diff options
Diffstat (limited to 'engine')
-rwxr-xr-x | engine/battle/animations.asm | 1471 | ||||
-rw-r--r-- | engine/bcd.asm | 25 | ||||
-rw-r--r-- | engine/display_pokedex.asm | 2 | ||||
-rw-r--r-- | engine/draw_badges.asm | 2 | ||||
-rw-r--r-- | engine/get_bag_item_quantity.asm | 2 | ||||
-rwxr-xr-x | engine/load_pokedex_tiles.asm | 2 | ||||
-rw-r--r-- | engine/menu/diploma_1.asm | 2 | ||||
-rw-r--r-- | engine/menu/swap_items.asm | 2 | ||||
-rw-r--r-- | engine/move_mon.asm | 2 | ||||
-rw-r--r-- | engine/overworld/clear_loadmapdata_vars.asm | 6 | ||||
-rw-r--r-- | engine/overworld/daycare_exp.asm | 2 | ||||
-rw-r--r-- | engine/overworld/dungeon_warps.asm | 2 | ||||
-rwxr-xr-x | engine/pikachu_follow.asm | 31 | ||||
-rwxr-xr-x | engine/pikachu_movement.asm | 183 | ||||
-rwxr-xr-x | engine/pikachu_pic_animation.asm | 114 | ||||
-rw-r--r-- | engine/printer.asm | 10 | ||||
-rwxr-xr-x | engine/printer/serial.asm | 22 | ||||
-rw-r--r-- | engine/remove_pokemon.asm | 2 | ||||
-rw-r--r-- | engine/subtract_paid_money.asm | 2 | ||||
-rwxr-xr-x | engine/surfing_minigame.asm | 1666 | ||||
-rwxr-xr-x | engine/titlescreen.asm | 2 | ||||
-rwxr-xr-x | engine/unknown_ea3ea.asm | 79 | ||||
-rwxr-xr-x | engine/yellow_intro.asm | 18 |
23 files changed, 1845 insertions, 1804 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 4f7cd2c8..74bb0573 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1,53 +1,53 @@ ; Draws a "frame block". Frame blocks are blocks of tiles that are put ; together to form frames in battle animations. DrawFrameBlock: ; 78000 (1e:4000) - ld l,c - ld h,b - ld a,[hli] - ld [wNumFBTiles],a - ld a,[wFBDestAddr + 1] - ld e,a - ld a,[wFBDestAddr] - ld d,a + ld l, c + ld h, b + ld a, [hli] + ld [wNumFBTiles], a + ld a, [wFBDestAddr + 1] + ld e, a + ld a, [wFBDestAddr] + ld d, a xor a - ld [wFBTileCounter],a ; loop counter + ld [wFBTileCounter], a ; loop counter .loop - ld a,[wFBTileCounter] + ld a, [wFBTileCounter] inc a - ld [wFBTileCounter],a + ld [wFBTileCounter], a ld a, $2 ld [wdef5], a - ld a,[wSubAnimTransform] + ld a, [wSubAnimTransform] dec a - jr z,.flipHorizontalAndVertical ; 1 + jr z, .flipHorizontalAndVertical ; 1 dec a - jp z,.flipHorizontalTranslateDown ; 2 + jp z, .flipHorizontalTranslateDown ; 2 dec a - jr z,.flipBaseCoords ; 3 + jr z, .flipBaseCoords ; 3 .noTransformation - ld a,[wBaseCoordY] + ld a, [wBaseCoordY] add [hl] - ld [de],a ; store Y + ld [de], a ; store Y inc hl inc de - ld a,[wBaseCoordX] + ld a, [wBaseCoordX] jr .finishCopying .flipBaseCoords - ld a,[wBaseCoordY] - ld b,a - ld a,136 + ld a, [wBaseCoordY] + ld b, a + ld a, 136 sub b ; flip Y base coordinate add [hl] ; Y offset - ld [de],a ; store Y + ld [de], a ; store Y inc hl inc de - ld a,[wBaseCoordX] - ld b,a - ld a,168 + ld a, [wBaseCoordX] + ld b, a + ld a, 168 sub b ; flip X base coordinate .finishCopying ; finish copying values to OAM (when [wSubAnimTransform] not 1 or 2) add [hl] ; X offset - ld [de],a ; store X + ld [de], a ; store X cp 88 jr c, .asm_78056 ld a, [wdef5] @@ -56,32 +56,32 @@ DrawFrameBlock: ; 78000 (1e:4000) .asm_78056 inc hl inc de - ld a,[hli] - add a,$31 ; base tile ID for battle animations - ld [de],a ; store tile ID + ld a, [hli] + add a, $31 ; base tile ID for battle animations + ld [de], a ; store tile ID inc de - ld a,[hli] + ld a, [hli] ld b, a ld a, [wdef5] or b - ld [de],a ; store flags + ld [de], a ; store flags inc de jp .nextTile .flipHorizontalAndVertical - ld a,[wBaseCoordY] + ld a, [wBaseCoordY] add [hl] ; Y offset - ld b,a - ld a,136 + ld b, a + ld a, 136 sub b ; flip Y coordinate - ld [de],a ; store Y + ld [de], a ; store Y inc hl inc de - ld a,[wBaseCoordX] + ld a, [wBaseCoordX] add [hl] ; X offset - ld b,a - ld a,168 + ld b, a + ld a, 168 sub b ; flip X coordinate - ld [de],a ; store X + ld [de], a ; store X cp 88 jr c, .asm_78087 ld a, [wdef5] @@ -90,41 +90,41 @@ DrawFrameBlock: ; 78000 (1e:4000) .asm_78087 inc hl inc de - ld a,[hli] - add a,$31 ; base tile ID for battle animations - ld [de],a ; store tile ID + ld a, [hli] + add a, $31 ; base tile ID for battle animations + ld [de], a ; store tile ID inc de ; toggle horizontal and vertical flip - ld a,[hli] ; flags + ld a, [hli] ; flags and a - ld b,OAM_VFLIP | OAM_HFLIP - jr z,.storeFlags1 - cp a,OAM_HFLIP - ld b,OAM_VFLIP - jr z,.storeFlags1 - cp a,OAM_VFLIP - ld b,OAM_HFLIP - jr z,.storeFlags1 - ld b,0 + ld b, OAM_VFLIP | OAM_HFLIP + jr z, .storeFlags1 + cp a, OAM_HFLIP + ld b, OAM_VFLIP + jr z, .storeFlags1 + cp a, OAM_VFLIP + ld b, OAM_HFLIP + jr z, .storeFlags1 + ld b, 0 .storeFlags1 ld a, [wdef5] or b - ld [de],a + ld [de], a inc de jp .nextTile .flipHorizontalTranslateDown - ld a,[wBaseCoordY] + ld a, [wBaseCoordY] add [hl] - add a,40 ; translate Y coordinate downwards - ld [de],a ; store Y + add a, 40 ; translate Y coordinate downwards + ld [de], a ; store Y inc hl inc de - ld a,[wBaseCoordX] + ld a, [wBaseCoordX] add [hl] - ld b,a - ld a,168 + ld b, a + ld a, 168 sub b ; flip X coordinate - ld [de],a ; store X + ld [de], a ; store X cp 88 jr c, .asm_780c8 ld a, [wdef5] @@ -133,97 +133,97 @@ DrawFrameBlock: ; 78000 (1e:4000) .asm_780c8 inc hl inc de - ld a,[hli] - add a,$31 ; base tile ID for battle animations - ld [de],a ; store tile ID + ld a, [hli] + add a, $31 ; base tile ID for battle animations + ld [de], a ; store tile ID inc de - ld a,[hli] - bit 5,a ; is horizontal flip enabled? - jr nz,.disableHorizontalFlip + ld a, [hli] + bit 5, a ; is horizontal flip enabled? + jr nz, .disableHorizontalFlip .enableHorizontalFlip - set 5,a + set 5, a jr .storeFlags2 .disableHorizontalFlip - res 5,a + res 5, a .storeFlags2 ld b, a ld a, [wdef5] or b - ld [de],a + ld [de], a inc de .nextTile - ld a,[wFBTileCounter] - ld c,a - ld a,[wNumFBTiles] + ld a, [wFBTileCounter] + ld c, a + ld a, [wNumFBTiles] cp c - jp nz,.loop ; go back up if there are more tiles to draw + jp nz, .loop ; go back up if there are more tiles to draw .afterDrawingTiles - ld a,[wFBMode] - cp a,2 - jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer - ld a,[wSubAnimFrameDelay] - ld c,a + ld a, [wFBMode] + cp a, 2 + jr z, .advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer + ld a, [wSubAnimFrameDelay] + ld c, a call DelayFrames - ld a,[wFBMode] - cp a,3 - jr z,.advanceFrameBlockDestAddr ; skip cleaning OAM buffer - cp a,4 - jr z,.done ; skip cleaning OAM buffer and don't advance the frame block destination address - ld a,[wAnimationID] - cp a,GROWL - jr z,.resetFrameBlockDestAddr + ld a, [wFBMode] + cp a, 3 + jr z, .advanceFrameBlockDestAddr ; skip cleaning OAM buffer + cp a, 4 + jr z, .done ; skip cleaning OAM buffer and don't advance the frame block destination address + ld a, [wAnimationID] + cp a, GROWL + jr z, .resetFrameBlockDestAddr call AnimationCleanOAM .resetFrameBlockDestAddr - ld hl,wOAMBuffer ; OAM buffer - ld a,l - ld [wFBDestAddr + 1],a - ld a,h - ld [wFBDestAddr],a ; set destination address to beginning of OAM buffer + ld hl, wOAMBuffer ; OAM buffer + ld a, l + ld [wFBDestAddr + 1], a + ld a, h + ld [wFBDestAddr], a ; set destination address to beginning of OAM buffer ret .advanceFrameBlockDestAddr - ld a,e - ld [wFBDestAddr + 1],a - ld a,d - ld [wFBDestAddr],a + ld a, e + ld [wFBDestAddr + 1], a + ld a, d + ld [wFBDestAddr], a .done ret PlayAnimation: ; 78124 (1e:4124) xor a - ld [$FF8B],a ; it looks like nothing reads this - ld [wSubAnimTransform],a - ld a,[wAnimationID] ; get animation number + ld [$FF8B], a ; it looks like nothing reads this + ld [wSubAnimTransform], a + ld a, [wAnimationID] ; get animation number dec a - ld l,a - ld h,0 - add hl,hl - ld de,AttackAnimationPointers ; animation command stream pointers - add hl,de - ld a,[hli] - ld h,[hl] - ld l,a + ld l, a + ld h, 0 + add hl, hl + ld de, AttackAnimationPointers ; animation command stream pointers + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a .animationLoop - ld a,[hli] - cp a,$FF - jr z,.AnimationOver - cp a,$C0 ; is this subanimation or a special effect? - jr c,.playSubanimation + ld a, [hli] + cp a, $FF + jr z, .AnimationOver + cp a, $C0 ; is this subanimation or a special effect? + jr c, .playSubanimation .doSpecialEffect - ld c,a - ld de,SpecialEffectPointers + ld c, a + ld de, SpecialEffectPointers .searchSpecialEffectTableLoop - ld a,[de] + ld a, [de] cp c - jr z,.foundMatch + jr z, .foundMatch inc de inc de inc de jr .searchSpecialEffectTableLoop .foundMatch - ld a,[hli] - cp a,$FF ; is there a sound to play? - jr z,.skipPlayingSound - ld [wAnimSoundID],a ; store sound + ld a, [hli] + cp a, $FF ; is there a sound to play? + jr z, .skipPlayingSound + ld [wAnimSoundID], a ; store sound push hl push de call GetMoveSound @@ -233,51 +233,51 @@ PlayAnimation: ; 78124 (1e:4124) .skipPlayingSound push hl inc de - ld a,[de] - ld l,a + ld a, [de] + ld l, a inc de - ld a,[de] - ld h,a - ld de,.nextAnimationCommand + ld a, [de] + ld h, a + ld de, .nextAnimationCommand push de jp [hl] ; jump to special effect function .playSubanimation - ld c,a - and a,%00111111 - ld [wSubAnimFrameDelay],a + ld c, a + and a, %00111111 + ld [wSubAnimFrameDelay], a xor a sla c rla sla c rla - ld [wWhichBattleAnimTileset],a - ld a,[hli] ; sound - ld [wAnimSoundID],a ; store sound - ld a,[hli] ; subanimation ID - ld c,l - ld b,h - ld l,a - ld h,0 - add hl,hl - ld de,SubanimationPointers - add hl,de - ld a,l - ld [wSubAnimAddrPtr],a - ld a,h - ld [wSubAnimAddrPtr + 1],a - ld l,c - ld h,b + ld [wWhichBattleAnimTileset], a + ld a, [hli] ; sound + ld [wAnimSoundID], a ; store sound + ld a, [hli] ; subanimation ID + ld c, l + ld b, h + ld l, a + ld h, 0 + add hl, hl + ld de, SubanimationPointers + add hl, de + ld a, l + ld [wSubAnimAddrPtr], a + ld a, h + ld [wSubAnimAddrPtr + 1], a + ld l, c + ld h, b push hl - ld a,[rOBP0] + ld a, [rOBP0] push af - ld a,[wAnimPalette] - ld [rOBP0],a + ld a, [wAnimPalette] + ld [rOBP0], a call UpdateGBCPal_OBP0 call LoadAnimationTileset call LoadSubanimation call PlaySubanimation pop af - ld [rOBP0],a + ld [rOBP0], a call UpdateGBCPal_OBP0 .nextAnimationCommand pop hl @@ -286,22 +286,22 @@ PlayAnimation: ; 78124 (1e:4124) ret LoadSubanimation: ; 781b5 (1e:41b5) - ld a,[wSubAnimAddrPtr + 1] - ld h,a - ld a,[wSubAnimAddrPtr] - ld l,a - ld a,[hli] - ld e,a - ld a,[hl] - ld d,a ; de = address of subanimation - ld a,[de] - ld b,a - and a,31 - ld [wSubAnimCounter],a ; number of frame blocks - ld a,b - and a,%11100000 - cp a,5 << 5 ; is subanimation type 5? - jr nz,.isNotType5 + ld a, [wSubAnimAddrPtr + 1] + ld h, a + ld a, [wSubAnimAddrPtr] + ld l, a + ld a, [hli] + ld e, a + ld a, [hl] + ld d, a ; de = address of subanimation + ld a, [de] + ld b, a + and a, 31 + ld [wSubAnimCounter], a ; number of frame blocks + ld a, b + and a, %11100000 + cp a, 5 << 5 ; is subanimation type 5? + jr nz, .isNotType5 .isType5 call GetSubanimationTransform2 jr .saveTransformation @@ -311,35 +311,35 @@ LoadSubanimation: ; 781b5 (1e:41b5) ; place the upper 3 bits of a into bits 0-2 of a before storing srl a swap a - ld [wSubAnimTransform],a - cp a,4 ; is the animation reversed? - ld hl,0 - jr nz,.storeSubentryAddr + ld [wSubAnimTransform], a + cp a, 4 ; is the animation reversed? + ld hl, 0 + jr nz, .storeSubentryAddr ; if the animation is reversed, then place the initial subentry address at the end of the list of subentries - ld a,[wSubAnimCounter] + ld a, [wSubAnimCounter] dec a - ld bc,3 + ld bc, 3 .loop - add hl,bc + add hl, bc dec a - jr nz,.loop + jr nz, .loop .storeSubentryAddr inc de - add hl,de - ld a,l - ld [wSubAnimSubEntryAddr],a - ld a,h - ld [wSubAnimSubEntryAddr + 1],a + add hl, de + ld a, l + ld [wSubAnimSubEntryAddr], a + ld a, h + ld [wSubAnimSubEntryAddr + 1], a ret ; called if the subanimation type is not 5 ; sets the transform to 0 (i.e. no transform) if it's the player's turn ; sets the transform to the subanimation type if it's the enemy's turn GetSubanimationTransform1: ; 781fb (1e:41fb) - ld b,a - ld a,[H_WHOSETURN] + ld b, a + ld a, [H_WHOSETURN] and a - ld a,b + ld a, b ret nz xor a ret @@ -348,32 +348,32 @@ GetSubanimationTransform1: ; 781fb (1e:41fb) ; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn ; sets the transform to 0 (i.e. no transform) if it's the enemy's turn GetSubanimationTransform2: ; 78203 (1e:4203) - ld a,[H_WHOSETURN] + ld a, [H_WHOSETURN] and a - ld a,2 << 5 + ld a, 2 << 5 ret z xor a ret ; loads tile patterns for battle animations LoadAnimationTileset: ; 7820b (1e:420b) - ld a,[wWhichBattleAnimTileset] + ld a, [wWhichBattleAnimTileset] add a add a - ld hl,AnimationTilesetPointers - ld e,a - ld d,0 - add hl,de - ld a,[hli] - ld [wTempTilesetNumTiles],a ; number of tiles - ld a,[hli] - ld e,a - ld a,[hl] - ld d,a ; de = address of tileset - ld hl,vSprites + $310 + ld hl, AnimationTilesetPointers + ld e, a + ld d, 0 + add hl, de + ld a, [hli] + ld [wTempTilesetNumTiles], a ; number of tiles + ld a, [hli] + ld e, a + ld a, [hl] + ld d, a ; de = address of tileset + ld hl, vSprites + $310 ld b, BANK(AnimationTileset1) ; ROM bank - ld a,[wTempTilesetNumTiles] - ld c,a ; number of tiles + ld a, [wTempTilesetNumTiles] + ld c, a ; number of tiles jp CopyVideoData ; load tileset AnimationTilesetPointers: ; 7822b (1e:422b) @@ -405,12 +405,12 @@ MoveAnimation: ; 78d97 (1e:4d97) push af call WaitForSoundToFinish call SetAnimationPalette - ld a,[wAnimationID] + ld a, [wAnimationID] and a jr z, .animationFinished ; if throwing a Poké Ball, skip the regular animation code - cp a,TOSS_ANIM + cp a, TOSS_ANIM jr nz, .moveAnimation ld de, .animationFinished push de @@ -418,25 +418,25 @@ MoveAnimation: ; 78d97 (1e:4d97) .moveAnimation ; check if battle animations are disabled in the options - ld a,[wOptions] - bit 7,a + ld a, [wOptions] + bit 7, a jr nz, .animationsDisabled call ShareMoveAnimations call PlayAnimation jr .next4 .animationsDisabled - ld c,30 + ld c, 30 call DelayFrames .next4 call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage) .animationFinished call WaitForSoundToFinish xor a - ld [wSubAnimSubEntryAddr],a - ld [wUnusedD09B],a - ld [wSubAnimTransform],a + ld [wSubAnimSubEntryAddr], a + ld [wUnusedD09B], a + ld [wSubAnimTransform], a dec a - ld [wAnimSoundID],a + ld [wAnimSoundID], a pop af pop bc pop de @@ -445,42 +445,42 @@ MoveAnimation: ; 78d97 (1e:4d97) ShareMoveAnimations: ; 78ddf (1e:4ddf) ; some moves just reuse animations from status conditions - ld a,[H_WHOSETURN] + ld a, [H_WHOSETURN] and a ret z ; opponent’s turn - ld a,[wAnimationID] + ld a, [wAnimationID] - cp a,AMNESIA - ld b,CONF_ANIM + cp a, AMNESIA + ld b, CONF_ANIM jr z, .replaceAnim - cp a,REST - ld b,SLP_ANIM + cp a, REST + ld b, SLP_ANIM ret nz .replaceAnim - ld a,b - ld [wAnimationID],a + ld a, b + ld [wAnimationID], a ret PlayApplyingAttackAnimation: ; 78df6 (1e:4df6) ; Generic animation that shows after the move's individual animation ; Different animation depending on whether the move has an additional effect and on whose turn it is - ld a,[wAnimationType] + ld a, [wAnimationType] and a ret z dec a add a - ld c,a - ld b,0 - ld hl,AnimationTypePointerTable - add hl,bc - ld a,[hli] - ld h,[hl] - ld l,a + ld c, a + ld b, 0 + ld hl, AnimationTypePointerTable + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a jp [hl] AnimationTypePointerTable: ; 78e08 (1e:4e08) @@ -595,69 +595,69 @@ WriteLowerByteOfBGMapAndEnableBGTransfer: ; 78eb1 (1e:4eb1) ret PlaySubanimation: ; 78ebb (1e:4ebb) - ld a,[wAnimSoundID] - cp a,$FF - jr z,.skipPlayingSound + ld a, [wAnimSoundID] + cp a, $FF + jr z, .skipPlayingSound call GetMoveSound call PlaySound .skipPlayingSound - ld hl,wOAMBuffer ; base address of OAM buffer - ld a,l - ld [wFBDestAddr + 1],a - ld a,h - ld [wFBDestAddr],a - ld a,[wSubAnimSubEntryAddr + 1] - ld h,a - ld a,[wSubAnimSubEntryAddr] - ld l,a + ld hl, wOAMBuffer ; base address of OAM buffer + ld a, l + ld [wFBDestAddr + 1], a + ld a, h + ld [wFBDestAddr], a + ld a, [wSubAnimSubEntryAddr + 1] + ld h, a + ld a, [wSubAnimSubEntryAddr] + ld l, a .loop push hl - ld c,[hl] ; frame block ID - ld b,0 - ld hl,FrameBlockPointers - add hl,bc - add hl,bc - ld a,[hli] - ld c,a - ld a,[hli] - ld b,a + ld c, [hl] ; frame block ID + ld b, 0 + ld hl, FrameBlockPointers + add hl, bc + add hl, bc + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a pop hl inc hl push hl - ld e,[hl] ; base coordinate