cycle
; causes a delay of 1 frame for the second and third cycles
FlashScreenLongDelay: ; 79216 (1e:5216)
- ld a,[wFlashScreenLongCounter]
- cp a,4 ; never true since [wFlashScreenLongCounter] starts at 3
- ld c,4
- jr z,.delayFrames
- cp a,3
- ld c,2
- jr z,.delayFrames
- cp a,2 ; nothing is done with this
- ld c,1
+ ld a, [wFlashScreenLongCounter]
+ cp a, 4 ; never true since [wFlashScreenLongCounter] starts at 3
+ ld c, 4
+ jr z, .delayFrames
+ cp a, 3
+ ld c, 2
+ jr z, .delayFrames
+ cp a, 2 ; nothing is done with this
+ ld c, 1
.delayFrames
jp DelayFrames
AnimationFlashScreen: ; 7922c (1e:522c)
- ld a,[rBGP]
+ ld a, [rBGP]
push af ; save initial palette
- ld a,%00011011 ; 0, 1, 2, 3 (inverted colors)
- ld [rBGP],a
+ ld a, %00011011 ; 0, 1, 2, 3 (inverted colors)
+ ld [rBGP], a
call UpdateGBCPal_BGP
- ld c,2
+ ld c, 2
call DelayFrames
xor a ; white out background
- ld [rBGP],a
+ ld [rBGP], a
call UpdateGBCPal_BGP
- ld c,2
+ ld c, 2
call DelayFrames
pop af
- ld [rBGP],a ; restore initial palette
+ ld [rBGP], a ; restore initial palette
call UpdateGBCPal_BGP
ret
@@ -2033,7 +2033,7 @@ _AnimationSlideMonOff: ; 796c7 (1e:56c7)
jr nz, .slideLoop
ret
-; Since mon pic tile numbers go from top to bottom, left to right in order,
+; Since mon pic tile numbers go from top to bottom, left to right in order,
; adding the height of the mon pic in tiles to a tile number gives the tile
; number of the tile one column to the right (and thus subtracting the height
; gives the reverse). If the next tile would be past the edge of the pic, the 2
@@ -2399,7 +2399,7 @@ ClearMonPicFromTileMap: ; 79968 (1e:5968)
ret
; puts the tile map destination address of a mon sprite in hl, given the row count in b
-; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out,
+; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out,
; in order to show only a portion of the mon sprite.
GetMonSpriteTileMapPointerFromRowCount: ; 7997c (1e:597c)
push de
@@ -2481,52 +2481,52 @@ GetMoveSoundB: ; 799c5 (1e:59c5)
ret
GetMoveSound: ; 799cb (1e:59cb)
- ld hl,MoveSoundTable
- ld e,a
- ld d,0
- add hl,de
- add hl,de
- add hl,de
- ld a,[hli]
- ld b,a
+ ld hl, MoveSoundTable
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld b, a
call IsCryMove
- jr nc,.NotCryMove
- ld a,[H_WHOSETURN]
+ jr nc, .NotCryMove
+ ld a, [H_WHOSETURN]
and a
- jr nz,.next
- ld a,[wBattleMonSpecies] ; get number of current monster
+ jr nz, .next
+ ld a, [wBattleMonSpecies] ; get number of current monster
jr .Continue
.next
- ld a,[wEnemyMonSpecies]
+ ld a, [wEnemyMonSpecies]
.Continue
push hl
call GetCryData
- ld b,a
+ ld b, a
pop hl
- ld a,[wFrequencyModifier]
+ ld a, [wFrequencyModifier]
add [hl]
- ld [wFrequencyModifier],a
+ ld [wFrequencyModifier], a
inc hl
- ld a,[wTempoModifier]
+ ld a, [wTempoModifier]
add [hl]
- ld [wTempoModifier],a
+ ld [wTempoModifier], a
jr .done
.NotCryMove
- ld a,[hli]
- ld [wFrequencyModifier],a
- ld a,[hli]
- ld [wTempoModifier],a
+ ld a, [hli]
+ ld [wFrequencyModifier], a
+ ld a, [hli]
+ ld [wTempoModifier], a
.done
- ld a,b
+ ld a, b
ret
IsCryMove: ; 79a09 (1e:5a09)
; set carry if the move animation involves playing a monster cry
- ld a,[wAnimationID]
- cp a,GROWL
- jr z,.CryMove
- cp a,ROAR
- jr z,.CryMove
+ ld a, [wAnimationID]
+ cp a, GROWL
+ jr z, .CryMove
+ cp a, ROAR
+ jr z, .CryMove
and a ; clear carry
ret
.CryMove
@@ -2534,172 +2534,173 @@ IsCryMove: ; 79a09 (1e:5a09)
ret
MoveSoundTable: ; 79a18 (1e:5a18)
- db SFX_POUND, $00,$80 ; POUND
- db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
- db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
- db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH
- db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH
- db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY
- db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH
- db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH
- db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH
- db SFX_DAMAGE, $00,$80 ; SCRATCH
- db SFX_BATTLE_0F, $20,$40 ; VICEGRIP
- db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE
- db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND
- db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE
- db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT
- db SFX_BATTLE_12, $00,$c0 ; GUST
- db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK
- db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND
- db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY
- db SFX_BATTLE_14, $00,$80 ; BIND
- db SFX_BATTLE_22, $00,$80 ; SLAM
- db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP
- db SFX_BATTLE_20, $00,$80 ; STOMP
- db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK
- db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK
- db SFX_BATTLE_17, $00,$80 ; JUMP_KICK
- db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK
- db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK
- db SFX_BATTLE_18, $00,$80 ; HEADBUTT
- db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK
- db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK
- db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL
- db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE
- db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM
- db SFX_BATTLE_14, $10,$60 ; WRAP
- db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN
- db SFX_BATTLE_22, $11,$c0 ; THRASH
- db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE
- db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP
- db SFX_BATTLE_1B, $00,$80 ; POISON_STING
- db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE
- db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE
- db SFX_BATTLE_31, $ff,$40 ; LEER
- db SFX_BATTLE_1E, $00,$80 ; BITE
- db SFX_BATTLE_0B, $00,$c0 ; GROWL
- db SFX_BATTLE_0B, $00,$40 ; ROAR
- db SFX_BATTLE_35, $00,$80 ; SING
- db SFX_BATTLE_27, $40,$60 ; SUPERSONIC
- db SFX_BATTLE_27, $00,$80 ; SONICBOOM
- db SFX_BATTLE_27, $ff,$40 ; DISABLE
- db SFX_BATTLE_2A, $80,$c0 ; ACID
- db SFX_BATTLE_19, $10,$a0 ; EMBER
- db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER
- db SFX_BATTLE_29, $00,$80 ; MIST
- db SFX_BATTLE_24, $20,$60 ; WATER_GUN
- db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP
- db SFX_BATTLE_2C, $00,$80 ; SURF
- db SFX_BATTLE_28, $40,$80 ; ICE_BEAM
- db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD
- db SFX_PSYBEAM, $00,$80 ; PSYBEAM
- db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM
- db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM
- db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM
- db SFX_PECK,$01, $a0 ; PECK
- db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK
- db SFX_BATTLE_23, $01,$c0 ; SUBMISSION
- db SFX_BATTLE_23, $00,$80 ; LOW_KICK
- db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER
- db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS
- db SFX_BATTLE_26, $20,$40 ; STRENGTH
- db SFX_BATTLE_24, $00,$80 ; ABSORB
- db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN
- db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED
- db SFX_BATTLE_25, $11,$e0 ; GROWTH
- db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF
- db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM
- db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER
- db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE
- db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER
- db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE
- db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT
- db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE
- db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN
- db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK
- db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT
- db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE
- db SFX_BATTLE_26, $00,$80 ; THUNDER
- db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW
- db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE
- db SFX_BATTLE_29, $11,$20 ; FISSURE
- db SFX_DAMAGE, $10,$40 ; DIG
- db SFX_BATTLE_0F, $10,$c0 ; TOXIC
- db SFX_BATTLE_14, $00,$20 ; CONFUSION
- db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M
- db SFX_BATTLE_35, $11,$18 ; HYPNOSIS
- db SFX_BATTLE_09, $20,$c0 ; MEDITATE
- db SFX_FAINT_FALL, $20,$c0 ; AGILITY
- db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK
- db SFX_BATTLE_26, $f0,$20 ; RAGE
- db SFX_BATTLE_33, $f0,$c0 ; TELEPORT
- db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE
- db SFX_BATTLE_09, $f0,$40 ; MIMIC
- db SFX_BATTLE_31, $00,$80 ; SCREECH
- db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM
- db SFX_BATTLE_33, $00,$80 ; RECOVER
- db SFX_BATTLE_14, $11,$20 ; HARDEN
- db SFX_BATTLE_14, $22,$10 ; MINIMIZE
- db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN
- db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY
- db SFX_BATTLE_14, $33,$30 ; WITHDRAW
- db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL
- db SFX_BATTLE_0E, $20,$20 ; BARRIER
- db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN
- db SFX_BATTLE_0F, $f8,$10 ; HAZE
- db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT
- db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY
- db SFX_BATTLE_18, $00,$c0 ; BIDE
- db SFX_BATTLE_32, $c0,$ff ; METRONOME
- db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE
- db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT
- db SFX_BATTLE_34, $00,$40 ; EGG_BOMB
- db SFX_BATTLE_09, $00,$40 ; LICK
- db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG
- db SFX_BATTLE_2A, $20,$20 ; SLUDGE
- db SFX_BATTLE_32, $00,$80 ; BONE_CLUB
- db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST
- db SFX_BATTLE_25, $2f,$80 ; WATERFALL
- db SFX_BATTLE_0F, $1f,$ff ; CLAMP
- db SFX_BATTLE_2B, $1f,$60 ; SWIFT
- db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH
- db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON
- db SFX_BATTLE_14, $0f,$80 ; CONSTRICT
- db SFX_BATTLE_09, $f8,$10 ; AMNESIA
- db SFX_FAINT_FALL, $18,$20 ; KINESIS
- db SFX_BATTLE_32, $08,$40 ; SOFTBOILED
- db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK
- db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE
- db SFX_BATTLE_35, $42,$01 ; DREAM_EATER
- db SFX_BATTLE_1C, $00,$ff ; POISON_GAS
- db SFX_BATTLE_32, $08,$e0 ; BARRAGE
- db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE
- db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS
- db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK
- db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM
- db SFX_BATTLE_24, $ff,$10 ; BUBBLE
- db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH
- db SFX_BATTLE_1C, $01,$ff ; SPORE
- db SFX_BATTLE_13, $f8,$ff ; FLASH
- db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE
- db SFX_BATTLE_0F, $08,$10 ; SPLASH
- db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR
- db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER
- db SFX_BATTLE_34, $10,$ff ; EXPLOSION
- db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES
- db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG
- db SFX_BATTLE_21, $12,$10 ; REST
- db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE
- db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG
- db SFX_BATTLE_31, $80,$04 ; SHARPEN
- db SFX_BATTLE_33, $f0,$10 ; CONVERSION
- db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK
- db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG
- db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH
- db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE
- db SFX_BATTLE_0B, $00,$80 ; STRUGGLE
- db SFX_BATTLE_0B, $00,$80
+ ; ID, pitch mod, tempo mod
+ db SFX_POUND, $00, $80 ; POUND
+ db SFX_BATTLE_0C, $10, $80 ; KARATE_CHOP
+ db SFX_DOUBLESLAP, $00, $80 ; DOUBLESLAP
+ db SFX_BATTLE_0B, $01, $80 ; COMET_PUNCH
+ db SFX_BATTLE_0D, $00, $40 ; MEGA_PUNCH
+ db SFX_SILPH_SCOPE, $00, $ff ; PAY_DAY
+ db SFX_BATTLE_0D, $10, $60 ; FIRE_PUNCH
+ db SFX_BATTLE_0D, $20, $80 ; ICE_PUNCH
+ db SFX_BATTLE_0D, $00, $a0 ; THUNDERPUNCH
+ db SFX_DAMAGE, $00, $80 ; SCRATCH
+ db SFX_BATTLE_0F, $20, $40 ; VICEGRIP
+ db SFX_BATTLE_0F, $00, $80 ; GUILLOTINE
+ db SFX_BATTLE_0E, $00, $a0 ; RAZOR_WIND
+ db SFX_NOT_VERY_EFFECTIVE, $10, $c0 ; SWORDS_DANCE
+ db SFX_NOT_VERY_EFFECTIVE, $00, $a0 ; CUT
+ db SFX_BATTLE_12, $00, $c0 ; GUST
+ db SFX_BATTLE_12, $10, $a0 ; WING_ATTACK
+ db SFX_BATTLE_13, $00, $e0 ; WHIRLWIND
+ db SFX_NOT_VERY_EFFECTIVE, $20, $c0 ; FLY
+ db SFX_BATTLE_14, $00, $80 ; BIND
+ db SFX_BATTLE_22, $00, $80 ; SLAM
+ db SFX_VINE_WHIP, $01, $80 ; VINE_WHIP
+ db SFX_BATTLE_20, $00, $80 ; STOMP
+ db SFX_BATTLE_17, $f0, $40 ; DOUBLE_KICK
+ db SFX_SUPER_EFFECTIVE, $00, $80 ; MEGA_KICK
+ db SFX_BATTLE_17, $00, $80 ; JUMP_KICK
+ db SFX_BATTLE_21, $10, $80 ; ROLLING_KICK
+ db SFX_BATTLE_1B, $01, $a0 ; SAND_ATTACK
+ db SFX_BATTLE_18, $00, $80 ; HEADBUTT
+ db SFX_BATTLE_1E, $00, $60 ; HORN_ATTACK
+ db SFX_BATTLE_1E, $01, $40 ; FURY_ATTACK
+ db SFX_HORN_DRILL, $00, $a0 ; HORN_DRILL
+ db SFX_SUPER_EFFECTIVE, $10, $a0 ; TACKLE
+ db SFX_BATTLE_20, $00, $c0 ; BODY_SLAM
+ db SFX_BATTLE_14, $10, $60 ; WRAP
+ db SFX_SUPER_EFFECTIVE, $00, $a0 ; TAKE_DOWN
+ db SFX_BATTLE_22, $11, $c0 ; THRASH
+ db SFX_SUPER_EFFECTIVE, $20, $c0 ; DOUBLE_EDGE
+ db SFX_BATTLE_21, $00, $80 ; TAIL_WHIP
+ db SFX_BATTLE_1B, $00, $80 ; POISON_STING
+ db SFX_BATTLE_1B, $20, $c0 ; TWINEEDLE
+ db SFX_BATTLE_19, $00, $80 ; PIN_MISSILE
+ db SFX_BATTLE_31, $ff, $40 ; LEER
+ db SFX_BATTLE_1E, $00, $80 ; BITE
+ db SFX_BATTLE_0B, $00, $c0 ; GROWL
+ db SFX_BATTLE_0B, $00, $40 ; ROAR
+ db SFX_BATTLE_35, $00, $80 ; SING
+ db SFX_BATTLE_27, $40, $60 ; SUPERSONIC
+ db SFX_BATTLE_27, $00, $80 ; SONICBOOM
+ db SFX_BATTLE_27, $ff, $40 ; DISABLE
+ db SFX_BATTLE_2A, $80, $c0 ; ACID
+ db SFX_BATTLE_19, $10, $a0 ; EMBER
+ db SFX_BATTLE_19, $21, $e0 ; FLAMETHROWER
+ db SFX_EARTHQUAKE, $00, $80 ; MIST
+ db SFX_BATTLE_24, $20, $60 ; WATER_GUN
+ db SFX_BATTLE_2A, $00, $80 ; HYDRO_PUMP
+ db SFX_BATTLE_2C, $00, $80 ; SURF
+ db SFX_BATTLE_28, $40, $80 ; ICE_BEAM
+ db SFX_EARTHQUAKE, $f0, $e0 ; BLIZZARD