ID - ld d,0 - ld hl,FrameBlockBaseCoords ; base coordinate table - add hl,de - add hl,de - ld a,[hli] - ld [wBaseCoordY],a - ld a,[hl] - ld [wBaseCoordX],a + ld e, [hl] ; base coordinate ID + ld d, 0 + ld hl, FrameBlockBaseCoords ; base coordinate table + add hl, de + add hl, de + ld a, [hli] + ld [wBaseCoordY], a + ld a, [hl] + ld [wBaseCoordX], a pop hl inc hl - ld a,[hl] ; frame block mode - ld [wFBMode],a + ld a, [hl] ; frame block mode + ld [wFBMode], a call DrawFrameBlock call DoSpecialEffectByAnimationId ; run animation-specific function (if there is one) - ld a,[wSubAnimCounter] + ld a, [wSubAnimCounter] dec a - ld [wSubAnimCounter],a + ld [wSubAnimCounter], a ret z - ld a,[wSubAnimSubEntryAddr + 1] - ld h,a - ld a,[wSubAnimSubEntryAddr] - ld l,a - ld a,[wSubAnimTransform] - cp a,4 ; is the animation reversed? - ld bc,3 - jr nz,.nextSubanimationSubentry - ld bc,-3 + ld a, [wSubAnimSubEntryAddr + 1] + ld h, a + ld a, [wSubAnimSubEntryAddr] + ld l, a + ld a, [wSubAnimTransform] + cp a, 4 ; is the animation reversed? + ld bc, 3 + jr nz, .nextSubanimationSubentry + ld bc, -3 .nextSubanimationSubentry - add hl,bc - ld a,h - ld [wSubAnimSubEntryAddr + 1],a - ld a,l - ld [wSubAnimSubEntryAddr],a + add hl, bc + ld a, h + ld [wSubAnimSubEntryAddr + 1], a + ld a, l + ld [wSubAnimSubEntryAddr], a jp .loop AnimationCleanOAM: ; 78f30 (1e:4f30) @@ -679,16 +679,16 @@ DoSpecialEffectByAnimationId: ; 78f3f (1e:4f3f) push hl push de push bc - ld a,[wAnimationID] - ld hl,AnimationIdSpecialEffects - ld de,3 + ld a, [wAnimationID] + ld hl, AnimationIdSpecialEffects + ld de, 3 call IsInArray - jr nc,.done + jr nc, .done inc hl - ld a,[hli] - ld h,[hl] - ld l,a - ld de,.done + ld a, [hli] + ld h, [hl] + ld l, a + ld de, .done push de jp [hl] .done @@ -774,39 +774,39 @@ AnimationIdSpecialEffects: ; 78f5d (1e:4f5d) db $FF ; terminator DoBallTossSpecialEffects: ; 78fa6 (1e:4fa6) - ld a,[wcf91] - cp a,3 ; is it a Master Ball or Ultra Ball? - jr nc,.skipFlashingEffect + ld a, [wcf91] + cp a, 3 ; is it a Master Ball or Ultra Ball? + jr nc, .skipFlashingEffect .flashingEffect ; do a flashing effect if it's Master Ball or Ultra Ball - ld a,[rOBP0] - xor a,%00111100 ; complement colors 1 and 2 - ld [rOBP0],a + ld a, [rOBP0] + xor a, %00111100 ; complement colors 1 and 2 + ld [rOBP0], a call UpdateGBCPal_OBP0 .skipFlashingEffect - ld a,[wSubAnimCounter] - cp a,11 ; is it the beginning of the subanimation? - jr nz,.skipPlayingSound + ld a, [wSubAnimCounter] + cp a, 11 ; is it the beginning of the subanimation? + jr nz, .skipPlayingSound ; if it is the beginning of the subanimation, play a sound - ld a,SFX_BALL_TOSS + ld a, SFX_BALL_TOSS call PlaySound .skipPlayingSound - ld a,[wIsInBattle] - cp a,02 ; is it a trainer battle? - jr z,.isTrainerBattle - ld a,[wd11e] - cp a,$10 ; is the enemy pokemon the Ghost Marowak? + ld a, [wIsInBattle] + cp a, 02 ; is it a trainer battle? + jr z, .isTrainerBattle + ld a, [wd11e] + cp a, $10 ; is the enemy pokemon the Ghost Marowak? ret nz ; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames - ld a,[wSubAnimCounter] - cp a,3 - jr z,.moveGhostMarowakLeft - cp a,2 - jr z,.moveGhostMarowakLeft - cp a,1 + ld a, [wSubAnimCounter] + cp a, 3 + jr z, .moveGhostMarowakLeft + cp a, 2 + jr z, .moveGhostMarowakLeft + cp a, 1 ret nz .moveGhostMarowakLeft coord hl, 17, 0 - ld de,20 + ld de, 20 lb bc, 7, 7 .loop push hl @@ -814,152 +814,152 @@ DoBallTossSpecialEffects: ; 78fa6 (1e:4fa6) call AnimCopyRowRight ; move row of tiles left pop bc pop hl - add hl,de + add hl, de dec b - jr nz,.loop - ld a,%00001000 - ld [rNR10],a ; Channel 1 sweep register + jr nz, .loop + ld a, %00001000 + ld [rNR10], a ; Channel 1 sweep register ret .isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame - ld a,[wSubAnimCounter] - cp a,3 + ld a, [wSubAnimCounter] + cp a, 3 ret nz dec a - ld [wSubAnimCounter],a + ld [wSubAnimCounter], a ret DoBallShakeSpecialEffects: ; 79001 (1e:5001) - ld a,[wSubAnimCounter] - cp a,4 ; is it the beginning of a shake? - jr nz,.skipPlayingSound + ld a, [wSubAnimCounter] + cp a, 4 ; is it the beginning of a shake? + jr nz, .skipPlayingSound ; if it is the beginning of a shake, play a sound and wait 2/3 of a second - ld a,SFX_TINK + ld a, SFX_TINK call PlaySound - ld c,40 + ld c, 40 call DelayFrames .skipPlayingSound - ld a,[wSubAnimCounter] + ld a, [wSubAnimCounter] dec a ret nz ; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation - ld a,[wNumShakes] ; number of shakes + ld a, [wNumShakes] ; number of shakes dec a ; decrement number of shakes - ld [wNumShakes],a + ld [wNumShakes], a ret z ; if there are shakes left, restart the subanimation - ld a,[wSubAnimSubEntryAddr] - ld l,a - ld a,[wSubAnimSubEntryAddr + 1] - ld h,a - ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry - add hl,de - ld a,l - ld [wSubAnimSubEntryAddr],a - ld a,h - ld [wSubAnimSubEntryAddr + 1],a - ld a,5 ; number of subentries in the ball shaking subanimation plus one - ld [wSubAnimCounter],a + ld a, [wSubAnimSubEntryAddr] + ld l, a + ld a, [wSubAnimSubEntryAddr + 1] + ld h, a + ld de, -(4 * 3) ; 4 subentries and 3 bytes per subentry + add hl, de + ld a, l + ld [wSubAnimSubEntryAddr], a + ld a, h + ld [wSubAnimSubEntryAddr + 1], a + ld a, 5 ; number of subentries in the ball shaking subanimation plus one + ld [wSubAnimCounter], a ret ; plays a sound after the second frame of the poof animation DoPoofSpecialEffects: ; 79039 (1e:5039) - ld a,[wSubAnimCounter] - cp a,5 + ld a, [wSubAnimCounter] + cp a, 5 ret nz - ld a,SFX_BALL_POOF + ld a, SFX_BALL_POOF jp PlaySound DoRockSlideSpecialEffects: ; 79044 (1e:5044) - ld a,[wSubAnimCounter] - cp a,12 + ld a, [wSubAnimCounter] + cp a, 12 ret nc - cp a,8 - jr nc,.shakeScreen - cp a,1 - jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen + cp a, 8 + jr nc, .shakeScreen + cp a, 1 + jp z, AnimationFlashScreen ; if it's the end of the subanimation, flash the screen ret ; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically .shakeScreen - ld b,1 + ld b, 1 predef PredefShakeScreenHorizontally ; shake horizontally - ld b,1 + ld b, 1 predef_jump PredefShakeScreenVertically ; shake vertically FlashScreenEveryEightFrameBlocks: ; 79062 (1e:5062) - ld a,[wSubAnimCounter] - and a,7 ; is the subanimation counter exactly 8? - call z,AnimationFlashScreen ; if so, flash the screen + ld a, [wSubAnimCounter] + and a, 7 ; is the subanimation counter exactly 8? + call z, AnimationFlashScreen ; if so, flash the screen ret ; flashes the screen if the subanimation counter is divisible by 4 FlashScreenEveryFourFrameBlocks: ; 7906b (1e:506b) - ld a,[wSubAnimCounter] - and a,3 - call z,AnimationFlashScreen + ld a, [wSubAnimCounter] + and a, 3 + call z, AnimationFlashScreen ret ; used for Explosion and Selfdestruct DoExplodeSpecialEffects: ; 79074 (1e:5074) - ld a,[wSubAnimCounter] - cp a,1 ; is it the end of the subanimation? - jr nz,FlashScreenEveryFourFrameBlocks + ld a, [wSubAnimCounter] + cp a, 1 ; is it the end of the subanimation? + jr nz, FlashScreenEveryFourFrameBlocks ; if it's the end of the subanimation, make the attacking pokemon disappear coord hl, 1, 5 jp AnimationHideMonPic ; make pokemon disappear ; flashes the screen when subanimation counter is 1 modulo 4 DoBlizzardSpecialEffects: ; 79081 (1e:5081) - ld a,[wSubAnimCounter] - cp a,13 - jp z,AnimationFlashScreen - cp a,9 - jp z,AnimationFlashScreen - cp a,5 - jp z,AnimationFlashScreen - cp a,1 - jp z,AnimationFlashScreen + ld a, [wSubAnimCounter] + cp a, 13 + jp z, AnimationFlashScreen + cp a, 9 + jp z, AnimationFlashScreen + cp a, 5 + jp z, AnimationFlashScreen + cp a, 1 + jp z, AnimationFlashScreen ret ; flashes the screen at 3 points in the subanimation ; unused FlashScreenUnused: ; 79099 (1e:5099) - ld a,[wSubAnimCounter] - cp a,14 - jp z,AnimationFlashScreen - cp a,9 - jp z,AnimationFlashScreen - cp a,2 - jp z,AnimationFlashScreen + ld a, [wSubAnimCounter] + cp a, 14 + jp z, AnimationFlashScreen + cp a, 9 + jp z, AnimationFlashScreen + cp a, 2 + jp z, AnimationFlashScreen ret ; function to make the pokemon disappear at the beginning of the animation TradeHidePokemon: ; 790ac (1e:50ac) - ld a,[wSubAnimCounter] - cp a,6 + ld a, [wSubAnimCounter] + cp a, 6 ret nz - ld a,2 * SCREEN_WIDTH + 7 + ld a, 2 * SCREEN_WIDTH + 7 jp ClearMonPicFromTileMap ; make pokemon disappear ; function to make a shaking pokeball jump up at the end of the animation TradeShakePokeball: ; 790b7 (1e:50b7) - ld a,[wSubAnimCounter] - cp a,1 + ld a, [wSubAnimCounter] + cp a, 1 ret nz ; if it's the end of the animation, make the ball jump up - ld de,BallMoveDistances1 + ld de, BallMoveDistances1 .loop - ld hl,wOAMBuffer ; OAM buffer - ld bc,4 + ld hl, wOAMBuffer ; OAM buffer + ld bc, 4 .innerLoop - ld a,[de] - cp a,$ff - jr z,.done + ld a, [de] + cp a, $ff + jr z, .done add [hl] ; add to Y value of OAM entry - ld [hl],a - add hl,bc - ld a,l - cp a,4 * 4 ; there are 4 entries, each 4 bytes - jr nz,.innerLoop + ld [hl], a + add hl, bc + ld a, l + cp a, 4 * 4 ; there are 4 entries, each 4 bytes + jr nz, .innerLoop inc de push bc call Delay3 @@ -967,71 +967,71 @@ TradeShakePokeball: ; 790b7 (1e:50b7) jr .loop .done call AnimationCleanOAM - ld a,SFX_TRADE_MACHINE + ld a, SFX_TRADE_MACHINE jp PlaySound BallMoveDistances1: ; 790e3 (1e:50e3) - db -12,-12,-8 + db -12, -12, -8 db $ff ; terminator ; function to make the pokeball jump up TradeJumpPokeball: ; 790e7 (1e:50e7) - ld de,BallMoveDistances2 + ld de, BallMoveDistances2 .loop - ld hl,wOAMBuffer ; OAM buffer - ld bc,4 + ld hl, wOAMBuffer ; OAM buffer + ld bc, 4 .innerLoop - ld a,[de] - cp a,$ff - jp z,ClearScreen + ld a, [de] + cp a, $ff + jp z, ClearScreen add [hl] - ld [hl],a - add hl,bc - ld a,l - cp a,4 * 4 ; there are 4 entries, each 4 bytes - jr nz,.innerLoop + ld [hl], a + add hl, bc + ld a, l + cp a, 4 * 4 ; there are 4 entries, each 4 bytes + jr nz, .innerLoop inc de push de - ld a,[de] - cp a,12 - jr z,.playSound - cp a,$ff - jr nz,.skipPlayingSound + ld a, [de] + cp a, 12 + jr z, .playSound + cp a, $ff + jr nz, .skipPlayingSound .playSound ; play sound if next move distance is 12 or this is the last one - ld a,SFX_BATTLE_18 + ld a, SFX_BATTLE_18 call PlaySound .skipPlayingSound push bc - ld c,5 + ld c, 5 call DelayFrames pop bc - ld a,[hSCX] ; background scroll X - sub a,8 ; scroll to the left - ld [hSCX],a + ld a, [hSCX] ; background scroll X + sub a, 8 ; scroll to the left + ld [hSCX], a pop de jr .loop BallMoveDistances2: ; 7911f (1e:511f) - db 11,12,-12,-7,7,12,-8,8 + db 11, 12, -12, -7, 7, 12, -8, 8 db $ff ; terminator ; this function copies the current musical note graphic ; so that there are two musical notes flying towards the defending pokemon DoGrowlSpecialEffects: ; 79127 (1e:5127) - ld hl,wOAMBuffer ; OAM buffer - ld de,wOAMBuffer + $10 - ld bc,$10 + ld hl, wOAMBuffer ; OAM buffer + ld de, wOAMBuffer + $10 + ld bc, $10 call CopyData ; copy the musical note graphic - ld a,[wSubAnimCounter] + ld a, [wSubAnimCounter] dec a - call z,AnimationCleanOAM ; clean up at the end of the subanimation + call z, AnimationCleanOAM ; clean up at the end of the subanimation ret ; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations TailWhipAnimationUnused: ; 7913b (1e:513b) - ld a,1 - ld [wSubAnimCounter],a - ld c,20 + ld a, 1 + ld [wSubAnimCounter], a + ld c, 20 jp DelayFrames SpecialEffectPointers: ; 79145 (1e:5145) @@ -1116,49 +1116,49 @@ SpecialEffectPointers: ; 79145 (1e:5145) db $FF AnimationDelay10: ; 791bb (1e:51bb) - ld c,10 + ld c, 10 jp DelayFrames ; calls a function with the turn flipped from player to enemy or vice versa ; input - hl - address of function to call CallWithTurnFlipped: ; 791c0 (1e:51c0) - ld a,[H_WHOSETURN] + ld a, [H_WHOSETURN] push af - xor a,1 - ld [H_WHOSETURN],a - ld de,.returnAddress + xor a, 1 + ld [H_WHOSETURN], a + ld de, .returnAddress push de jp [hl] .returnAddress pop af - ld [H_WHOSETURN],a + ld [H_WHOSETURN], a ret ; flashes the screen for an extended period (48 frames) AnimationFlashScreenLong: ; 791d0 (1e:51d0) - ld a,3 ; cycle through the palettes 3 times - ld [wFlashScreenLongCounter],a - ld a,[wOnSGB] ; running on SGB? + ld a, 3 ; cycle through the palettes 3 times + ld [wFlashScreenLongCounter], a + ld a, [wOnSGB] ; running on SGB? and a - ld hl,FlashScreenLongMonochrome - jr z,.loop - ld hl,FlashScreenLongSGB + ld hl, FlashScreenLongMonochrome + jr z, .loop + ld hl, FlashScreenLongSGB .loop push hl .innerLoop - ld a,[hli] - cp a,$01 ; is it the end of the palettes? - jr z,.endOfPalettes - ld [rBGP],a + ld a, [hli] + cp a, $01 ; is it the end of the palettes? + jr z, .endOfPalettes + ld [rBGP], a call UpdateGBCPal_BGP call FlashScreenLongDelay jr .innerLoop .endOfPalettes - ld a,[wFlashScreenLongCounter] + ld a, [wFlashScreenLongCounter] dec a - ld [wFlashScreenLongCounter],a + ld [wFlashScreenLongCounter], a pop hl - jr nz,.loop + jr nz, .loop ret ; BG palettes @@ -1196,33 +1196,33 @@ FlashScreenLongSGB: ; 79209 (1e:5209) ; causes a delay of 2 frames for the first cycle ; causes a delay of 1 frame for the second and third cycles FlashScreenLongDelay: ; 79216 (1e:5216) - ld a,[wFlashScreenLongCounter] - cp a,4 ; never true since [wFlashScreenLongCounter] starts at 3 - ld c,4 - jr z,.delayFrames - cp a,3 - ld c,2 - jr z,.delayFrames - cp a,2 ; nothing is done with this - ld c,1 + ld a, [wFlashScreenLongCounter] + cp a, 4 ; never true since [wFlashScreenLongCounter] starts at 3 + ld c, 4 + jr z, .delayFrames + cp a, 3 + ld c, 2 + jr z, .delayFrames + cp a, 2 ; nothing is done with this + ld c, 1 .delayFrames jp DelayFrames AnimationFlashScreen: ; 7922c (1e:522c) - ld a,[rBGP] + ld a, [rBGP] push af ; save initial palette - ld a,%00011011 ; 0, 1, 2, 3 (inverted colors) - ld [rBGP],a + ld a, %00011011 ; 0, 1, 2, 3 (inverted colors) + ld [rBGP], a call UpdateGBCPal_BGP - ld c,2 + ld c, 2 call DelayFrames xor a ; white out background - ld [rBGP],a + ld [rBGP], a call UpdateGBCPal_BGP - ld c,2 + ld c, 2 call DelayFrames pop af - ld [rBGP],a ; restore initial palette + ld [rBGP], a ; restore initial palette call UpdateGBCPal_BGP ret @@ -2033,7 +2033,7 @@ _AnimationSlideMonOff: ; 796c7 (1e:56c7) jr nz, .slideLoop ret -; Since mon pic tile numbers go from top to bottom, left to right in order, +; Since mon pic tile numbers go from top to bottom, left to right in order, ; adding the height of the mon pic in tiles to a tile number gives the tile ; number of the tile one column to the right (and thus subtracting the height ; gives the reverse). If the next tile would be past the edge of the pic, the 2 @@ -2399,7 +2399,7 @@ ClearMonPicFromTileMap: ; 79968 (1e:5968) ret ; puts the tile map destination address of a mon sprite in hl, given the row count in b -; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, +; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, ; in order to show only a portion of the mon sprite. GetMonSpriteTileMapPointerFromRowCount: ; 7997c (1e:597c) push de @@ -2481,52 +2481,52 @@ GetMoveSoundB: ; 799c5 (1e:59c5) ret GetMoveSound: ; 799cb (1e:59cb) - ld hl,MoveSoundTable - ld e,a - ld d,0 - add hl,de - add hl,de - add hl,de - ld a,[hli] - ld b,a + ld hl, MoveSoundTable + ld e, a + ld d, 0 + add hl, de + add hl, de + add hl, de + ld a, [hli] + ld b, a call IsCryMove - jr nc,.NotCryMove - ld a,[H_WHOSETURN] + jr nc, .NotCryMove + ld a, [H_WHOSETURN] and a - jr nz,.next - ld a,[wBattleMonSpecies] ; get number of current monster + jr nz, .next + ld a, [wBattleMonSpecies] ; get number of current monster jr .Continue .next - ld a,[wEnemyMonSpecies] + ld a, [wEnemyMonSpecies] .Continue push hl call GetCryData - ld b,a + ld b, a pop hl - ld a,[wFrequencyModifier] + ld a, [wFrequencyModifier] add [hl] - ld [wFrequencyModifier],a + ld [wFrequencyModifier], a inc hl - ld a,[wTempoModifier] + ld a, [wTempoModifier] add [hl] - ld [wTempoModifier],a + ld [wTempoModifier], a jr .done .NotCryMove - ld a,[hli] - ld [wFrequencyModifier],a - ld a,[hli] - ld [wTempoModifier],a + ld a, [hli] + ld [wFrequencyModifier], a + ld a, [hli] + ld [wTempoModifier], a .done - ld a,b + ld a, b ret IsCryMove: ; 79a09 (1e:5a09) ; set carry if the move animation involves playing a monster cry - ld a,[wAnimationID] - cp a,GROWL - jr z,.CryMove - cp a,ROAR - jr z,.CryMove + ld a, [wAnimationID] + cp