+ db SFX_PSYBEAM, $00, $80 ; PSYBEAM
+ db SFX_BATTLE_2A, $f0, $60 ; BUBBLEBEAM
+ db SFX_BATTLE_28, $00, $80 ; AURORA_BEAM
+ db SFX_BATTLE_36, $00, $80 ; HYPER_BEAM
+ db SFX_PECK, $01, $a0 ; PECK
+ db SFX_BATTLE_13, $f0, $20 ; DRILL_PECK
+ db SFX_BATTLE_23, $01, $c0 ; SUBMISSION
+ db SFX_BATTLE_23, $00, $80 ; LOW_KICK
+ db SFX_SUPER_EFFECTIVE, $00, $e0 ; COUNTER
+ db SFX_BATTLE_26, $01, $60 ; SEISMIC_TOSS
+ db SFX_BATTLE_26, $20, $40 ; STRENGTH
+ db SFX_BATTLE_24, $00, $80 ; ABSORB
+ db SFX_BATTLE_24, $40, $c0 ; MEGA_DRAIN
+ db SFX_BATTLE_1B, $03, $60 ; LEECH_SEED
+ db SFX_BATTLE_25, $11, $e0 ; GROWTH
+ db SFX_BATTLE_12, $20, $e0 ; RAZOR_LEAF
+ db SFX_BATTLE_2E, $00, $80 ; SOLARBEAM
+ db SFX_BATTLE_1C, $00, $80 ; POISONPOWDER
+ db SFX_BATTLE_1C, $11, $a0 ; STUN_SPORE
+ db SFX_BATTLE_1C, $01, $c0 ; SLEEP_POWDER
+ db SFX_BATTLE_13, $14, $c0 ; PETAL_DANCE
+ db SFX_BATTLE_1B, $02, $a0 ; STRING_SHOT
+ db SFX_EARTHQUAKE, $f0, $80 ; DRAGON_RAGE
+ db SFX_EARTHQUAKE, $20, $c0 ; FIRE_SPIN
+ db SFX_THUNDERBOLT, $00, $20 ; THUNDERSHOCK
+ db SFX_THUNDERBOLT, $20, $80 ; THUNDERBOLT
+ db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE
+ db SFX_BATTLE_26, $00, $80 ; THUNDER
+ db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW
+ db SFX_EARTHQUAKE, $0f, $e0 ; EARTHQUAKE
+ db SFX_EARTHQUAKE, $11, $20 ; FISSURE
+ db SFX_DAMAGE, $10, $40 ; DIG
+ db SFX_BATTLE_0F, $10, $c0 ; TOXIC
+ db SFX_BATTLE_14, $00, $20 ; CONFUSION
+ db SFX_PSYCHIC_M, $00, $80 ; PSYCHIC_M
+ db SFX_BATTLE_35, $11, $18 ; HYPNOSIS
+ db SFX_BATTLE_09, $20, $c0 ; MEDITATE
+ db SFX_FAINT_FALL, $20, $c0 ; AGILITY
+ db SFX_BATTLE_25, $00, $10 ; QUICK_ATTACK
+ db SFX_BATTLE_26, $f0, $20 ; RAGE
+ db SFX_BATTLE_33, $f0, $c0 ; TELEPORT
+ db SFX_NOT_VERY_EFFECTIVE, $f0, $e0 ; NIGHT_SHADE
+ db SFX_BATTLE_09, $f0, $40 ; MIMIC
+ db SFX_BATTLE_31, $00, $80 ; SCREECH
+ db SFX_BATTLE_33, $80, $40 ; DOUBLE_TEAM
+ db SFX_BATTLE_33, $00, $80 ; RECOVER
+ db SFX_BATTLE_14, $11, $20 ; HARDEN
+ db SFX_BATTLE_14, $22, $10 ; MINIMIZE
+ db SFX_BATTLE_1B, $f1, $ff ; SMOKESCREEN
+ db SFX_BATTLE_13, $f1, $ff ; CONFUSE_RAY
+ db SFX_BATTLE_14, $33, $30 ; WITHDRAW
+ db SFX_BATTLE_32, $40, $c0 ; DEFENSE_CURL
+ db SFX_BATTLE_0E, $20, $20 ; BARRIER
+ db SFX_BATTLE_0E, $f0, $10 ; LIGHT_SCREEN
+ db SFX_BATTLE_0F, $f8, $10 ; HAZE
+ db SFX_NOT_VERY_EFFECTIVE, $f0, $10 ; REFLECT
+ db SFX_BATTLE_25, $00, $80 ; FOCUS_ENERGY
+ db SFX_BATTLE_18, $00, $c0 ; BIDE
+ db SFX_BATTLE_32, $c0, $ff ; METRONOME
+ db SFX_BATTLE_09, $f2, $20 ; MIRROR_MOVE
+ db SFX_BATTLE_34, $00, $80 ; SELFDESTRUCT
+ db SFX_BATTLE_34, $00, $40 ; EGG_BOMB
+ db SFX_BATTLE_09, $00, $40 ; LICK
+ db SFX_NOT_VERY_EFFECTIVE, $10, $ff ; SMOG
+ db SFX_BATTLE_2A, $20, $20 ; SLUDGE
+ db SFX_BATTLE_32, $00, $80 ; BONE_CLUB
+ db SFX_EARTHQUAKE, $1f, $20 ; FIRE_BLAST
+ db SFX_BATTLE_25, $2f, $80 ; WATERFALL
+ db SFX_BATTLE_0F, $1f, $ff ; CLAMP
+ db SFX_BATTLE_2B, $1f, $60 ; SWIFT
+ db SFX_BATTLE_26, $1e, $20 ; SKULL_BASH
+ db SFX_BATTLE_26, $1f, $18 ; SPIKE_CANNON
+ db SFX_BATTLE_14, $0f, $80 ; CONSTRICT
+ db SFX_BATTLE_09, $f8, $10 ; AMNESIA
+ db SFX_FAINT_FALL, $18, $20 ; KINESIS
+ db SFX_BATTLE_32, $08, $40 ; SOFTBOILED
+ db SFX_BATTLE_17, $01, $e0 ; HI_JUMP_KICK
+ db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; GLARE
+ db SFX_BATTLE_35, $42, $01 ; DREAM_EATER
+ db SFX_BATTLE_1C, $00, $ff ; POISON_GAS
+ db SFX_BATTLE_32, $08, $e0 ; BARRAGE
+ db SFX_BATTLE_24, $00, $80 ; LEECH_LIFE
+ db SFX_BATTLE_09, $88, $10 ; LOVELY_KISS
+ db SFX_BATTLE_25, $48, $ff ; SKY_ATTACK
+ db SFX_FAINT_FALL, $ff, $ff ; TRANSFORM
+ db SFX_BATTLE_24, $ff, $10 ; BUBBLE
+ db SFX_FAINT_FALL, $ff, $04 ; DIZZY_PUNCH
+ db SFX_BATTLE_1C, $01, $ff ; SPORE
+ db SFX_BATTLE_13, $f8, $ff ; FLASH
+ db SFX_BATTLE_0C, $f0, $f0 ; PSYWAVE
+ db SFX_BATTLE_0F, $08, $10 ; SPLASH
+ db SFX_BATTLE_0D, $f0, $ff ; ACID_ARMOR
+ db SFX_SUPER_EFFECTIVE, $f0, $ff ; CRABHAMMER
+ db SFX_BATTLE_34, $10, $ff ; EXPLOSION
+ db SFX_BATTLE_0E, $f0, $20 ; FURY_SWIPES
+ db SFX_BATTLE_2B, $f0, $60 ; BONEMERANG
+ db SFX_BATTLE_21, $12, $10 ; REST
+ db SFX_BATTLE_36, $f0, $20 ; ROCK_SLIDE
+ db SFX_BATTLE_1E, $12, $ff ; HYPER_FANG
+ db SFX_BATTLE_31, $80, $04 ; SHARPEN
+ db SFX_BATTLE_33, $f0, $10 ; CONVERSION
+ db SFX_EARTHQUAKE, $f8, $ff ; TRI_ATTACK
+ db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG
+ db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH
+ db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE
+ db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
+ db SFX_BATTLE_0B, $00, $80
CopyPicTiles: ; 79c0a (1e:5c0a)
ld a, [H_WHOSETURN]
@@ -2758,96 +2759,96 @@ CopyTileIDs: ; 79ace (1e:5ace)
TileIDListPointerTable: ; 79c46 (1e:5c46)
dw DownscaledMonTiles_7x7
- db $77
+ dn 7, 7
dw DownscaledMonTiles_5x7
- db $57
+ dn 5, 7
dw DownscaledMonTiles_3x7
- db $37
+ dn 3, 7
dw DownscaledMonTiles_79ce9
- db $77
+ dn 7, 7
dw DownscaledMonTiles_79d1a
- db $77
+ dn 7, 7
dw DownscaledMonTiles_79d4b
- db $77
+ dn 7, 7
dw DownscaledMonTiles_79d7c
- db $86
+ dn 8, 6
dw DownscaledMonTiles_79dac
- db $3C
+ dn 3, 12
DownscaledMonTiles_5x5: ; 79b02 (1e:5b02)
- db $31,$38,$46,$54,$5B
- db $32,$39,$47,$55,$5C
- db $34,$3B,$49,$57,$5E
- db $36,$3D,$4B,$59,$60
- db $37,$3E,$4C,$5A,$61
+ db $31, $38, $46, $54, $5B
+ db $32, $39, $47, $55, $5C
+ db $34, $3B, $49, $57, $5E
+ db $36, $3D, $4B, $59, $60
+ db $37, $3E, $4C, $5A, $61
DownscaledMonTiles_3x3: ; 79b1b (1e:5b1b)
- db $31,$46,$5B
- db $34,$49,$5E
- db $37,$4C,$61
+ db $31, $46, $5B
+ db $34, $49, $5E
+ db $37, $4C, $61
DownscaledMonTiles_7x7: ; 79c80 (1e:5c80)
- db $00,$07,$0E,$15,$1C,$23,$2A
- db $01,$08,$0F,$16,$1D,$24,$2B
- db $02,$09,$10,$17,$1E,$25,$2C
- db $03,$0A,$11,$18,$1F,$26,$2D
- db $04,$0B,$12,$19,$20,$27,$2E
- db $05,$0C,$13,$1A,$21,$28,$2F
- db $06,$0D,$14,$1B,$22,$29,$30
+ db $00, $07, $0E, $15, $1C, $23, $2A
+ db $01, $08, $0F, $16, $1D, $24, $2B
+ db $02, $09, $10, $17, $1E, $25, $2C
+ db $03, $0A, $11, $18, $1F, $26, $2D
+ db $04, $0B, $12, $19, $20, $27, $2E
+ db $05, $0C, $13, $1A, $21, $28, $2F
+ db $06, $0D, $14, $1B, $22, $29, $30
DownscaledMonTiles_5x7: ; 79cb1 (1e:5cb1)
- db $00,$07,$0E,$15,$1C,$23,$2A
- db $01,$08,$0F,$16,$1D,$24,$2B
- db $03,$0A,$11,$18,$1F,$26,$2D
- db $04,$0B,$12,$19,$20,$27,$2E
- db $05,$0C,$13,$1A,$21,$28,$2F
+ db $00, $07, $0E, $15, $1C, $23, $2A
+ db $01, $08, $0F, $16, $1D, $24, $2B
+ db $03, $0A, $11, $18, $1F, $26, $2D
+ db $04, $0B, $12, $19, $20, $27, $2E
+ db $05, $0C, $13, $1A, $21, $28, $2F
DownscaledMonTiles_3x7: ; 79cd4 (1e:5cd4)
- db $00,$07,$0E,$15,$1C,$23,$2A
- db $02,$09,$10,$17,$1E,$25,$2C
- db $04,$0B,$12,$19,$20,$27,$2E
+ db $00, $07, $0E, $15, $1C, $23, $2A
+ db $02, $09, $10, $17, $1E, $25, $2C
+ db $04, $0B, $12, $19, $20, $27, $2E
DownscaledMonTiles_79ce9: ; 79ce9 (1e:5ce9)
- db $00,$00,$00,$00,$00,$00,$00
- db $00,$00,$00,$00,$00,$19,$00
- db $02,$06,$0B,$10,$14,$1A,$00
- db $00,$07,$0C,$11,$15,$1B,$00
- db $03,$08,$0D,$12,$16,$1C,$00
- db $04,$09,$0E,$13,$17,$1D,$1F
- db $05,$0A,$0F,$01,$18,$1E,$20
+ db $00, $00, $00, $00, $00, $00, $00
+ db $00, $00, $00, $00, $00, $19, $00
+ db $02, $06, $0B, $10, $14, $1A, $00
+ db $00, $07, $0C, $11, $15, $1B, $00
+ db $03, $08, $0D, $12, $16, $1C, $00
+ db $04, $09, $0E, $13, $17, $1D, $1F
+ db $05, $0A, $0F, $01, $18, $1E, $20
DownscaledMonTiles_79d1a: ; 79d1a (1e:5d1a)
- db $00,$00,$00,$30,$00,$37,$00
- db $00,$00,$2B,$31,$34,$38,$3D
- db $21,$26,$2C,$01,$35,$39,$3E
- db $22,$27,$2D,$32,$36,$01,$00
- db $23,$28,$2E,$33,$01,$3A,$00
- db $24,$29,$2F,$01,$01,$3B,$00
- db $25,$2A,$01,$01,$01,$3C,$00
+ db $00, $00, $00, $30, $00, $37, $00
+ db $00, $00, $2B, $31, $34, $38, $3D
+ db $21, $26, $2C, $01, $35, $39, $3E
+ db $22, $27, $2D, $32, $36, $01, $00
+ db $23, $28, $2E, $33, $01, $3A, $00
+ db $24, $29, $2F, $01, $01, $3B, $00
+ db $25, $2A, $01, $01, $01, $3C, $00
DownscaledMonTiles_79d4b: ; 79d4b (1e:5d4b)
- db $00,$00,$00,$00,$00,$00,$00
- db $00,$00,$47,$4D,$00,$00,$00
- db $00,$00,$48,$4E,$52,$56,$5B
- db $3F,$43,$49,$4F,$53,$57,$5C
- db $40,$44,$4A,$50,$54,$58,$00
- db $41,$45,$4B,$51,$4C,$59,$5D
- db $42,$46,$4C,$4C,$55,$5A,$5E
+ db $00, $00, $00, $00, $00, $00, $00
+ db $00, $00, $47, $4D, $00, $00, $00
+ db $00, $00, $48, $4E, $52, $56, $5B
+ db $3F, $43, $49, $4F, $53, $57, $5C
+ db $40, $44, $4A, $50, $54, $58, $00
+ db $41, $45, $4B, $51, $4C, $59, $5D
+ db $42, $46, $4C, $4C, $55, $5A, $5E
DownscaledMonTiles_79d7c: ; 79d7c (1e:5d7c)
- db $31,$32,$32,$32,$32,$33
- db $34,$35,$36,$36,$37,$38
- db $34,$39,$3A,$3A,$3B,$38
- db $3C,$3D,$3E,$3E,$3F,$40
- db $41,$42,$43,$43,$44,$45
- db $46,$47,$43,$48,$49,$4A
- db $41,$43,$4B,$4C,$4D,$4E
- db $4F,$50,$50,$50,$51,$52
+ db $31, $32, $32, $32, $32, $33
+ db $34, $35, $36, $36, $37, $38
+ db $34, $39, $3A, $3A, $3B, $38
+ db $3C, $3D, $3E, $3E, $3F, $40
+ db $41, $42, $43, $43, $44, $45
+ db $46, $47, $43, $48, $49, $4A
+ db $41, $43, $4B, $4C, $4D, $4E
+ db $4F, $50, $50, $50, $51, $52
DownscaledMonTiles_79dac: ; 79dac (1e:5dac)
- db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53
- db $43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54
- db $43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43
+ db $43, $55, $56, $53, $53, $53, $53, $53, $53, $53, $53, $53
+ db $43, $57, $58, $54, $54, $54, $54, $54, $54, $54, $54, $54
+ db $43, $59, $5A, $43, $43, $43, $43, $43, $43, $43, $43, $43
AnimationLeavesFalling: ; 79dd0 (1e:5dd0)
; Makes leaves float down from the top of the screen. This is used
@@ -3013,7 +3014,7 @@ FallingObjects_InitXCoords: ; 79eb3 (1e:5eb3)
ret
FallingObjects_InitialXCoords: ; 79ec7 (1e:5ec7)
- db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99
+ db $38, $40, $50, $60, $70, $88, $90, $56, $67, $4A, $77, $84, $98, $32, $22, $5C, $6C, $7D, $8E, $99
FallingObjects_InitMovementData: ; 79edb (1e:5edb)
ld hl, wFallingObjectsMovementData
@@ -3029,7 +3030,7 @@ FallingObjects_InitMovementData: ; 79edb (1e:5edb)
ret
FallingObjects_InitialMovementData: ; 79eec (1e:5eec)
- db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86
+ db $00, $84, $06, $81, $02, $88, $01, $83, $05, $89, $09, $80, $07, $87, $03, $82, $04, $85, $08, $86
AnimationShakeEnemyHUD: ; 79f00 (1e:5f00)
; Shakes the enemy HUD.
@@ -3155,60 +3156,60 @@ BattleAnimCopyTileMapToVRAM: ; 79fae (1e:5fae)
jp Delay3
TossBallAnimation: ; 79fb7 (1e:5fb7)
- ld a,[wIsInBattle]
- cp a,2
- jr z,.BlockBall ; if in trainer battle, play different animation
- ld a,[wPokeBallAnimData]
- ld b,a
+ ld a, [wIsInBattle]
+ cp a, 2
+ jr z, .BlockBall ; if in trainer battle, play different animation
+ ld a, [wPokeBallAnimData]
+ ld b, a
; upper nybble: how many animations (from PokeBallAnimations) to play
; this will be 4 for successful capture, 6 for breakout
- and a,$F0
+ and a, $F0
swap a
- ld c,a
+ ld c, a
; lower nybble: number of shakes
; store these for later
- ld a,b
- and a,$F
- ld [wNumShakes],a
+ ld a, b
+ and a, $F
+ ld [wNumShakes], a
- ld hl,.PokeBallAnimations
+ ld hl, .PokeBallAnimations
; choose which toss animation to use
- ld a,[wcf91]
- cp a,POKE_BALL
- ld b,TOSS_ANIM
- jr z,.done
- cp a,GREAT_BALL
- ld b,GREATTOSS_ANIM
- jr z,.done
- ld b,ULTRATOSS_ANIM
+ ld a, [wcf91]
+ cp a, POKE_BALL
+ ld b, TOSS_ANIM
+ jr z, .done
+ cp a, GREAT_BALL
+ ld b, GREATTOSS_ANIM
+ jr z, .done
+ ld b, ULTRATOSS_ANIM
.done
- ld a,b
+ ld a, b
.PlayNextAnimation
- ld [wAnimationID],a
+ ld [wAnimationID], a
push bc
push hl
call PlayAnimation
pop hl
- ld a,[hli]
+ ld a, [hli]
pop bc
dec c
- jr nz,.PlayNextAnimation
+ jr nz, .PlayNextAnimation
ret
.PokeBallAnimations: ; 79ff1 (1e:5ff1)
; sequence of animations that make up the Poké Ball toss
- db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM
+ db POOF_ANIM, HIDEPIC_ANIM, SHAKE_ANIM, POOF_ANIM, SHOWPIC_ANIM
.BlockBall ; 79ff6 (1e:5ff6)
- ld a,TOSS_ANIM
- ld [wAnimationID],a
+ ld a, TOSS_ANIM
+ ld [wAnimationID], a
call PlayAnimation
- ld a,SFX_FAINT_THUD
+ ld a, SFX_FAINT_THUD
call PlaySound
- ld a,BLOCKBALL_ANIM
- ld [wAnimationID],a
+ ld a, BLOCKBALL_ANIM
+ ld [wAnimationID], a
jp PlayAnimation
PlayApplyingAttackSound: ; 7a00b (1e:600b)
diff --git a/engine/bcd.asm b/engine/bcd.asm
index a5322702..8757de7c 100644
--- a/engine/bcd.asm
+++ b/engine/bcd.asm
@@ -13,10 +13,10 @@ DivideBCD:: ; f5a8 (3:75a8)
ld [hDivideBCDBuffer + 1], a
ld [hDivideBCDBuffer + 2], a
ld d, $1
-.asm_f5b0
+.loop1
ld a, [hDivideBCDDivisor]
and $f0
- jr nz, .asm_f5e1
+ jr nz, .go
inc d
ld a, [hDivideBCDDivisor]
swap a
@@ -40,8 +40,9 @@ DivideBCD:: ; f5a8 (3:75a8)
ld a, [hDivideBCDDivisor + 2]
and $f0
ld [hDivideBCDDivisor + 2], a
- jr .asm_f5b0
-.asm_f5e1
+ jr .loop1
+
+.go
push de
push de
call DivideBCD_f686
@@ -51,7 +52,7 @@ DivideBCD:: ; f5a8 (3:75a8)
and $f0
ld [hDivideBCDBuffer], a
dec d
- jr z, .asm_f642
+ jr z, .skip
push de
call DivideBCD_f65d
call DivideBCD_f686
@@ -60,7 +61,7 @@ DivideBCD:: ; f5a8 (3:75a8)
or b
ld [hDivideBCDBuffer], a
dec d
- jr z, .asm_f642
+ jr z, .skip
push de
call DivideBCD_f65d
call DivideBCD_f686
@@ -70,7 +71,7 @@ DivideBCD:: ; f5a8 (3:75a8)
and $f0
ld [hDivideBCDBuffer + 1], a
dec d
- jr z, .asm_f642
+ jr z, .skip
push de
call DivideBCD_f65d
call DivideBCD_f686
@@ -79,7 +80,7 @@ DivideBCD:: ; f5a8 (3:75a8)
or b
ld [hDivideBCDBuffer + 1], a
dec d
- jr z, .asm_f642
+ jr z, .skip
push de
call DivideBCD_f65d
call DivideBCD_f686
@@ -89,7 +90,7 @@ DivideBCD:: ; f5a8 (3:75a8)
and $f0
ld [hDivideBCDBuffer + 2], a
dec d
- jr z, .asm_f642
+ jr z, .skip
push de
call DivideBCD_f65d
call DivideBCD_f686
@@ -97,7 +98,7 @@ DivideBCD:: ; f5a8 (3:75a8)
ld a, [hDivideBCDBuffer + 2]
or b
ld [hDivideBCDBuffer + 2], a
-.asm_f642
+.skip
ld a, [hDivideBCDBuffer]
ld [hDivideBCDQuotient], a
ld a, [hDivideBCDBuffer + 1]
@@ -109,12 +110,12 @@ DivideBCD:: ; f5a8 (3:75a8)
sub d
and a
ret z
-.asm_f654
+.loop2
push af
call DivideBCD_f65d
pop af
dec a
- jr nz, .asm_f654
+ jr nz, .loop2
ret
DivideBCD_f65d: ; f65d (3:765d)
diff --git a/engine/display_pokedex.asm b/engine/display_pokedex.asm
index a252f684..0d0039f6 100644
--- a/engine/display_pokedex.asm
+++ b/engine/display_pokedex.asm