a, GROWL + jr z, .CryMove + cp a, ROAR + jr z, .CryMove and a ; clear carry ret .CryMove @@ -2534,172 +2534,173 @@ IsCryMove: ; 79a09 (1e:5a09) ret MoveSoundTable: ; 79a18 (1e:5a18) - db SFX_POUND, $00,$80 ; POUND - db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP - db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP - db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH - db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH - db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY - db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH - db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH - db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH - db SFX_DAMAGE, $00,$80 ; SCRATCH - db SFX_BATTLE_0F, $20,$40 ; VICEGRIP - db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE - db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND - db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE - db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT - db SFX_BATTLE_12, $00,$c0 ; GUST - db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK - db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND - db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY - db SFX_BATTLE_14, $00,$80 ; BIND - db SFX_BATTLE_22, $00,$80 ; SLAM - db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP - db SFX_BATTLE_20, $00,$80 ; STOMP - db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK - db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK - db SFX_BATTLE_17, $00,$80 ; JUMP_KICK - db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK - db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK - db SFX_BATTLE_18, $00,$80 ; HEADBUTT - db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK - db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK - db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL - db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE - db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM - db SFX_BATTLE_14, $10,$60 ; WRAP - db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN - db SFX_BATTLE_22, $11,$c0 ; THRASH - db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE - db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP - db SFX_BATTLE_1B, $00,$80 ; POISON_STING - db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE - db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE - db SFX_BATTLE_31, $ff,$40 ; LEER - db SFX_BATTLE_1E, $00,$80 ; BITE - db SFX_BATTLE_0B, $00,$c0 ; GROWL - db SFX_BATTLE_0B, $00,$40 ; ROAR - db SFX_BATTLE_35, $00,$80 ; SING - db SFX_BATTLE_27, $40,$60 ; SUPERSONIC - db SFX_BATTLE_27, $00,$80 ; SONICBOOM - db SFX_BATTLE_27, $ff,$40 ; DISABLE - db SFX_BATTLE_2A, $80,$c0 ; ACID - db SFX_BATTLE_19, $10,$a0 ; EMBER - db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER - db SFX_BATTLE_29, $00,$80 ; MIST - db SFX_BATTLE_24, $20,$60 ; WATER_GUN - db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP - db SFX_BATTLE_2C, $00,$80 ; SURF - db SFX_BATTLE_28, $40,$80 ; ICE_BEAM - db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD - db SFX_PSYBEAM, $00,$80 ; PSYBEAM - db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM - db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM - db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM - db SFX_PECK,$01, $a0 ; PECK - db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK - db SFX_BATTLE_23, $01,$c0 ; SUBMISSION - db SFX_BATTLE_23, $00,$80 ; LOW_KICK - db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER - db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS - db SFX_BATTLE_26, $20,$40 ; STRENGTH - db SFX_BATTLE_24, $00,$80 ; ABSORB - db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN - db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED - db SFX_BATTLE_25, $11,$e0 ; GROWTH - db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF - db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM - db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER - db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE - db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER - db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE - db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT - db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE - db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN - db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK - db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT - db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE - db SFX_BATTLE_26, $00,$80 ; THUNDER - db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW - db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE - db SFX_BATTLE_29, $11,$20 ; FISSURE - db SFX_DAMAGE, $10,$40 ; DIG - db SFX_BATTLE_0F, $10,$c0 ; TOXIC - db SFX_BATTLE_14, $00,$20 ; CONFUSION - db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M - db SFX_BATTLE_35, $11,$18 ; HYPNOSIS - db SFX_BATTLE_09, $20,$c0 ; MEDITATE - db SFX_FAINT_FALL, $20,$c0 ; AGILITY - db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK - db SFX_BATTLE_26, $f0,$20 ; RAGE - db SFX_BATTLE_33, $f0,$c0 ; TELEPORT - db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE - db SFX_BATTLE_09, $f0,$40 ; MIMIC - db SFX_BATTLE_31, $00,$80 ; SCREECH - db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM - db SFX_BATTLE_33, $00,$80 ; RECOVER - db SFX_BATTLE_14, $11,$20 ; HARDEN - db SFX_BATTLE_14, $22,$10 ; MINIMIZE - db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN - db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY - db SFX_BATTLE_14, $33,$30 ; WITHDRAW - db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL - db SFX_BATTLE_0E, $20,$20 ; BARRIER - db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN - db SFX_BATTLE_0F, $f8,$10 ; HAZE - db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT - db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY - db SFX_BATTLE_18, $00,$c0 ; BIDE - db SFX_BATTLE_32, $c0,$ff ; METRONOME - db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE - db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT - db SFX_BATTLE_34, $00,$40 ; EGG_BOMB - db SFX_BATTLE_09, $00,$40 ; LICK - db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG - db SFX_BATTLE_2A, $20,$20 ; SLUDGE - db SFX_BATTLE_32, $00,$80 ; BONE_CLUB - db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST - db SFX_BATTLE_25, $2f,$80 ; WATERFALL - db SFX_BATTLE_0F, $1f,$ff ; CLAMP - db SFX_BATTLE_2B, $1f,$60 ; SWIFT - db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH - db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON - db SFX_BATTLE_14, $0f,$80 ; CONSTRICT - db SFX_BATTLE_09, $f8,$10 ; AMNESIA - db SFX_FAINT_FALL, $18,$20 ; KINESIS - db SFX_BATTLE_32, $08,$40 ; SOFTBOILED - db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK - db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE - db SFX_BATTLE_35, $42,$01 ; DREAM_EATER - db SFX_BATTLE_1C, $00,$ff ; POISON_GAS - db SFX_BATTLE_32, $08,$e0 ; BARRAGE - db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE - db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS - db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK - db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM - db SFX_BATTLE_24, $ff,$10 ; BUBBLE - db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH - db SFX_BATTLE_1C, $01,$ff ; SPORE - db SFX_BATTLE_13, $f8,$ff ; FLASH - db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE - db SFX_BATTLE_0F, $08,$10 ; SPLASH - db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR - db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER - db SFX_BATTLE_34, $10,$ff ; EXPLOSION - db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES - db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG - db SFX_BATTLE_21, $12,$10 ; REST - db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE - db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG - db SFX_BATTLE_31, $80,$04 ; SHARPEN - db SFX_BATTLE_33, $f0,$10 ; CONVERSION - db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK - db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG - db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH - db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE - db SFX_BATTLE_0B, $00,$80 ; STRUGGLE - db SFX_BATTLE_0B, $00,$80 + ; ID, pitch mod, tempo mod + db SFX_POUND, $00, $80 ; POUND + db SFX_BATTLE_0C, $10, $80 ; KARATE_CHOP + db SFX_DOUBLESLAP, $00, $80 ; DOUBLESLAP + db SFX_BATTLE_0B, $01, $80 ; COMET_PUNCH + db SFX_BATTLE_0D, $00, $40 ; MEGA_PUNCH + db SFX_SILPH_SCOPE, $00, $ff ; PAY_DAY + db SFX_BATTLE_0D, $10, $60 ; FIRE_PUNCH + db SFX_BATTLE_0D, $20, $80 ; ICE_PUNCH + db SFX_BATTLE_0D, $00, $a0 ; THUNDERPUNCH + db SFX_DAMAGE, $00, $80 ; SCRATCH + db SFX_BATTLE_0F, $20, $40 ; VICEGRIP + db SFX_BATTLE_0F, $00, $80 ; GUILLOTINE + db SFX_BATTLE_0E, $00, $a0 ; RAZOR_WIND + db SFX_NOT_VERY_EFFECTIVE, $10, $c0 ; SWORDS_DANCE + db SFX_NOT_VERY_EFFECTIVE, $00, $a0 ; CUT + db SFX_BATTLE_12, $00, $c0 ; GUST + db SFX_BATTLE_12, $10, $a0 ; WING_ATTACK + db SFX_BATTLE_13, $00, $e0 ; WHIRLWIND + db SFX_NOT_VERY_EFFECTIVE, $20, $c0 ; FLY + db SFX_BATTLE_14, $00, $80 ; BIND + db SFX_BATTLE_22, $00, $80 ; SLAM + db SFX_VINE_WHIP, $01, $80 ; VINE_WHIP + db SFX_BATTLE_20, $00, $80 ; STOMP + db SFX_BATTLE_17, $f0, $40 ; DOUBLE_KICK + db SFX_SUPER_EFFECTIVE, $00, $80 ; MEGA_KICK + db SFX_BATTLE_17, $00, $80 ; JUMP_KICK + db SFX_BATTLE_21, $10, $80 ; ROLLING_KICK + db SFX_BATTLE_1B, $01, $a0 ; SAND_ATTACK + db SFX_BATTLE_18, $00, $80 ; HEADBUTT + db SFX_BATTLE_1E, $00, $60 ; HORN_ATTACK + db SFX_BATTLE_1E, $01, $40 ; FURY_ATTACK + db SFX_HORN_DRILL, $00, $a0 ; HORN_DRILL + db SFX_SUPER_EFFECTIVE, $10, $a0 ; TACKLE + db SFX_BATTLE_20, $00, $c0 ; BODY_SLAM + db SFX_BATTLE_14, $10, $60 ; WRAP + db SFX_SUPER_EFFECTIVE, $00, $a0 ; TAKE_DOWN + db SFX_BATTLE_22, $11, $c0 ; THRASH + db SFX_SUPER_EFFECTIVE, $20, $c0 ; DOUBLE_EDGE + db SFX_BATTLE_21, $00, $80 ; TAIL_WHIP + db SFX_BATTLE_1B, $00, $80 ; POISON_STING + db SFX_BATTLE_1B, $20, $c0 ; TWINEEDLE + db SFX_BATTLE_19, $00, $80 ; PIN_MISSILE + db SFX_BATTLE_31, $ff, $40 ; LEER + db SFX_BATTLE_1E, $00, $80 ; BITE + db SFX_BATTLE_0B, $00, $c0 ; GROWL + db SFX_BATTLE_0B, $00, $40 ; ROAR + db SFX_BATTLE_35, $00, $80 ; SING + db SFX_BATTLE_27, $40, $60 ; SUPERSONIC + db SFX_BATTLE_27, $00, $80 ; SONICBOOM + db SFX_BATTLE_27, $ff, $40 ; DISABLE + db SFX_BATTLE_2A, $80, $c0 ; ACID + db SFX_BATTLE_19, $10, $a0 ; EMBER + db SFX_BATTLE_19, $21, $e0 ; FLAMETHROWER + db SFX_EARTHQUAKE, $00, $80 ; MIST + db SFX_BATTLE_24, $20, $60 ; WATER_GUN + db SFX_BATTLE_2A, $00, $80 ; HYDRO_PUMP + db SFX_BATTLE_2C, $00, $80 ; SURF + db SFX_BATTLE_28, $40, $80 ; ICE_BEAM + db SFX_EARTHQUAKE, $f0, $e0 ; BLIZZARD + db SFX_PSYBEAM, $00, $80 ; PSYBEAM + db SFX_BATTLE_2A, $f0, $60 ; BUBBLEBEAM + db SFX_BATTLE_28, $00, $80 ; AURORA_BEAM + db SFX_BATTLE_36, $00, $80 ; HYPER_BEAM + db SFX_PECK, $01, $a0 ; PECK + db SFX_BATTLE_13, $f0, $20 ; DRILL_PECK + db SFX_BATTLE_23, $01, $c0 ; SUBMISSION + db SFX_BATTLE_23, $00, $80 ; LOW_KICK + db SFX_SUPER_EFFECTIVE, $00, $e0 ; COUNTER + db SFX_BATTLE_26, $01, $60 ; SEISMIC_TOSS + db SFX_BATTLE_26, $20, $40 ; STRENGTH + db SFX_BATTLE_24, $00, $80 ; ABSORB + db SFX_BATTLE_24, $40, $c0 ; MEGA_DRAIN + db SFX_BATTLE_1B, $03, $60 ; LEECH_SEED + db SFX_BATTLE_25, $11, $e0 ; GROWTH + db SFX_BATTLE_12, $20, $e0 ; RAZOR_LEAF + db SFX_BATTLE_2E, $00, $80 ; SOLARBEAM + db SFX_BATTLE_1C, $00, $80 ; POISONPOWDER + db SFX_BATTLE_1C, $11, $a0 ; STUN_SPORE + db SFX_BATTLE_1C, $01, $c0 ; SLEEP_POWDER + db SFX_BATTLE_13, $14, $c0 ; PETAL_DANCE + db SFX_BATTLE_1B, $02, $a0 ; STRING_SHOT + db SFX_EARTHQUAKE, $f0, $80 ; DRAGON_RAGE + db SFX_EARTHQUAKE, $20, $c0 ; FIRE_SPIN + db SFX_THUNDERBOLT, $00, $20 ; THUNDERSHOCK + db SFX_THUNDERBOLT, $20, $80 ; THUNDERBOLT + db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE + db SFX_BATTLE_26, $00, $80 ; THUNDER + db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW + db SFX_EARTHQUAKE, $0f, $e0 ; EARTHQUAKE + db SFX_EARTHQUAKE, $11, $20 ; FISSURE + db SFX_DAMAGE, $10, $40 ; DIG + db SFX_BATTLE_0F, $10, $c0 ; TOXIC + db SFX_BATTLE_14, $00, $20 ; CONFUSION + db SFX_PSYCHIC_M, $00, $80 ; PSYCHIC_M + db SFX_BATTLE_35, $11, $18 ; HYPNOSIS + db SFX_BATTLE_09, $20, $c0 ; MEDITATE + db SFX_FAINT_FALL, $20, $c0 ; AGILITY + db SFX_BATTLE_25, $00, $10 ; QUICK_ATTACK + db SFX_BATTLE_26, $f0, $20 ; RAGE + db SFX_BATTLE_33, $f0, $c0 ; TELEPORT + db SFX_NOT_VERY_EFFECTIVE, $f0, $e0 ; NIGHT_SHADE + db SFX_BATTLE_09, $f0, $40 ; MIMIC + db SFX_BATTLE_31, $00, $80 ; SCREECH + db SFX_BATTLE_33, $80, $40 ; DOUBLE_TEAM + db SFX_BATTLE_33, $00, $80 ; RECOVER + db SFX_BATTLE_14, $11, $20 ; HARDEN + db SFX_BATTLE_14, $22, $10 ; MINIMIZE + db SFX_BATTLE_1B, $f1, $ff ; SMOKESCREEN + db SFX_BATTLE_13, $f1, $ff ; CONFUSE_RAY + db SFX_BATTLE_14, $33, $30 ; WITHDRAW + db SFX_BATTLE_32, $40, $c0 ; DEFENSE_CURL + db SFX_BATTLE_0E, $20, $20 ; BARRIER + db SFX_BATTLE_0E, $f0, $10 ; LIGHT_SCREEN + db SFX_BATTLE_0F, $f8, $10 ; HAZE + db SFX_NOT_VERY_EFFECTIVE, $f0, $10 ; REFLECT + db SFX_BATTLE_25, $00, $80 ; FOCUS_ENERGY + db SFX_BATTLE_18, $00, $c0 ; BIDE + db SFX_BATTLE_32, $c0, $ff ; METRONOME + db SFX_BATTLE_09, $f2, $20 ; MIRROR_MOVE + db SFX_BATTLE_34, $00, $80 ; SELFDESTRUCT + db SFX_BATTLE_34, $00, $40 ; EGG_BOMB + db SFX_BATTLE_09, $00, $40 ; LICK + db SFX_NOT_VERY_EFFECTIVE, $10, $ff ; SMOG + db SFX_BATTLE_2A, $20, $20 ; SLUDGE + db SFX_BATTLE_32, $00, $80 ; BONE_CLUB + db SFX_EARTHQUAKE, $1f, $20 ; FIRE_BLAST + db SFX_BATTLE_25, $2f, $80 ; WATERFALL + db SFX_BATTLE_0F, $1f, $ff ; CLAMP + db SFX_BATTLE_2B, $1f, $60 ; SWIFT + db SFX_BATTLE_26, $1e, $20 ; SKULL_BASH + db SFX_BATTLE_26, $1f, $18 ; SPIKE_CANNON + db SFX_BATTLE_14, $0f, $80 ; CONSTRICT + db SFX_BATTLE_09, $f8, $10 ; AMNESIA + db SFX_FAINT_FALL, $18, $20 ; KINESIS + db SFX_BATTLE_32, $08, $40 ; SOFTBOILED + db SFX_BATTLE_17, $01, $e0 ; HI_JUMP_KICK + db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; GLARE + db SFX_BATTLE_35, $42, $01 ; DREAM_EATER + db SFX_BATTLE_1C, $00, $ff ; POISON_GAS + db SFX_BATTLE_32, $08, $e0 ; BARRAGE + db SFX_BATTLE_24, $00, $80 ; LEECH_LIFE + db SFX_BATTLE_09, $88, $10 ; LOVELY_KISS + db SFX_BATTLE_25, $48, $ff ; SKY_ATTACK + db SFX_FAINT_FALL, $ff, $ff ; TRANSFORM + db SFX_BATTLE_24, $ff, $10 ; BUBBLE + db SFX_FAINT_FALL, $ff, $04 ; DIZZY_PUNCH + db SFX_BATTLE_1C, $01, $ff ; SPORE + db SFX_BATTLE_13, $f8, $ff ; FLASH + db SFX_BATTLE_0C, $f0, $f0 ; PSYWAVE + db SFX_BATTLE_0F, $08, $10 ; SPLASH + db SFX_BATTLE_0D, $f0, $ff ; ACID_ARMOR + db SFX_SUPER_EFFECTIVE, $f0, $ff ; CRABHAMMER + db SFX_BATTLE_34, $10, $ff ; EXPLOSION + db SFX_BATTLE_0E, $f0, $20 ; FURY_SWIPES + db SFX_BATTLE_2B, $f0, $60 ; BONEMERANG + db SFX_BATTLE_21, $12, $10 ; REST + db SFX_BATTLE_36, $f0, $20 ; ROCK_SLIDE + db SFX_BATTLE_1E, $12, $ff ; HYPER_FANG + db SFX_BATTLE_31, $80, $04 ; SHARPEN + db SFX_BATTLE_33, $f0, $10 ; CONVERSION + db SFX_EARTHQUAKE, $f8, $ff ; TRI_ATTACK + db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG + db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH + db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE + db SFX_BATTLE_0B, $00, $80 ; STRUGGLE + db SFX_BATTLE_0B, $00, $80 CopyPicTiles: ; 79c0a (1e:5c0a) ld a, [H_WHOSETURN] @@ -2758,96 +2759,96 @@ CopyTileIDs: ; 79ace (1e:5ace) TileIDListPointerTable: ; 79c46 (1e:5c46) dw DownscaledMonTiles_7x7 - db $77 + dn 7, 7 dw DownscaledMonTiles_5x7 - db $57 + dn 5, 7 dw DownscaledMonTiles_3x7 - db $37 + dn 3, 7 dw DownscaledMonTiles_79ce9 - db $77 + dn 7, 7 dw DownscaledMonTiles_79d1a - db $77 + dn 7, 7 dw DownscaledMonTiles_79d4b - db $77 + dn 7, 7 dw DownscaledMonTiles_79d7c - db $86 + dn 8, 6 dw DownscaledMonTiles_79dac - db $3C + dn 3, 12 DownscaledMonTiles_5x5: ; 79b02 (1e:5b02) - db $31,$38,$46,$54,$5B - db $32,$39,$47,$55,$5C - db $34,$3B,$49,$57,$5E - db $36,$3D,$4B,$59,$60 - db $37,$3E,$4C,$5A,$61 + db $31, $38, $46, $54, $5B + db $32, $39, $47, $55, $5C + db $34, $3B, $49, $57, $5E + db $36, $3D, $4B, $59, $60 + db $37, $3E, $4C, $5A, $61 DownscaledMonTiles_3x3: ; 79b1b (1e:5b1b) - db $31,$46,$5B - db $34,$49,$5E - db $37,$4C,$61 + db $31, $46, $5B + db $34, $49, $5E + db $37, $4C, $61 DownscaledMonTiles_7x7: ; 79c80 (1e:5c80) - db $00,$07,$0E,$15,$1C,$23,$2A - db $01,$08,$0F,$16,$1D,$24,$2B - db $02,$09,$10,$17,$1E,$25,$2C - db $03,$0A,$11,$18,$1F,$26,$2D - db $04,$0B,$12,$19,$20,$27,$2E - db $05,$0C,$13,$1A,$21,$28,$2F - db $06,$0D,$14,$1B,$22,$29,$30 + db $00, $07, $0E, $15, $1C, $23, $2A + db $01, $08, $0F, $16, $1D, $24, $2B + db $02, $09, $10, $17, $1E, $25, $2C + db $03, $0A, $11, $18, $1F, $26, $2D + db $04, $0B, $12, $19, $20, $27, $2E + db $05, $0C, $13, $1A, $21, $28, $2F + db $06, $0D, $14, $1B, $22, $29, $30 DownscaledMonTiles_5x7: ; 79cb1 (1e:5cb1) - db $00,$07,$0E,$15,$1C,$23,$2A - db $01,$08,$0F,$16,$1D,$24,$2B - db $03,$0A,$11,$18,$1F,$26,$2D - db $04,$0B,$12,$19,$20,$27,$2E - db $05,$0C,$13,$1A,$21,$28,$2F + db $00, $07, $0E, $15, $1C, $23, $2A + db $01, $08, $0F, $16, $1D, $24, $2B + db $03, $0A, $11, $18, $1F, $26, $2D + db $04, $0B, $12, $19, $20, $27, $2E + db $05, $0C, $13, $1A, $21, $28, $2F DownscaledMonTiles_3x7: ; 79cd4 (1e:5cd4) - db $00,$07,$0E,$15,$1C,$23,$2A - db $02,$09,$10,$17,$1E,$25,$2C - db $04,$0B,$12,$19,$20,$27,$2E + db $00, $07, $0E, $15, $1C, $23, $2A + db $02, $09, $10, $17, $1E, $25, $2C + db $04, $0B, $12, $19, $20, $27, $2E DownscaledMonTiles_79ce9: ; 79ce9 (1e:5ce9) - db $00,$00,$00,$00,$00,$00,$00 - db $00,$00,$00,$00,$00,$19,$00 - db $02,$06,$0B,$10,$14,$1A,$00 - db $00,$07,$0C,$11,$15,$1B,$00 - db $03,$08,$0D,$12,$16,$1C,$00 - db $04,$09,$0E,$13,$17,$1D,$1F - db $05,$0A,$0F,$01,$18,$1E,$20 + db $00, $00, $00, $00, $00, $00, $00 + db $00, $00, $00, $00, $00, $19, $00 + db $02, $06, $0B, $10, $14, $1A, $00 + db $00, $07, $0C, $11, $15, $1B, $00 + db $03, $08, $0D, $12, $16, $1C, $00 + db $04, $09, $0E, $13, $17, $1D, $1F + db $05, $0A, $0F, $01, $18, $1E, $20 DownscaledMonTiles_79d1a: ; 79d1a (1e:5d1a) - db $00,$00,$00,$30,$00,$37,$00 - db $00,$00,$2B,$31,$34,$38,$3D - db $21,$26,$2C,$01,$35,$39,$3E - db $22,$27,$2D,$32,$36,$01,$00 - db $23,$28,$2E,$33,$01,$3A,$00 - db $24,$29,$2F,$01,$01,$3B,$00 - db $25,$2A,$01,$01,$01,$3C,$00 + db $00, $00, $00, $30, $00, $37, $00 + db $00, $00, $2B, $31, $34, $38, $3D + db $21, $26, $2C, $01, $35, $39, $3E + db $22, $27, $2D, $32, $36, $01, $00 + db $23, $28, $2E, $33, $01, $3A, $00 + db $24, $29, $2F, $01, $01, $3B, $00 + db $25, $2A, $01, $01, $01, $3C, $00 DownscaledMonTiles_79d4b: ; 79d4b (1e:5d4b) - db $00,$00,$00,$00,$00,$00,$00 - db $00,$00,$47,$4D,$00,$00,$00 - db $00,$00,$48,$4E,$52,$56,$5B - db $3F,$43,$49,$4F,$53,$57,$5C - db $40,$44,$4A,$50,$54,$58,$00 - db $41,$45,$4B,$51,$4C,$59,$5D - db $42,$46,$4C,$4C,$55,$5A,$5E + db $00, $00, $00, $00, $00, $00, $00 + db $00, $00, $47, $4D, $00, $00, $00 + db $00, $00, $48, $4E, $52, $56, $5B + db $3F, $43, $49, $4F, $53, $57, $5C + db $40, $44, $4A, $50, $54, $58, $00 + db $41, $45, $4B, $51, $4C, $59, $5D + db $42, $46, $4C, $4C, $55, $5A, $5E DownscaledMonTiles_79d7c: ; 79d7c (1e:5d7c) - db $31,$32,$32,$32,$32,$33 - db $34,$35,$36,$36,$37,$38 - db $34,$39,$3A,$3A,$3B,$38 - db $3C,$3D,$3E,$3E,$3F,$40 - db $41,$42,$43,$43,$44,$45 - db $46,$47,$43,$48,$49,$4A - db $41,$43,$4B,$4C,$4D,$4E - db $4F,$50,$50,$50,$51,$52 + db $31, $32, $32, $32, $32, $33 + db $34, $35, $36, $36, $37, $38 + db $34, $39, $3A, $3A, $3B, $38 + db $3C, $3D, $3E, $3E, $3F, $40 + db $41, $42, $43, $43, $44, $45 + db $46, $47, $43, $48, $49, $4A + db $41, $43, $4B, $4C, $4D, $4E + db $4F, $50, $50, $50, $51, $52 DownscaledMonTiles_79dac: ; 79dac (1e:5dac) - db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53 - db $43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54 - db $43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43 + db $43, $55, $56, $53, $53, $53, $53, $53, $53, $53, $53, $53 + db $43, $57, $58, $54, $54, $54, $54, $54, $54, $54, $54, $54 + db $43, $59, $5A, $43, $43, $43, $43, $43, $43, $43, $43, $43 AnimationLeavesFalling: ; 79dd0 (1e:5dd0) ; Makes leaves float down from the top of the screen. This is used @@ -3013,7 +3014,7 @@ FallingObjects_InitXCoords: ; 79eb3 (1e:5eb3) ret FallingObjects_InitialXCoords: ; 79ec7 (1e:5ec7) - db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99 + db $38, $40, $50, $60, $70, $88, $90, $56, $67, $4A, $77, $84, $98, $32, $22, $5C, $6C, $7D, $8E, $99 FallingObjects_InitMovementData: ; 79edb (1e:5edb) ld hl, wFallingObjectsMovementData @@ -3029,7 +3030,7 @@ FallingObjects_InitMovementData: ; 79edb (1e:5edb) ret FallingObjects_InitialMovementData: ; 79eec (1e:5eec) - db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86 + db $00, $84, $06, $81, $02, $88, $01, $83, $05, $89, $09, $80, $07, $87, $03, $82, $04, $85, $08, $86 AnimationShakeEnemyHUD: ; 79f00 (1e:5f00) ; Shakes the enemy HUD. @@ -3155,60 +3156,60 @@ BattleAnimCopyTileMapToVRAM: ; 79fae (1e:5fae) jp Delay3 TossBallAnimation: ; 79fb7 (1e:5fb7) - ld a,[wIsInBattle] - cp a,2 - jr z,.BlockBall ; if in trainer battle, play different animation - ld a,[wPokeBallAnimData] - ld b,a + ld a, [wIsInBattle] + cp a, 2 + jr z, .BlockBall ; if in trainer battle, play different animation + ld a, [wPokeBallAnimData] + ld b, a ; upper nybble: how many animations (from PokeBallAnimations) to play ; this will be 4 for successful capture, 6 for breakout - and a,$F0 + and a, $F0 swap a - ld c,a + ld c, a ; lower nybble: number of shakes ; store these for later - ld a,b - and a,$F - ld [wNumShakes],a + ld a, b + and a, $F + ld [wNumShakes], a - ld hl,.PokeBallAnimations + ld hl, .PokeBallAnimations ; choose which toss animation to use - ld a,[wcf91] - cp a,POKE_BALL - ld b,TOSS_ANIM - jr z,.done - cp a,GREAT_BALL - ld b,GREATTOSS_ANIM - jr z,.done - ld b,ULTRATOSS_ANIM + ld a, [wcf91] + cp a, POKE_BALL + ld b, TOSS_ANIM + jr z, .done + cp a, GREAT_BALL + ld b, GREATTOSS_ANIM + jr z, .done + ld b, ULTRATOSS_ANIM .done - ld a,b + ld a, b .PlayNextAnimation - ld [wAnimationID],a + ld [wAnimationID], a push bc push hl call PlayAnimation pop hl - ld a,[hli] + ld a, [hli] pop bc dec c - jr nz,.PlayNextAnimation + jr nz, .PlayNextAnimation ret .PokeBallAnimations: ; 79ff1 (1e:5ff1) ; sequence of animations that make up the Poké Ball toss - db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM + db POOF_ANIM, HIDEPIC_ANIM, SHAKE_ANIM, POOF_ANIM, SHOWPIC_ANIM .BlockBall ; 79ff6 (1e:5ff6) - ld a,TOSS_ANIM - ld [wAnimationID],a + ld a, TOSS_ANIM + ld [wAnimationID], a call PlayAnimation - ld a,SFX_FAINT_THUD + ld a, SFX_FAINT_THUD call PlaySound - ld a,BLOCKBALL_ANIM - ld [wAnimationID],a + ld a, BLOCKBALL_ANIM + ld [wAnimationID], a jp PlayAnimation PlayApplyingAttackSound: ; 7a00b (1e:600b) diff --git a/engine/bcd.asm b/engine/bcd.asm index a5322702..8757de7c 100644 --- a/engine/bcd.asm +++ b/engine/bcd.asm @@ -13,10 +13,10 @@ DivideBCD:: ; f5a8 (3:75a8) ld [hDivideBCDBuffer + 1], a ld [hDivideBCDBuffer + 2], a ld d, $1 -.asm_f5b0 +.loop1 ld a, [hDivideBCDDivisor] and $f0 - jr nz, .asm_f5e1 + jr nz, .go inc d ld a, [hDivideBCDDivisor] swap a @@ -40,8 +40,9 @@ DivideBCD:: ; f5a8 (3:75a8) ld a, [hDivideBCDDivisor + 2] and $f0 ld [hDivideBCDDivisor + 2], a - jr .asm_f5b0 -.asm_f5e1 + jr .loop1 + +.go push de push de call DivideBCD_f686 @@ -51,7 +52,7 @@ DivideBCD:: ; f5a8 (3:75a8) and $f0 ld [hDivideBCDBuffer], a dec d - jr z, .asm_f642 + jr z, .skip push de call DivideBCD_f65d call DivideBCD_f686 @@ -60,7 +61,7 @@ DivideBCD:: ; f5a8 (3:75a8) or b ld [hDivideBCDBuffer], a dec d - jr z, .asm_f642 + jr z, .skip push de call DivideBCD_f65d call DivideBCD_f686 @@ -70,7 +71,7 @@ DivideBCD:: ; f5a8 (3:75a8) and $f0 ld [hDivideBCDBuffer + 1], a dec d - jr z, .asm_f642 + jr z, .skip push de call DivideBCD_f65d call DivideBCD_f686 @@ -79,7 +80,7 @@ DivideBCD:: ; f5a8 (3:75a8) or b ld [hDivideBCDBuffer + 1], a dec d - jr z, .asm_f642 + jr z, .skip push de call DivideBCD_f65d call DivideBCD_f686 @@ -89,7 +90,7 @@ DivideBCD:: ; f5a8 (3:75a8) and $f0 ld [hDivideBCDBuffer + 2], a dec d - jr z, .asm_f642 + jr z, .skip push de call DivideBCD_f65d call DivideBCD_f686 @@ -97,7 +98,7 @@ DivideBCD:: ; f5a8 (3:75a8) ld a, [hDivideBCDBuffer + 2] or b ld [hDivideBCDBuffer + 2], a -.asm_f642 +.skip ld a, [hDivideBCDBuffer] ld [hDivideBCDQuotient], a ld a, [hDivideBCDBuffer + 1] @@ -109,12 +110,12 @@ DivideBCD:: ; f5a8 (3:75a8) sub d and a ret z -.asm_f654 +.loop2 push af call DivideBCD_f65d pop af dec a - jr nz, .asm_f654 + jr nz, .loop2 ret DivideBCD_f65d: ; f65d (3:765d) diff --git a/engine/display_pokedex.asm b/engine/display_pokedex.asm index a252f684..0d0039f6 100644 --- a/engine/display_pokedex.asm +++ b/engine/display_pokedex.asm @@ -16,4 +16,4 @@ _DisplayPokedex: ; 7abf (1:7abf) predef FlagActionPredef ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a - ret
\ No newline at end of file + ret diff --git a/engine/draw_badges.asm b/engine/draw_badges.asm index 3134ae0a..2abecf50 100644 --- a/engine/draw_badges.asm +++ b/engine/draw_badges.asm @@ -117,4 +117,4 @@ DrawBadges: ; e880 (3:6880) db $20, $28, $30, $38, $40, $48, $50, $58 GymLeaderFaceAndBadgeTileGraphics: ; e91b (3:691b) - INCBIN "gfx/badges.2bpp"
\ No newline at end of file + INCBIN "gfx/badges.2bpp" diff --git a/engine/get_bag_item_quantity.asm b/engine/get_bag_item_quantity.asm index 2a462b5d..1540f7b1 100644 --- a/engine/get_bag_item_quantity.asm +++ b/engine/get_bag_item_quantity.asm @@ -15,4 +15,4 @@ GetQuantityOfItemInBag: ; f735 (3:7735) ret .notInBag ld b, 0 - ret
\ No newline at end of file + ret diff --git a/engine/load_pokedex_tiles.asm b/engine/load_pokedex_tiles.asm index 43d87f09..de9dce37 100755 --- a/engine/load_pokedex_tiles.asm +++ b/engine/load_pokedex_tiles.asm @@ -8,4 +8,4 @@ LoadPokedexTilePatterns: ; 14000 (5:4000) ld de,PokeballTileGraphics ld hl,vChars2 + $720 lb bc, BANK(PokeballTileGraphics), $01 - jp CopyVideoData ; load pokeball tile for marking caught mons
\ No newline at end of file + jp CopyVideoData ; load pokeball tile for marking caught mons diff --git a/engine/menu/diploma_1.asm b/engine/menu/diploma_1.asm index db156115..97ecb7ae 100644 --- a/engine/menu/diploma_1.asm +++ b/engine/menu/diploma_1.asm @@ -14,4 +14,4 @@ DisplayDiploma: ; 56714 (15:6714) call ReloadTilesetTilePatterns call RestoreScreenTilesAndReloadTilePatterns call Delay3 - jp GBPalNormal
\ No newline at end of file + jp GBPalNormal diff --git a/engine/menu/swap_items.asm b/engine/menu/swap_items.asm index 73304118..bcadc453 100644 --- a/engine/menu/swap_items.asm +++ b/engine/menu/swap_items.asm @@ -146,4 +146,4 @@ HandleItemListSwapping: ; 68c9 (1:68c9) ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped pop de pop hl - jp DisplayListMenuIDLoop
\ No newline at end of file + jp DisplayListMenuIDLoop diff --git a/engine/move_mon.asm b/engine/move_mon.asm index a14ed9ca..718e9b16 100644 --- a/engine/move_mon.asm +++ b/engine/move_mon.asm @@ -169,4 +169,4 @@ _MoveMon: ; f3a4 (3:73a4) call CalcStats .asm_f4ea and a - ret
\ No newline at end of file + ret diff --git a/engine/overworld/clear_loadmapdata_vars.asm b/engine/overworld/clear_loadmapdata_vars.asm index 2e7cd165..5ef2076c 100644 --- a/engine/overworld/clear_loadmapdata_vars.asm +++ b/engine/overworld/clear_loadmapdata_vars.asm @@ -14,7 +14,7 @@ ClearVariablesAfterLoadingMapData: ; c07c (3:407c) ld hl, wCardKeyDoorY ld [hli], a ld [hl], a - ld hl, wWhichTrade - ld bc, $1e + ld hl, wUnusedCD3D + ld bc, wStandingOnWarpPadOrHole - wUnusedCD3D call FillMemory - ret
\ No newline at end of file + ret diff --git a/engine/overworld/daycare_exp.asm b/engine/overworld/daycare_exp.asm index a7c7bd91..e7bf8dff 100644 --- a/engine/overworld/daycare_exp.asm +++ b/engine/overworld/daycare_exp.asm @@ -15,4 +15,4 @@ IncrementDayCareMonExp: ; c684 (3:4684) ret c ld a, $50 ld [hl], a - ret
\ No newline at end of file + ret diff --git a/engine/overworld/dungeon_warps.asm b/engine/overworld/dungeon_warps.asm index b234c3a1..d9bbe7d7 100644 --- a/engine/overworld/dungeon_warps.asm +++ b/engine/overworld/dungeon_warps.asm @@ -12,4 +12,4 @@ IsPlayerOnDungeonWarp: ; 46bf3 (11:6bf3) set 4, [hl] ld hl, wd732 set 4, [hl] - ret
\ No newline at end of file + ret diff --git a/engine/pikachu_follow.asm b/engine/pikachu_follow.asm index f93bfa3d..3be960f3 100755 --- a/engine/pikachu_follow.asm +++ b/engine/pikachu_follow.asm @@ -431,13 +431,14 @@ Func_fc745: ; fc745 (3f:4745) add hl, bc ld [hl], a call CheckPikachuFollowingPlayer - jr nz, .asm_fc75f + jr nz, .okay + ; Have Pikachu face in the opposite direction of you ld a, [wPlayerFacingDirection] xor $4 ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1 add hl, bc ld [hl], a -.asm_fc75f +.okay xor a ld hl, wPikachuIntraAnimFrameCounter - wPikachuSpriteStateData1 add hl, bc @@ -454,11 +455,11 @@ Func_fc76a: ; fc76a (3f:476a) ld [hl], a call UpdatePikachuWalkingSprite call Func_fc82e - jr c, .asm_fc783 + jr c, .skip push bc callab InitializeSpriteScreenPosition pop bc -.asm_fc783 +.skip ld hl, wPikachuMovementStatus - wPikachuSpriteStateData1 add hl, bc ld [hl], $1 @@ -778,15 +779,15 @@ asm_fc969: ; fc969 (3f:4969) inc a cp $8 ld [hl], a - jr nz, .asm_fc988 + jr nz, .skip xor a ld [hl], a ld hl, wPikachuFacingDirection - wPikachuSpriteStateData1 add hl, bc ld a, [hl] - call Func_fc994 + call .TurnClockwise ld [hl], a -.asm_fc988 +.skip call UpdatePikachuWalkingSprite ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1 add hl, bc @@ -794,9 +795,9 @@ asm_fc969: ; fc969 (3f:4969) ret nz jp Func_fc835 -Func_fc994: ; fc994 (3f:4994) +.TurnClockwise: ; fc994 (3f:4994) push hl - ld hl, Pointer_fc9ac + ld hl, .Facings ld d, a .loop ld a, [hli] @@ -806,22 +807,22 @@ Func_fc994: ; fc994 (3f:4994) pop hl ret -Func_fc9a0: ; fc9a0 (3f:49a0) +.TurnCounterclockwise: ; fc9a0 (3f:49a0) push hl - ld hl, Pointer_fc9ac_End + ld hl, .Facings_End ld d, a -.loop +.loop_ ld a, [hld] cp d - jr nz, .loop + jr nz, .loop_ ld a, [hl] pop hl ret -Pointer_fc9ac: ; fc9ac (3f:49ac) +.Facings: ; fc9ac (3f:49ac) db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT -Pointer_fc9ac_End: +.Facings_End: NormalPikachuFollow: ; fc9b4 (3f:49b4) ld hl, wPikachuWalkAnimationCounter - wPikachuSpriteStateData1 diff --git a/engine/pikachu_movement.asm b/engine/pikachu_movement.asm index c08468f2..65640cbd 100755 --- a/engine/pikachu_movement.asm +++ b/engine/pikachu_movement.asm @@ -5,7 +5,7 @@ ApplyPikachuMovementData_:: ; fd2a1 (3f:52a1) ld [wPikachuMovementScriptAddress], a ld a, h ld [wPikachuMovementScriptAddress + 1], a - call PikachuSwapSpriteStateData + call .SwapSpriteStateData .loop call LoadPikachuMovementCommandData jr nc, .done @@ -13,11 +13,11 @@ ApplyPikachuMovementData_:: ; fd2a1 (3f:52a1) jr .loop .done - call PikachuSwapSpriteStateData + call .SwapSpriteStateData call DelayFrame ret -PikachuSwapSpriteStateData: +.SwapSpriteStateData: ld a, [wUpdateSpritesEnabled] push af ld a, $ff @@ -29,12 +29,12 @@ PikachuSwapSpriteStateData: ld hl, wPlayerSpriteStateData1 ld de, wPikachuSpriteStateData1 ld c, $10 - call SwapBytes3f + call .SwapBytes - ld hl, wSpriteStateData2 + ld hl, wPlayerSpriteStateData2 ld de, wPikachuSpriteStateData2 ld c, $10 - call SwapBytes3f + call .SwapBytes pop bc pop de @@ -43,8 +43,7 @@ PikachuSwapSpriteStateData: ld [wUpdateSpritesEnabled], a ret -SwapBytes3f: -.loop +.SwapBytes: ld b, [hl] ld a, [de] ld [hli], a @@ -52,7 +51,7 @@ SwapBytes3f: ld [de], a inc de dec c - jr nz, .loop + jr nz, .SwapBytes ret LoadPikachuMovementCommandData: @@ -89,13 +88,13 @@ LoadPikachuMovementCommandData: ExecutePikachuMovementCommand: xor a - ld [wd44d], a - ld [wd457], a - ld [wd458], a + ld [wPikachuMovementFlags], a + ld [wPikachuStepTimer], a + ld [wPikachuStepSubtimer], a ld a, [wPlayerGrassPriority] push af .loop - ld bc, wPlayerSpriteStateData1 + ld bc, wPlayerSpriteStateData1 ; Currently holds Pikachu's sprite state data ld a, [wCurPikaMovementFunc1] ld hl, PikaMovementFunc1Jumptable call .JumpTable @@ -106,7 +105,7 @@ ExecutePikachuMovementCommand: call AnimatePikachuShadow call DelayFrame call DelayFrame - ld hl, wd44d + ld hl, wPikachuMovementFlags bit 7, [hl] jr z, .loop pop af @@ -143,7 +142,7 @@ GetCoordsForPikachuShadow: ld hl, wPlayerXPixels - wPlayerSpriteStateData1 add hl, bc ld [hl], a - ld hl, wd44d + ld hl, wPikachuMovementFlags bit 6, [hl] ret z ld hl, wPlayerGrassPriority - wPlayerSpriteStateData1 @@ -152,7 +151,7 @@ GetCoordsForPikachuShadow: ret AnimatePikachuShadow: - ld hl, wd44d + ld hl, wPikachuMovementFlags