@@ -16,4 +16,4 @@ _DisplayPokedex: ; 7abf (1:7abf)
predef FlagActionPredef
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ret \ No newline at end of file
+ ret
diff --git a/engine/draw_badges.asm b/engine/draw_badges.asm
index 3134ae0a..2abecf50 100644
--- a/engine/draw_badges.asm
+++ b/engine/draw_badges.asm
@@ -117,4 +117,4 @@ DrawBadges: ; e880 (3:6880)
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; e91b (3:691b)
- INCBIN "gfx/badges.2bpp" \ No newline at end of file
+ INCBIN "gfx/badges.2bpp"
diff --git a/engine/get_bag_item_quantity.asm b/engine/get_bag_item_quantity.asm
index 2a462b5d..1540f7b1 100644
--- a/engine/get_bag_item_quantity.asm
+++ b/engine/get_bag_item_quantity.asm
@@ -15,4 +15,4 @@ GetQuantityOfItemInBag: ; f735 (3:7735)
ret
.notInBag
ld b, 0
- ret \ No newline at end of file
+ ret
diff --git a/engine/load_pokedex_tiles.asm b/engine/load_pokedex_tiles.asm
index 43d87f09..de9dce37 100755
--- a/engine/load_pokedex_tiles.asm
+++ b/engine/load_pokedex_tiles.asm
@@ -8,4 +8,4 @@ LoadPokedexTilePatterns: ; 14000 (5:4000)
ld de,PokeballTileGraphics
ld hl,vChars2 + $720
lb bc, BANK(PokeballTileGraphics), $01
- jp CopyVideoData ; load pokeball tile for marking caught mons \ No newline at end of file
+ jp CopyVideoData ; load pokeball tile for marking caught mons
diff --git a/engine/menu/diploma_1.asm b/engine/menu/diploma_1.asm
index db156115..97ecb7ae 100644
--- a/engine/menu/diploma_1.asm
+++ b/engine/menu/diploma_1.asm
@@ -14,4 +14,4 @@ DisplayDiploma: ; 56714 (15:6714)
call ReloadTilesetTilePatterns
call RestoreScreenTilesAndReloadTilePatterns
call Delay3
- jp GBPalNormal \ No newline at end of file
+ jp GBPalNormal
diff --git a/engine/menu/swap_items.asm b/engine/menu/swap_items.asm
index 73304118..bcadc453 100644
--- a/engine/menu/swap_items.asm
+++ b/engine/menu/swap_items.asm
@@ -146,4 +146,4 @@ HandleItemListSwapping: ; 68c9 (1:68c9)
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
pop de
pop hl
- jp DisplayListMenuIDLoop \ No newline at end of file
+ jp DisplayListMenuIDLoop
diff --git a/engine/move_mon.asm b/engine/move_mon.asm
index a14ed9ca..718e9b16 100644
--- a/engine/move_mon.asm
+++ b/engine/move_mon.asm
@@ -169,4 +169,4 @@ _MoveMon: ; f3a4 (3:73a4)
call CalcStats
.asm_f4ea
and a
- ret \ No newline at end of file
+ ret
diff --git a/engine/overworld/clear_loadmapdata_vars.asm b/engine/overworld/clear_loadmapdata_vars.asm
index 2e7cd165..5ef2076c 100644
--- a/engine/overworld/clear_loadmapdata_vars.asm
+++ b/engine/overworld/clear_loadmapdata_vars.asm
@@ -14,7 +14,7 @@ ClearVariablesAfterLoadingMapData: ; c07c (3:407c)
ld hl, wCardKeyDoorY
ld [hli], a
ld [hl], a
- ld hl, wWhichTrade
- ld bc, $1e
+ ld hl, wUnusedCD3D
+ ld bc, wStandingOnWarpPadOrHole - wUnusedCD3D
call FillMemory
- ret \ No newline at end of file
+ ret
diff --git a/engine/overworld/daycare_exp.asm b/engine/overworld/daycare_exp.asm
index a7c7bd91..e7bf8dff 100644
--- a/engine/overworld/daycare_exp.asm
+++ b/engine/overworld/daycare_exp.asm
@@ -15,4 +15,4 @@ IncrementDayCareMonExp: ; c684 (3:4684)
ret c
ld a, $50
ld [hl], a
- ret \ No newline at end of file
+ ret
diff --git a/engine/overworld/dungeon_warps.asm b/engine/overworld/dungeon_warps.asm
index b234c3a1..d9bbe7d7 100644
--- a/engine/overworld/dungeon_warps.asm
+++ b/engine/overworld/dungeon_warps.asm
@@ -12,4 +12,4 @@ IsPlayerOnDungeonWarp: ; 46bf3 (11:6bf3)
set 4, [hl]
ld hl, wd732
set 4, [hl]
- ret \ No newline at end of file
+ ret
diff --git a/engine/pikachu_follow.asm b/engine/pikachu_follow.asm
index f93bfa3d..3be960f3 100755
--- a/engine/pikachu_follow.asm
+++ b/engine/pikachu_follow.asm
@@ -431,13 +431,14 @@ Func_fc745: ; fc745 (3f:4745)
add hl, bc
ld [hl], a
call CheckPikachuFollowingPlayer
- jr nz, .asm_fc75f
+ jr nz, .okay
+ ; Have Pikachu face in the opposite direction of you
ld a, [wPlayerFacingDirection]
xor $4
ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
add hl, bc
ld [hl], a
-.asm_fc75f
+.okay
xor a
ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1
add hl, bc
@@ -454,11 +455,11 @@ Func_fc76a: ; fc76a (3f:476a)
ld [hl], a
call UpdatePikachuWalkingSprite
call Func_fc82e
- jr c, .asm_fc783
+ jr c, .skip
push bc
callab InitializeSpriteScreenPosition
pop bc
-.asm_fc783
+.skip
ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1
add hl, bc
ld [hl], $1
@@ -778,15 +779,15 @@ asm_fc969: ; fc969 (3f:4969)
inc a
cp $8
ld [hl], a
- jr nz, .asm_fc988
+ jr nz, .skip
xor a
ld [hl], a
ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1
add hl, bc
ld a, [hl]
- call Func_fc994
+ call .TurnClockwise
ld [hl], a
-.asm_fc988
+.skip
call UpdatePikachuWalkingSprite
ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
add hl, bc
@@ -794,9 +795,9 @@ asm_fc969: ; fc969 (3f:4969)
ret nz
jp Func_fc835
-Func_fc994: ; fc994 (3f:4994)
+.TurnClockwise: ; fc994 (3f:4994)
push hl
- ld hl, Pointer_fc9ac
+ ld hl, .Facings
ld d, a
.loop
ld a, [hli]
@@ -806,22 +807,22 @@ Func_fc994: ; fc994 (3f:4994)
pop hl
ret
-Func_fc9a0: ; fc9a0 (3f:49a0)
+.TurnCounterclockwise: ; fc9a0 (3f:49a0)
push hl
- ld hl, Pointer_fc9ac_End
+ ld hl, .Facings_End
ld d, a
-.loop
+.loop_
ld a, [hld]
cp d
- jr nz, .loop
+ jr nz, .loop_
ld a, [hl]
pop hl
ret
-Pointer_fc9ac: ; fc9ac (3f:49ac)
+.Facings: ; fc9ac (3f:49ac)
db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
-Pointer_fc9ac_End:
+.Facings_End:
NormalPikachuFollow: ; fc9b4 (3f:49b4)
ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1
diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm
index c08468f2..65640cbd 100755
--- a/engine/pikachu_movement.asm
+++ b/engine/pikachu_movement.asm
@@ -5,7 +5,7 @@ ApplyPikachuMovementData_:: ; fd2a1 (3f:52a1)
ld [wPikachuMovementScriptAddress], a
ld a, h
ld [wPikachuMovementScriptAddress + 1], a
- call PikachuSwapSpriteStateData
+ call .SwapSpriteStateData
.loop
call LoadPikachuMovementCommandData
jr nc, .done
@@ -13,11 +13,11 @@ ApplyPikachuMovementData_:: ; fd2a1 (3f:52a1)
jr .loop
.done
- call PikachuSwapSpriteStateData
+ call .SwapSpriteStateData
call DelayFrame
ret
-PikachuSwapSpriteStateData:
+.SwapSpriteStateData:
ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
@@ -29,12 +29,12 @@ PikachuSwapSpriteStateData:
ld hl, wPlayerSpriteStateData1
ld de, wPikachuSpriteStateData1
ld c, $10
- call SwapBytes3f
+ call .SwapBytes
- ld hl, wSpriteStateData2
+ ld hl, wPlayerSpriteStateData2
ld de, wPikachuSpriteStateData2
ld c, $10
- call SwapBytes3f
+ call .SwapBytes
pop bc
pop de
@@ -43,8 +43,7 @@ PikachuSwapSpriteStateData:
ld [wUpdateSpritesEnabled], a
ret
-SwapBytes3f:
-.loop
+.SwapBytes:
ld b, [hl]
ld a, [de]
ld [hli], a
@@ -52,7 +51,7 @@ SwapBytes3f:
ld [de], a
inc de
dec c
- jr nz, .loop
+ jr nz, .SwapBytes
ret
LoadPikachuMovementCommandData:
@@ -89,13 +88,13 @@ LoadPikachuMovementCommandData:
ExecutePikachuMovementCommand:
xor a
- ld [wd44d], a
- ld [wd457], a
- ld [wd458], a
+ ld [wPikachuMovementFlags], a
+ ld [wPikachuStepTimer], a
+ ld [wPikachuStepSubtimer], a
ld a, [wPlayerGrassPriority]
push af
.loop
- ld bc, wPlayerSpriteStateData1
+ ld bc, wPlayerSpriteStateData1 ; Currently holds Pikachu's sprite state data
ld a, [wCurPikaMovementFunc1]
ld hl, PikaMovementFunc1Jumptable
call .JumpTable
@@ -106,7 +105,7 @@ ExecutePikachuMovementCommand:
call AnimatePikachuShadow
call DelayFrame
call DelayFrame
- ld hl, wd44d
+ ld hl, wPikachuMovementFlags
bit 7, [hl]
jr z, .loop
pop af
@@ -143,7 +142,7 @@ GetCoordsForPikachuShadow:
ld hl, wPlayerXPixels - wPlayerSpriteStateData1
add hl, bc
ld [hl], a
- ld hl, wd44d
+ ld hl, wPikachuMovementFlags
bit 6, [hl]
ret z
ld hl, wPlayerGrassPriority - wPlayerSpriteStateData1
@@ -152,7 +151,7 @@ GetCoordsForPikachuShadow:
ret
AnimatePikachuShadow:
- ld hl, wd44d
+ ld hl, wPikachuMovementFlags
bit 6, [hl]
res 6, [hl]
ld hl, wd736
@@ -163,25 +162,25 @@ AnimatePikachuShadow:
ret
PikachuMovementDatabase:
- db $01, $00, $00, $00 ; $00 start
-
- db $03, $80, $01, $00 ; $01
- db $04, $80, $01, $00 ; $02
- db $05, $80, $01, $00 ; $03
- db $06, $80, $01, $00 ; $04
- db $07, $80, $01, $00 ; $05
- db $08, $80, $01, $00 ; $06
- db $09, $80, $01, $00 ; $07
- db $0a, $80, $01, $00 ; $08
-
- db $03, $80, $06, $00 ; $09
- db $04, $80, $06, $00 ; $0a
- db $05, $80, $06, $00 ; $0b
- db $06, $80, $06, $00 ; $0c
- db $07, $80, $06, $00 ; $0d
- db $08, $80, $06, $00 ; $0e
- db $09, $80, $06, $00 ; $0f
- db $0a, $80, $06, $00 ; $10
+ db $01, 1 - 1, $00, 1 - 1 ; $00 start
+
+ db $03, $80, $01, 1 - 1 ; $01
+ db $04, $80, $01, 1 - 1 ; $02
+ db $05, $80, $01, 1 - 1 ; $03
+ db $06, $80, $01, 1 - 1 ; $04
+ db $07, $80, $01, 1 - 1 ; $05
+ db $08, $80, $01, 1 - 1 ; $06
+ db $09, $80, $01, 1 - 1 ; $07
+ db $0a, $80, $01, 1 - 1 ; $08
+
+ db $03, $80, $06, 1 - 1 ; $09
+ db $04, $80, $06, 1 - 1 ; $0a
+ db $05, $80, $06, 1 - 1 ; $0b
+ db $06, $80, $06, 1 - 1 ; $0c
+ db $07, $80, $06, 1 - 1 ; $0d
+ db $08, $80, $06, 1 - 1 ; $0e
+ db $09, $80, $06, 1 - 1 ; $0f
+ db $0a, $80, $06, 1 - 1 ; $10
db $03, $80, $03, $80 ; $11
db $04, $80, $03, $80 ; $12
@@ -197,48 +196,48 @@ PikachuMovementDatabase:
db $05, $80, $07, $80 ; $1b
db $06, $80, $07, $80 ; $1c
- db $0b, $20 | $7, $02, $00 ; $1d step down
- db $0c, $20 | $7, $02, $00 ; $1e step up
- db $0d, $20 | $7, $02, $00 ; $1f step left
- db $0e, $20 | $7, $02, $00 ; $20 step right
- db $0f, $20 | $7, $02, $00 ; $21 step down left
- db $10, $20 | $7, $02, $00 ; $22 step down right
- db $11, $20 | $7, $02, $00 ; $23 step up left
- db $12, $20 | $7, $02, $00 ; $24 step up right
-
- db $0b, $0f, $02, $00 ; $25 slide down
- db $0c, $0f, $02, $00 ; $26 slide up
- db $0d, $0f, $02, $00 ; $27 slide left
- db $0e, $0f, $02, $00 ; $28 slide right
- db $0f, $0f, $02, $00 ; $29 slide down left
- db $10, $0f, $02, $00 ; $2a slide down right
- db $11, $0f, $02, $00 ; $2b slide up left
- db $12, $0f, $02, $00 ; $2c slide up right
-
- db $0b, $0f, $08, $10 | $07 ; $2d hop down
- db $0c, $0f, $08, $10 | $07 ; $2e hop up
- db $0d, $0f, $08, $10 | $07 ; $2f hop left
- db $0e, $0f, $08, $10 | $07 ; $30 hop right
- db $0f, $0f, $08, $10 | $07 ; $31 hop down left
- db $10, $0f, $08, $10 | $07 ; $32 hop down right
- db $11, $0f, $08, $10 | $07 ; $33 hop up left
- db $12, $0f, $08, $10 | $07 ; $34 hop up right
-
- db $13, $0f, $06, $00 ; $35 look down
- db $14, $0f, $06, $00 ; $36 look up
- db $15, $0f, $06, $00 ; $37 look left
- db $16, $0f, $06, $00 ; $38 look right
-
- db $02, $80, $04, $00 ; $39
- db $02, $80, $05, $00 ; $3a
+ db $0b, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1d step down
+ db $0c, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1e step up
+ db $0d, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1f step left
+ db $0e, (1 << 5) | 8 - 1, $02, 1 - 1 ; $20 step right
+ db $0f, (1 << 5) | 8 - 1, $02, 1 - 1 ; $21 step down left
+ db $10, (1 << 5) | 8 - 1, $02, 1 - 1 ; $22 step down right
+ db $11, (1 << 5) | 8 - 1, $02, 1 - 1 ; $23 step up left
+ db $12, (1 << 5) | 8 - 1, $02, 1 - 1 ; $24 step up right
+
+ db $0b, 16 - 1, $02, 1 - 1 ; $25 slide down
+ db $0c, 16 - 1, $02, 1 - 1 ; $26 slide up
+ db $0d, 16 - 1, $02, 1 - 1 ; $27 slide left
+ db $0e, 16 - 1, $02, 1 - 1 ; $28 slide right
+ db $0f, 16 - 1, $02, 1 - 1 ; $29 slide down left
+ db $10, 16 - 1, $02, 1 - 1 ; $2a slide down right
+ db $11, 16 - 1, $02, 1 - 1 ; $2b slide up left
+ db $12, 16 - 1, $02, 1 - 1 ; $2c slide up right
+
+ db $0b, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2d hop down
+ db $0c, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2e hop up
+ db $0d, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2f hop left
+ db $0e, 16 - 1, $08, (1 << 4) | 8 - 1 ; $30 hop right
+ db $0f, 16 - 1, $08, (1 << 4) | 8 - 1 ; $31 hop down left
+ db $10, 16 - 1, $08, (1 << 4) | 8 - 1 ; $32 hop down right
+ db $11, 16 - 1, $08, (1 << 4) | 8 - 1 ; $33 hop up left
+ db $12, 16 - 1, $08, (1 << 4) | 8 - 1 ; $34 hop up right
+
+ db $13, 16 - 1, $06, 1 - 1 ; $35 look down
+ db $14, 16 - 1, $06, 1 - 1 ; $36 look up
+ db $15, 16 - 1, $06, 1 - 1 ; $37 look left
+ db $16, 16 - 1, $06, 1 - 1 ; $38 look right
+
+ db $02, $80, $04, 1 - 1 ; $39
+ db $02, $80, $05, 1 - 1 ; $3a
db $02, $80, $03, $80 ; $3b
db $02, $80, $07, $80 ; $3c
db $02, $80, $09, $80 ; $3d
- db $02, $80, $06, $00 ; $3e
+ db $02, $80, $06, 1 - 1 ; $3e
PikaMovementFunc1Jumptable:
- dw PikaMovementFunc1_SignalSetCarry_ ; 00
- dw PikaMovementFunc1_CopyPlayerPositionToPika ; 01
+ dw PikaMovementFunc1_EndCommand_ ; 00
+ dw PikaMovementFunc1_LoadPikachuCurrentPosition ; 01
dw PikaMovementFunc1_DelayFrames ; 02
dw PikaMovementFunc1_WalkInCurrentFacingDirection ; 03
dw PikaMovementFunc1_WalkInOppositeFacingDirection ; 04
@@ -259,20 +258,20 @@ PikaMovementFunc1Jumptable:
dw PikaMovementFunc1_LookDown ; 13
dw PikaMovementFunc1_LookUp ; 14
dw PikaMovementFunc1_LookLeft ; 15
- dw PikaMovementFunc1_LookRIght ; 16
- dw PikaMovementFunc1_SignalSetCarry_ ; 17
+ dw PikaMovementFunc1_LookRight ; 16
+ dw PikaMovementFunc1_EndCommand_ ; 17
-PikaMovementFunc1_SignalSetCarry:
- ld a, [wd44d]
+PikaMovementFunc1_EndCommand:
+ ld a, [wPikachuMovementFlags]
set 7, a
- ld [wd44d], a
+ ld [wPikachuMovementFlags], a
ret
-PikaMovementFunc1_SignalSetCarry_:
- call PikaMovementFunc1_SignalSetCarry
+PikaMovementFunc1_EndCommand_:
+ call PikaMovementFunc1_EndCommand
ret
-PikaMovementFunc1_CopyPlayerPositionToPika:
+PikaMovementFunc1_LoadPikachuCurrentPosition:
ld hl, wPlayerYPixels - wPlayerSpriteStateData1
add hl, bc
ld a, [hl]
@@ -284,13 +283,13 @@ PikaMovementFunc1_CopyPlayerPositionToPika:
xor a
ld [wPikachuMovementYOffset], a
ld [wPikachuMovementXOffset], a
- call PikaMovementFunc1_SignalSetCarry
+ call PikaMovementFunc1_EndCommand
ret
PikaMovementFunc1_DelayFrames:
call CheckPikachuStepTimer1
ret nz
- call PikaMovementFunc1_SignalSetCarry
+ call PikaMovementFunc1_EndCommand
ret
PikaMovementFunc1_WalkInCurrentFacingDirection:
@@ -386,7 +385,7 @@ PikaMovementFunc1_ApplyStepVector:
call UpdatePikachuPosition
call CheckPikachuStepTimer1
ret nz
- call PikaMovementFunc1_SignalSetCarry
+ call PikaMovementFunc1_EndCommand
ret