bit 6, [hl] res 6, [hl] ld hl, wd736 @@ -163,25 +162,25 @@ AnimatePikachuShadow: ret PikachuMovementDatabase: - db $01, $00, $00, $00 ; $00 start - - db $03, $80, $01, $00 ; $01 - db $04, $80, $01, $00 ; $02 - db $05, $80, $01, $00 ; $03 - db $06, $80, $01, $00 ; $04 - db $07, $80, $01, $00 ; $05 - db $08, $80, $01, $00 ; $06 - db $09, $80, $01, $00 ; $07 - db $0a, $80, $01, $00 ; $08 - - db $03, $80, $06, $00 ; $09 - db $04, $80, $06, $00 ; $0a - db $05, $80, $06, $00 ; $0b - db $06, $80, $06, $00 ; $0c - db $07, $80, $06, $00 ; $0d - db $08, $80, $06, $00 ; $0e - db $09, $80, $06, $00 ; $0f - db $0a, $80, $06, $00 ; $10 + db $01, 1 - 1, $00, 1 - 1 ; $00 start + + db $03, $80, $01, 1 - 1 ; $01 + db $04, $80, $01, 1 - 1 ; $02 + db $05, $80, $01, 1 - 1 ; $03 + db $06, $80, $01, 1 - 1 ; $04 + db $07, $80, $01, 1 - 1 ; $05 + db $08, $80, $01, 1 - 1 ; $06 + db $09, $80, $01, 1 - 1 ; $07 + db $0a, $80, $01, 1 - 1 ; $08 + + db $03, $80, $06, 1 - 1 ; $09 + db $04, $80, $06, 1 - 1 ; $0a + db $05, $80, $06, 1 - 1 ; $0b + db $06, $80, $06, 1 - 1 ; $0c + db $07, $80, $06, 1 - 1 ; $0d + db $08, $80, $06, 1 - 1 ; $0e + db $09, $80, $06, 1 - 1 ; $0f + db $0a, $80, $06, 1 - 1 ; $10 db $03, $80, $03, $80 ; $11 db $04, $80, $03, $80 ; $12 @@ -197,48 +196,48 @@ PikachuMovementDatabase: db $05, $80, $07, $80 ; $1b db $06, $80, $07, $80 ; $1c - db $0b, $20 | $7, $02, $00 ; $1d step down - db $0c, $20 | $7, $02, $00 ; $1e step up - db $0d, $20 | $7, $02, $00 ; $1f step left - db $0e, $20 | $7, $02, $00 ; $20 step right - db $0f, $20 | $7, $02, $00 ; $21 step down left - db $10, $20 | $7, $02, $00 ; $22 step down right - db $11, $20 | $7, $02, $00 ; $23 step up left - db $12, $20 | $7, $02, $00 ; $24 step up right - - db $0b, $0f, $02, $00 ; $25 slide down - db $0c, $0f, $02, $00 ; $26 slide up - db $0d, $0f, $02, $00 ; $27 slide left - db $0e, $0f, $02, $00 ; $28 slide right - db $0f, $0f, $02, $00 ; $29 slide down left - db $10, $0f, $02, $00 ; $2a slide down right - db $11, $0f, $02, $00 ; $2b slide up left - db $12, $0f, $02, $00 ; $2c slide up right - - db $0b, $0f, $08, $10 | $07 ; $2d hop down - db $0c, $0f, $08, $10 | $07 ; $2e hop up - db $0d, $0f, $08, $10 | $07 ; $2f hop left - db $0e, $0f, $08, $10 | $07 ; $30 hop right - db $0f, $0f, $08, $10 | $07 ; $31 hop down left - db $10, $0f, $08, $10 | $07 ; $32 hop down right - db $11, $0f, $08, $10 | $07 ; $33 hop up left - db $12, $0f, $08, $10 | $07 ; $34 hop up right - - db $13, $0f, $06, $00 ; $35 look down - db $14, $0f, $06, $00 ; $36 look up - db $15, $0f, $06, $00 ; $37 look left - db $16, $0f, $06, $00 ; $38 look right - - db $02, $80, $04, $00 ; $39 - db $02, $80, $05, $00 ; $3a + db $0b, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1d step down + db $0c, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1e step up + db $0d, (1 << 5) | 8 - 1, $02, 1 - 1 ; $1f step left + db $0e, (1 << 5) | 8 - 1, $02, 1 - 1 ; $20 step right + db $0f, (1 << 5) | 8 - 1, $02, 1 - 1 ; $21 step down left + db $10, (1 << 5) | 8 - 1, $02, 1 - 1 ; $22 step down right + db $11, (1 << 5) | 8 - 1, $02, 1 - 1 ; $23 step up left + db $12, (1 << 5) | 8 - 1, $02, 1 - 1 ; $24 step up right + + db $0b, 16 - 1, $02, 1 - 1 ; $25 slide down + db $0c, 16 - 1, $02, 1 - 1 ; $26 slide up + db $0d, 16 - 1, $02, 1 - 1 ; $27 slide left + db $0e, 16 - 1, $02, 1 - 1 ; $28 slide right + db $0f, 16 - 1, $02, 1 - 1 ; $29 slide down left + db $10, 16 - 1, $02, 1 - 1 ; $2a slide down right + db $11, 16 - 1, $02, 1 - 1 ; $2b slide up left + db $12, 16 - 1, $02, 1 - 1 ; $2c slide up right + + db $0b, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2d hop down + db $0c, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2e hop up + db $0d, 16 - 1, $08, (1 << 4) | 8 - 1 ; $2f hop left + db $0e, 16 - 1, $08, (1 << 4) | 8 - 1 ; $30 hop right + db $0f, 16 - 1, $08, (1 << 4) | 8 - 1 ; $31 hop down left + db $10, 16 - 1, $08, (1 << 4) | 8 - 1 ; $32 hop down right + db $11, 16 - 1, $08, (1 << 4) | 8 - 1 ; $33 hop up left + db $12, 16 - 1, $08, (1 << 4) | 8 - 1 ; $34 hop up right + + db $13, 16 - 1, $06, 1 - 1 ; $35 look down + db $14, 16 - 1, $06, 1 - 1 ; $36 look up + db $15, 16 - 1, $06, 1 - 1 ; $37 look left + db $16, 16 - 1, $06, 1 - 1 ; $38 look right + + db $02, $80, $04, 1 - 1 ; $39 + db $02, $80, $05, 1 - 1 ; $3a db $02, $80, $03, $80 ; $3b db $02, $80, $07, $80 ; $3c db $02, $80, $09, $80 ; $3d - db $02, $80, $06, $00 ; $3e + db $02, $80, $06, 1 - 1 ; $3e PikaMovementFunc1Jumptable: - dw PikaMovementFunc1_SignalSetCarry_ ; 00 - dw PikaMovementFunc1_CopyPlayerPositionToPika ; 01 + dw PikaMovementFunc1_EndCommand_ ; 00 + dw PikaMovementFunc1_LoadPikachuCurrentPosition ; 01 dw PikaMovementFunc1_DelayFrames ; 02 dw PikaMovementFunc1_WalkInCurrentFacingDirection ; 03 dw PikaMovementFunc1_WalkInOppositeFacingDirection ; 04 @@ -259,20 +258,20 @@ PikaMovementFunc1Jumptable: dw PikaMovementFunc1_LookDown ; 13 dw PikaMovementFunc1_LookUp ; 14 dw PikaMovementFunc1_LookLeft ; 15 - dw PikaMovementFunc1_LookRIght ; 16 - dw PikaMovementFunc1_SignalSetCarry_ ; 17 + dw PikaMovementFunc1_LookRight ; 16 + dw PikaMovementFunc1_EndCommand_ ; 17 -PikaMovementFunc1_SignalSetCarry: - ld a, [wd44d] +PikaMovementFunc1_EndCommand: + ld a, [wPikachuMovementFlags] set 7, a - ld [wd44d], a + ld [wPikachuMovementFlags], a ret -PikaMovementFunc1_SignalSetCarry_: - call PikaMovementFunc1_SignalSetCarry +PikaMovementFunc1_EndCommand_: + call PikaMovementFunc1_EndCommand ret -PikaMovementFunc1_CopyPlayerPositionToPika: +PikaMovementFunc1_LoadPikachuCurrentPosition: ld hl, wPlayerYPixels - wPlayerSpriteStateData1 add hl, bc ld a, [hl] @@ -284,13 +283,13 @@ PikaMovementFunc1_CopyPlayerPositionToPika: xor a ld [wPikachuMovementYOffset], a ld [wPikachuMovementXOffset], a - call PikaMovementFunc1_SignalSetCarry + call PikaMovementFunc1_EndCommand ret PikaMovementFunc1_DelayFrames: call CheckPikachuStepTimer1 ret nz - call PikaMovementFunc1_SignalSetCarry + call PikaMovementFunc1_EndCommand ret PikaMovementFunc1_WalkInCurrentFacingDirection: @@ -386,7 +385,7 @@ PikaMovementFunc1_ApplyStepVector: call UpdatePikachuPosition call CheckPikachuStepTimer1 ret nz - call PikaMovementFunc1_SignalSetCarry + call PikaMovementFunc1_EndCommand ret PikaMovementFunc1_GetNextFacing: @@ -453,7 +452,7 @@ PikaMovementFunc1_MoveDiagonally: ret nz ld a, e call ApplyPikachuStepVector - call PikaMovementFunc1_SignalSetCarry + call PikaMovementFunc1_EndCommand ret PikaMovementFunc1_LookDown: @@ -468,13 +467,13 @@ PikaMovementFunc1_LookLeft: ld a, PIKASTEPDIR_LEFT jr PikaMovementFunc1_ApplyFacing -PikaMovementFunc1_LookRIght: +PikaMovementFunc1_LookRight: ld a, PIKASTEPDIR_RIGHT jr PikaMovementFunc1_ApplyFacing PikaMovementFunc1_ApplyFacing: call SetPikachuFacing - call PikaMovementFunc1_SignalSetCarry + call PikaMovementFunc1_EndCommand ret UpdatePikachuPosition: @@ -573,7 +572,7 @@ PikaMovementFunc2Jumptable: dw PikaMovementFunc2_nop ; 10 PikaMovement_SetSpawnShadow: - ld hl, wd44d + ld hl, wPikachuMovementFlags set 6, [hl] ret @@ -618,7 +617,7 @@ PikaMovementFunc2_UpdateSpriteImageIdxWithPreviousImageIdxDirection: PikaMovementFunc2_UpdateSpriteImageIdx: ld hl, wPlayerAnimFrameCounter - wPlayerSpriteStateData1 add hl, bc - call CheckPikachuStepTimer2 + call CheckPikachuStepTimer2 ; does not preserve hl jr nz, .skip inc [hl] .skip @@ -769,7 +768,7 @@ SetPikachuFacing: ret CheckPikachuStepTimer1: - ld hl, wd457 + ld hl, wPikachuStepTimer inc [hl] ld a, [wCurPikaMovementParam1] and $1f @@ -789,7 +788,7 @@ GetPikachuStepVectorMagnitude: ret CheckPikachuStepTimer2: - ld hl, wd458 + ld hl, wPikachuStepSubtimer inc [hl] ld a, [wCurPikaMovementParam2] and $f @@ -801,9 +800,9 @@ CheckPikachuStepTimer2: PikaMovementFunc_Sine: call .GetArgument - ld a, [wd458] + ld a, [wPikachuStepSubtimer] add e - ld [wd458], a + ld [wPikachuStepSubtimer], a add $20 ld e, a push hl diff --git a/engine/pikachu_pic_animation.asm b/engine/pikachu_pic_animation.asm index b935da19..1d91150e 100755 --- a/engine/pikachu_pic_animation.asm +++ b/engine/pikachu_pic_animation.asm @@ -93,7 +93,7 @@ StarterPikachuEmotionCommand_pikapic: ; fd9d0 (3f:59d0) xor a ld [H_AUTOBGTRANSFERENABLED], a ld a, [de] - ld [wExpressionNumber2], a + ld [wPikaPicAnimNumber], a inc de push de call .RunPikapic @@ -127,10 +127,10 @@ ResetPikaPicAnimBuffer: ld [wPikaPicAnimTimer], a ld a, h ld [wPikaPicAnimTimer + 1], a - ld a, $07 - ld [wPikaSpriteY], a - ld a, $06 - ld [wPikaPicTextboxStartY], a + ld a, $7 + ld [wPikaPicPikaDrawStartX], a + ld a, $6 + ld [wPikaPicPikaDrawStartY], a ret PlacePikapicTextBoxBorder: @@ -141,16 +141,16 @@ PlacePikapicTextBoxBorder: call TextBoxBorder call Delay3 call UpdateSprites - ld a, $01 + ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 ret LoadCurrentPikaPicAnimScriptPointer: - ld a, [wExpressionNumber2] + ld a, [wPikaPicAnimNumber] cp $1d jr c, .valid - ld a, 0 + ld a, $0 .valid ld e, a ld d, 0 @@ -199,7 +199,6 @@ endm pikapic_def PikaPicAnimScript28 ; 1c pikapic_def PikaPicAnimScript29 ; 1d - ExecutePikaPicAnimScript: .loop xor a @@ -208,7 +207,7 @@ ExecutePikaPicAnimScript: call DummyFunction_fdad5 call AnimateCurrentPikaPicAnimFrame call DummyFunction_fdad5 - ld a, $01 + ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a call PikaPicAnimTimerAndJoypad and a @@ -239,7 +238,7 @@ CheckPikaPicAnimTimer: ret .timer_expired - ld a, $01 + ld a, $1 ret DummyFunction_fdad5: @@ -251,43 +250,43 @@ AnimateCurrentPikaPicAnimFrame: .loop push af push bc - ld hl, 0 + ld hl, 0 ; struct index add hl, bc ld a, [hli] and a jr z, .skip ld a, [hli] - ld [wCurPikaPicAnimObject], a + ld [wCurPikaPicAnimObjectScriptIdx], a ld a, [hli] - ld [wCurPikaPicAnimObject + 1], a + ld [wCurPikaPicAnimObjectFrameIdx], a ld a, [hli] - ld [wCurPikaPicAnimObject + 2], a + ld [wCurPikaPicAnimObjectFrameTimer], a ld a, [hli] - ld [wd456], a + ld [wCurPikaPicAnimObjectVTileOffset], a ld a, [hli] - ld [wd457], a + ld [wCurPikaPicAnimObjectXOffset], a ld a, [hli] - ld [wd458], a + ld [wCurPikaPicAnimObjectYOffset], a ld a, [hli] - ld [wCurPikaPicAnimObject + 3], a + ld [wCurPikaPicAnimObject + 6], a push bc call LoadPikaPicAnimObjectData pop bc - ld hl, 1 + ld hl, 1 ; script index add hl, bc - ld a, [wCurPikaPicAnimObject] + ld a, [wCurPikaPicAnimObjectScriptIdx] ld [hli], a - ld a, [wCurPikaPicAnimObject + 1] + ld a, [wCurPikaPicAnimObjectFrameIdx] ld [hli], a - ld a, [wCurPikaPicAnimObject + 2] + ld a, [wCurPikaPicAnimObjectFrameTimer] ld [hli], a - ld a, [wd456] + ld a, [wCurPikaPicAnimObjectVTileOffset] ld [hli], a - ld a, [wd457] + ld a, [wCurPikaPicAnimObjectXOffset] ld [hli], a - ld a, [wd458] + ld a, [wCurPikaPicAnimObjectYOffset] ld [hli], a - ld a, [wCurPikaPicAnimObject + 3] + ld a, [wCurPikaPicAnimObject + 6] ld [hl], a .skip pop bc @@ -324,7 +323,7 @@ PikaPicAnimCommand_object: call GetPikaPicAnimByte ld [hl], a xor a - ld [hli], a + ld [hli], a ; overloads ld [hli], a call GetPikaPicAnimByte ld [hli], a @@ -358,20 +357,20 @@ PikaPicAnimCommand_deleteobject: LoadPikaPicAnimObjectData: .loop - ld a, [wCurPikaPicAnimObject] + ld a, [wCurPikaPicAnimObjectScriptIdx] cp $23 jr c, .valid ld a, $4 .valid ld e, a ld d, 0 - ld hl, PikaPicAnimOAMPointers + ld hl, PikaPicAnimBGFramesPointers add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a - ld a, [wCurPikaPicAnimObject + 1] + ld a, [wCurPikaPicAnimObjectFrameIdx] ld e, a ld d, 0 add hl, de @@ -383,8 +382,8 @@ LoadPikaPicAnimObjectData: .end xor a - ld [wCurPikaPicAnimObject + 1], a - ld [wCurPikaPicAnimObject + 2], a + ld [wCurPikaPicAnimObjectFrameIdx], a + ld [wCurPikaPicAnimObjectFrameTimer], a jr .loop .init @@ -393,18 +392,18 @@ LoadPikaPicAnimObjectData: pop hl ld a, [hl] and a - jr z, .done - ld a, [wCurPikaPicAnimObject + 2] + jr z, .not_done ; lasts forever + ld a, [wCurPikaPicAnimObjectFrameTimer] inc a - ld [wCurPikaPicAnimObject + 2], a + ld [wCurPikaPicAnimObjectFrameTimer], a cp [hl] - jr nz, .done + jr nz, .not_done xor a - ld [wCurPikaPicAnimObject + 2], a - ld a, [wCurPikaPicAnimObject + 1] + ld [wCurPikaPicAnimObjectFrameTimer], a + ld a, [wCurPikaPicAnimObjectFrameIdx] inc a - ld [wCurPikaPicAnimObject + 1], a -.done + ld [wCurPikaPicAnimObjectFrameIdx], a +.not_done ret INCLUDE "data/pikachu_pic_objects.asm" @@ -428,13 +427,13 @@ LoadCurPikaPicObjectTilemap: inc de push de push bc - call .GetYCoordinate + call .GetStartCoords pop bc pop de .row push bc push hl - ld a, [wd456] + ld a, [wCurPikaPicAnimObjectVTileOffset] ; tile id offset ld c, a .col ld a, [de] @@ -455,18 +454,18 @@ LoadCurPikaPicObjectTilemap: jr nz, .row ret -.GetYCoordinate: +.GetStartCoords: push bc - ld a, [wd458] + ld a, [wCurPikaPicAnimObjectYOffset] ; Y offset ld b, a - ld a, [wPikaPicTextboxStartY] + ld a, [wPikaPicPikaDrawStartY] add b coord hl, 0, 0 ld bc, SCREEN_WIDTH call AddNTimes - ld a, [wd457] + ld a, [wCurPikaPicAnimObjectXOffset] ; X offset ld c, a - ld a, [wPikaSpriteY] + ld a, [wPikaPicPikaDrawStartX] add c ld c, a ld b, 0 @@ -704,6 +703,11 @@ GetPikaPicVRAMAddressForNewGFX: ret CheckIfThereIsRoomForPikaPicAnimGFX: +; d: idx +; e: size +; FATAL: If the graphic has already been loaded, or if there are +; already 8 graphics objects loaded, the game will execute arbitrary +; code. push bc push hl ld hl, wPikaPicUsedGFX @@ -788,12 +792,12 @@ PikaPicAnimCommand_thunderbolt: call DelayFrame ld a, [wAudioROMBank] push af - ld a, BANK(SFX_Battle_2F) + ld a, BANK(SFX_Thunderbolt) ld [wAudioROMBank], a ld [wAudioSavedROMBank], a - call PikaPicAnimLoadThunderboltAudio + call .LoadAudio call PlaySound - call PikaPicAnimThunderboltFlashScreen + call .FlashScreen call WaitForSoundToFinish pop af ld [wAudioROMBank], a @@ -802,7 +806,7 @@ PikaPicAnimCommand_thunderbolt: ld [wMuteAudioAndPauseMusic], a ret -PikaPicAnimLoadThunderboltAudio: +.LoadAudio: ld hl, MoveSoundTable ld e, THUNDERBOLT ld d, 0 @@ -823,7 +827,7 @@ PikaPicAnimLoadThunderboltAudio: ld a, b ret -PikaPicAnimThunderboltFlashScreen: +.FlashScreen: ld hl, PikaPicAnimThunderboltPals .loop ld a, [hli] @@ -833,11 +837,11 @@ PikaPicAnimThunderboltFlashScreen: ld b, [hl] inc hl push hl - call GetDMGBGPalForPikaThunderbolt + call .UpdatePal pop hl jr .loop -GetDMGBGPalForPikaThunderbolt: +.UpdatePal: ld a, b ld [rBGP], a call UpdateGBCPal_BGP diff --git a/engine/printer.asm b/engine/printer.asm index d4cc8192..4bf04e1a 100644 --- a/engine/printer.asm +++ b/engine/printer.asm @@ -359,7 +359,7 @@ PrintFanClubPortrait: ; e8e24 xor a ld [hCanceledPrinting], a call Printer_PlayPrinterMusic - call Func_ea3ea + call Printer_GetMonStats ld a, [rIE] push af xor a @@ -397,7 +397,7 @@ PrintFanClubPortrait: ; e8e24 call Printer_PlayMapMusic ret -Func_e8e79: ; e8e79 (3a:4e79) +PrinterDebug: ; e8e79 (3a:4e79) push af push bc push de @@ -415,13 +415,13 @@ Func_e8e79: ; e8e79 (3a:4e79) ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a call Printer_CopyTileMapToPrinterTileBuffer - call Func_ea573 + call PrinterDebug_LoadGFX .loop ld a, [wPrinterSendState] bit 7, a jr nz, .quit - call Func_ea5d1 - call Func_ea5b7 + call PrinterDebug_DoFunction + call PrinterDebug_ConvertStatusFlagsToTiles call DelayFrame jr .loop diff --git a/engine/printer/serial.asm b/engine/printer/serial.asm index 54d31a15..f3984420 100755 --- a/engine/printer/serial.asm +++ b/engine/printer/serial.asm @@ -105,9 +105,9 @@ Printer_StartTransmittingTilemap: ld hl, PrinterDataPacket3 call CopyPrinterDataHeader call Printer_Convert2RowsTo2bpp - ld a, (wPrinterSendDataSourceEnd - wPrinterSendDataSource) % $100 + ld a, (wPrinterSendDataSource1End - wPrinterSendDataSource1) % $100 ld [wPrinterDataSize], a - ld a, (wPrinterSendDataSourceEnd - wPrinterSendDataSource) / $100 + ld a, (wPrinterSendDataSource1End - wPrinterSendDataSource1) / $100 ld [wPrinterDataSize + 1], a call ComputePrinterChecksum call Printer_Next @@ -305,8 +305,8 @@ ResetPrinterData: xor a ld [wPrinterDataSize], a ld [wPrinterDataSize + 1], a - ld hl, wPrinterSendDataSource - ld bc, wPrinterSendDataSourceEnd - wPrinterSendDataSource + ld hl, wPrinterSendDataSource1 + ld bc, wPrinterSendDataSource1End - wPrinterSendDataSource1 call Printer_FillMemory ret @@ -319,7 +319,7 @@ ComputePrinterChecksum: ld c, a ld a, [wPrinterDataSize + 1] ld b, a - ld de, wPrinterSendDataSource + ld de, wPrinterSendDataSource1 call .AddToChecksum ld a, l ld [wPrinterChecksum], a @@ -344,13 +344,13 @@ ComputePrinterChecksum: Printer_StageHeaderForSend: ld a, $1 - ld [wPrinterSendDataSource], a + ld [wPrinterSendDataSource1], a ld a, [wcae2] - ld [wPrinterSendDataSource + 1], a + ld [wPrinterSendDataSource1 + 1], a ld a, %11100100 - ld [wPrinterSendDataSource + 2], a + ld [wPrinterSendDataSource1 + 2], a ld a, [wPrinterSettingsTempCopy] - ld [wPrinterSendDataSource + 3], a + ld [wPrinterSendDataSource1 + 3], a ret Printer_Convert2RowsTo2bpp: @@ -370,7 +370,7 @@ Printer_Convert2RowsTo2bpp: .got_row ld e, l ld d, h - ld hl, wPrinterSendDataSource + ld hl, wPrinterSendDataSource1 ld c, 2 * SCREEN_WIDTH .loop ld a, [de] @@ -542,7 +542,7 @@ PrinterSerial_: ; e8a5e (3a:4a5e) ld e, a ld a, [wPrinterSendByteOffset + 1] ld d, a - ld hl, wPrinterSendDataSource + ld hl, wPrinterSendDataSource1 add hl, de inc de ld a, e diff --git a/engine/remove_pokemon.asm b/engine/remove_pokemon.asm index a04f060c..ef72d143 100644 --- a/engine/remove_pokemon.asm +++ b/engine/remove_pokemon.asm @@ -92,4 +92,4 @@ _RemovePokemon: ; 7a0f (1:7a0f) jr z, .copyUntilPartyMonNicksEnd ld bc, wBoxMonNicksEnd .copyUntilPartyMonNicksEnd - jp CopyDataUntil
\ No newline at end of file + jp CopyDataUntil diff --git a/engine/subtract_paid_money.asm b/engine/subtract_paid_money.asm index 45df93a7..5cdbd833 100644 --- a/engine/subtract_paid_money.asm +++ b/engine/subtract_paid_money.asm @@ -14,4 +14,4 @@ SubtractAmountPaidFromMoney_: ; 68a6 (1:68a6) ld [wTextBoxID], a call DisplayTextBoxID ; redraw money text box and a - ret
\ No newline at end of file + ret diff --git a/engine/surfing_minigame.asm b/engine/surfing_minigame.asm index f70e8119..5869f9fb 100755 --- a/engine/surfing_minigame.asm +++ b/engine/surfing_minigame.asm @@ -23,8 +23,8 @@ SurfingPikachuMinigame: push af ld a, $98 ld [H_AUTOBGTRANSFERDEST + 1], a - call Func_f8fb3 - call Func_f807a + call SurfingPikachuMinigameIntro + call SurfingPikachuLoop xor a ld [rBGP], a ld [rOBP0], a @@ -59,42 +59,42 @@ SurfingPikachuMinigame: ld [hTilesetType], a ret -Func_f807a: - call Func_f8116 +SurfingPikachuLoop: + call SurfingPikachuMinigame_LoadGFXAndLayout call DelayFrame ld b, $e call RunPaletteCommand .loop - ld a, [wc5d1] + ld a, [wSurfingMinigameRoutineNumber] bit 7, a ret nz - call Func_f923f - call Func_f80ac + call SurfingPikachu_GetJoypad_3FrameBuffer + call SurfingPikachu_CheckPressedSelect ret nz - call Func_f8282 + call RunSurfingMinigameRoutine ld a, $3c ld [wCurrentAnimatedObjectOAMBufferOffset], a call RunObjectAnimations call Func_f8848 - call Func_f80a8 - call Func_f80c4 + call .DelayFrame + call SurfingMinigame_UpdateMusicTempo jr .loop -Func_f80a8: +.DelayFrame: call DelayFrame ret -Func_f80ac: +SurfingPikachu_CheckPressedSelect: ld hl, wd492 bit 1, [hl] ret z ld a, [hJoyPressed] - and $4 + and SELECT ret Func_f80b7: ld a, [hJoyPressed] - and $8 + and START ret z ld hl, wc5e2 ld a, [hl] @@ -102,10 +102,12 @@ Func_f80b7: ld [hl], a ret -Func_f80c4: +SurfingMinigame_UpdateMusicTempo: ld a, [wc634] and a ret z + + ; check that all channels are on their last frame of note delay ld hl, wChannelNoteDelayCounters ld a, $1 cp [hl] @@ -116,6 +118,8 @@ Func_f80c4: inc hl cp [hl] ret nz + + ; de = ([wc5e3] & 0x3f) * 2 ld a, [wc5e3] ld e, a ld a, [wc5e3 + 1] @@ -125,7 +129,7 @@ Func_f80c4: rl d ld e, d ld d, $0 - ld hl, Unkn_f80f5 + ld hl, .Tempos add hl, de add hl, de ld a, [hli] @@ -134,14 +138,14 @@ Func_f80c4: ld [wMusicTempo], a ret -Unkn_f80f5: - dw $75 - dw $6d - dw $65 - dw $5d - dw $55 +.Tempos: + dw 117 + dw 109 + dw 101 + dw 93 + dw 85 -Func_f80ff: +SurfingMinigame_ResetMusicTempo: ld hl, wChannelNoteDelayCounters ld a, $1 cp [hl] @@ -152,86 +156,95 @@ Func_f80ff: inc hl cp [hl] ret nz - ld a, $75 + ld a, 117 ld [wMusicTempo + 1], a xor a ld [wMusicTempo], a ret -Func_f8116: - call Func_f9279 +SurfingPikachuMinigame_LoadGFXAndLayout: + call SurfingPikachu_ClearTileMap call ClearSprites call DisableLCD - ld hl, wSerialEnemyMonsPatchList - ld bc, $67 + ld hl, wSurfingMinigameData + ld bc, wSurfingMinigameDataEnd - wSurfingMinigameData xor a call FillMemory - ld hl, wc700 - ld bc, $200 + ld hl, wLYOverrides + ld bc, wLYOverridesBufferEnd - wLYOverrides xor a call FillMemory xor a ld [H_AUTOBGTRANSFERENABLED], a call ClearObjectAnimationBuffers - ld hl, SurfingPikachu1Graphics + ld hl, SurfingPikachu1Graphics1 ld de, $9000 ld bc, $500 - ld a, BANK(SurfingPikachu1Graphics) + ld a, BANK(SurfingPikachu1Graphics1) call FarCopyData - ld hl, SurfingPikachu1Graphics + $410 + ld hl, SurfingPikachu1Graphics2 ld de, $8000 ld bc, $1000 - ld a, BANK(SurfingPikachu1Graphics) + ld a, BANK(SurfingPikachu1Graphics2) call FarCopyData - ld a, Unkn_f93d3 % $100 + ld a, SurfingPikachuSpawnStateDataPointer % $100 ld [wAnimatedObjectSpawnStateDataPointer], a - ld a, Unkn_f93d3 / $100 + ld a, SurfingPikachuSpawnStateDataPointer / $100 ld [wAnimatedObjectSpawnStateDataPointer + 1], a - ld a, Jumptable_f93fa % $100 + + ld a, SurfingPikachuObjectJumptable % $100 ld [wAnimatedObjectJumptablePointer], a - ld a, Jumptable_f93fa / $100 + ld a, SurfingPikachuObjectJumptable / $100 ld [wAnimatedObjectJumptablePointer + 1], a - ld a, Unkn_f9507 % $100 + + ld a, SurfingPikachuOAMData % $100 ld [wAnimatedObjectOAMDataPointer], a - ld a, Unkn_f9507 / $100 + ld a, SurfingPikachuOAMData / $100 ld [wAnimatedObjectOAMDataPointer + 1], a - ld a, Unkn_f9405 % $100 + + ld a, SurfingPikachuFrames % $100 ld [wAnimatedObjectFramesDataPointer], a - ld a, Unkn_f9405 / $100 + ld a, SurfingPikachuFrames / $100 ld [wAnimatedObjectFramesDataPointer + 1], a + ld hl, vBGMap0 ld bc, $800 ld a, $0 call FillMemory + ld hl, $98c0 ld bc, $180 ld a, $b call FillMemory + ld a, $1 lb de, $74, $58 call SpawnAnimatedObject + ld a, $74 - ld [wc5ea], a - call Func_f9223 + ld [wSurfingMinigamePikachuObjectHeight], a + + call SurfingMinigame_InitScanlineOverrides + xor a ld [hSCX], a ld [hSCY], a ld a, $7e ld [hWY], a - ld a, $42 + ld a, rSCY - $ff00 ld [hLCDCPointer], a ld a, $40 ld [wc5e3], a xor a ld [wc5e3 + 1], a xor a - ld [wc5d6], a + ld [wSurfingMinigamePikachuHP], a ld a, $60 - ld [wc5d7], a - ld hl, wc61a + ld [wSurfingMinigamePikachuHP + 1], a + ld hl, wSurfingMinigameWaveHeight ld bc, $14 ld a, $74 call FillMemory @@ -239,7 +252,7 @@ Func_f8116: call Func_f8256 ld a, $e3 ld [rLCDC], a - call Func_f81e9 + call SurfingPikachuMinigame_SetBGPals ld a, $e4 ld [rOBP0], a ld a, $e0 @@ -248,16 +261,16 @@ Func_f8116: call UpdateGBCPal_OBP1 ret -Func_f81e9: +SurfingPikachuMinigame_SetBGPals: ld a, [wOnSGB] and a - jr nz, .asm_f81f7 + jr nz, .sgb ld a, $d0 ld [rBGP], a call UpdateGBCPal_BGP ret -.asm_f81f7 +.sgb ld a, $e4 ld [rBGP], a call UpdateGBCPal_BGP @@ -361,11 +374,11 @@ Unkn_f8279: db $19 db $19 -Func_f8282: - ld a, [wc5d1] +RunSurfingMinigameRoutine: + ld a, [wSurfingMinigameRoutineNumber] ld e, a ld d, $0 - ld hl, Jumptable_f8291 + ld hl, .Jumptable add hl, de add hl, de ld a, [hli] @@ -373,79 +386,77 @@ Func_f8282: ld l, a jp [hl] -Jumptable_f8291: - dw Func_f82ab - dw Func_f82bd - dw Func_f8324 - dw Func_f835c - dw Func_f838c - dw Func_f8399 - dw Func_f83aa - dw Func_f83bb - dw Func_f83cc - dw Func_f83e3 - dw Func_f8406 - dw Func_f840f - dw Func_f841d - -Func_f82ab: +.Jumptable: + dw SurfingMinigameRoutine_SpawnPikachu ; 0 + dw SurfingMinigame_RunGame ; 1 + dw Func_f8324 ; 2 + dw Func_f835c ; 3 + dw SurfingMinigame_DrawResultsScreenAndWait ; 4 + dw SurfingMinigame_WriteHPLeftAndWait ; 5 + dw SurfingMinigame_WriteRadnessAndWait ; 6 + dw SurfingMinigame_WriteTotalAndWait ; 7 + dw SurfingMinigame_AddRemainingHPToTotalAndWait ; 8 + dw SurfingMinigame_AddRadnessToTotalAndWait ; 9 + dw SurfingMinigame_WaitLast ; a + dw SurfingMinigame_ExitOnPressA ; b + dw SurfingMinigame_GameOver ; c + +SurfingMinigameRoutine_SpawnPikachu: ld a, $2 lb de, $48, $e0 call SpawnAnimatedObject - ld hl, wc5d1 + ld hl, wSurfingMinigameRoutineNumber inc [hl] ld a, $1 ld [wc634], a ret -Func_f82bd: +SurfingMinigame_RunGame: ld a, [wc5e5] cp $18 jr nc, .asm_f82e8 - ld hl, wc5d6 + ld hl, wSurfingMinigamePikachuHP ld a, [hli] or [hl] and a - jr z, .asm_f82f6 + jr z, .dead call Random ld [wc5d5], a - call Func_f9210 + call SurfingMinigame_UpdateLYOverrides call Func_f88ae call Func_f886b call Func_f8cb0 call Func_f844c - call Func_f88e4 + call SurfingMinigame_Deduct1HP call Func_f88fd ret .asm_f82e8 - ld hl, wc5d1 + ld hl, wSurfingMinigameRoutineNumber inc [hl] xor a ld [wc634], a - ld a, $c0 - ld [wc632], a + ld a, 192 + ld [wSurfingMinigameRoutineDelay], a ret -.asm_f82f6 +.dead ld a, $1 -Func_f82f8: ld [wc630], a ld a, $c - ld [wc5d1], a -Func_f8300: + ld [wSurfingMinigameRoutineNumber], a ld a, $80 ld [wc631], a ld a, $b lb de, $88, $58 call SpawnAnimatedObject - ld hl, $7 + ld hl, ANIM_OBJ_Y_OFFSET add hl, bc ld [hl], $80 - ld hl, $b + ld hl, ANIM_OBJ_FIELD_B add hl, bc ld [hl], $80 - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], $30 xor a @@ -453,38 +464,38 @@ Func_f8300: ret Func_f8324: - call Func_f8440 - jr c, .asm_f833d + call SurfingMinigame_RunDelayTimer + jr c, .done_delay xor a ld [wc5d5], a - call Func_f9210 + call SurfingMinigame_UpdateLYOverrides call Func_f88ae call Func_f886b call Func_f8c97 - call Func_f80ff + call SurfingMinigame_ResetMusicTempo ret -.asm_f833d - ld hl, wc5d1 +.done_delay + ld hl, wSurfingMinigameRoutineNumber inc [hl] ld a, $90 ld [hSCX], a ld a, $72 - ld [wc5d3], a + ld [wSurfingMinigameWaveFunctionNumber], a ld a, $4 ld [wc5d2], a xor a ld [hLCDCPointer], a - ld [wc617], a - ld [wc618], a - ld [wc619], a + ld [wSurfingMinigameSCX], a + ld [wSurfingMinigameSCX + 1], a + ld [wSurfingMinigameSCX + 2], a ret Func_f835c: ld a, [hSCX] and a jr z, .asm_f837b - call Func_f9210 + call SurfingMinigame_UpdateLYOverrides call Func_f88ae call Func_f886b ld a, [hSCX] @@ -494,7 +505,7 @@ Func_f835c: dec a ld [hSCX], a ld a, $e0 - ld [wc62e], a + ld [wSurfingMinigameXOffset], a call Func_f8cc7 ret @@ -502,139 +513,137 @@ Func_f835c: xor a ld [wc5e3], a ld [wc5e3 + 1], a - ld hl, wc5d1 + ld hl, wSurfingMinigameRoutineNumber inc [hl] ld a, $5 ld [wc5d2], a ret -Func_f838c: - call Func_f891e - ld a, $20 - ld [wc632], a - ld hl, wc5d1 +SurfingMinigame_DrawResultsScreenAndWait: + call SurfingMinigame_DrawResultsScreen + ld a, 32 + ld [wSurfingMinigameRoutineDelay], a + ld hl, wSurfingMinigameRoutineNumber inc [hl] ret -Func_f8399: - call Func_f8440 +SurfingMinigame_WriteHPLeftAndWait: + call SurfingMinigame_RunDelayTimer ret nc - call Func_f8a92 - ld a, $40 - ld [wc632], a - ld hl, wc5d1 + call SurfingMinigame_WriteHPLeft + ld a, 64 + ld [wSurfingMinigameRoutineDelay], a + ld hl, wSurfingMinigameRoutineNumber inc [hl] ret -Func_f83aa: - call Func_f8440 +SurfingMinigame_WriteRadnessAndWait: + call SurfingMinigame_RunDelayTimer ret nc - call Func_f8ae4 - ld a, $40 - ld [wc632], a - ld hl, wc5d1 + call SurfingMinigame_WriteRadness + ld a, 64 + ld [wSurfingMinigameRoutineDelay], a + ld hl, wSurfingMinigameRoutineNumber inc [hl] ret -Func_f83bb: - call Func_f8440 +SurfingMinigame_WriteTotalAndWait: + call SurfingMinigame_RunDelayTimer ret nc - call Func_f8b7a - ld a, $40 - ld [wc632], a - ld hl, wc5d1 + call SurfingMinigame_WriteTotal + ld a, 64 + ld [wSurfingMinigameRoutineDelay], a + ld hl, wSurfingMinigameRoutineNumber inc [hl] ret -Func_f83cc: - call Func_f8440 +SurfingMinigame_AddRemainingHPToTotalAndWait: + call SurfingMinigame_RunDelayTimer ret nc - call Func_f8aa9 + call SurfingMinigame_AddRemainingHPToTotal push af - call Func_f8b5d + call SurfingMinigame_BCDPrintTotalScore pop af ret nc - ld a, $40 - ld [wc632], a - ld hl, wc5d1 + ld a, 64 + ld [wSurfingMinigameRoutineDelay], a + ld hl, wSurfingMinigameRoutineNumber inc [hl] ret -Func_f83e3: - call Func_f8440 +SurfingMinigame_AddRadnessToTotalAndWait: + call SurfingMinigame_RunDelayTimer ret nc - call Func_f8afb + call SurfingMinigame_AddRadnessToTotal push af - call Func_f8b5d + call SurfingMinigame_BCDPrintTotalScore pop af ret nc - ld a, $80 - ld [wc632], a - ld hl, wc5d1 + ld a, 128 + ld [wSurfingMinigameRoutineDelay], a + ld hl, wSurfingMinigameRoutineNumber inc [hl] - call Func_f8b92 + call DidPlayerGetAHighScore ret nc - call Func_f8a7c -Func_f83ff: + call SurfingMinigame_PrintTextHiScore ld a, $6 ld [wc5d2], a ret -Func_f8406: - call Func_f8440 -Func_f8408: +SurfingMinigame_WaitLast: + call SurfingMinigame_RunDelayTimer ret nc - ld hl, wc5d1 + ld hl, wSurfingMinigameRoutineNumber inc [hl] ret -Func_f840f: - call Func_f9210 +SurfingMinigame_ExitOnPressA: + call SurfingMinigame_UpdateLYOverrides ld a, [hJoyPressed] - and $1 + and A_BUTTON ret z - ld hl, wc5d1 + ld hl, wSurfingMinigameRoutineNumber set 7, [hl] ret -Func_f841d: - call Func_f9210 +SurfingMinigame_GameOver: + call SurfingMinigame_UpdateLYOverrides call Func_f88ae call Func_f886b call Func_f8cb0 - call Func_f80ff + call SurfingMinigame_ResetMusicTempo ld hl, wc631 ld a, [hl] and a - jr z, .asm_f8435 + jr z, .wait_press_a dec [hl] ret -.asm_f8435 +.wait_press_a ld a, [hJoyPressed] - and $1 + and A_BUTTON ret z - ld hl, wc5d1 + ld hl, wSurfingMinigameRoutineNumber set 7, [hl] ret -Func_f8440: - ld hl, wc632 +SurfingMinigame_RunDelayTimer: + ld hl, wSurfingMinigameRoutineDelay ld a, [hl] and a - jr z, .asm_f844a + jr z, .set_carry dec [hl] and a ret -.asm_f844a +.set_carry scf ret Func_f844c: - ld a, [wc5e6] + ld a, [wc5e5 + 1] ld h, a - ld a, [wc5e7] + ld a, [wc5e5 + 2] ld l, a ld a, [wc5e3] ld e, a @@ -642,9 +651,9 @@ Func_f844c: ld d, a add hl, de ld a, h - ld [wc5e6], a + ld [wc5e5 + 1], a ld a, l - ld [wc5e7], a + ld [wc5e5 + 2], a ret nc ld hl, wc5e5 inc [hl] @@ -653,7 +662,7 @@ Func_f844c: dec [hl] ret -Func_f8470 +SurfingMinigameAnimatedObjectFn_Pikachu ld a, [wc5d2] ld e, a ld d, $0 @@ -667,7 +676,7 @@ Func_f8470 Jumptable_f847f: dw Func_f848d - dw Func_f84e2 + dw SurfingMinigame_ScoreCurrentWave dw Func_f8516 dw Func_f8545 dw Func_f8561 @@ -679,32 +688,32 @@ Func_f848d: and a jr nz, .asm_f84d2 call Func_f87b5 - ld a, [wc5ea] - ld hl, $5 + ld a, [wSurfingMinigamePikachuObjectHeight] + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld [hl], a call Func_f871e - jr c, .asm_f84aa + jr c, .splash call Func_f8742 call Func_f86b8 ret -.asm_f84aa +.splash call Func_f8742 - ld a, $1 + ld a, $1 ; on a wave ld [wc5d2], a xor a - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], a - ld hl, $d + ld hl, ANIM_OBJ_FIELD_D add hl, bc ld [hl], a - ld hl, $e + ld hl, ANIM_OBJ_FIELD_E add hl, bc ld [hl], a - ld [wc5d9], a - ld [wc62f], a + ld [wSurfingMinigameRadnessMeter], a + ld [wSurfingMinigameTrickFlags], a xor a ld [wChannelSoundIDs + CH7], a ld a, SFX_UNKNOWN_801B3_4 @@ -720,21 +729,21 @@ Func_f848d: call Func_f8742 ret -Func_f84e2: - call Func_f8598 - call Func_f928c +SurfingMinigame_ScoreCurrentWave: + call SurfingMinigame_DPadAction + call SurfingMinigame_UpdatePikachuHeight ret nc - call Func_f8606 - jr c, .asm_f84fd - call Func_f8bed - ld hl, $c + call SurfingMinigame_TileInteraction + jr c, .splash + call SurfingMinigame_CalculateAndAddRadnessFromStunt + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], $0 ld a, $2 ld [wc5d2], a ret -.asm_f84fd +.splash ld a, $3 ld [wc5d2], a ld a, $60 @@ -748,7 +757,7 @@ Func_f84e2: ret Func_f8516: - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld a, [hl] cp $20 @@ -758,19 +767,19 @@ Func_f8516: inc [hl] inc [hl] ld d, $4 - call Func_f9362 - ld hl, $7 + call SurfingPikachu_Sine + ld hl, ANIM_OBJ_Y_OFFSET add hl, bc ld [hl], a call Func_f87b5 - ld a, [wc5ea] - ld hl, $5 + ld a, [wSurfingMinigamePikachuObjectHeight] + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld [hl], a ret .asm_f8539 - ld hl, $7 + ld hl, ANIM_OBJ_Y_OFFSET add hl, bc ld [hl], $0 ld a, $0 @@ -783,8 +792,8 @@ Func_f8545: and a jr z, .asm_f8556 dec [hl] - ld a, [wc5ea] - ld hl, $5 + ld a, [wSurfingMinigamePikachuObjectHeight] + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld [hl], a ret @@ -797,8 +806,8 @@ Func_f8545: ret Func_f8561: - ld a, [wc5ea] - ld hl, $5 + ld a, [wSurfingMinigamePikachuObjectHeight] + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld [hl], a call Func_f8742 @@ -807,13 +816,13 @@ Func_f8561: Func_f856d: ld a, $f call SetCurrentAnimatedObjectCallbackAndResetFrameStateRegisters - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], $0 ret