PikaMovementFunc1_GetNextFacing:
@@ -453,7 +452,7 @@ PikaMovementFunc1_MoveDiagonally:
ret nz
ld a, e
call ApplyPikachuStepVector
- call PikaMovementFunc1_SignalSetCarry
+ call PikaMovementFunc1_EndCommand
ret
PikaMovementFunc1_LookDown:
@@ -468,13 +467,13 @@ PikaMovementFunc1_LookLeft:
ld a, PIKASTEPDIR_LEFT
jr PikaMovementFunc1_ApplyFacing
-PikaMovementFunc1_LookRIght:
+PikaMovementFunc1_LookRight:
ld a, PIKASTEPDIR_RIGHT
jr PikaMovementFunc1_ApplyFacing
PikaMovementFunc1_ApplyFacing:
call SetPikachuFacing
- call PikaMovementFunc1_SignalSetCarry
+ call PikaMovementFunc1_EndCommand
ret
UpdatePikachuPosition:
@@ -573,7 +572,7 @@ PikaMovementFunc2Jumptable:
dw PikaMovementFunc2_nop ; 10
PikaMovement_SetSpawnShadow:
- ld hl, wd44d
+ ld hl, wPikachuMovementFlags
set 6, [hl]
ret
@@ -618,7 +617,7 @@ PikaMovementFunc2_UpdateSpriteImageIdxWithPreviousImageIdxDirection:
PikaMovementFunc2_UpdateSpriteImageIdx:
ld hl, wPlayerAnimFrameCounter - wPlayerSpriteStateData1
add hl, bc
- call CheckPikachuStepTimer2
+ call CheckPikachuStepTimer2 ; does not preserve hl
jr nz, .skip
inc [hl]
.skip
@@ -769,7 +768,7 @@ SetPikachuFacing:
ret
CheckPikachuStepTimer1:
- ld hl, wd457
+ ld hl, wPikachuStepTimer
inc [hl]
ld a, [wCurPikaMovementParam1]
and $1f
@@ -789,7 +788,7 @@ GetPikachuStepVectorMagnitude:
ret
CheckPikachuStepTimer2:
- ld hl, wd458
+ ld hl, wPikachuStepSubtimer
inc [hl]
ld a, [wCurPikaMovementParam2]
and $f
@@ -801,9 +800,9 @@ CheckPikachuStepTimer2:
PikaMovementFunc_Sine:
call .GetArgument
- ld a, [wd458]
+ ld a, [wPikachuStepSubtimer]
add e
- ld [wd458], a
+ ld [wPikachuStepSubtimer], a
add $20
ld e, a
push hl
diff --git a/engine/pikachu_pic_animation.asm b/engine/pikachu_pic_animation.asm
index b935da19..1d91150e 100755
--- a/engine/pikachu_pic_animation.asm
+++ b/engine/pikachu_pic_animation.asm
@@ -93,7 +93,7 @@ StarterPikachuEmotionCommand_pikapic: ; fd9d0 (3f:59d0)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld a, [de]
- ld [wExpressionNumber2], a
+ ld [wPikaPicAnimNumber], a
inc de
push de
call .RunPikapic
@@ -127,10 +127,10 @@ ResetPikaPicAnimBuffer:
ld [wPikaPicAnimTimer], a
ld a, h
ld [wPikaPicAnimTimer + 1], a
- ld a, $07
- ld [wPikaSpriteY], a
- ld a, $06
- ld [wPikaPicTextboxStartY], a
+ ld a, $7
+ ld [wPikaPicPikaDrawStartX], a
+ ld a, $6
+ ld [wPikaPicPikaDrawStartY], a
ret
PlacePikapicTextBoxBorder:
@@ -141,16 +141,16 @@ PlacePikapicTextBoxBorder:
call TextBoxBorder
call Delay3
call UpdateSprites
- ld a, $01
+ ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
ret
LoadCurrentPikaPicAnimScriptPointer:
- ld a, [wExpressionNumber2]
+ ld a, [wPikaPicAnimNumber]
cp $1d
jr c, .valid
- ld a, 0
+ ld a, $0
.valid
ld e, a
ld d, 0
@@ -199,7 +199,6 @@ endm
pikapic_def PikaPicAnimScript28 ; 1c
pikapic_def PikaPicAnimScript29 ; 1d
-
ExecutePikaPicAnimScript:
.loop
xor a
@@ -208,7 +207,7 @@ ExecutePikaPicAnimScript:
call DummyFunction_fdad5
call AnimateCurrentPikaPicAnimFrame
call DummyFunction_fdad5
- ld a, $01
+ ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
call PikaPicAnimTimerAndJoypad
and a
@@ -239,7 +238,7 @@ CheckPikaPicAnimTimer:
ret
.timer_expired
- ld a, $01
+ ld a, $1
ret
DummyFunction_fdad5:
@@ -251,43 +250,43 @@ AnimateCurrentPikaPicAnimFrame:
.loop
push af
push bc
- ld hl, 0
+ ld hl, 0 ; struct index
add hl, bc
ld a, [hli]
and a
jr z, .skip
ld a, [hli]
- ld [wCurPikaPicAnimObject], a
+ ld [wCurPikaPicAnimObjectScriptIdx], a
ld a, [hli]
- ld [wCurPikaPicAnimObject + 1], a
+ ld [wCurPikaPicAnimObjectFrameIdx], a
ld a, [hli]
- ld [wCurPikaPicAnimObject + 2], a
+ ld [wCurPikaPicAnimObjectFrameTimer], a
ld a, [hli]
- ld [wd456], a
+ ld [wCurPikaPicAnimObjectVTileOffset], a
ld a, [hli]
- ld [wd457], a
+ ld [wCurPikaPicAnimObjectXOffset], a
ld a, [hli]
- ld [wd458], a
+ ld [wCurPikaPicAnimObjectYOffset], a
ld a, [hli]
- ld [wCurPikaPicAnimObject + 3], a
+ ld [wCurPikaPicAnimObject + 6], a
push bc
call LoadPikaPicAnimObjectData
pop bc
- ld hl, 1
+ ld hl, 1 ; script index
add hl, bc
- ld a, [wCurPikaPicAnimObject]
+ ld a, [wCurPikaPicAnimObjectScriptIdx]
ld [hli], a
- ld a, [wCurPikaPicAnimObject + 1]
+ ld a, [wCurPikaPicAnimObjectFrameIdx]
ld [hli], a
- ld a, [wCurPikaPicAnimObject + 2]
+ ld a, [wCurPikaPicAnimObjectFrameTimer]
ld [hli], a
- ld a, [wd456]
+ ld a, [wCurPikaPicAnimObjectVTileOffset]
ld [hli], a
- ld a, [wd457]
+ ld a, [wCurPikaPicAnimObjectXOffset]
ld [hli], a
- ld a, [wd458]
+ ld a, [wCurPikaPicAnimObjectYOffset]
ld [hli], a
- ld a, [wCurPikaPicAnimObject + 3]
+ ld a, [wCurPikaPicAnimObject + 6]
ld [hl], a
.skip
pop bc
@@ -324,7 +323,7 @@ PikaPicAnimCommand_object:
call GetPikaPicAnimByte
ld [hl], a
xor a
- ld [hli], a
+ ld [hli], a ; overloads
ld [hli], a
call GetPikaPicAnimByte
ld [hli], a
@@ -358,20 +357,20 @@ PikaPicAnimCommand_deleteobject:
LoadPikaPicAnimObjectData:
.loop
- ld a, [wCurPikaPicAnimObject]
+ ld a, [wCurPikaPicAnimObjectScriptIdx]
cp $23
jr c, .valid
ld a, $4
.valid
ld e, a
ld d, 0
- ld hl, PikaPicAnimOAMPointers
+ ld hl, PikaPicAnimBGFramesPointers
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
- ld a, [wCurPikaPicAnimObject + 1]
+ ld a, [wCurPikaPicAnimObjectFrameIdx]
ld e, a
ld d, 0
add hl, de
@@ -383,8 +382,8 @@ LoadPikaPicAnimObjectData:
.end
xor a
- ld [wCurPikaPicAnimObject + 1], a
- ld [wCurPikaPicAnimObject + 2], a
+ ld [wCurPikaPicAnimObjectFrameIdx], a
+ ld [wCurPikaPicAnimObjectFrameTimer], a
jr .loop
.init
@@ -393,18 +392,18 @@ LoadPikaPicAnimObjectData:
pop hl
ld a, [hl]
and a
- jr z, .done
- ld a, [wCurPikaPicAnimObject + 2]
+ jr z, .not_done ; lasts forever
+ ld a, [wCurPikaPicAnimObjectFrameTimer]
inc a
- ld [wCurPikaPicAnimObject + 2], a
+ ld [wCurPikaPicAnimObjectFrameTimer], a
cp [hl]
- jr nz, .done
+ jr nz, .not_done
xor a
- ld [wCurPikaPicAnimObject + 2], a
- ld a, [wCurPikaPicAnimObject + 1]
+ ld [wCurPikaPicAnimObjectFrameTimer], a
+ ld a, [wCurPikaPicAnimObjectFrameIdx]
inc a
- ld [wCurPikaPicAnimObject + 1], a
-.done
+ ld [wCurPikaPicAnimObjectFrameIdx], a
+.not_done
ret
INCLUDE "data/pikachu_pic_objects.asm"
@@ -428,13 +427,13 @@ LoadCurPikaPicObjectTilemap:
inc de
push de
push bc
- call .GetYCoordinate
+ call .GetStartCoords
pop bc
pop de
.row
push bc
push hl
- ld a, [wd456]
+ ld a, [wCurPikaPicAnimObjectVTileOffset] ; tile id offset
ld c, a
.col
ld a, [de]
@@ -455,18 +454,18 @@ LoadCurPikaPicObjectTilemap:
jr nz, .row
ret
-.GetYCoordinate:
+.GetStartCoords:
push bc
- ld a, [wd458]
+ ld a, [wCurPikaPicAnimObjectYOffset] ; Y offset
ld b, a
- ld a, [wPikaPicTextboxStartY]
+ ld a, [wPikaPicPikaDrawStartY]
add b
coord hl, 0, 0
ld bc, SCREEN_WIDTH
call AddNTimes
- ld a, [wd457]
+ ld a, [wCurPikaPicAnimObjectXOffset] ; X offset
ld c, a
- ld a, [wPikaSpriteY]
+ ld a, [wPikaPicPikaDrawStartX]
add c
ld c, a
ld b, 0
@@ -704,6 +703,11 @@ GetPikaPicVRAMAddressForNewGFX:
ret
CheckIfThereIsRoomForPikaPicAnimGFX:
+; d: idx
+; e: size
+; FATAL: If the graphic has already been loaded, or if there are
+; already 8 graphics objects loaded, the game will execute arbitrary
+; code.
push bc
push hl
ld hl, wPikaPicUsedGFX
@@ -788,12 +792,12 @@ PikaPicAnimCommand_thunderbolt:
call DelayFrame
ld a, [wAudioROMBank]
push af
- ld a, BANK(SFX_Battle_2F)
+ ld a, BANK(SFX_Thunderbolt)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
- call PikaPicAnimLoadThunderboltAudio
+ call .LoadAudio
call PlaySound
- call PikaPicAnimThunderboltFlashScreen
+ call .FlashScreen
call WaitForSoundToFinish
pop af
ld [wAudioROMBank], a
@@ -802,7 +806,7 @@ PikaPicAnimCommand_thunderbolt:
ld [wMuteAudioAndPauseMusic], a
ret
-PikaPicAnimLoadThunderboltAudio:
+.LoadAudio:
ld hl, MoveSoundTable
ld e, THUNDERBOLT
ld d, 0
@@ -823,7 +827,7 @@ PikaPicAnimLoadThunderboltAudio:
ld a, b
ret
-PikaPicAnimThunderboltFlashScreen:
+.FlashScreen:
ld hl, PikaPicAnimThunderboltPals
.loop
ld a, [hli]
@@ -833,11 +837,11 @@ PikaPicAnimThunderboltFlashScreen:
ld b, [hl]
inc hl
push hl
- call GetDMGBGPalForPikaThunderbolt
+ call .UpdatePal
pop hl
jr .loop
-GetDMGBGPalForPikaThunderbolt:
+.UpdatePal:
ld a, b
ld [rBGP], a
call UpdateGBCPal_BGP
diff --git a/engine/printer.asm b/engine/printer.asm
index d4cc8192..4bf04e1a 100644
--- a/engine/printer.asm
+++ b/engine/printer.asm
@@ -359,7 +359,7 @@ PrintFanClubPortrait: ; e8e24
xor a
ld [hCanceledPrinting], a
call Printer_PlayPrinterMusic
- call Func_ea3ea
+ call Printer_GetMonStats
ld a, [rIE]
push af
xor a
@@ -397,7 +397,7 @@ PrintFanClubPortrait: ; e8e24
call Printer_PlayMapMusic
ret
-Func_e8e79: ; e8e79 (3a:4e79)
+PrinterDebug: ; e8e79 (3a:4e79)
push af
push bc
push de
@@ -415,13 +415,13 @@ Func_e8e79: ; e8e79 (3a:4e79)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
call Printer_CopyTileMapToPrinterTileBuffer
- call Func_ea573
+ call PrinterDebug_LoadGFX
.loop
ld a, [wPrinterSendState]
bit 7, a
jr nz, .quit
- call Func_ea5d1
- call Func_ea5b7
+ call PrinterDebug_DoFunction
+ call PrinterDebug_ConvertStatusFlagsToTiles
call DelayFrame
jr .loop
diff --git a/engine/printer/serial.asm b/engine/printer/serial.asm
index 54d31a15..f3984420 100755
--- a/engine/printer/serial.asm
+++ b/engine/printer/serial.asm
@@ -105,9 +105,9 @@ Printer_StartTransmittingTilemap:
ld hl, PrinterDataPacket3
call CopyPrinterDataHeader
call Printer_Convert2RowsTo2bpp
- ld a, (wPrinterSendDataSourceEnd - wPrinterSendDataSource) % $100
+ ld a, (wPrinterSendDataSource1End - wPrinterSendDataSource1) % $100
ld [wPrinterDataSize], a
- ld a, (wPrinterSendDataSourceEnd - wPrinterSendDataSource) / $100
+ ld a, (wPrinterSendDataSource1End - wPrinterSendDataSource1) / $100
ld [wPrinterDataSize + 1], a
call ComputePrinterChecksum
call Printer_Next
@@ -305,8 +305,8 @@ ResetPrinterData:
xor a
ld [wPrinterDataSize], a
ld [wPrinterDataSize + 1], a
- ld hl, wPrinterSendDataSource
- ld bc, wPrinterSendDataSourceEnd - wPrinterSendDataSource
+ ld hl, wPrinterSendDataSource1
+ ld bc, wPrinterSendDataSource1End - wPrinterSendDataSource1
call Printer_FillMemory
ret
@@ -319,7 +319,7 @@ ComputePrinterChecksum:
ld c, a
ld a, [wPrinterDataSize + 1]
ld b, a
- ld de, wPrinterSendDataSource
+ ld de, wPrinterSendDataSource1
call .AddToChecksum
ld a, l
ld [wPrinterChecksum], a
@@ -344,13 +344,13 @@ ComputePrinterChecksum:
Printer_StageHeaderForSend:
ld a, $1
- ld [wPrinterSendDataSource], a
+ ld [wPrinterSendDataSource1], a
ld a, [wcae2]
- ld [wPrinterSendDataSource + 1], a
+ ld [wPrinterSendDataSource1 + 1], a
ld a, %11100100
- ld [wPrinterSendDataSource + 2], a
+ ld [wPrinterSendDataSource1 + 2], a
ld a, [wPrinterSettingsTempCopy]
- ld [wPrinterSendDataSource + 3], a
+ ld [wPrinterSendDataSource1 + 3], a
ret
Printer_Convert2RowsTo2bpp:
@@ -370,7 +370,7 @@ Printer_Convert2RowsTo2bpp:
.got_row
ld e, l
ld d, h
- ld hl, wPrinterSendDataSource
+ ld hl, wPrinterSendDataSource1
ld c, 2 * SCREEN_WIDTH
.loop
ld a, [de]
@@ -542,7 +542,7 @@ PrinterSerial_: ; e8a5e (3a:4a5e)
ld e, a
ld a, [wPrinterSendByteOffset + 1]
ld d, a
- ld hl, wPrinterSendDataSource
+ ld hl, wPrinterSendDataSource1
add hl, de
inc de
ld a, e
diff --git a/engine/remove_pokemon.asm b/engine/remove_pokemon.asm
index a04f060c..ef72d143 100644
--- a/engine/remove_pokemon.asm
+++ b/engine/remove_pokemon.asm
@@ -92,4 +92,4 @@ _RemovePokemon: ; 7a0f (1:7a0f)
jr z, .copyUntilPartyMonNicksEnd
ld bc, wBoxMonNicksEnd
.copyUntilPartyMonNicksEnd
- jp CopyDataUntil \ No newline at end of file
+ jp CopyDataUntil
diff --git a/engine/subtract_paid_money.asm b/engine/subtract_paid_money.asm
index 45df93a7..5cdbd833 100644
--- a/engine/subtract_paid_money.asm
+++ b/engine/subtract_paid_money.asm
@@ -14,4 +14,4 @@ SubtractAmountPaidFromMoney_: ; 68a6 (1:68a6)
ld [wTextBoxID], a
call DisplayTextBoxID ; redraw money text box
and a
- ret \ No newline at end of file
+ ret
diff --git a/engine/surfing_minigame.asm b/engine/surfing_minigame.asm
index f70e8119..5869f9fb 100755
--- a/engine/surfing_minigame.asm
+++ b/engine/surfing_minigame.asm
@@ -23,8 +23,8 @@ SurfingPikachuMinigame:
push af
ld a, $98
ld [H_AUTOBGTRANSFERDEST + 1], a
- call Func_f8fb3
- call Func_f807a
+ call SurfingPikachuMinigameIntro
+ call SurfingPikachuLoop
xor a
ld [rBGP], a
ld [rOBP0], a
@@ -59,42 +59,42 @@ SurfingPikachuMinigame:
ld [hTilesetType], a
ret
-Func_f807a:
- call Func_f8116
+SurfingPikachuLoop:
+ call SurfingPikachuMinigame_LoadGFXAndLayout
call DelayFrame
ld b, $e
call RunPaletteCommand
.loop
- ld a, [wc5d1]
+ ld a, [wSurfingMinigameRoutineNumber]
bit 7, a
ret nz
- call Func_f923f
- call Func_f80ac
+ call SurfingPikachu_GetJoypad_3FrameBuffer
+ call SurfingPikachu_CheckPressedSelect
ret nz
- call Func_f8282
+ call RunSurfingMinigameRoutine
ld a, $3c
ld [wCurrentAnimatedObjectOAMBufferOffset], a
call RunObjectAnimations
call Func_f8848
- call Func_f80a8
- call Func_f80c4
+ call .DelayFrame
+ call SurfingMinigame_UpdateMusicTempo
jr .loop
-Func_f80a8:
+.DelayFrame:
call DelayFrame
ret
-Func_f80ac:
+SurfingPikachu_CheckPressedSelect:
ld hl, wd492
bit 1, [hl]
ret z
ld a, [hJoyPressed]
- and $4
+ and SELECT
ret
Func_f80b7:
ld a, [hJoyPressed]
- and $8
+ and START
ret z
ld hl, wc5e2
ld a, [hl]
@@ -102,10 +102,12 @@ Func_f80b7:
ld [hl], a
ret
-Func_f80c4:
+SurfingMinigame_UpdateMusicTempo:
ld a, [wc634]
and a
ret z
+
+ ; check that all channels are on their last frame of note delay
ld hl, wChannelNoteDelayCounters
ld a, $1
cp [hl]
@@ -116,6 +118,8 @@ Func_f80c4:
inc hl
cp [hl]
ret nz
+
+ ; de = ([wc5e3] & 0x3f) * 2
ld a, [wc5e3]
ld e, a
ld a, [wc5e3 + 1]
@@ -125,7 +129,7 @@ Func_f80c4:
rl d
ld e, d
ld d, $0
- ld hl, Unkn_f80f5
+ ld hl, .Tempos
add hl, de
add hl, de
ld a, [hli]
@@ -134,14 +138,14 @@ Func_f80c4:
ld [wMusicTempo], a
ret
-Unkn_f80f5:
- dw $75
- dw $6d
- dw $65
- dw $5d
- dw $55
+.Tempos:
+ dw 117
+ dw 109
+ dw 101
+ dw 93
+ dw 85
-Func_f80ff:
+SurfingMinigame_ResetMusicTempo:
ld hl, wChannelNoteDelayCounters
ld a, $1
cp [hl]
@@ -152,86 +156,95 @@ Func_f80ff:
inc hl
cp [hl]
ret nz
- ld a, $75
+ ld a, 117
ld [wMusicTempo + 1], a
xor a
ld [wMusicTempo], a
ret
-Func_f8116:
- call Func_f9279
+SurfingPikachuMinigame_LoadGFXAndLayout:
+ call SurfingPikachu_ClearTileMap
call ClearSprites
call DisableLCD
- ld hl, wSerialEnemyMonsPatchList
- ld bc, $67
+ ld hl, wSurfingMinigameData
+ ld bc, wSurfingMinigameDataEnd - wSurfingMinigameData
xor a
call FillMemory
- ld hl, wc700
- ld bc, $200
+ ld hl, wLYOverrides
+ ld bc, wLYOverridesBufferEnd - wLYOverrides
xor a
call FillMemory
xor a
ld [H_AUTOBGTRANSFERENABLED], a
call ClearObjectAnimationBuffers
- ld hl, SurfingPikachu1Graphics
+ ld hl, SurfingPikachu1Graphics1
ld de, $9000
ld bc, $500
- ld a, BANK(SurfingPikachu1Graphics)
+ ld a, BANK(SurfingPikachu1Graphics1)
call FarCopyData
- ld hl, SurfingPikachu1Graphics + $410
+ ld hl, SurfingPikachu1Graphics2
ld de, $8000
ld bc, $1000
- ld a, BANK(SurfingPikachu1Graphics)
+ ld a, BANK(SurfingPikachu1Graphics2)
call FarCopyData
- ld a, Unkn_f93d3 % $100
+ ld a, SurfingPikachuSpawnStateDataPointer % $100
ld [wAnimatedObjectSpawnStateDataPointer], a
- ld a, Unkn_f93d3 / $100
+ ld a, SurfingPikachuSpawnStateDataPointer / $100
ld [wAnimatedObjectSpawnStateDataPointer + 1], a
- ld a, Jumptable_f93fa % $100
+
+ ld a, SurfingPikachuObjectJumptable % $100
ld [wAnimatedObjectJumptablePointer], a
- ld a, Jumptable_f93fa / $100
+ ld a, SurfingPikachuObjectJumptable / $100
ld [wAnimatedObjectJumptablePointer + 1], a
- ld a, Unkn_f9507 % $100
+
+ ld a, SurfingPikachuOAMData % $100
ld [wAnimatedObjectOAMDataPointer], a
- ld a, Unkn_f9507 / $100
+ ld a, SurfingPikachuOAMData / $100
ld [wAnimatedObjectOAMDataPointer + 1], a
- ld a, Unkn_f9405 % $100
+
+ ld a, SurfingPikachuFrames % $100
ld [wAnimatedObjectFramesDataPointer], a
- ld a, Unkn_f9405 / $100
+ ld a, SurfingPikachuFrames / $100
ld [wAnimatedObjectFramesDataPointer + 1], a
+
ld hl, vBGMap0
ld bc, $800
ld a, $0
call FillMemory
+
ld hl, $98c0
ld bc, $180
ld a, $b
call FillMemory
+
ld a, $1
lb de, $74, $58
call SpawnAnimatedObject
+
ld a, $74
- ld [wc5ea], a
- call Func_f9223
+ ld [wSurfingMinigamePikachuObjectHeight], a
+
+ call SurfingMinigame_InitScanlineOverrides
+
xor a
ld [hSCX], a
ld [hSCY], a
ld a, $7e
ld [hWY], a
- ld a, $42
+ ld a, rSCY - $ff00
ld [hLCDCPointer], a
ld a, $40
ld [wc5e3], a
xor a
ld [wc5e3 + 1], a
xor a
- ld [wc5d6], a
+ ld [wSurfingMinigamePikachuHP], a
ld a, $60
- ld [wc5d7], a
- ld hl, wc61a
+ ld [wSurfingMinigamePikachuHP + 1], a
+ ld hl, wSurfingMinigameWaveHeight
ld bc, $14
ld a, $74
call FillMemory
@@ -239,7 +252,7 @@ Func_f8116:
call Func_f8256
ld a, $e3
ld [rLCDC], a
- call Func_f81e9
+ call SurfingPikachuMinigame_SetBGPals
ld a, $e4
ld [rOBP0], a
ld a, $e0
@@ -248,16 +261,16 @@ Func_f8116:
call UpdateGBCPal_OBP1
ret
-Func_f81e9:
+SurfingPikachuMinigame_SetBGPals:
ld a, [wOnSGB]
and a
- jr nz, .asm_f81f7
+ jr nz, .sgb
ld a, $d0
ld [rBGP], a
call UpdateGBCPal_BGP
ret
-.asm_f81f7
+.sgb
ld a, $e4
ld [rBGP], a
call UpdateGBCPal_BGP
@@ -361,11 +374,11 @@ Unkn_f8279:
db $19
db $19
-Func_f8282:
- ld a, [wc5d1]
+RunSurfingMinigameRoutine:
+ ld a, [wSurfingMinigameRoutineNumber]
ld e, a
ld d, $0
- ld hl, Jumptable_f8291
+ ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
@@ -373,79 +386,77 @@ Func_f8282:
ld l, a
jp [hl]
-Jumptable_f8291:
- dw Func_f82ab
- dw Func_f82bd
- dw Func_f8324
- dw Func_f835c
- dw Func_f838c
- dw Func_f8399
- dw Func_f83aa
- dw Func_f83bb
- dw Func_f83cc
- dw Func_f83e3
- dw Func_f8406
- dw Func_f840f
- dw Func_f841d
-
-Func_f82ab:
+.Jumptable:
+ dw SurfingMinigameRoutine_SpawnPikachu ; 0
+ dw SurfingMinigame_RunGame ; 1
+ dw Func_f8324 ; 2
+ dw Func_f835c ; 3
+ dw SurfingMinigame_DrawResultsScreenAndWait ; 4
+ dw SurfingMinigame_WriteHPLeftAndWait ; 5
+ dw SurfingMinigame_WriteRadnessAndWait ; 6
+ dw SurfingMinigame_WriteTotalAndWait ; 7
+ dw SurfingMinigame_AddRemainingHPToTotalAndWait ; 8
+ dw SurfingMinigame_AddRadnessToTotalAndWait ; 9
+ dw SurfingMinigame_WaitLast ; a
+ dw SurfingMinigame_ExitOnPressA ; b
+ dw SurfingMinigame_GameOver ; c
+
+SurfingMinigameRoutine_SpawnPikachu:
ld a, $2
lb de, $48, $e0
call SpawnAnimatedObject
- ld hl, wc5d1
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ld a, $1
ld [wc634], a
ret
-Func_f82bd:
+SurfingMinigame_RunGame:
ld a, [wc5e5]
cp $18
jr nc, .asm_f82e8
- ld hl, wc5d6
+ ld hl, wSurfingMinigamePikachuHP
ld a, [hli]
or [hl]
and a
- jr z, .asm_f82f6
+ jr z, .dead
call Random
ld [wc5d5], a
- call Func_f9210
+ call SurfingMinigame_UpdateLYOverrides
call Func_f88ae
call Func_f886b
call Func_f8cb0
call Func_f844c
- call Func_f88e4
+ call SurfingMinigame_Deduct1HP
call Func_f88fd
ret
.asm_f82e8
- ld hl, wc5d1
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
xor a
ld [wc634], a
- ld a, $c0
- ld [wc632], a
+ ld a, 192
+ ld [wSurfingMinigameRoutineDelay], a
ret
-.asm_f82f6
+.dead
ld a, $1
-Func_f82f8:
ld [wc630], a
ld a, $c
- ld [wc5d1], a
-Func_f8300:
+ ld [wSurfingMinigameRoutineNumber], a
ld a, $80
ld [wc631], a
ld a, $b
lb de, $88, $58
call SpawnAnimatedObject
- ld hl, $7
+ ld hl, ANIM_OBJ_Y_OFFSET
add hl, bc
ld [hl], $80
- ld hl, $b
+ ld hl, ANIM_OBJ_FIELD_B
add hl, bc
ld [hl], $80
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], $30
xor a
@@ -453,38 +464,38 @@ Func_f8300:
ret
Func_f8324:
- call Func_f8440
- jr c, .asm_f833d
+ call SurfingMinigame_RunDelayTimer
+ jr c, .done_delay
xor a
ld [wc5d5], a
- call Func_f9210
+ call SurfingMinigame_UpdateLYOverrides
call Func_f88ae
call Func_f886b
call Func_f8c97
- call Func_f80ff
+ call SurfingMinigame_ResetMusicTempo
ret
-.asm_f833d
- ld hl, wc5d1
+.done_delay
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ld a, $90
ld [hSCX], a
ld a, $72
- ld [wc5d3], a
+ ld [wSurfingMinigameWaveFunctionNumber], a
ld a, $4
ld [wc5d2], a
xor a
ld [hLCDCPointer], a
- ld [wc617], a
- ld [wc618], a
- ld [wc619], a
+ ld [wSurfingMinigameSCX], a
+ ld [wSurfingMinigameSCX + 1], a
+ ld [wSurfingMinigameSCX + 2], a
ret
Func_f835c:
ld a, [hSCX]
and a
jr z, .asm_f837b
- call Func_f9210
+ call SurfingMinigame_UpdateLYOverrides
call Func_f88ae
call Func_f886b
ld a, [hSCX]
@@ -494,7 +505,7 @@ Func_f835c:
dec a
ld [hSCX], a
ld a, $e0
- ld [wc62e], a
+ ld [wSurfingMinigameXOffset], a
call Func_f8cc7
ret
@@ -502,139 +513,137 @@ Func_f835c:
xor a
ld [wc5e3], a
ld [wc5e3 + 1], a
- ld hl, wc5d1
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ld a, $5
ld [wc5d2], a
ret
-Func_f838c:
- call Func_f891e
- ld a, $20
- ld [wc632], a
- ld hl, wc5d1
+SurfingMinigame_DrawResultsScreenAndWait:
+ call SurfingMinigame_DrawResultsScreen
+ ld a, 32
+ ld [wSurfingMinigameRoutineDelay], a
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ret
-Func_f8399:
- call Func_f8440
+SurfingMinigame_WriteHPLeftAndWait:
+ call SurfingMinigame_RunDelayTimer
ret nc
- call Func_f8a92
- ld a, $40
- ld [wc632], a
- ld hl, wc5d1
+ call SurfingMinigame_WriteHPLeft
+ ld a, 64
+ ld [wSurfingMinigameRoutineDelay], a
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ret
-Func_f83aa:
- call Func_f8440
+SurfingMinigame_WriteRadnessAndWait:
+ call SurfingMinigame_RunDelayTimer
ret nc
- call Func_f8ae4
- ld a, $40
- ld [wc632], a
- ld hl, wc5d1
+ call SurfingMinigame_WriteRadness
+ ld a, 64
+ ld [wSurfingMinigameRoutineDelay], a
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ret
-Func_f83bb:
- call Func_f8440
+SurfingMinigame_WriteTotalAndWait:
+ call SurfingMinigame_RunDelayTimer
ret nc
- call Func_f8b7a
- ld a, $40
- ld [wc632], a
- ld hl, wc5d1
+ call SurfingMinigame_WriteTotal
+ ld a, 64
+ ld [wSurfingMinigameRoutineDelay], a
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ret
-Func_f83cc:
- call Func_f8440
+SurfingMinigame_AddRemainingHPToTotalAndWait:
+ call SurfingMinigame_RunDelayTimer
ret nc
- call Func_f8aa9
+ call SurfingMinigame_AddRemainingHPToTotal
push af
- call Func_f8b5d
+ call SurfingMinigame_BCDPrintTotalScore
pop af
ret nc
- ld a, $40
- ld [wc632], a
- ld hl, wc5d1
+ ld a, 64
+ ld [wSurfingMinigameRoutineDelay], a
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ret
-Func_f83e3:
- call Func_f8440
+SurfingMinigame_AddRadnessToTotalAndWait:
+ call SurfingMinigame_RunDelayTimer
ret nc
- call Func_f8afb
+ call SurfingMinigame_AddRadnessToTotal
push af
- call Func_f8b5d
+ call SurfingMinigame_BCDPrintTotalScore
pop af
ret nc
- ld a, $80
- ld [wc632], a
- ld hl, wc5d1
+ ld a, 128
+ ld [wSurfingMinigameRoutineDelay], a
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
- call Func_f8b92
+ call DidPlayerGetAHighScore
ret nc
- call Func_f8a7c
-Func_f83ff:
+ call SurfingMinigame_PrintTextHiScore
ld a, $6
ld [wc5d2], a
ret
-Func_f8406:
- call Func_f8440
-Func_f8408:
+SurfingMinigame_WaitLast:
+ call SurfingMinigame_RunDelayTimer
ret nc
- ld hl, wc5d1
+ ld hl, wSurfingMinigameRoutineNumber
inc [hl]
ret
-Func_f840f:
- call Func_f9210
+SurfingMinigame_ExitOnPressA:
+ call SurfingMinigame_UpdateLYOverrides
ld a, [hJoyPressed]
- and $1
+ and A_BUTTON
ret z
- ld hl, wc5d1
+ ld hl, wSurfingMinigameRoutineNumber
set 7, [hl]
ret
-Func_f841d:
- call Func_f9210
+SurfingMinigame_GameOver:
+ call SurfingMinigame_UpdateLYOverrides
call Func_f88ae
call Func_f886b
call Func_f8cb0
- call Func_f80ff
+ call SurfingMinigame_ResetMusicTempo
ld hl, wc631
ld a, [hl]
and a
- jr z, .asm_f8435
+ jr z, .wait_press_a
dec [hl]
ret
-.asm_f8435
+.wait_press_a
ld a, [hJoyPressed]
- and $1
+ and A_BUTTON
ret z
- ld hl, wc5d1
+ ld hl, wSurfingMinigameRoutineNumber
set 7, [hl]
ret
-Func_f8440:
- ld hl, wc632
+SurfingMinigame_RunDelayTimer:
+ ld hl, wSurfingMinigameRoutineDelay
ld a, [hl]
and a
- jr z, .asm_f844a
+ jr z, .set_carry
dec [hl]
and a
ret
-.asm_f844a
+.set_carry
scf
ret
Func_f844c:
- ld a, [wc5e6]
+ ld a, [wc5e5 + 1]
ld h, a
- ld a, [wc5e7]
+ ld a, [wc5e5 + 2]
ld l, a
ld a, [wc5e3]
ld e, a
@@ -642,9 +651,9 @@ Func_f844c:
ld d, a
add hl, de
ld a, h
- ld [wc5e6], a
+ ld [wc5e5 + 1], a
ld a, l
- ld [wc5e7], a
+ ld [wc5e5 + 2], a
ret nc
ld hl, wc5e5
inc [hl]
@@ -653,7 +662,7 @@ Func_f844c:
dec [hl]
ret
-Func_f8470
+SurfingMinigameAnimatedObjectFn_Pikachu
ld a, [wc5d2]
ld e, a
ld d, $0
@@ -667,7 +676,7 @@ Func_f8470
Jumptable_f847f:
dw Func_f848d
- dw Func_f84e2
+ dw SurfingMinigame_ScoreCurrentWave
dw Func_f8516
dw Func_f8545
dw Func_f8561
@@ -679,32 +688,32 @@ Func_f848d:
and a
jr nz, .asm_f84d2
call Func_f87b5
- ld a, [wc5ea]
- ld hl, $5
+ ld a, [wSurfingMinigamePikachuObjectHeight]
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld [hl], a
call Func_f871e
- jr c, .asm_f84aa
+ jr c, .splash
call Func_f8742
call Func_f86b8
ret
-.asm_f84aa
+.splash
call Func_f8742
- ld a, $1
+ ld a, $1 ; on a wave
ld [wc5d2], a
xor a
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], a
- ld hl, $d
+ ld hl, ANIM_OBJ_FIELD_D
add hl, bc
ld [hl], a
- ld hl, $e
+ ld hl, ANIM_OBJ_FIELD_E
add hl, bc
ld [hl], a
- ld [wc5d9], a
- ld [wc62f], a
+ ld [wSurfingMinigameRadnessMeter], a
+ ld [wSurfingMinigameTrickFlags], a
xor a
ld [wChannelSoundIDs + CH7], a
ld a, SFX_UNKNOWN_801B3_4
@@ -720,21 +729,21 @@ Func_f848d:
call Func_f8742
ret
-Func_f84e2:
- call Func_f8598
- call Func_f928c
+SurfingMinigame_ScoreCurrentWave:
+ call SurfingMinigame_DPadAction
+ call SurfingMinigame_UpdatePikachuHeight
ret nc
- call Func_f8606
- jr c, .asm_f84fd
- call Func_f8bed
- ld hl, $c
+ call SurfingMinigame_TileInteraction
+ jr c, .splash
+ call SurfingMinigame_CalculateAndAddRadnessFromStunt
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], $0
ld a, $2
ld [wc5d2], a
ret
-.asm_f84fd
+.splash
ld a, $3
ld [wc5d2], a
ld a, $60
@@ -748,7 +757,7 @@ Func_f84e2:
ret
Func_f8516:
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld a, [hl]
cp $20
@@ -758,19 +767,19 @@ Func_f8516:
inc [hl]
inc [hl]
ld d, $4
- call Func_f9362
- ld hl, $7
+ call SurfingPikachu_Sine
+ ld hl, ANIM_OBJ_Y_OFFSET
add hl, bc
ld [hl], a
call Func_f87b5
- ld a, [wc5ea]
- ld hl, $5
+ ld a, [wSurfingMinigamePikachuObjectHeight]
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld [hl], a
ret
.asm_f8539
- ld hl, $7
+ ld hl, ANIM_OBJ_Y_OFFSET
add hl, bc
ld [hl], $0
ld a, $0
@@ -783,8 +792,8 @@ Func_f8545:
and a
jr z, .asm_f8556
dec [hl]
- ld a, [wc5ea]
- ld hl, $5
+ ld a, [wSurfingMinigamePikachuObjectHeight]
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld [hl], a
ret
@@ -797,8 +806,8 @@ Func_f8545:
ret
Func_f8561:
- ld a, [wc5ea]
- ld hl, $5
+ ld a, [wSurfingMinigamePikachuObjectHeight]
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld [hl], a
call Func_f8742
@@ -807,13 +816,13 @@ Func_f8561:
Func_f856d:
ld a, $f
call SetCurrentAnimatedObjectCallbackAndResetFrameStateRegisters
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], $0
ret
Func_f8579:
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld a, [hl]
inc [hl]
@@ -822,183 +831,184 @@ Func_f8579:
cp $20
jr c, .asm_f8591
ld d, $10
- call Func_f9362
- ld hl, $7
+ call SurfingPikachu_Sine
+ ld hl, ANIM_OBJ_Y_OFFSET
add hl, bc
ld [hl], a
ret
.asm_f8591
- ld hl, $7
+ ld hl, ANIM_OBJ_Y_OFFSET
add hl, bc
ld [hl], $0
ret
-Func_f8598:
+SurfingMinigame_DPadAction:
ld de, hJoy5
ld a, [de]
- and $20
- jr nz, .asm_f85a6
+ and D_LEFT
+ jr nz, .d_left
ld a, [de]
- and $10
- jr nz, .asm_f85cc
+ and D_RIGHT
+ jr nz, .d_right
ret
-.asm_f85a6
- ld hl, $e
+.d_left
+ ld hl, ANIM_OBJ_FIELD_E
add hl, bc
ld [hl], $0
- ld hl, $d
+ ld hl, ANIM_OBJ_FIELD_D
add hl, bc
ld a, [hl]
inc [hl]
cp $b
- jr c, .asm_f85be
- call Func_f85f2
- ld hl, wc62f
+ jr c, .d_left_skip
+ call .StartTrick
+ ld hl, wSurfingMinigameTrickFlags
set 0, [hl]
-.asm_f85be
- ld hl, $1
+.d_left_skip
+ ld hl, ANIM_OBJ_FRAME_SET
add hl, bc
ld a, [hl]
cp $e
- jr nc, .asm_f85c9
+ jr nc, .d_left_reset
inc [hl]
ret
-.asm_f85c9
+.d_left_reset
ld [hl], $1
ret
-.asm_f85cc
- ld hl, $d
+.d_right
+ ld hl, ANIM_OBJ_FIELD_D
add hl, bc
ld [hl], $0
- ld hl, $e
+ ld hl, ANIM_OBJ_FIELD_E
add hl, bc
ld a, [hl]
inc [hl]
cp $d
- jr c, .asm_f85e4
- call Func_f85f2
- ld hl, wc62f
+ jr c, .d_right_skip
+ call .StartTrick
+ ld hl, wSurfingMinigameTrickFlags
set 1, [hl]
-.asm_f85e4
- ld hl, $1
+.d_right_skip
+ ld hl, ANIM_OBJ_FRAME_SET
add hl, bc
ld a, [hl]
cp $1
- jr z, .asm_f85ef
+ jr z, .d_right_reset
dec [hl]
ret
-.asm_f85ef
+.d_right_reset
ld [hl], $e
ret
-Func_f85f2:
- call Func_f8bdf
+.StartTrick:
+ call SurfingMinigame_IncreaseRadnessMeter
xor a
- ld hl, $d
+ ld hl, ANIM_OBJ_FIELD_D
add hl, bc
ld [hl], a
- ld hl, $e
+ ld hl, ANIM_OBJ_FIELD_E
add hl, bc
ld [hl], a
ld a, SFX_UNKNOWN_801B6_4
call PlaySound
ret
-Func_f8606:
- ld hl, $1
+SurfingMinigame_TileInteraction:
+ ld hl, ANIM_OBJ_FRAME_SET
add hl, bc
- ld a, [wc5ef]
+ ld a, [wSurfingMinigameBGMapReadBuffer]
cp $6
- jr z, .asm_f863d
+ jr z, .tile_06
cp $14
- jr z, .asm_f867b
+ jr z, .tile_14
cp $12
- jr z, .asm_f867b
+ jr z, .tile_12
cp $7
- jr z, .asm_f865c
+ jr z, .tile_07
ld a, [hl]
cp $1
- jp z, .asm_f86ad
+ jp z, .action_0
cp $2
- jr z, .asm_f869a
+ jr z, .action_1
cp $3
- jr z, .asm_f869f
+ jr z, .action_2
cp $4
- jr z, .asm_f86a2
+ jr z, .action_3
cp $5
- jr z, .asm_f869f
+ jr z, .action_2
cp $6
- jr z, .asm_f869a
+ jr z, .action_1
cp $7
- jr z, .asm_f86ad
- jr .asm_f86ad
+ jr z, .action_0
+ jr .action_0
-.asm_f863d
+.tile_06
ld a, [hl]
cp $1
- jr z, .asm_f86ad
+ jr z, .action_0
cp $2
- jr z, .asm_f86ad
+ jr z, .action_0
cp $3
- jr z, .asm_f86ad
+ jr z, .action_0
cp $4
- jr z, .asm_f869a
+ jr z, .action_1
cp $5
- jr z, .asm_f869f
+ jr z, .action_2
cp $6
- jr z, .asm_f86a2
+ jr z, .action_3
cp $7
- jr z, .asm_f869f
- jr .asm_f86ad
+ jr z, .action_2
+ jr .action_0
-.asm_f865c
+.tile_07
ld a, [hl]
cp $1
- jr z, .asm_f869f
+ jr z, .action_2
cp $2
- jr z, .asm_f86a2
+ jr z, .action_3
cp $3
- jr z, .asm_f869f
+ jr z, .action_2
cp $4
- jr z, .asm_f869a
+ jr z, .action_1
cp $5
- jr z, .asm_f86ad
+ jr z, .action_0
cp $6
- jr z, .asm_f86ad
+ jr z, .action_0
cp $7
- jr z, .asm_f86ad
- jr .asm_f86ad
+ jr z, .action_0
+ jr .action_0
-.asm_f867b
+.tile_12
+.tile_14
ld a, [hl]
cp $1
- jr z, .asm_f86ad
+ jr z, .action_0
cp $2
- jr z, .asm_f869a
+ jr z, .action_1
cp $3
- jr z, .asm_f869f
+ jr z, .action_2
cp $4
- jr z, .asm_f86a2
+ jr z, .action_3
cp $5
- jr z, .asm_f86a2
+ jr z, .action_3
cp $6
- jr z, .asm_f869f
+ jr z, .action_2
cp $7
- jr z, .asm_f869a
- jr .asm_f86ad
+ jr z, .action_1
+ jr .action_0
-.asm_f869a
- call Func_f86f7
- jr .asm_f86a2
+.action_1
+ call Subtract128Fromwc5e3
+ jr .action_3
-.asm_f869f
- call Func_f86d0
-.asm_f86a2
+.action_2
+ call Subtract64Fromwc5e3
+.action_3
xor a
ld [wChannelSoundIDs + CH7], a
ld a, SFX_UNKNOWN_801BF_4
@@ -1006,7 +1016,7 @@ Func_f8606:
and a
ret
-.asm_f86ad
+.action_0
ld a, $40
ld [wc5e3], a
xor a
@@ -1029,23 +1039,23 @@ Func_f86b8:
ld [wc5e3], a
ret
-Func_f86d0:
+Subtract64Fromwc5e3:
ld a, [wc5e3 + 1]
and a
- jr nz, .asm_f86e2
+ jr nz, .go
ld a, [wc5e3]
cp $40
- jr nc, .asm_f86e2
+ jr nc, .go
xor a
ld [wc5e3], a
ret
-.asm_f86e2
+.go
ld a, [wc5e3 + 1]
ld h, a
ld a, [wc5e3]
ld l, a
- ld de, $ffc0
+ ld de, -$40
add hl, de
ld a, h
ld [wc5e3 + 1], a
@@ -1053,23 +1063,23 @@ Func_f86d0:
ld [wc5e3], a
ret
-Func_f86f7:
+Subtract128Fromwc5e3:
ld a, [wc5e3 + 1]
and a
- jr nz, .asm_f8709
+ jr nz, .go
ld a, [wc5e3]
cp $80
- jr nc, .asm_f8709
+ jr nc, .go
xor a
ld [wc5e3], a
ret
-.asm_f8709
+.go
ld a, [wc5e3 + 1]
ld h, a
ld a, [wc5e3]
ld l, a
- ld de, $ff80
+ ld de, -$80
add hl, de
ld a, h
ld [wc5e3 + 1], a
@@ -1084,7 +1094,7 @@ Func_f871e:
jr c, .asm_f8740
cp $5
jr nc, .asm_f8740
- ld a, [wc5ef]
+ ld a, [wSurfingMinigameBGMapReadBuffer]
cp $14
jr nz, .asm_f8740
call Func_f87a8
@@ -1106,7 +1116,7 @@ Func_f8742:
ret c
cp $5
ret nc
- ld a, [wc5ef]
+ ld a, [wSurfingMinigameBGMapReadBuffer]
cp $6
jr z, .asm_f8766
cp $14
@@ -1115,7 +1125,7 @@ Func_f8742:
jr z, .asm_f876a
call Func_f8778
ld a, $4
- ld hl, $1
+ ld hl, ANIM_OBJ_FRAME_SET
add hl, bc
ld [hl], a
ret
@@ -1131,7 +1141,7 @@ Func_f8742:
ld a, [wc5de]
dec a
add e
- ld hl, $1
+ ld hl, ANIM_OBJ_FRAME_SET
add hl, bc
ld [hl], a
ret
@@ -1187,9 +1197,9 @@ Func_f87b5:
inc [hl]
and $3
ret nz
- call Func_f87ce
+ call .GetYCoord
ld d, a
- ld hl, $4
+ ld hl, ANIM_OBJ_X_COORD
add hl, bc
ld e, [hl]
ld a, $a
@@ -1198,27 +1208,27 @@ Func_f87b5:
pop bc
ret
-Func_f87ce:
+.GetYCoord:
ld a, [hSCX]
and $8
- jr nz, .asm_f87d9
- ld hl, wc622
- jr .asm_f87dc
-
-.asm_f87d9
- ld hl, wc623
-.asm_f87dc
- ld a, [wc5f0]
+ jr nz, .get_height_plus_9
+ ld hl, wSurfingMinigameWaveHeight + 8
+ jr .got_hl
+
+.get_height_plus_9
+ ld hl, wSurfingMinigameWaveHeight + 9
+.got_hl
+ ld a, [wSurfingMinigameBGMapReadBuffer + 1]
cp $6
- jr z, .asm_f87ed
+ jr z, .six_or_twenty
cp $14
- jr z, .asm_f87ed
+ jr z, .six_or_twenty
cp $7
- jr z, .asm_f87f5
+ jr z, .seven
ld a, [hl]
ret
-.asm_f87ed
+.six_or_twenty
ld a, [hSCX]
and $7
ld e, a
@@ -1226,14 +1236,14 @@ Func_f87ce:
sub e
ret
-.asm_f87f5
+.seven
ld a, [hSCX]
and $7
add [hl]
ret
Func_f87fb:
- ld hl, $4
+ ld hl, ANIM_OBJ_X_COORD
add hl, bc
ld a, [hl]
cp $58
@@ -1242,12 +1252,12 @@ Func_f87fb:
ld [hl], a
ret
-Func_f8807:
+Func_f8807: ; unreferenced
call MaskCurrentAnimatedObjectStruct
ret
-Func_f880b:
- ld hl, $b
+SurfingMinigameAnimatedObjectFn_FlippingPika:
+ ld hl, ANIM_OBJ_FIELD_B
add hl, bc
ld a, [hl]
and a
@@ -1255,39 +1265,39 @@ Func_f880b:
dec [hl]
dec [hl]
ld d, a
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld a, [hl]
inc [hl]
- call Func_f9362
+ call SurfingPikachu_Sine
cp $80
- jr nc, .asm_f8825
+ jr nc, .positive
xor $ff
inc a
-.asm_f8825
- ld hl, $7
+.positive
+ ld hl, ANIM_OBJ_Y_OFFSET
add hl, bc
ld [hl], a
ret
-Func_f882b:
- ld hl, $b
+SurfingMinigameAnimatedObjectFn_IntroAnimationPikachu:
+ ld hl, ANIM_OBJ_FIELD_B
add hl, bc
ld a, [hl]
inc [hl]
and $1
ret z
- ld hl, $4
+ ld hl, ANIM_OBJ_X_COORD
add hl, bc
ld a, [hl]
cp $c0
- jr z, .asm_f883f
+ jr z, .done
inc [hl]
ret
-.asm_f883f
+.done
ld a, $1
- ld [wc633], a
+ ld [wSurfingMinigameIntroAnimationFinished], a
call MaskCurrentAnimatedObjectStruct
ret
@@ -1305,7 +1315,7 @@ Func_f8848:
ld d, h
ld hl, wOAMBuffer + 5 * 4 + 1
ld e, $9
-.asm_f8861
+.loop
ld a, [hl]
add d
ld [hli], a
@@ -1313,11 +1323,11 @@ Func_f8848:
inc hl
inc hl
dec e
- jr nz, .asm_f8861
+ jr nz, .loop
ret
Func_f886b:
- ld a, [wc5ef]
+ ld a, [wSurfingMinigameBGMapReadBuffer] ; ???
ld a, [hSCX]
add $48
ld e, a
@@ -1327,15 +1337,15 @@ Func_f886b:
ld d, $0
ld hl, vBGMap0
add hl, de
- ld a, [wc5ea]
+ ld a, [wSurfingMinigamePikachuObjectHeight]
srl a
srl a
srl a
ld c, a
-.asm_f8889
+.loop
ld a, c
and a
- jr z, .asm_f889a
+ jr z, .copy
dec c
ld de, $20
add hl, de
@@ -1343,10 +1353,10 @@ Func_f886b:
and $3
or $98
ld h, a
- jr .asm_f8889
+ jr .loop
-.asm_f889a
- ld de, wc5ef
+.copy
+ ld de, wSurfingMinigameBGMapReadBuffer
ld a, e
ld [H_VBCOPYDEST], a
ld a, d
@@ -1355,7 +1365,7 @@ Func_f886b:
ld [H_VBCOPYSRC], a
ld a, h
ld [H_VBCOPYSRC + 1], a
- ld a, $1
+ ld a, 16 / $10
ld [H_VBCOPYSIZE], a
ret
@@ -1363,13 +1373,13 @@ Func_f88ae:
ld a, [hSCX]
and $8
jr nz, .asm_f88b9
- ld hl, wc621
+ ld hl, wSurfingMinigameWaveHeight + 7
jr .asm_f88bc
.asm_f88b9
- ld hl, wc622
+ ld hl, wSurfingMinigameWaveHeight + 8
.asm_f88bc
- ld a, [wc5ef]
+ ld a, [wSurfingMinigameBGMapReadBuffer]
cp $6
jr z, .asm_f88d0
cp $14
@@ -1377,7 +1387,7 @@ Func_f88ae:
cp $7
jr z, .asm_f88db
ld a, [hl]
- ld [wc5ea], a
+ ld [wSurfingMinigamePikachuObjectHeight], a
ret
.asm_f88d0
@@ -1386,46 +1396,46 @@ Func_f88ae:
ld e, a
ld a, [hl]
sub e
- ld [wc5ea], a
+ ld [wSurfingMinigamePikachuObjectHeight], a
ret
.asm_f88db
ld a, [hSCX]
and $7
add [hl]
- ld [wc5ea], a
+ ld [wSurfingMinigamePikachuObjectHeight], a
ret
-Func_f88e4:
- ld hl, wc5d6
+SurfingMinigame_Deduct1HP:
+ ld hl, wSurfingMinigamePikachuHP
ld e, $99
- call Func_f88f0
+ call .BCD_Deduct
ret nc
inc hl
ld e, $99
-Func_f88f0:
+.BCD_Deduct:
ld a, [hl]
and a
- jr z, .asm_f88fa
+ jr z, .roll_over
sub $1
daa
ld [hl], a
and a
ret
-.asm_f88fa
+.roll_over
ld [hl], e
scf
ret
Func_f88fd:
- ld de, wc5d7
+ ld de, wSurfingMinigamePikachuHP + 1
ld hl, wOAMBuffer + 0 * 4 + 2
ld a, [de]
- call Func_f890b
+ call .PlaceBCDNumber
ld hl, wOAMBuffer + 2 * 4 + 2
ld a, [de]
-Func_f890b:
+.PlaceBCDNumber:
ld c, a
swap a
and $f
@@ -1441,164 +1451,161 @@ Func_f890b:
dec de
ret
-Func_f891e:
+SurfingMinigame_DrawResultsScreen:
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
call FillMemory
- ld hl, Tilemap_f8946
+ ld hl, .BeachTilemap
coord de, 0, 6
- ld bc, Tilemap_f8946End - Tilemap_f8946
+ ld bc, .BeachTilemapEnd - .BeachTilemap
call CopyData
- call Func_f8a0e
+ call .PlaceTextbox
ld hl, wOAMBuffer + 5 * 4 + 1
- ld bc, $24
+ ld bc, 9 * 4
xor a
call FillMemory
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
ret
-Tilemap_f8946:
+.BeachTilemap:
INCBIN "gfx/unknown_f8946.map"
-Tilemap_f8946End:
+.BeachTilemapEnd:
-Func_f8a0e:
+.PlaceTextbox:
coord hl, 1, 1
lb de, $3b, $3c
ld a, $40
- call Func_f8a72
+ call .place_row
coord hl, 1, 2
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 3
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 4
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 5
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 6
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 7
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 8
lb de, $3f, $3f
ld a, $ff
- call Func_f8a72
+ call .place_row
coord hl, 1, 9
lb de, $3d, $3e
ld a, $40
- call Func_f8a72
+ call .place_row
ret
-Func_f8a72:
+.place_row:
ld [hl], d
inc hl
ld c, $10
-.asm_f8a76
+.loop
ld [hli], a
dec c
- jr nz, .asm_f8a76
+ jr nz, .loop
ld [hl], e
ret
-Func_f8a7c:
- ld hl, Tilemap_f8a89
+SurfingMinigame_PrintTextHiScore:
+ ld hl, .Hi_Score
coord de, 6, 8
ld bc, $9
call CopyData
ret
-Tilemap_f8a89:
- db $20,$2e,$2f,$30,$31,$2c,$32,$23,$33
+.Hi_Score:
+ db $20,$2e,$2f,$30,$31,$2c,$32,$23,$33 ; Hi-Score!!
-Func_f8a92:
- ld hl, Tilemap_f8aa2
+SurfingMinigame_WriteHPLeft:
+ ld hl, .HP_Left
coord de, 2, 2
ld bc, $7
call CopyData
- call Func_f8aca
+ call SurfingMinigame_BCDPrintHPLeft
ret
-Tilemap_f8aa2:
- db $20,$21,$ff,$22,$23,$24,$25
+.HP_Left:
+ db $20,$21,$ff,$22,$23,$24,$25 ; HP Left
-Func_f8aa9:
- ld c, $63
-.asm_f8aab
+SurfingMinigame_AddRemainingHPToTotal:
+ ld c, 99
+.loop
push bc
- ld hl, wc5d6
+ ld hl, wSurfingMinigamePikachuHP
ld a, [hli]
or [hl]
and a
- jr z, .asm_f8ac7
- call Func_f88e4
+ jr z, .dead
+ call SurfingMinigame_Deduct1HP
ld e, $1
-.asm_f8ab9
- call Func_f8b42
+ call SurfingMinigame_AddPointsToTotal
pop bc
dec c
- jr nz, .asm_f8aab
-.asm_f8abf
+ jr nz, .loop
ld a, SFX_UNKNOWN_801B0_4
call PlaySound
-.asm_f8ac5
and a
ret
-.asm_f8ac7
+.dead
pop bc
scf
ret
-Func_f8aca:
+SurfingMinigame_BCDPrintHPLeft:
coord hl, 10, 2
- ld de, wc5d7
+ ld de, wSurfingMinigamePikachuHP + 1
ld a, [de]
- call Func_f9350
+ call SurfingPikachu_PlaceBCDNumber
inc hl
ld a, [de]
- call Func_f9350
+ call SurfingPikachu_PlaceBCDNumber
inc hl
inc hl
- ld [hl], $21
+ ld [hl], $21 ; P
inc hl
- ld [hl], $25
+ ld [hl], $25 ; t
inc hl
- ld [hl], $26
+ ld [hl], $26 ; s
ret
-Func_f8ae4:
- ld hl, Tilemap_f8af4
+SurfingMinigame_WriteRadness:
+ ld hl, .Radness
coord de, 2, 4
ld bc, $7
call CopyData
- call Func_f8b25
+ call SurfingMinigame_BCDPrintRadness
ret
-Tilemap_f8af4:
- db $27,$28,$29,$2a,$23,$26,$26
+.Radness:
+ db $27,$28,$29,$2a,$23,$26,$26 ; Radness
-Func_f8afb:
- ld c, $63
-.asm_f8afd
+SurfingMinigame_AddRadnessToTotal:
+ ld c, 99
+.loop
push bc
- ld hl, wc5da
+ ld hl, wSurfingMinigameRadnessScore
ld a, [hli]
ld e, a
or [hl]
- jr z, .asm_f8b22
+ jr z, .done
ld d, [hl]
ld a, e
sub $1
@@ -1610,102 +1617,101 @@ Func_f8afb:
ld [hld], a
ld [hl], e
ld e, $1
- call Func_f8b42
+ call SurfingMinigame_AddPointsToTotal
pop bc
dec c
- jr nz, .asm_f8afd
+ jr nz, .loop
ld a, SFX_UNKNOWN_801B0_4
call PlaySound
-.asm_f8b20
and a
ret
-.asm_f8b22
+.done
pop bc
scf
ret
-Func_f8b25:
- ld a, [wc5db]
+SurfingMinigame_BCDPrintRadness:
+ ld a, [wSurfingMinigameRadnessScore + 1]
coord hl, 10, 4
- call Func_f9350
- ld a, [wc5da]
+ call SurfingPikachu_PlaceBCDNumber
+ ld a, [wSurfingMinigameRadnessScore]
coord hl, 12, 4
- call Func_f9350
+ call SurfingPikachu_PlaceBCDNumber
inc hl
inc hl
- ld [hl], $21
+ ld [hl], $21 ; P
inc hl
- ld [hl], $25
+ ld [hl], $25 ; t
inc hl
- ld [hl], $26
+ ld [hl], $26 ; s
ret
-Func_f8b42:
- ld a, [wc5dc]
+SurfingMinigame_AddPointsToTotal:
+ ld a, [wSurfingMinigameTotalScore]
add e
daa
- ld [wc5dc], a
- ld a, [wc5dd]
+ ld [wSurfingMinigameTotalScore], a
+ ld a, [wSurfingMinigameTotalScore + 1]
adc $0
daa
- ld [wc5dd], a
+ ld [wSurfingMinigameTotalScore + 1], a
ret nc
ld a, $99
- ld [wc5dc], a
- ld [wc5dd], a
+ ld [wSurfingMinigameTotalScore], a
+ ld [wSurfingMinigameTotalScore + 1], a
ret
-Func_f8b5d:
- ld a, [wc5dd]
+SurfingMinigame_BCDPrintTotalScore:
+ ld a, [wSurfingMinigameTotalScore + 1]
coord hl, 10, 6
- call Func_f9350
- ld a, [wc5dc]
+ call SurfingPikachu_PlaceBCDNumber
+ ld a, [wSurfingMinigameTotalScore]
coord hl, 12, 6
- call Func_f9350
+ call SurfingPikachu_PlaceBCDNumber
inc hl
inc hl
- ld [hl], $21
+ ld [hl], $21 ; P
inc hl
- ld [hl], $25
+ ld [hl], $25 ; t
inc hl
- ld [hl], $26
+ ld [hl], $26 ; s
ret
-Func_f8b7a:
- ld hl, Tilemap_f8b8d
+SurfingMinigame_WriteTotal:
+ ld hl, .Total
coord de, 2, 6
ld bc, $5
call CopyData
- call Func_f8b25
- call Func_f8b5d
+ call SurfingMinigame_BCDPrintRadness
+ call SurfingMinigame_BCDPrintTotalScore
ret
-Tilemap_f8b8d:
- db $2b,$2c,$25,$28,$2d
+.Total:
+ db $2b,$2c,$25,$28,$2d ; Total
-Func_f8b92:
+DidPlayerGetAHighScore:
ld hl, wSurfingMinigameHiScore + 1
- ld a, [wc5dd]
+ ld a, [wSurfingMinigameTotalScore + 1]
cp [hl]
- jr c, .asm_f8ba6
- jr nz, .asm_f8bb0
+ jr c, .not_high_score
+ jr nz, .high_score
dec hl
- ld a, [wc5dc]
+ ld a, [wSurfingMinigameTotalScore]
cp [hl]
- jr c, .asm_f8ba6
- jr nz, .asm_f8bb0
-.asm_f8ba6
+ jr c, .not_high_score
+ jr nz, .high_score
+.not_high_score
call WaitForSoundToFinish
ldpikacry e, PikachuCry28
call SurfingMinigame_PlayPikaCryIfSurfingPikaInParty
and a
ret
-.asm_f8bb0
- ld a, [wc5dc]
+.high_score
+ ld a, [wSurfingMinigameTotalScore]
ld [wSurfingMinigameHiScore], a
- ld a, [wc5dd]
+ ld a, [wSurfingMinigameTotalScore + 1]
ld [wSurfingMinigameHiScore + 1], a
call WaitForSoundToFinish
ldpikacry e, PikachuCry34
@@ -1723,73 +1729,81 @@ SurfingMinigame_PlayPikaCryIfSurfingPikaInParty: ; f8bcb (3e:4bcb)
callab PlayPikachuSoundClip
ret
-Func_f8bdf:
- ld a, [wc5d9]
+SurfingMinigame_IncreaseRadnessMeter:
+ ld a, [wSurfingMinigameRadnessMeter]
inc a
cp $4
- jr c, .asm_f8be9
+ jr c, .cap
ld a, $3
-.asm_f8be9
- ld [wc5d9], a
- ret
-
-Func_f8bed:
- ld a, [wc5d9]
+.cap
+ ld [wSurfingMinigameRadnessMeter], a
+ ret
+
+SurfingMinigame_CalculateAndAddRadnessFromStunt:
+ ; Compute the amount of radness points from the
+ ; current trick based on the number of
+ ; consecutive flips
+ ; Single flip: +0050
+ ; 2 of the same flip: +0150
+ ; 3 or more of the same flip: +0350
+ ; 2 different flips: +0180
+ ; 3 or more different flips: +0500
+ ld a, [wSurfingMinigameRadnessMeter]
and a
ret z
- ld a, [wc62f]
+ ld a, [wSurfingMinigameTrickFlags]
and $3
- cp $3
- jr z, .asm_f8c2b
- ld a, [wc5d9]
+ cp $3 ; did a combination of front and back flips
+ jr z, .mixed_chain
+ ld a, [wSurfingMinigameRadnessMeter]
ld d, a
ld e, $1
ld a, $0
-.asm_f8c03
+.get_amount_of_radness
add e
sla e
dec d
- jr nz, .asm_f8c03
-.asm_f8c09
+ jr nz, .get_amount_of_radness
+.add_radness_50_at_a_time
push af
ld e, $50
- call Func_f8c7c
+ call SurfingMinigame_AddRadness
pop af
dec a
- jr nz, .asm_f8c09
- ld hl, $5
+ jr nz, .add_radness_50_at_a_time
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld a, [hl]
sub $10
ld d, a
- ld hl, $4
+ ld hl, ANIM_OBJ_X_COORD
add hl, bc
ld e, [hl]
- ld a, [wc5d9]
+ ld a, [wSurfingMinigameRadnessMeter]
add $3
push bc
call SpawnAnimatedObject
pop bc
ret
-.asm_f8c2b
- ld a, [wc5d9]
+.mixed_chain
+ ld a, [wSurfingMinigameRadnessMeter]
cp $3
- jr c, .asm_f8c53
- ld a, $a
-.asm_f8c34
+ jr c, .add_180_radness_points
+ ld a, 10
+.add_500_radness_50_at_a_time
push af
ld e, $50
- call Func_f8c7c
+ call SurfingMinigame_AddRadness
pop af
dec a
- jr nz, .asm_f8c34
- ld hl, $5
+ jr nz, .add_500_radness_50_at_a_time
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld a, [hl]
sub $10
ld d, a
- ld hl, $4
+ ld hl, ANIM_OBJ_X_COORD
add hl, bc
ld e, [hl]
ld a, $9
@@ -1798,21 +1812,21 @@ Func_f8bed:
pop bc
ret
-.asm_f8c53
+.add_180_radness_points
ld e, $50
- call Func_f8c7c
+ call SurfingMinigame_AddRadness
ld e, $50
- call Func_f8c7c
+ call SurfingMinigame_AddRadness
ld e, $50
- call Func_f8c7c
+ call SurfingMinigame_AddRadness
ld e, $30
- call Func_f8c7c
- ld hl, $5
+ call SurfingMinigame_AddRadness
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld a, [hl]
sub $10
ld d, a
- ld hl, $4
+ ld hl, ANIM_OBJ_X_COORD
add hl, bc
ld e, [hl]
ld a, $8
@@ -1821,89 +1835,91 @@ Func_f8bed:
pop bc
ret
-Func_f8c7c:
- ld a, [wc5da]
+SurfingMinigame_AddRadness:
+ ld a, [wSurfingMinigameRadnessScore]
add e
daa
- ld [wc5da], a
- ld a, [wc5db]
+ ld [wSurfingMinigameRadnessScore], a
+ ld a, [wSurfingMinigameRadnessScore + 1]
adc $0
daa
- ld [wc5db], a
+ ld [wSurfingMinigameRadnessScore + 1], a
ret nc
ld a, $99
- ld [wc5da], a
- ld [wc5db], a
+ ld [wSurfingMinigameRadnessScore], a
+ ld [wSurfingMinigameRadnessScore + 1], a
ret
Func_f8c97:
ld a, $a0
- ld [wc62e], a
+ ld [wSurfingMinigameXOffset], a
ld a, [hSCX]
ld h, a
- ld a, [wc617]
+ ld a, [wSurfingMinigameSCX]
ld l, a
ld de, $900
add hl, de
ld a, l
- ld [wc617], a
+ ld [wSurfingMinigameSCX], a
ld a, h
ld [hSCX], a
jr Func_f8cc7
Func_f8cb0:
ld a, $a0
- ld [wc62e], a
+ ld [wSurfingMinigameXOffset], a
ld a, [hSCX]
ld h, a
- ld a, [wc617]
+ ld a, [wSurfingMinigameSCX]
ld l, a
ld de, $180
add hl, de
ld a, l
- ld [wc617], a
+ ld [wSurfingMinigameSCX], a
ld a, h
ld [hSCX], a
Func_f8cc7:
- ld hl, wc618
+ ld hl, wSurfingMinigameSCX + 1
ld a, [hSCX]
cp [hl]
ret z
ld [hl], a
and $f0
- ld hl, wc619
+ ld hl, wSurfingMinigameSCX + 2
cp [hl]
ret z
ld [hl], a
- call Func_f8d44
+ call SurfingMinigame_GetWaveDataPointers
+ ; b and c contain the height of the next wave to appear
+ ; on screen, in number of pixels from the top of the screen
ld a, b
- ld [wc5e8], a
+ ld [wSurfingMinigameWaveHeightBuffer], a
ld a, c
- ld [wc5e9], a
+ ld [wSurfingMinigameWaveHeightBuffer + 1], a
push de
- ld hl, wc61a
- ld de, wc61c
- ld c, $12
-.asm_f8ceb
+ ld hl, wSurfingMinigameWaveHeight
+ ld de, wSurfingMinigameWaveHeight + 2
+ ld c, SCREEN_WIDTH - 2
+.copy_loop
ld a, [de]
inc de
ld [hli], a
dec c
- jr nz, .asm_f8ceb
- ld a, [wc5e8]
+ jr nz, .copy_loop
+ ld a, [wSurfingMinigameWaveHeightBuffer]
ld [hli], a
- ld a, [wc5e9]
+ ld a, [wSurfingMinigameWaveHeightBuffer + 1]
ld [hl], a
pop de
ld hl, wRedrawRowOrColumnSrcTiles
ld c, $8
-.asm_f8cff
+.loop
ld a, [de]
- call Func_f8d28
+ call .CopyRedrawSrcTiles
inc de
dec c
- jr nz, .asm_f8cff
- ld a, [wc62e]
+ jr nz, .loop
+ ld a, [wSurfingMinigameXOffset]
ld e, a
ld a, [hSCX]
add e
@@ -1923,7 +1939,7 @@ Func_f8cc7:
ld [hRedrawRowOrColumnMode], a
ret
-Func_f8d28:
+.CopyRedrawSrcTiles:
push de
push hl
ld l, a
@@ -1950,8 +1966,8 @@ Func_f8d28:
pop de
ret
-Func_f8d44:
- ld a, [wc5d3]
+SurfingMinigame_GetWaveDataPointers:
+ ld a, [wSurfingMinigameWaveFunctionNumber]
ld e, a
ld d, $0
ld hl, Jumptable_f8d53
@@ -1963,145 +1979,155 @@ Func_f8d44:
jp [hl]
Jumptable_f8d53:
- dw Func_f8e4b
- dw Func_f8f28
- dw Func_f8f31
- dw Func_f8f3a
- dw Func_f8f43
- dw Func_f8e7d
- dw Func_f8f4c
- dw Func_f8f55
- dw Func_f8f5e
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8ec5
- dw Func_f8ece
- dw Func_f8ed7
- dw Func_f8ee0
- dw Func_f8ee9
- dw Func_f8ef2
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8efb
- dw Func_f8f04
- dw Func_f8f0d
- dw Func_f8f16
- dw Func_f8f1f
- dw Func_f8efb
- dw Func_f8f04
- dw Func_f8f0d
- dw Func_f8f16
- dw Func_f8f1f
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8f28
- dw Func_f8f31
- dw Func_f8f3a
- dw Func_f8f43
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8f4c
- dw Func_f8f55
- dw Func_f8f5e
- dw Func_f8f4c
- dw Func_f8f55
- dw Func_f8f5e
- dw Func_f8f4c
- dw Func_f8f55
- dw Func_f8f5e
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8f67
- dw Func_f8f70
- dw Func_f8efb
- dw Func_f8f04
- dw Func_f8f0d
- dw Func_f8f16
- dw Func_f8f1f
- dw Func_f8f67
- dw Func_f8f70
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8ec5
- dw Func_f8ece
- dw Func_f8ed7
- dw Func_f8ee0
- dw Func_f8ee9
- dw Func_f8ef2
- dw Func_f8e7d
- dw Func_f8f67
- dw Func_f8f70
- dw Func_f8f67
- dw Func_f8f70
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8efb
- dw Func_f8f04
- dw Func_f8f0d
- dw Func_f8f16
- dw Func_f8f1f
- dw Func_f8f28
- dw Func_f8f31
- dw Func_f8f3a
- dw Func_f8f43
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8e7d
- dw Func_f8f94
- dw Func_f8e86
- dw Func_f8e8f
- dw Func_f8e98
- dw Func_f8ea1
- dw Func_f8eaa
- dw Func_f8eb3
- dw Func_f8ebc
- dw Func_f8f9d
- dw Func_f8e7d
- dw Func_f8f79
- dw Func_f8f82
- dw Func_f8f82
- dw Func_f8f82
- dw Func_f8f82
- dw Func_f8f82
- dw Func_f8f82
- dw Func_f8f82
- dw Func_f8f8b
-
-Func_f8e4b:
+ dw SurfingMinigameWaveFunction_NoWave ; 00
+
+ dw Func_f8f28 ; 01
+ dw Func_f8f31 ; 02
+ dw Func_f8f3a ; 03
+ dw Func_f8f43 ; 04
+ dw Func_f8e7d ; 05
+ dw Func_f8f4c ; 06
+ dw Func_f8f55 ; 07
+ dw Func_f8f5e ; 08
+ dw Func_f8e7d ; 09
+ dw Func_f8e7d ; 0a
+ dw Func_f8e7d ; 0b
+ dw Func_f8e7d ; 0c
+ dw Func_f8f94 ; 0d
+
+ dw Func_f8ec5 ; 0e
+ dw Func_f8ece ; 0f
+ dw Func_f8ed7 ; 10
+ dw Func_f8ee0 ; 11
+ dw Func_f8ee9 ; 12
+ dw Func_f8ef2 ; 13
+ dw Func_f8e7d ; 14
+ dw Func_f8e7d ; 15
+ dw Func_f8e7d ; 16
+ dw Func_f8e7d ; 17
+ dw Func_f8e7d ; 18
+ dw Func_f8f94 ; 19
+
+ dw Func_f8efb ; 1a
+ dw Func_f8f04 ; 1b
+ dw Func_f8f0d ; 1c
+ dw Func_f8f16 ; 1d
+ dw Func_f8f1f ; 1e
+ dw Func_f8efb ; 1f
+ dw Func_f8f04 ; 20
+ dw Func_f8f0d ; 21
+ dw Func_f8f16 ; 22
+ dw Func_f8f1f ; 23
+ dw Func_f8e7d ; 24
+ dw Func_f8e7d ; 25
+ dw Func_f8e7d ; 26
+ dw Func_f8e7d ; 27
+ dw Func_f8f94 ; 28
+
+ dw Func_f8f28 ; 29
+ dw Func_f8f31 ; 2a
+ dw Func_f8f3a ; 2b
+ dw Func_f8f43 ; 2c
+ dw Func_f8e7d ; 2d
+ dw Func_f8e7d ; 2e
+ dw Func_f8e7d ; 2f
+ dw Func_f8e7d ; 30
+ dw Func_f8f94 ; 31
+
+ dw Func_f8f4c ; 32
+ dw Func_f8f55 ; 33
+ dw Func_f8f5e ; 34
+ dw Func_f8f4c ; 35
+ dw Func_f8f55 ; 36
+ dw Func_f8f5e ; 37
+ dw Func_f8f4c ; 38
+ dw Func_f8f55 ; 39
+ dw Func_f8f5e ; 3a
+ dw Func_f8e7d ; 3b
+ dw Func_f8e7d ; 3c
+ dw Func_f8e7d ; 3d
+ dw Func_f8e7d ; 3e
+ dw Func_f8f94 ; 3f
+
+ dw Func_f8f67 ; 40
+ dw Func_f8f70 ; 41
+ dw Func_f8efb ; 42
+ dw Func_f8f04 ; 43
+ dw Func_f8f0d ; 44
+ dw Func_f8f16 ; 45
+ dw Func_f8f1f ; 46
+ dw Func_f8f67 ; 47
+ dw Func_f8f70 ; 48
+ dw Func_f8e7d ; 49
+ dw Func_f8e7d ; 4a
+ dw Func_f8e7d ; 4b
+ dw Func_f8f94 ; 4c
+
+ dw Func_f8ec5 ; 4d
+ dw Func_f8ece ; 4e
+ dw Func_f8ed7 ; 4f
+ dw Func_f8ee0 ; 50
+ dw Func_f8ee9 ; 51
+ dw Func_f8ef2 ; 52
+ dw Func_f8e7d ; 53
+ dw Func_f8f67 ; 54
+ dw Func_f8f70 ; 55
+ dw Func_f8f67 ; 56
+ dw Func_f8f70 ; 57
+ dw Func_f8e7d ; 58
+ dw Func_f8e7d ; 59
+ dw Func_f8e7d ; 5a
+ dw Func_f8f94 ; 5b
+
+ dw Func_f8efb ; 5c
+ dw Func_f8f04 ; 5d
+ dw Func_f8f0d ; 5e
+ dw Func_f8f16 ; 5f
+ dw Func_f8f1f ; 60
+ dw Func_f8f28 ; 61
+ dw Func_f8f31 ; 62
+ dw Func_f8f3a ; 63
+ dw Func_f8f43 ; 64
+ dw Func_f8e7d ; 65
+ dw Func_f8e7d ; 66
+ dw Func_f8e7d ; 67
+ dw Func_f8e7d ; 68
+ dw Func_f8f94 ; 69
+
+ dw Func_f8e86 ; 6a
+ dw Func_f8e8f ; 6b
+ dw Func_f8e98 ; 6c
+ dw Func_f8ea1 ; 6d
+ dw Func_f8eaa ; 6e
+ dw Func_f8eb3 ; 6f
+ dw Func_f8ebc ; 70
+ dw Func_f8f9d ; 71
+
+ dw Func_f8e7d ; 72
+ dw Func_f8f79 ; 73
+ dw Func_f8f82 ; 74
+ dw Func_f8f82 ; 75
+ dw Func_f8f82 ; 76
+ dw Func_f8f82 ; 77
+ dw Func_f8f82 ; 78
+ dw Func_f8f82 ; 79
+ dw Func_f8f82 ; 7a
+ dw Func_f8f8b ; 7b
+
+SurfingMinigameWaveFunction_NoWave:
ld a, [wc5e5]
cp $16
- jr c, .asm_f8e5a
- jr z, .asm_f8e56
- jr nc, .asm_f8e6e
-.asm_f8e56
+ jr c, .check_param
+ jr z, .big_kahuna
+ jr nc, .got_wave
+.big_kahuna
ld a, $6a
- jr .asm_f8e6b
+ jr .got_next_fn
-.asm_f8e5a
+.check_param
ld a, [wc5d5]
and a
- jr z, .asm_f8e6e
+ jr z, .got_wave
dec a
and $7
ld e, a
@@ -2109,9 +2135,9 @@ Func_f8e4b:
ld hl, Unkn_f8e75
add hl, de
ld a, [hl]
-.asm_f8e6b
- ld [wc5d3], a
-.asm_f8e6e
+.got_next_fn
+ ld [wSurfingMinigameWaveFunctionNumber], a
+.got_wave
lb bc, $74, $74
ld de, Unkn_f973d
ret
@@ -2122,215 +2148,215 @@ Unkn_f8e75:
Func_f8e7d:
lb bc, $74, $74
ld de, Unkn_f973d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8e86:
lb bc, $74, $6c
ld de, Unkn_f9745
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8e8f:
lb bc, $64, $5c
ld de, Unkn_f974d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8e98:
lb bc, $54, $4c
ld de, Unkn_f9755
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ea1:
lb bc, $44, $44
ld de, Unkn_f975d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8eaa:
lb bc, $44, $4c
ld de, Unkn_f9765
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8eb3:
lb bc, $54, $5c
ld de, Unkn_f976d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ebc:
lb bc, $64, $6c
ld de, Unkn_f9775
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ec5:
lb bc, $74, $6c
ld de, Unkn_f977d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ece:
lb bc, $64, $5c
ld de, Unkn_f9785
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ed7:
lb bc, $54, $4c
ld de, Unkn_f978d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ee0:
lb bc, $4c, $4c
ld de, Unkn_f9795
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ee9:
lb bc, $54, $5c
ld de, Unkn_f979d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8ef2:
lb bc, $64, $6c
ld de, Unkn_f97a5
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8efb:
lb bc, $74, $6c
ld de, Unkn_f97ad
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f04:
lb bc, $64, $5c
ld de, Unkn_f97b5
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f0d:
lb bc, $54, $54
ld de, Unkn_f97bd
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f16:
lb bc, $54, $5c
ld de, Unkn_f97c5
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f1f:
lb bc, $64, $6c
ld de, Unkn_f97cd
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f28:
lb bc, $74, $6c
ld de, Unkn_f97d5
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f31:
lb bc, $64, $5c
ld de, Unkn_f97dd
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f3a:
lb bc, $5c, $5c
ld de, Unkn_f97e5
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f43:
lb bc, $64, $6c
ld de, Unkn_f97ed
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f4c:
lb bc, $74, $6c
ld de, Unkn_f97f5
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f55:
lb bc, $64, $64
ld de, Unkn_f97fd
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f5e:
lb bc, $64, $6c
ld de, Unkn_f9805
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f67:
lb bc, $74, $6c
ld de, Unkn_f980d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f70:
lb bc, $6c, $6c
ld de, Unkn_f9815
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f79:
lb bc, $74, $74
ld de, Unkn_f981d
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f82:
lb bc, $74, $74
ld de, Unkn_f9825
- jp Func_f8fa9
+ jp SurfingMinigameWaveFunction_GoToNextWaveFunction
Func_f8f8b:
lb bc, $74, $74
ld de, Unkn_f9825
- jp Func_f8fae
+ jp SurfingMinigameWaveFunction_ResetWaveFunction
Func_f8f94:
lb bc, $74, $74
ld de, Unkn_f973d
- jp Func_f8fae
+ jp SurfingMinigameWaveFunction_ResetWaveFunction
Func_f8f9d:
lb bc, $74, $74
ld de, Unkn_f973d
ret
-Func_f8fa4:
+Func_f8fa4: ; unused
inc a
- ld [wc5d3], a
+ ld [wSurfingMinigameWaveFunctionNumber], a
ret
-Func_f8fa9:
- ld hl, wc5d3
+SurfingMinigameWaveFunction_GoToNextWaveFunction:
+ ld hl, wSurfingMinigameWaveFunctionNumber
inc [hl]
ret
-Func_f8fae:
+SurfingMinigameWaveFunction_ResetWaveFunction:
xor a
- ld [wc5d3], a
+ ld [wSurfingMinigameWaveFunctionNumber], a
ret
-Func_f8fb3:
- call Func_f9279
+SurfingPikachuMinigameIntro:
+ call SurfingPikachu_ClearTileMap
call ClearSprites
call DisableLCD
xor a
ld [H_AUTOBGTRANSFERENABLED], a
call ClearObjectAnimationBuffers
- ld hl, $6324
+ ld hl, SurfingPikachu1Graphics3
ld de, $8800
ld bc, $900
- ld a, $20
+ ld a, BANK(SurfingPikachu1Graphics3)
call FarCopyData
- ld a, Unkn_f93d3 % $100
+ ld a, SurfingPikachuSpawnStateDataPointer % $100
ld [wAnimatedObjectSpawnStateDataPointer], a
- ld a, Unkn_f93d3 / $100
+ ld a, SurfingPikachuSpawnStateDataPointer / $100
ld [wAnimatedObjectSpawnStateDataPointer + 1], a
- ld a, Jumptable_f93fa % $100
+ ld a, SurfingPikachuObjectJumptable % $100
ld [wAnimatedObjectJumptablePointer], a
- ld a, Jumptable_f93fa / $100
+ ld a, SurfingPikachuObjectJumptable / $100
ld [wAnimatedObjectJumptablePointer + 1], a
- ld a, Unkn_f9507 % $100
+ ld a, SurfingPikachuOAMData % $100
ld [wAnimatedObjectOAMDataPointer], a
- ld a, Unkn_f9507 / $100
+ ld a, SurfingPikachuOAMData / $100
ld [wAnimatedObjectOAMDataPointer + 1], a
- ld a, Unkn_f9405 % $100
+ ld a, SurfingPikachuFrames % $100
ld [wAnimatedObjectFramesDataPointer], a
- ld a, Unkn_f9405 / $100
+ ld a, SurfingPikachuFrames / $100
ld [wAnimatedObjectFramesDataPointer + 1], a
ld a, $c
lb de, $74, $58
call SpawnAnimatedObject
- call Func_f9053
+ call DrawSurfingPikachuMinigameIntroBackground
xor a
ld [hSCX], a
ld [hSCY], a
@@ -2345,7 +2371,7 @@ Func_f8fb3:
call DelayFrame
call DelayFrame
call DelayFrame
- call Func_f81e9
+ call SurfingPikachuMinigame_SetBGPals
ld a, $e4
ld [rOBP0], a
ld a, $e0
@@ -2357,9 +2383,9 @@ Func_f8fb3:
ld c, BANK(Music_SurfingPikachu)
call PlayMusic
xor a
- ld [wc633], a
+ ld [wSurfingMinigameIntroAnimationFinished], a
.loop
- ld a, [wc633]
+ ld a, [wSurfingMinigameIntroAnimationFinished]
and a
ret nz
ld a, $0
@@ -2368,7 +2394,7 @@ Func_f8fb3:
call DelayFrame
jr .loop
-Func_f9053:
+DrawSurfingPikachuMinigameIntroBackground:
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $ff
@@ -2434,32 +2460,32 @@ Tilemap_f91ac: INCBIN "gfx/unknown_f91ac.map"
Tilemap_f91bb: INCBIN "gfx/unknown_f91bb.map"
Tilemap_f91c8: INCBIN "gfx/unknown_f91c8.map"
-Func_f9210:
- ld hl, wc710
- ld de, wc710 + 1
+SurfingMinigame_UpdateLYOverrides:
+ ld hl, wLYOverrides + $10
+ ld de, wLYOverrides + $11
ld c, $80
ld a, [hl]
push af
-.asm_f921a
+.loop
ld a, [de]
inc de
ld [hli], a
dec c
- jr nz, .asm_f921a
+ jr nz, .loop
pop af
ld [hl], a
ret
-Func_f9223:
- ld hl, wc700
- ld bc, $100
+SurfingMinigame_InitScanlineOverrides:
+ ld hl, wLYOverrides
+ ld bc, wLYOverridesEnd - wLYOverrides
ld de, $0
-.asm_f922c
+.loop
ld a, e
and $1f
ld e, a
push hl
- ld hl, Unkn_f96c5
+ ld hl, SurfingMinigame_LYOverridesInitialSineWave
add hl, de
ld a, [hl]
pop hl
@@ -2468,21 +2494,21 @@ Func_f9223:
dec bc
ld a, c
or b
- jr nz, .asm_f922c
+ jr nz, .loop
ret
-Func_f923f:
+SurfingPikachu_GetJoypad_3FrameBuffer:
call Joypad
ld a, [H_FRAMECOUNTER]
and a
- jr nz, .asm_f9250
+ jr nz, .delayed
ld a, [hJoyHeld]
ld [hJoy5], a
ld a, $2
ld [H_FRAMECOUNTER], a
ret
-.asm_f9250
+.delayed
xor a
ld [hJoy5], a
ret
@@ -2508,7 +2534,7 @@ SurfingPikachuMinigame_NormalPals:
call UpdateGBCPal_OBP1
ret
-Func_f9279:
+SurfingPikachu_ClearTileMap:
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
@@ -2521,30 +2547,32 @@ Func_f9284:
ld [wc5ee], a
ret
-Func_f928c:
+SurfingMinigame_UpdatePikachuHeight:
ld a, [wc5ed]
and a
- jr nz, .asm_f92e4
+ jr nz, .positive
ld a, [wc5ec]
ld d, a
ld a, [wc5ee]
or d
- jr z, .asm_f92dd
+ jr z, .done
ld a, [wc5ee]
ld e, a
- ld hl, $ff80
+ ld hl, -$80
add hl, de
ld a, l
ld [wc5ee], a
ld a, h
ld [wc5ec], a
+
+ ; -(4 * a ** 2)
ld e, a
ld d, $0
- call Func_f9340
+ call SurfingMinigame_NTimesDE
ld e, l
ld d, h
ld a, $4
- call Func_f9340
+ call SurfingMinigame_NTimesDE
ld a, l
xor $ff
inc a
@@ -2552,43 +2580,46 @@ Func_f928c:
ld a, h
xor $ff
ld h, a
+
push hl
- ld hl, $5
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld d, [hl]
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld e, [hl]
pop hl
+
add hl, de
ld e, l
ld d, h
- ld hl, $5
+
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld [hl], d
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], e
and a
ret
-.asm_f92dd
+.done
ld a, $1
ld [wc5ed], a
and a
ret
-.asm_f92e4
- ld a, [wc5ea]
+.positive
+ ld a, [wSurfingMinigamePikachuObjectHeight]
ld e, a
- ld hl, $5
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld a, [hl]
cp $90
- jr nc, .asm_f92f4
+ jr nc, .okay
cp e
- jr nc, .asm_f9330
-.asm_f92f4
+ jr nc, .reset
+.okay
ld a, [wc5ec]
ld d, a
ld a, [wc5ee]
@@ -2599,58 +2630,63 @@ Func_f928c:
ld [wc5ee], a
ld a, h
ld [wc5ec], a
+
+ ; 4 * a ** 2
ld e, a
ld d, $0
- call Func_f9340
+ call SurfingMinigame_NTimesDE
ld e, l
ld d, h
ld a, $4
- call Func_f9340
+ call SurfingMinigame_NTimesDE
+
push hl
- ld hl, $5
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld d, [hl]
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld e, [hl]
pop hl
+
add hl, de
ld e, l
ld d, h
- ld hl, $5
+
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
ld [hl], d
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], e
and a
ret
-.asm_f9330
- ld hl, $5
+.reset
+ ld hl, ANIM_OBJ_Y_COORD
add hl, bc
- ld a, [wc5ea]
+ ld a, [wSurfingMinigamePikachuObjectHeight]
ld [hl], a
- ld hl, $c
+ ld hl, ANIM_OBJ_FIELD_C
add hl, bc
ld [hl], $0
scf
ret
-Func_f9340:
+SurfingMinigame_NTimesDE:
ld hl, $0
-.asm_f9343
+.loop
srl a
- jr nc, .asm_f9348
+ jr nc, .no_add
add hl, de
-.asm_f9348
+.no_add
sla e
rl d
and a
- jr nz, .asm_f9343
+ jr nz, .loop
ret
-Func_f9350:
+SurfingPikachu_PlaceBCDNumber:
ld c, a
swap a
and $f
@@ -2663,77 +2699,77 @@ Func_f9350:
dec de
ret
-Func_f9360: ; cosine
+SurfingPikachu_Cosine: ; cosine
add $10
-Func_f9362: ; sine
+SurfingPikachu_Sine: ; sine
and $3f
cp $20
- jr nc, .asm_f936d
- call Func_f9377
+ jr nc, .positive
+ call .GetSine
ld a, h
ret
-.asm_f936d
+.positive
and $1f
- call Func_f9377
+ call .GetSine
ld a, h
xor $ff
inc a
ret
-Func_f9377:
+.GetSine:
ld e, a
ld a, d
ld d, $0
- ld hl, Unkn_f9393
+ ld hl, .SineWave
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $0
-.asm_f9386
+.loop
srl a
- jr nc, .asm_f938b
+ jr nc, .no_add
add hl, de
-.asm_f938b
+.no_add
sla e
rl d
and a
- jr nz, .asm_f9386
+ jr nz, .loop
ret
-Unkn_f9393:
+.SineWave:
sine_wave $100
-Unkn_f93d3:
- db $00, $00, $00
- db $04, $01, $00
- db $11, $02, $00
- db $12, $02, $00
- db $15, $00, $00
- db $16, $00, $00
- db $17, $00, $00
- db $18, $00, $00
- db $19, $00, $00
- db $1a, $00, $00
- db $14, $00, $00
- db $13, $03, $00
- db $1b, $04, $00
-
-Jumptable_f93fa:
- dw Func_f9404
- dw Func_f8470
- dw Func_f87fb
- dw Func_f880b
- dw Func_f882b
-
-Func_f9404:
+SurfingPikachuSpawnStateDataPointer:
+ db $00, $00, $00 ; 0
+ db $04, $01, $00 ; 1
+ db $11, $02, $00 ; 2
+ db $12, $02, $00 ; 3
+ db $15, $00, $00 ; 4
+ db $16, $00, $00 ; 5
+ db $17, $00, $00 ; 6
+ db $18, $00, $00 ; 7
+ db $19, $00, $00 ; 8
+ db $1a, $00, $00 ; 9
+ db $14, $00, $00 ; a
+ db $13, $03, $00 ; b
+ db $1b, $04, $00 ; c
+
+SurfingPikachuObjectJumptable:
+ dw SurfingMinigameAnimatedObjectFn_nop ; 0
+ dw SurfingMinigameAnimatedObjectFn_Pikachu ; 1
+ dw Func_f87fb ; 2
+ dw SurfingMinigameAnimatedObjectFn_FlippingPika ; 3
+ dw SurfingMinigameAnimatedObjectFn_IntroAnimationPikachu ; 4
+
+SurfingMinigameAnimatedObjectFn_nop:
ret
INCLUDE "data/animated_objects_3e_1.asm"
-Unkn_f96c5:
+SurfingMinigame_LYOverridesInitialSineWave:
; a sine wave with amplitude 2
db 0, 0, 0, 1, 1, 1, 1, 2
db 2, 2, 1, 1, 1, 1, 0, 0
@@ -2741,28 +2777,28 @@ Unkn_f96c5:
db -2, -2, -1, -1, -1, -1, 0, 0
Unkn_f96e5:
- db $00, $00, $00, $00
- db $0b, $0b, $0b, $0b
- db $0b, $02, $02, $06
- db $03, $0b, $07, $03
- db $06, $06, $06, $06
- db $07, $07, $07, $07
- db $06, $04, $04, $08
- db $05, $07, $08, $05
- db $0b, $0b, $11, $12
- db $0b, $0b, $13, $03
- db $14, $12, $04, $08
- db $13, $07, $08, $05
- db $06, $14, $06, $14
- db $13, $07, $13, $07
- db $08, $08, $08, $08
- db $14, $12, $14, $12
- db $0b, $11, $02, $14
- db $06, $14, $06, $14
- db $0c, $0c, $0d, $0d
- db $0d, $0d, $0d, $0d
- db $0e, $0f, $10, $0b
- db $12, $13, $12, $13
+ db $00, $00, $00, $00 ; 00
+ db $0b, $0b, $0b, $0b ; 01
+ db $0b, $02, $02, $06 ; 02
+ db $03, $0b, $07, $03 ; 03
+ db $06, $06, $06, $06 ; 04
+ db $07, $07, $07, $07 ; 05
+ db $06, $04, $04, $08 ; 06
+ db $05, $07, $08, $05 ; 07
+ db $0b, $0b, $11, $12 ; 08
+ db $0b, $0b, $13, $03 ; 09
+ db $14, $12, $04, $08 ; 0a
+ db $13, $07, $08, $05 ; 0b
+ db $06, $14, $06, $14 ; 0c
+ db $13, $07, $13, $07 ; 0d
+ db $08, $08, $08, $08 ; 0e
+ db $14, $12, $14, $12 ; 0f
+ db $0b, $11, $02, $14 ; 10
+ db $06, $14, $06, $14 ; 11
+ db $0c, $0c, $0d, $0d ; 12
+ db $0d, $0d, $0d, $0d ; 13
+ db $0e, $0f, $10, $0b ; 14
+ db $12, $13, $12, $13 ; 15
Unkn_f973d:
db $00, $00, $00, $01, $01, $01, $01, $01
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index c10e0315..74374dcf 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -194,7 +194,7 @@ DisplayTitleScreen: ; 4171 (1:4171)
.asm_42f0 ; 42f0 (1:42f0)
; unreferenced
- callab Func_e8e79
+ callab PrinterDebug
jp .loop
.asm_42fb ; 42fb (1:42fb)
diff --git a/engine/unknown_ea3ea.asm b/engine/unknown_ea3ea.asm
index 9962649d..6337cdee 100755
--- a/engine/unknown_ea3ea.asm
+++ b/engine/unknown_ea3ea.asm
@@ -1,4 +1,4 @@
-Func_ea3ea: ; ea3ea (3a:63ea)
+Printer_GetMonStats: ; ea3ea (3a:63ea)
call GBPalWhiteOutWithDelay3
call ClearScreen
call LoadHpBarAndStatusTilePatterns
@@ -188,7 +188,7 @@ GFX_ea56b:
INCBIN "gfx/stats_screen_lv.1bpp"
GFX_ea56bEnd: ; ea573 (3a:6573)
-Func_ea573: ; ea573 (3a:6573)
+PrinterDebug_LoadGFX: ; ea573 (3a:6573)
ld hl, vChars1 + $7e0
ld de, GFX_ea597
lb bc, BANK(GFX_ea597), (GFX_ea597End - GFX_ea597) / 16
@@ -215,30 +215,30 @@ GFX_ea597: ; ea597 (3a:6597)
INCBIN "gfx/zero_one_ea597.2bpp"
GFX_ea597End:
-Func_ea5b7: ; ea5b7 (3a:65b7)
+PrinterDebug_ConvertStatusFlagsToTiles: ; ea5b7 (3a:65b7)
ld hl, wOAMBuffer + 32 * 4 + 2
ld de, 4
ld a, [wPrinterStatusFlags]
ld c, 8
-.asm_ea5c2
+.loop
sla a
- jr c, .asm_ea5ca
+ jr c, .place_1
ld [hl], $fe
- jr .asm_ea5cc
+ jr .okay
-.asm_ea5ca
+.place_1
ld [hl], $ff
-.asm_ea5cc
+.okay
add hl, de
dec c
- jr nz, .asm_ea5c2
+ jr nz, .loop
ret
-Func_ea5d1: ; ea5d1 (3a:65d1)
+PrinterDebug_DoFunction: ; ea5d1 (3a:65d1)
ld a, [wPrinterSendState]
ld e, a
ld d, 0
- ld hl, Jumptable_ea5e0
+ ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
@@ -246,7 +246,7 @@ Func_ea5d1: ; ea5d1 (3a:65d1)
ld l, a
jp [hl]
-Jumptable_ea5e0:
+.Jumptable:
dw Func_ea623
dw Func_ea6d2
dw Func_ea6af
@@ -267,7 +267,6 @@ Jumptable_ea5e0:
dw Func_ea72f
dw Func_ea732
-
Func_ea606: ; ea606 (3a:6606)
ld hl, wPrinterSendState
inc [hl]
@@ -317,7 +316,7 @@ Func_ea645: ; ea645 (3a:6645)
jr z, Func_ea671
ld hl, Data_ea9ea
call Func_ea76b
- call Func_ea7e9
+ call PrinterDebug_PrepOAMForPrinting
ld a, $80
ld [wPrinterDataSize], a
ld a, $2
@@ -508,7 +507,7 @@ Func_ea784: ; ea784 (3a:6784)
xor a
ld [wPrinterDataSize], a
ld [wPrinterDataSize + 1], a
- ld hl, wPrinterSendDataSource
+ ld hl, wPrinterSendDataSource1
ld bc, $280
call FillMemory
ret
@@ -522,7 +521,7 @@ Func_ea7a2: ; ea7a2 (3a:67a2)
ld c, a
ld a, [wPrinterDataSize + 1]
ld b, a
- ld de, wPrinterSendDataSource
+ ld de, wPrinterSendDataSource1
call Func_ea7c5
ld a, l
ld [wPrinterDataHeader + 4], a
@@ -547,7 +546,7 @@ Func_ea7c5: ; ea7c5 (3a:67c5)
Func_ea7d2: ; ea7d2 (3a:67d2)
ld a, $1
- ld [wPrinterSendDataSource], a
+ ld [wPrinterSendDataSource1], a
ld a, [wcae2]
ld [wPrinterStatusReceived], a
ld a, $e4
@@ -556,7 +555,7 @@ Func_ea7d2: ; ea7d2 (3a:67d2)
ld [wc6f3], a
ret
-Func_ea7e9: ; ea7e9 (3a:67e9)
+PrinterDebug_PrepOAMForPrinting: ; ea7e9 (3a:67e9)
ld a, [wPrinterRowIndex]
ld b, a
ld a, [wPrinterQueueLength]
@@ -573,7 +572,7 @@ Func_ea7e9: ; ea7e9 (3a:67e9)
.start_working
ld e, l
ld d, h
- ld hl, wPrinterSendDataSource
+ ld hl, wPrinterSendDataSource1
ld c, $28
.prep_loop
ld a, [de]
@@ -598,7 +597,7 @@ Func_ea7e9: ; ea7e9 (3a:67e9)
or $80
.got_vram_address
ld d, a
- lb bc, BANK(Func_ea7e9), $1
+ lb bc, BANK(PrinterDebug_PrepOAMForPrinting), $1
call CopyVideoData
pop hl
ld de, $10
@@ -714,27 +713,27 @@ Func_ea7e9: ; ea7e9 (3a:67e9)
.Jumptable: ; ea8ba (3a:68ba)
dw .nop
- dw .one
- dw .two
+ dw .xflip
+ dw .yflip
dw .both
.nop: ; ea8c2 (3a:68c2)
ret
-.one: ; ea8c3 (3a:68c3)
- call .Invert
+.xflip: ; ea8c3 (3a:68c3)
+ call .XFlip
ret
-.two: ; ea8c7 (3a:68c7)
- call .Swap
+.yflip: ; ea8c7 (3a:68c7)
+ call .YFlip
ret
.both: ; ea8cb (3a:68cb)
- call .Invert
- call .Swap
+ call .XFlip
+ call .YFlip
ret
-.Invert: ; ea8d2 (3a:68d2)
+.XFlip: ; ea8d2 (3a:68d2)
ld hl, wcbdc
ld c, 16
.byte_loop
@@ -751,7 +750,7 @@ Func_ea7e9: ; ea7e9 (3a:67e9)
jr nz, .byte_loop
ret
-.Swap: ; ea8e8 (3a:68e8)
+.YFlip: ; ea8e8 (3a:68e8)
ld hl, wcbdc
ld de, wcbea
ld c, $4
@@ -874,28 +873,28 @@ Func_ea7e9: ; ea7e9 (3a:67e9)
.PalFunJumptable: ; ea979 (3a:6979)
dw .zero_zero
- dw .one_zero
- dw .zero_one
- dw .one_one
+ dw .xflip_zero
+ dw .zero_xflip
+ dw .xflip_xflip
.zero_zero: ; ea981 (3a:6981)
sla b
sla c
ret
-.one_zero: ; ea986 (3a:6986)
+.xflip_zero: ; ea986 (3a:6986)
scf
rl b
sla c
ret
-.zero_one: ; ea98c (3a:698c)
+.zero_xflip: ; ea98c (3a:698c)
sla b
scf
rl c
ret
-.one_one: ; ea992 (3a:6992)
+.xflip_xflip: ; ea992 (3a:6992)
scf
rl b
scf
@@ -907,12 +906,12 @@ Func_ea7e9: ; ea7e9 (3a:67e9)
ld a, [hli]
ld c, [hl]
and $8
- jr nz, .use_wc830
- ld hl, wPrinterSendDataSource
+ jr nz, .use_source_2
+ ld hl, wPrinterSendDataSource1
jr .got_data_source
-.use_wc830
- ld hl, wc830
+.use_source_2
+ ld hl, wPrinterSendDataSource2
.got_data_source
ld b, $0
ld a, c
diff --git a/engine/yellow_intro.asm b/engine/yellow_intro.asm
index 5aad4d33..3adb72b5 100755
--- a/engine/yellow_intro.asm
+++ b/engine/yellow_intro.asm
@@ -323,7 +323,7 @@ YellowIntroScene6:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $5
call UpdateMusicCTimes
- ld a, $42
+ ld a, rSCY - $ff00
ld [hLCDCPointer], a
call YellowIntro_Copy8BitSineWave
ld hl, vBGMap0
@@ -359,8 +359,8 @@ YellowIntroScene7:
ld hl, hSCX
inc [hl]
inc [hl]
- ld hl, wYellowIntroSurfingPikaSineWaveBuffer
- ld de, wYellowIntroSurfingPikaSineWaveBuffer + 1
+ ld hl, wLYOverridesBuffer
+ ld de, wLYOverridesBuffer + 1
ld a, [hl]
push af
ld c, $ff
@@ -775,8 +775,8 @@ Func_f9e9a:
ret
YellowIntro_Copy8BitSineWave:
- ; Copy this sine wave into wYellowIntroSurfingPikaSineWaveBuffer 8 times (end just before wc900)
- ld de, wYellowIntroSurfingPikaSineWaveBuffer
+ ; Copy this sine wave into wLYOverridesBuffer 8 times (end just before wc900)
+ ld de, wLYOverridesBuffer
ld a, $8
.loop
push af
@@ -797,13 +797,13 @@ YellowIntro_Copy8BitSineWave:
.SineWaveEnd:
Request7TileTransferFromC810ToC710:
- ld a, wc810 % $100
+ ld a, $10
ld [H_VBCOPYSRC], a
- ld a, wc810 / $100
+ ld a, wLYOverridesBuffer / $100
ld [H_VBCOPYSRC + 1], a
- ld a, wc710 % $100
+ ld a, $10
ld [H_VBCOPYDEST], a
- ld a, wc710 / $100
+ ld a, wLYOverrides / $100
ld [H_VBCOPYDEST + 1], a
ld a, $7
ld [H_VBCOPYSIZE], a