Func_f8579: - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld a, [hl] inc [hl] @@ -822,183 +831,184 @@ Func_f8579: cp $20 jr c, .asm_f8591 ld d, $10 - call Func_f9362 - ld hl, $7 + call SurfingPikachu_Sine + ld hl, ANIM_OBJ_Y_OFFSET add hl, bc ld [hl], a ret .asm_f8591 - ld hl, $7 + ld hl, ANIM_OBJ_Y_OFFSET add hl, bc ld [hl], $0 ret -Func_f8598: +SurfingMinigame_DPadAction: ld de, hJoy5 ld a, [de] - and $20 - jr nz, .asm_f85a6 + and D_LEFT + jr nz, .d_left ld a, [de] - and $10 - jr nz, .asm_f85cc + and D_RIGHT + jr nz, .d_right ret -.asm_f85a6 - ld hl, $e +.d_left + ld hl, ANIM_OBJ_FIELD_E add hl, bc ld [hl], $0 - ld hl, $d + ld hl, ANIM_OBJ_FIELD_D add hl, bc ld a, [hl] inc [hl] cp $b - jr c, .asm_f85be - call Func_f85f2 - ld hl, wc62f + jr c, .d_left_skip + call .StartTrick + ld hl, wSurfingMinigameTrickFlags set 0, [hl] -.asm_f85be - ld hl, $1 +.d_left_skip + ld hl, ANIM_OBJ_FRAME_SET add hl, bc ld a, [hl] cp $e - jr nc, .asm_f85c9 + jr nc, .d_left_reset inc [hl] ret -.asm_f85c9 +.d_left_reset ld [hl], $1 ret -.asm_f85cc - ld hl, $d +.d_right + ld hl, ANIM_OBJ_FIELD_D add hl, bc ld [hl], $0 - ld hl, $e + ld hl, ANIM_OBJ_FIELD_E add hl, bc ld a, [hl] inc [hl] cp $d - jr c, .asm_f85e4 - call Func_f85f2 - ld hl, wc62f + jr c, .d_right_skip + call .StartTrick + ld hl, wSurfingMinigameTrickFlags set 1, [hl] -.asm_f85e4 - ld hl, $1 +.d_right_skip + ld hl, ANIM_OBJ_FRAME_SET add hl, bc ld a, [hl] cp $1 - jr z, .asm_f85ef + jr z, .d_right_reset dec [hl] ret -.asm_f85ef +.d_right_reset ld [hl], $e ret -Func_f85f2: - call Func_f8bdf +.StartTrick: + call SurfingMinigame_IncreaseRadnessMeter xor a - ld hl, $d + ld hl, ANIM_OBJ_FIELD_D add hl, bc ld [hl], a - ld hl, $e + ld hl, ANIM_OBJ_FIELD_E add hl, bc ld [hl], a ld a, SFX_UNKNOWN_801B6_4 call PlaySound ret -Func_f8606: - ld hl, $1 +SurfingMinigame_TileInteraction: + ld hl, ANIM_OBJ_FRAME_SET add hl, bc - ld a, [wc5ef] + ld a, [wSurfingMinigameBGMapReadBuffer] cp $6 - jr z, .asm_f863d + jr z, .tile_06 cp $14 - jr z, .asm_f867b + jr z, .tile_14 cp $12 - jr z, .asm_f867b + jr z, .tile_12 cp $7 - jr z, .asm_f865c + jr z, .tile_07 ld a, [hl] cp $1 - jp z, .asm_f86ad + jp z, .action_0 cp $2 - jr z, .asm_f869a + jr z, .action_1 cp $3 - jr z, .asm_f869f + jr z, .action_2 cp $4 - jr z, .asm_f86a2 + jr z, .action_3 cp $5 - jr z, .asm_f869f + jr z, .action_2 cp $6 - jr z, .asm_f869a + jr z, .action_1 cp $7 - jr z, .asm_f86ad - jr .asm_f86ad + jr z, .action_0 + jr .action_0 -.asm_f863d +.tile_06 ld a, [hl] cp $1 - jr z, .asm_f86ad + jr z, .action_0 cp $2 - jr z, .asm_f86ad + jr z, .action_0 cp $3 - jr z, .asm_f86ad + jr z, .action_0 cp $4 - jr z, .asm_f869a + jr z, .action_1 cp $5 - jr z, .asm_f869f + jr z, .action_2 cp $6 - jr z, .asm_f86a2 + jr z, .action_3 cp $7 - jr z, .asm_f869f - jr .asm_f86ad + jr z, .action_2 + jr .action_0 -.asm_f865c +.tile_07 ld a, [hl] cp $1 - jr z, .asm_f869f + jr z, .action_2 cp $2 - jr z, .asm_f86a2 + jr z, .action_3 cp $3 - jr z, .asm_f869f + jr z, .action_2 cp $4 - jr z, .asm_f869a + jr z, .action_1 cp $5 - jr z, .asm_f86ad + jr z, .action_0 cp $6 - jr z, .asm_f86ad + jr z, .action_0 cp $7 - jr z, .asm_f86ad - jr .asm_f86ad + jr z, .action_0 + jr .action_0 -.asm_f867b +.tile_12 +.tile_14 ld a, [hl] cp $1 - jr z, .asm_f86ad + jr z, .action_0 cp $2 - jr z, .asm_f869a + jr z, .action_1 cp $3 - jr z, .asm_f869f + jr z, .action_2 cp $4 - jr z, .asm_f86a2 + jr z, .action_3 cp $5 - jr z, .asm_f86a2 + jr z, .action_3 cp $6 - jr z, .asm_f869f + jr z, .action_2 cp $7 - jr z, .asm_f869a - jr .asm_f86ad + jr z, .action_1 + jr .action_0 -.asm_f869a - call Func_f86f7 - jr .asm_f86a2 +.action_1 + call Subtract128Fromwc5e3 + jr .action_3 -.asm_f869f - call Func_f86d0 -.asm_f86a2 +.action_2 + call Subtract64Fromwc5e3 +.action_3 xor a ld [wChannelSoundIDs + CH7], a ld a, SFX_UNKNOWN_801BF_4 @@ -1006,7 +1016,7 @@ Func_f8606: and a ret -.asm_f86ad +.action_0 ld a, $40 ld [wc5e3], a xor a @@ -1029,23 +1039,23 @@ Func_f86b8: ld [wc5e3], a ret -Func_f86d0: +Subtract64Fromwc5e3: ld a, [wc5e3 + 1] and a - jr nz, .asm_f86e2 + jr nz, .go ld a, [wc5e3] cp $40 - jr nc, .asm_f86e2 + jr nc, .go xor a ld [wc5e3], a ret -.asm_f86e2 +.go ld a, [wc5e3 + 1] ld h, a ld a, [wc5e3] ld l, a - ld de, $ffc0 + ld de, -$40 add hl, de ld a, h ld [wc5e3 + 1], a @@ -1053,23 +1063,23 @@ Func_f86d0: ld [wc5e3], a ret -Func_f86f7: +Subtract128Fromwc5e3: ld a, [wc5e3 + 1] and a - jr nz, .asm_f8709 + jr nz, .go ld a, [wc5e3] cp $80 - jr nc, .asm_f8709 + jr nc, .go xor a ld [wc5e3], a ret -.asm_f8709 +.go ld a, [wc5e3 + 1] ld h, a ld a, [wc5e3] ld l, a - ld de, $ff80 + ld de, -$80 add hl, de ld a, h ld [wc5e3 + 1], a @@ -1084,7 +1094,7 @@ Func_f871e: jr c, .asm_f8740 cp $5 jr nc, .asm_f8740 - ld a, [wc5ef] + ld a, [wSurfingMinigameBGMapReadBuffer] cp $14 jr nz, .asm_f8740 call Func_f87a8 @@ -1106,7 +1116,7 @@ Func_f8742: ret c cp $5 ret nc - ld a, [wc5ef] + ld a, [wSurfingMinigameBGMapReadBuffer] cp $6 jr z, .asm_f8766 cp $14 @@ -1115,7 +1125,7 @@ Func_f8742: jr z, .asm_f876a call Func_f8778 ld a, $4 - ld hl, $1 + ld hl, ANIM_OBJ_FRAME_SET add hl, bc ld [hl], a ret @@ -1131,7 +1141,7 @@ Func_f8742: ld a, [wc5de] dec a add e - ld hl, $1 + ld hl, ANIM_OBJ_FRAME_SET add hl, bc ld [hl], a ret @@ -1187,9 +1197,9 @@ Func_f87b5: inc [hl] and $3 ret nz - call Func_f87ce + call .GetYCoord ld d, a - ld hl, $4 + ld hl, ANIM_OBJ_X_COORD add hl, bc ld e, [hl] ld a, $a @@ -1198,27 +1208,27 @@ Func_f87b5: pop bc ret -Func_f87ce: +.GetYCoord: ld a, [hSCX] and $8 - jr nz, .asm_f87d9 - ld hl, wc622 - jr .asm_f87dc - -.asm_f87d9 - ld hl, wc623 -.asm_f87dc - ld a, [wc5f0] + jr nz, .get_height_plus_9 + ld hl, wSurfingMinigameWaveHeight + 8 + jr .got_hl + +.get_height_plus_9 + ld hl, wSurfingMinigameWaveHeight + 9 +.got_hl + ld a, [wSurfingMinigameBGMapReadBuffer + 1] cp $6 - jr z, .asm_f87ed + jr z, .six_or_twenty cp $14 - jr z, .asm_f87ed + jr z, .six_or_twenty cp $7 - jr z, .asm_f87f5 + jr z, .seven ld a, [hl] ret -.asm_f87ed +.six_or_twenty ld a, [hSCX] and $7 ld e, a @@ -1226,14 +1236,14 @@ Func_f87ce: sub e ret -.asm_f87f5 +.seven ld a, [hSCX] and $7 add [hl] ret Func_f87fb: - ld hl, $4 + ld hl, ANIM_OBJ_X_COORD add hl, bc ld a, [hl] cp $58 @@ -1242,12 +1252,12 @@ Func_f87fb: ld [hl], a ret -Func_f8807: +Func_f8807: ; unreferenced call MaskCurrentAnimatedObjectStruct ret -Func_f880b: - ld hl, $b +SurfingMinigameAnimatedObjectFn_FlippingPika: + ld hl, ANIM_OBJ_FIELD_B add hl, bc ld a, [hl] and a @@ -1255,39 +1265,39 @@ Func_f880b: dec [hl] dec [hl] ld d, a - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld a, [hl] inc [hl] - call Func_f9362 + call SurfingPikachu_Sine cp $80 - jr nc, .asm_f8825 + jr nc, .positive xor $ff inc a -.asm_f8825 - ld hl, $7 +.positive + ld hl, ANIM_OBJ_Y_OFFSET add hl, bc ld [hl], a ret -Func_f882b: - ld hl, $b +SurfingMinigameAnimatedObjectFn_IntroAnimationPikachu: + ld hl, ANIM_OBJ_FIELD_B add hl, bc ld a, [hl] inc [hl] and $1 ret z - ld hl, $4 + ld hl, ANIM_OBJ_X_COORD add hl, bc ld a, [hl] cp $c0 - jr z, .asm_f883f + jr z, .done inc [hl] ret -.asm_f883f +.done ld a, $1 - ld [wc633], a + ld [wSurfingMinigameIntroAnimationFinished], a call MaskCurrentAnimatedObjectStruct ret @@ -1305,7 +1315,7 @@ Func_f8848: ld d, h ld hl, wOAMBuffer + 5 * 4 + 1 ld e, $9 -.asm_f8861 +.loop ld a, [hl] add d ld [hli], a @@ -1313,11 +1323,11 @@ Func_f8848: inc hl inc hl dec e - jr nz, .asm_f8861 + jr nz, .loop ret Func_f886b: - ld a, [wc5ef] + ld a, [wSurfingMinigameBGMapReadBuffer] ; ??? ld a, [hSCX] add $48 ld e, a @@ -1327,15 +1337,15 @@ Func_f886b: ld d, $0 ld hl, vBGMap0 add hl, de - ld a, [wc5ea] + ld a, [wSurfingMinigamePikachuObjectHeight] srl a srl a srl a ld c, a -.asm_f8889 +.loop ld a, c and a - jr z, .asm_f889a + jr z, .copy dec c ld de, $20 add hl, de @@ -1343,10 +1353,10 @@ Func_f886b: and $3 or $98 ld h, a - jr .asm_f8889 + jr .loop -.asm_f889a - ld de, wc5ef +.copy + ld de, wSurfingMinigameBGMapReadBuffer ld a, e ld [H_VBCOPYDEST], a ld a, d @@ -1355,7 +1365,7 @@ Func_f886b: ld [H_VBCOPYSRC], a ld a, h ld [H_VBCOPYSRC + 1], a - ld a, $1 + ld a, 16 / $10 ld [H_VBCOPYSIZE], a ret @@ -1363,13 +1373,13 @@ Func_f88ae: ld a, [hSCX] and $8 jr nz, .asm_f88b9 - ld hl, wc621 + ld hl, wSurfingMinigameWaveHeight + 7 jr .asm_f88bc .asm_f88b9 - ld hl, wc622 + ld hl, wSurfingMinigameWaveHeight + 8 .asm_f88bc - ld a, [wc5ef] + ld a, [wSurfingMinigameBGMapReadBuffer] cp $6 jr z, .asm_f88d0 cp $14 @@ -1377,7 +1387,7 @@ Func_f88ae: cp $7 jr z, .asm_f88db ld a, [hl] - ld [wc5ea], a + ld [wSurfingMinigamePikachuObjectHeight], a ret .asm_f88d0 @@ -1386,46 +1396,46 @@ Func_f88ae: ld e, a ld a, [hl] sub e - ld [wc5ea], a + ld [wSurfingMinigamePikachuObjectHeight], a ret .asm_f88db ld a, [hSCX] and $7 add [hl] - ld [wc5ea], a + ld [wSurfingMinigamePikachuObjectHeight], a ret -Func_f88e4: - ld hl, wc5d6 +SurfingMinigame_Deduct1HP: + ld hl, wSurfingMinigamePikachuHP ld e, $99 - call Func_f88f0 + call .BCD_Deduct ret nc inc hl ld e, $99 -Func_f88f0: +.BCD_Deduct: ld a, [hl] and a - jr z, .asm_f88fa + jr z, .roll_over sub $1 daa ld [hl], a and a ret -.asm_f88fa +.roll_over ld [hl], e scf ret Func_f88fd: - ld de, wc5d7 + ld de, wSurfingMinigamePikachuHP + 1 ld hl, wOAMBuffer + 0 * 4 + 2 ld a, [de] - call Func_f890b + call .PlaceBCDNumber ld hl, wOAMBuffer + 2 * 4 + 2 ld a, [de] -Func_f890b: +.PlaceBCDNumber: ld c, a swap a and $f @@ -1441,164 +1451,161 @@ Func_f890b: dec de ret -Func_f891e: +SurfingMinigame_DrawResultsScreen: ld hl, wTileMap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT xor a call FillMemory - ld hl, Tilemap_f8946 + ld hl, .BeachTilemap coord de, 0, 6 - ld bc, Tilemap_f8946End - Tilemap_f8946 + ld bc, .BeachTilemapEnd - .BeachTilemap call CopyData - call Func_f8a0e + call .PlaceTextbox ld hl, wOAMBuffer + 5 * 4 + 1 - ld bc, $24 + ld bc, 9 * 4 xor a call FillMemory ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a ret -Tilemap_f8946: +.BeachTilemap: INCBIN "gfx/unknown_f8946.map" -Tilemap_f8946End: +.BeachTilemapEnd: -Func_f8a0e: +.PlaceTextbox: coord hl, 1, 1 lb de, $3b, $3c ld a, $40 - call Func_f8a72 + call .place_row coord hl, 1, 2 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 3 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 4 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 5 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 6 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 7 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 8 lb de, $3f, $3f ld a, $ff - call Func_f8a72 + call .place_row coord hl, 1, 9 lb de, $3d, $3e ld a, $40 - call Func_f8a72 + call .place_row ret -Func_f8a72: +.place_row: ld [hl], d inc hl ld c, $10 -.asm_f8a76 +.loop ld [hli], a dec c - jr nz, .asm_f8a76 + jr nz, .loop ld [hl], e ret -Func_f8a7c: - ld hl, Tilemap_f8a89 +SurfingMinigame_PrintTextHiScore: + ld hl, .Hi_Score coord de, 6, 8 ld bc, $9 call CopyData ret -Tilemap_f8a89: - db $20,$2e,$2f,$30,$31,$2c,$32,$23,$33 +.Hi_Score: + db $20,$2e,$2f,$30,$31,$2c,$32,$23,$33 ; Hi-Score!! -Func_f8a92: - ld hl, Tilemap_f8aa2 +SurfingMinigame_WriteHPLeft: + ld hl, .HP_Left coord de, 2, 2 ld bc, $7 call CopyData - call Func_f8aca + call SurfingMinigame_BCDPrintHPLeft ret -Tilemap_f8aa2: - db $20,$21,$ff,$22,$23,$24,$25 +.HP_Left: + db $20,$21,$ff,$22,$23,$24,$25 ; HP Left -Func_f8aa9: - ld c, $63 -.asm_f8aab +SurfingMinigame_AddRemainingHPToTotal: + ld c, 99 +.loop push bc - ld hl, wc5d6 + ld hl, wSurfingMinigamePikachuHP ld a, [hli] or [hl] and a - jr z, .asm_f8ac7 - call Func_f88e4 + jr z, .dead + call SurfingMinigame_Deduct1HP ld e, $1 -.asm_f8ab9 - call Func_f8b42 + call SurfingMinigame_AddPointsToTotal pop bc dec c - jr nz, .asm_f8aab -.asm_f8abf + jr nz, .loop ld a, SFX_UNKNOWN_801B0_4 call PlaySound -.asm_f8ac5 and a ret -.asm_f8ac7 +.dead pop bc scf ret -Func_f8aca: +SurfingMinigame_BCDPrintHPLeft: coord hl, 10, 2 - ld de, wc5d7 + ld de, wSurfingMinigamePikachuHP + 1 ld a, [de] - call Func_f9350 + call SurfingPikachu_PlaceBCDNumber inc hl ld a, [de] - call Func_f9350 + call SurfingPikachu_PlaceBCDNumber inc hl inc hl - ld [hl], $21 + ld [hl], $21 ; P inc hl - ld [hl], $25 + ld [hl], $25 ; t inc hl - ld [hl], $26 + ld [hl], $26 ; s ret -Func_f8ae4: - ld hl, Tilemap_f8af4 +SurfingMinigame_WriteRadness: + ld hl, .Radness coord de, 2, 4 ld bc, $7 call CopyData - call Func_f8b25 + call SurfingMinigame_BCDPrintRadness ret -Tilemap_f8af4: - db $27,$28,$29,$2a,$23,$26,$26 +.Radness: + db $27,$28,$29,$2a,$23,$26,$26 ; Radness -Func_f8afb: - ld c, $63 -.asm_f8afd +SurfingMinigame_AddRadnessToTotal: + ld c, 99 +.loop push bc - ld hl, wc5da + ld hl, wSurfingMinigameRadnessScore ld a, [hli] ld e, a or [hl] - jr z, .asm_f8b22 + jr z, .done ld d, [hl] ld a, e sub $1 @@ -1610,102 +1617,101 @@ Func_f8afb: ld [hld], a ld [hl], e ld e, $1 - call Func_f8b42 + call SurfingMinigame_AddPointsToTotal pop bc dec c - jr nz, .asm_f8afd + jr nz, .loop ld a, SFX_UNKNOWN_801B0_4 call PlaySound -.asm_f8b20 and a ret -.asm_f8b22 +.done pop bc scf ret -Func_f8b25: - ld a, [wc5db] +SurfingMinigame_BCDPrintRadness: + ld a, [wSurfingMinigameRadnessScore + 1] coord hl, 10, 4 - call Func_f9350 - ld a, [wc5da] + call SurfingPikachu_PlaceBCDNumber + ld a, [wSurfingMinigameRadnessScore] coord hl, 12, 4 - call Func_f9350 + call SurfingPikachu_PlaceBCDNumber inc hl inc hl - ld [hl], $21 + ld [hl], $21 ; P inc hl - ld [hl], $25 + ld [hl], $25 ; t inc hl - ld [hl], $26 + ld [hl], $26 ; s ret -Func_f8b42: - ld a, [wc5dc] +SurfingMinigame_AddPointsToTotal: + ld a, [wSurfingMinigameTotalScore] add e daa - ld [wc5dc], a - ld a, [wc5dd] + ld [wSurfingMinigameTotalScore], a + ld a, [wSurfingMinigameTotalScore + 1] adc $0 daa - ld [wc5dd], a + ld [wSurfingMinigameTotalScore + 1], a ret nc ld a, $99 - ld [wc5dc], a - ld [wc5dd], a + ld [wSurfingMinigameTotalScore], a + ld [wSurfingMinigameTotalScore + 1], a ret -Func_f8b5d: - ld a, [wc5dd] +SurfingMinigame_BCDPrintTotalScore: + ld a, [wSurfingMinigameTotalScore + 1] coord hl, 10, 6 - call Func_f9350 - ld a, [wc5dc] + call SurfingPikachu_PlaceBCDNumber + ld a, [wSurfingMinigameTotalScore] coord hl, 12, 6 - call Func_f9350 + call SurfingPikachu_PlaceBCDNumber inc hl inc hl - ld [hl], $21 + ld [hl], $21 ; P inc hl - ld [hl], $25 + ld [hl], $25 ; t inc hl - ld [hl], $26 + ld [hl], $26 ; s ret -Func_f8b7a: - ld hl, Tilemap_f8b8d +SurfingMinigame_WriteTotal: + ld hl, .Total coord de, 2, 6 ld bc, $5 call CopyData - call Func_f8b25 - call Func_f8b5d + call SurfingMinigame_BCDPrintRadness + call SurfingMinigame_BCDPrintTotalScore ret -Tilemap_f8b8d: - db $2b,$2c,$25,$28,$2d +.Total: + db $2b,$2c,$25,$28,$2d ; Total -Func_f8b92: +DidPlayerGetAHighScore: ld hl, wSurfingMinigameHiScore + 1 - ld a, [wc5dd] + ld a, [wSurfingMinigameTotalScore + 1] cp [hl] - jr c, .asm_f8ba6 - jr nz, .asm_f8bb0 + jr c, .not_high_score + jr nz, .high_score dec hl - ld a, [wc5dc] + ld a, [wSurfingMinigameTotalScore] cp [hl] - jr c, .asm_f8ba6 - jr nz, .asm_f8bb0 -.asm_f8ba6 + jr c, .not_high_score + jr nz, .high_score +.not_high_score call WaitForSoundToFinish ldpikacry e, PikachuCry28 call SurfingMinigame_PlayPikaCryIfSurfingPikaInParty and a ret -.asm_f8bb0 - ld a, [wc5dc] +.high_score + ld a, [wSurfingMinigameTotalScore] ld [wSurfingMinigameHiScore], a - ld a, [wc5dd] + ld a, [wSurfingMinigameTotalScore + 1] ld [wSurfingMinigameHiScore + 1], a call WaitForSoundToFinish ldpikacry e, PikachuCry34 @@ -1723,73 +1729,81 @@ SurfingMinigame_PlayPikaCryIfSurfingPikaInParty: ; f8bcb (3e:4bcb) callab PlayPikachuSoundClip ret -Func_f8bdf: - ld a, [wc5d9] +SurfingMinigame_IncreaseRadnessMeter: + ld a, [wSurfingMinigameRadnessMeter] inc a cp $4 - jr c, .asm_f8be9 + jr c, .cap ld a, $3 -.asm_f8be9 - ld [wc5d9], a - ret - -Func_f8bed: - ld a, [wc5d9] +.cap + ld [wSurfingMinigameRadnessMeter], a + ret + +SurfingMinigame_CalculateAndAddRadnessFromStunt: + ; Compute the amount of radness points from the + ; current trick based on the number of + ; consecutive flips + ; Single flip: +0050 + ; 2 of the same flip: +0150 + ; 3 or more of the same flip: +0350 + ; 2 different flips: +0180 + ; 3 or more different flips: +0500 + ld a, [wSurfingMinigameRadnessMeter] and a ret z - ld a, [wc62f] + ld a, [wSurfingMinigameTrickFlags] and $3 - cp $3 - jr z, .asm_f8c2b - ld a, [wc5d9] + cp $3 ; did a combination of front and back flips + jr z, .mixed_chain + ld a, [wSurfingMinigameRadnessMeter] ld d, a ld e, $1 ld a, $0 -.asm_f8c03 +.get_amount_of_radness add e sla e dec d - jr nz, .asm_f8c03 -.asm_f8c09 + jr nz, .get_amount_of_radness +.add_radness_50_at_a_time push af ld e, $50 - call Func_f8c7c + call SurfingMinigame_AddRadness pop af dec a - jr nz, .asm_f8c09 - ld hl, $5 + jr nz, .add_radness_50_at_a_time + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld a, [hl] sub $10 ld d, a - ld hl, $4 + ld hl, ANIM_OBJ_X_COORD add hl, bc ld e, [hl] - ld a, [wc5d9] + ld a, [wSurfingMinigameRadnessMeter] add $3 push bc call SpawnAnimatedObject pop bc ret -.asm_f8c2b - ld a, [wc5d9] +.mixed_chain + ld a, [wSurfingMinigameRadnessMeter] cp $3 - jr c, .asm_f8c53 - ld a, $a -.asm_f8c34 + jr c, .add_180_radness_points + ld a, 10 +.add_500_radness_50_at_a_time push af ld e, $50 - call Func_f8c7c + call SurfingMinigame_AddRadness pop af dec a - jr nz, .asm_f8c34 - ld hl, $5 + jr nz, .add_500_radness_50_at_a_time + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld a, [hl] sub $10 ld d, a - ld hl, $4 + ld hl, ANIM_OBJ_X_COORD add hl, bc ld e, [hl] ld a, $9 @@ -1798,21 +1812,21 @@ Func_f8bed: pop bc ret -.asm_f8c53 +.add_180_radness_points ld e, $50 - call Func_f8c7c + call SurfingMinigame_AddRadness ld e, $50 - call Func_f8c7c + call SurfingMinigame_AddRadness ld e, $50 - call Func_f8c7c + call SurfingMinigame_AddRadness ld e, $30 - call Func_f8c7c - ld hl, $5 + call SurfingMinigame_AddRadness + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld a, [hl] sub $10 ld d, a - ld hl, $4 + ld hl, ANIM_OBJ_X_COORD add hl, bc ld e, [hl] ld a, $8 @@ -1821,89 +1835,91 @@ Func_f8bed: pop bc ret -Func_f8c7c: - ld a, [wc5da] +SurfingMinigame_AddRadness: + ld a, [wSurfingMinigameRadnessScore] add e daa - ld [wc5da], a - ld a, [wc5db] + ld [wSurfingMinigameRadnessScore], a + ld a, [wSurfingMinigameRadnessScore + 1] adc $0 daa - ld [wc5db], a + ld [wSurfingMinigameRadnessScore + 1], a ret nc ld a, $99 - ld [wc5da], a - ld [wc5db], a + ld [wSurfingMinigameRadnessScore], a + ld [wSurfingMinigameRadnessScore + 1], a ret Func_f8c97: ld a, $a0 - ld [wc62e], a + ld [wSurfingMinigameXOffset], a ld a, [hSCX] ld h, a - ld a, [wc617] + ld a, [wSurfingMinigameSCX] ld l, a ld de, $900 add hl, de ld a, l - ld [wc617], a + ld [wSurfingMinigameSCX], a ld a, h ld [hSCX], a jr Func_f8cc7 Func_f8cb0: ld a, $a0 - ld [wc62e], a + ld [wSurfingMinigameXOffset], a ld a, [hSCX] ld h, a - ld a, [wc617] + ld a, [wSurfingMinigameSCX] ld l, a ld de, $180 add hl, de ld a, l - ld [wc617], a + ld [wSurfingMinigameSCX], a ld a, h ld [hSCX], a Func_f8cc7: - ld hl, wc618 + ld hl, wSurfingMinigameSCX + 1 ld a, [hSCX] cp [hl] ret z ld [hl], a and $f0 - ld hl, wc619 + ld hl, wSurfingMinigameSCX + 2 cp [hl] ret z ld [hl], a - call Func_f8d44 + call SurfingMinigame_GetWaveDataPointers + ; b and c contain the height of the next wave to appear + ; on screen, in number of pixels from the top of the screen ld a, b - ld [wc5e8], a + ld [wSurfingMinigameWaveHeightBuffer], a ld a, c - ld [wc5e9], a + ld [wSurfingMinigameWaveHeightBuffer + 1], a push de - ld hl, wc61a - ld de, wc61c - ld c, $12 -.asm_f8ceb + ld hl, wSurfingMinigameWaveHeight + ld de, wSurfingMinigameWaveHeight + 2 + ld c, SCREEN_WIDTH - 2 +.copy_loop ld a, [de] inc de ld [hli], a dec c - jr nz, .asm_f8ceb - ld a, [wc5e8] + jr nz, .copy_loop + ld a, [wSurfingMinigameWaveHeightBuffer] ld [hli], a - ld a, [wc5e9] + ld a, [wSurfingMinigameWaveHeightBuffer + 1] ld [hl], a pop de ld hl, wRedrawRowOrColumnSrcTiles ld c, $8 -.asm_f8cff +.loop ld a, [de] - call Func_f8d28 + call .CopyRedrawSrcTiles inc de dec c - jr nz, .asm_f8cff - ld a, [wc62e] + jr nz, .loop + ld a, [wSurfingMinigameXOffset] ld e, a ld a, [hSCX] add e @@ -1923,7 +1939,7 @@ Func_f8cc7: ld [hRedrawRowOrColumnMode], a ret -Func_f8d28: +.CopyRedrawSrcTiles: push de push hl ld l, a @@ -1950,8 +1966,8 @@ Func_f8d28: pop de ret -Func_f8d44: - ld a, [wc5d3] +SurfingMinigame_GetWaveDataPointers: + ld a, [wSurfingMinigameWaveFunctionNumber] ld e, a ld d, $0 ld hl, Jumptable_f8d53 @@ -1963,145 +1979,155 @@ Func_f8d44: jp [hl] Jumptable_f8d53: - dw Func_f8e4b - dw Func_f8f28 - dw Func_f8f31 - dw Func_f8f3a - dw Func_f8f43 - dw Func_f8e7d - dw Func_f8f4c - dw Func_f8f55 - dw Func_f8f5e - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8ec5 - dw Func_f8ece - dw Func_f8ed7 - dw Func_f8ee0 - dw Func_f8ee9 - dw Func_f8ef2 - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8efb - dw Func_f8f04 - dw Func_f8f0d - dw Func_f8f16 - dw Func_f8f1f - dw Func_f8efb - dw Func_f8f04 - dw Func_f8f0d - dw Func_f8f16 - dw Func_f8f1f - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8f28 - dw Func_f8f31 - dw Func_f8f3a - dw Func_f8f43 - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8f4c - dw Func_f8f55 - dw Func_f8f5e - dw Func_f8f4c - dw Func_f8f55 - dw Func_f8f5e - dw Func_f8f4c - dw Func_f8f55 - dw Func_f8f5e - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8f67 - dw Func_f8f70 - dw Func_f8efb - dw Func_f8f04 - dw Func_f8f0d - dw Func_f8f16 - dw Func_f8f1f - dw Func_f8f67 - dw Func_f8f70 - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8ec5 - dw Func_f8ece - dw Func_f8ed7 - dw Func_f8ee0 - dw Func_f8ee9 - dw Func_f8ef2 - dw Func_f8e7d - dw Func_f8f67 - dw Func_f8f70 - dw Func_f8f67 - dw Func_f8f70 - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8efb - dw Func_f8f04 - dw Func_f8f0d - dw Func_f8f16 - dw Func_f8f1f - dw Func_f8f28 - dw Func_f8f31 - dw Func_f8f3a - dw Func_f8f43 - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8e7d - dw Func_f8f94 - dw Func_f8e86 - dw Func_f8e8f - dw Func_f8e98 - dw Func_f8ea1 - dw Func_f8eaa - dw Func_f8eb3 - dw Func_f8ebc - dw Func_f8f9d - dw Func_f8e7d - dw Func_f8f79 - dw Func_f8f82 - dw Func_f8f82 - dw Func_f8f82 - dw Func_f8f82 - dw Func_f8f82 - dw Func_f8f82 - dw Func_f8f82 - dw Func_f8f8b - -Func_f8e4b: + dw SurfingMinigameWaveFunction_NoWave ; 00 + + dw Func_f8f28 ; 01 + dw Func_f8f31 ; 02 + dw Func_f8f3a ; 03 + dw Func_f8f43 ; 04 + dw Func_f8e7d ; 05 + dw Func_f8f4c ; 06 + dw Func_f8f55 ; 07 + dw Func_f8f5e ; 08 + dw Func_f8e7d ; 09 + dw Func_f8e7d ; 0a + dw Func_f8e7d ; 0b + dw Func_f8e7d ; 0c + dw Func_f8f94 ; 0d + + dw Func_f8ec5 ; 0e + dw Func_f8ece ; 0f + dw Func_f8ed7 ; 10 + dw Func_f8ee0 ; 11 + dw Func_f8ee9 ; 12 + dw Func_f8ef2 ; 13 + dw Func_f8e7d ; 14 + dw Func_f8e7d ; 15 + dw Func_f8e7d ; 16 + dw Func_f8e7d ; 17 + dw Func_f8e7d ; 18 + dw Func_f8f94 ; 19 + + dw Func_f8efb ; 1a + dw Func_f8f04 ; 1b + dw Func_f8f0d ; 1c + dw Func_f8f16 ; 1d + dw Func_f8f1f ; 1e + dw Func_f8efb ; 1f + dw Func_f8f04 ; 20 + dw Func_f8f0d ; 21 + dw Func_f8f16 ; 22 + dw Func_f8f1f ; 23 + dw Func_f8e7d ; 24 + dw Func_f8e7d ; 25 + dw Func_f8e7d ; 26 + dw Func_f8e7d ; 27 + dw Func_f8f94 ; 28 + + dw Func_f8f28 ; 29 + dw Func_f8f31 ; 2a + dw Func_f8f3a ; 2b + dw Func_f8f43 ; 2c + dw Func_f8e7d ; 2d + dw Func_f8e7d ; 2e + dw Func_f8e7d ; 2f + dw Func_f8e7d ; 30 + dw Func_f8f94 ; 31 + + dw Func_f8f4c ; 32 + dw Func_f8f55 ; 33 + dw Func_f8f5e ; 34 + dw Func_f8f4c ; 35 + dw Func_f8f55 ; 36 + dw Func_f8f5e ; 37 + dw Func_f8f4c ; 38 + dw Func_f8f55 ; 39 + dw Func_f8f5e ; 3a + dw Func_f8e7d ; 3b + dw Func_f8e7d ; 3c + dw Func_f8e7d ; 3d + dw Func_f8e7d ; 3e + dw Func_f8f94 ; 3f + + dw Func_f8f67 ; 40 + dw Func_f8f70 ; 41 + dw Func_f8efb ; 42 + dw Func_f8f04 ; 43 + dw Func_f8f0d ; 44 + dw Func_f8f16 ; 45 + dw Func_f8f1f ; 46 + dw Func_f8f67 ; 47 + dw Func_f8f70 ; 48 + dw Func_f8e7d ; 49 + dw Func_f8e7d ; 4a + dw Func_f8e7d ; 4b + dw Func_f8f94 ; 4c + + dw Func_f8ec5 ; 4d + dw Func_f8ece ; 4e + dw Func_f8ed7 ; 4f + dw Func_f8ee0 ; 50 + dw Func_f8ee9 ; 51 + dw Func_f8ef2 ; 52 + dw Func_f8e7d ; 53 + dw Func_f8f67 ; 54 + dw Func_f8f70 ; 55 + dw Func_f8f67 ; 56 + dw Func_f8f70 ; 57 + dw Func_f8e7d ; 58 + dw Func_f8e7d ; 59 + dw Func_f8e7d ; 5a + dw Func_f8f94 ; 5b + + dw Func_f8efb ; 5c + dw Func_f8f04 ; 5d + dw Func_f8f0d ; 5e + dw Func_f8f16 ; 5f + dw Func_f8f1f ; 60 + dw Func_f8f28 ; 61 + dw Func_f8f31 ; 62 + dw Func_f8f3a ; 63 + dw Func_f8f43 ; 64 + dw Func_f8e7d ; 65 + dw Func_f8e7d ; 66 + dw Func_f8e7d ; 67 + dw Func_f8e7d ; 68 + dw Func_f8f94 ; 69 + + dw Func_f8e86 ; 6a + dw Func_f8e8f ; 6b + dw Func_f8e98 ; 6c + dw Func_f8ea1 ; 6d + dw Func_f8eaa ; 6e + dw Func_f8eb3 ; 6f + dw Func_f8ebc ; 70 + dw Func_f8f9d ; 71 + + dw Func_f8e7d ; 72 + dw Func_f8f79 ; 73 + dw Func_f8f82 ; 74 + dw Func_f8f82 ; 75 + dw Func_f8f82 ; 76 + dw Func_f8f82 ; 77 + dw Func_f8f82 ; 78 + dw Func_f8f82 ; 79 + dw Func_f8f82 ; 7a + dw Func_f8f8b ; 7b + +SurfingMinigameWaveFunction_NoWave: ld a, [wc5e5] cp $16 - jr c, .asm_f8e5a - jr z, .asm_f8e56 - jr nc, .asm_f8e6e -.asm_f8e56 + jr c, .check_param + jr z, .big_kahuna + jr nc, .got_wave +.big_kahuna ld a, $6a - jr .asm_f8e6b + jr .got_next_fn -.asm_f8e5a +.check_param ld a, [wc5d5] and a - jr z, .asm_f8e6e + jr z, .got_wave dec a and $7 ld e, a @@ -2109,9 +2135,9 @@ Func_f8e4b: ld hl, Unkn_f8e75 add hl, de ld a, [hl] -.asm_f8e6b - ld [wc5d3], a -.asm_f8e6e +.got_next_fn + ld [wSurfingMinigameWaveFunctionNumber], a +.got_wave lb bc, $74, $74 ld de, Unkn_f973d ret @@ -2122,215 +2148,215 @@ Unkn_f8e75: Func_f8e7d: lb bc, $74, $74 ld de, Unkn_f973d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8e86: lb bc, $74, $6c ld de, Unkn_f9745 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8e8f: lb bc, $64, $5c ld de, Unkn_f974d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8e98: lb bc, $54, $4c ld de, Unkn_f9755 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ea1: lb bc, $44, $44 ld de, Unkn_f975d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8eaa: lb bc, $44, $4c ld de, Unkn_f9765 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8eb3: lb bc, $54, $5c ld de, Unkn_f976d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ebc: lb bc, $64, $6c ld de, Unkn_f9775 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ec5: lb bc, $74, $6c ld de, Unkn_f977d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ece: lb bc, $64, $5c ld de, Unkn_f9785 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ed7: lb bc, $54, $4c ld de, Unkn_f978d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ee0: lb bc, $4c, $4c ld de, Unkn_f9795 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ee9: lb bc, $54, $5c ld de, Unkn_f979d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8ef2: lb bc, $64, $6c ld de, Unkn_f97a5 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8efb: lb bc, $74, $6c ld de, Unkn_f97ad - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f04: lb bc, $64, $5c ld de, Unkn_f97b5 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f0d: lb bc, $54, $54 ld de, Unkn_f97bd - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f16: lb bc, $54, $5c ld de, Unkn_f97c5 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f1f: lb bc, $64, $6c ld de, Unkn_f97cd - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f28: lb bc, $74, $6c ld de, Unkn_f97d5 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f31: lb bc, $64, $5c ld de, Unkn_f97dd - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f3a: lb bc, $5c, $5c ld de, Unkn_f97e5 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f43: lb bc, $64, $6c ld de, Unkn_f97ed - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f4c: lb bc, $74, $6c ld de, Unkn_f97f5 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f55: lb bc, $64, $64 ld de, Unkn_f97fd - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f5e: lb bc, $64, $6c ld de, Unkn_f9805 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f67: lb bc, $74, $6c ld de, Unkn_f980d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f70: lb bc, $6c, $6c ld de, Unkn_f9815 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f79: lb bc, $74, $74 ld de, Unkn_f981d - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f82: lb bc, $74, $74 ld de, Unkn_f9825 - jp Func_f8fa9 + jp SurfingMinigameWaveFunction_GoToNextWaveFunction Func_f8f8b: lb bc, $74, $74 ld de, Unkn_f9825 - jp Func_f8fae + jp SurfingMinigameWaveFunction_ResetWaveFunction Func_f8f94: lb bc, $74, $74 ld de, Unkn_f973d - jp Func_f8fae + jp SurfingMinigameWaveFunction_ResetWaveFunction Func_f8f9d: lb bc, $74, $74 ld de, Unkn_f973d ret -Func_f8fa4: +Func_f8fa4: ; unused inc a - ld [wc5d3], a + ld [wSurfingMinigameWaveFunctionNumber], a ret -Func_f8fa9: - ld hl, wc5d3 +SurfingMinigameWaveFunction_GoToNextWaveFunction: + ld hl, wSurfingMinigameWaveFunctionNumber inc [hl] ret -Func_f8fae: +SurfingMinigameWaveFunction_ResetWaveFunction: xor a - ld [wc5d3], a + ld [wSurfingMinigameWaveFunctionNumber], a ret -Func_f8fb3: - call Func_f9279 +SurfingPikachuMinigameIntro: + call SurfingPikachu_ClearTileMap call ClearSprites call DisableLCD xor a ld [H_AUTOBGTRANSFERENABLED], a call ClearObjectAnimationBuffers - ld hl, $6324 + ld hl, SurfingPikachu1Graphics3 ld de, $8800 ld bc, $900 - ld a, $20 + ld a, BANK(SurfingPikachu1Graphics3) call FarCopyData - ld a, Unkn_f93d3 % $100 + ld a, SurfingPikachuSpawnStateDataPointer % $100 ld [wAnimatedObjectSpawnStateDataPointer], a - ld a, Unkn_f93d3 / $100 + ld a, SurfingPikachuSpawnStateDataPointer / $100 ld [wAnimatedObjectSpawnStateDataPointer + 1], a - ld a, Jumptable_f93fa % $100 + ld a, SurfingPikachuObjectJumptable % $100 ld [wAnimatedObjectJumptablePointer], a - ld a, Jumptable_f93fa / $100 + ld a, SurfingPikachuObjectJumptable / $100 ld [wAnimatedObjectJumptablePointer + 1], a - ld a, Unkn_f9507 % $100 + ld a, SurfingPikachuOAMData % $100 ld [wAnimatedObjectOAMDataPointer], a - ld a, Unkn_f9507 / $100 + ld a, SurfingPikachuOAMData / $100 ld [wAnimatedObjectOAMDataPointer + 1], a - ld a, Unkn_f9405 % $100 + ld a, SurfingPikachuFrames % $100 ld [wAnimatedObjectFramesDataPointer], a - ld a, Unkn_f9405 / $100 + ld a, SurfingPikachuFrames / $100 ld [wAnimatedObjectFramesDataPointer + 1], a ld a, $c lb de, $74, $58 call SpawnAnimatedObject - call Func_f9053 + call DrawSurfingPikachuMinigameIntroBackground xor a ld [hSCX], a ld [hSCY], a @@ -2345,7 +2371,7 @@ Func_f8fb3: call DelayFrame call DelayFrame call DelayFrame - call Func_f81e9 + call SurfingPikachuMinigame_SetBGPals ld a, $e4 ld [rOBP0], a ld a, $e0 @@ -2357,9 +2383,9 @@ Func_f8fb3: ld c, BANK(Music_SurfingPikachu) call PlayMusic xor a - ld [wc633], a + ld [wSurfingMinigameIntroAnimationFinished], a .loop - ld a, [wc633] + ld a, [wSurfingMinigameIntroAnimationFinished] and a ret nz ld a, $0 @@ -2368,7 +2394,7 @@ Func_f8fb3: call DelayFrame jr .loop -Func_f9053: +DrawSurfingPikachuMinigameIntroBackground: ld hl, wTileMap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, $ff @@ -2434,32 +2460,32 @@ Tilemap_f91ac: INCBIN "gfx/unknown_f91ac.map" Tilemap_f91bb: INCBIN "gfx/unknown_f91bb.map" Tilemap_f91c8: INCBIN "gfx/unknown_f91c8.map" -Func_f9210: - ld hl, wc710 - ld de, wc710 + 1 +SurfingMinigame_UpdateLYOverrides: + ld hl, wLYOverrides + $10 + ld de, wLYOverrides + $11 ld c, $80 ld a, [hl] push af -.asm_f921a +.loop ld a, [de] inc de ld [hli], a dec c - jr nz, .asm_f921a + jr nz, .loop pop af ld [hl], a ret -Func_f9223: - ld hl, wc700 - ld bc, $100 +SurfingMinigame_InitScanlineOverrides: + ld hl, wLYOverrides + ld bc, wLYOverridesEnd - wLYOverrides ld de, $0 -.asm_f922c +.loop ld a, e and $1f ld e, a push hl - ld hl, Unkn_f96c5 + ld hl, SurfingMinigame_LYOverridesInitialSineWave add hl, de ld a, [hl] pop hl @@ -2468,21 +2494,21 @@ Func_f9223: dec bc ld a, c or b - jr nz, .asm_f922c + jr nz, .loop ret -Func_f923f: +SurfingPikachu_GetJoypad_3FrameBuffer: call Joypad ld a, [H_FRAMECOUNTER] and a - jr nz, .asm_f9250 + jr nz, .delayed ld a, [hJoyHeld] ld [hJoy5], a ld a, $2 ld [H_FRAMECOUNTER], a ret -.asm_f9250 +.delayed xor a ld [hJoy5], a ret @@ -2508,7 +2534,7 @@ SurfingPikachuMinigame_NormalPals: call UpdateGBCPal_OBP1 ret -Func_f9279: +SurfingPikachu_ClearTileMap: ld hl, wTileMap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT xor a @@ -2521,30 +2547,32 @@ Func_f9284: ld [wc5ee], a ret -Func_f928c: +SurfingMinigame_UpdatePikachuHeight: ld a, [wc5ed] and a - jr nz, .asm_f92e4 + jr nz, .positive ld a, [wc5ec] ld d, a ld a, [wc5ee] or d - jr z, .asm_f92dd + jr z, .done ld a, [wc5ee] ld e, a - ld hl, $ff80 + ld hl, -$80 add hl, de ld a, l ld [wc5ee], a ld a, h ld [wc5ec], a + + ; -(4 * a ** 2) ld e, a ld d, $0 - call Func_f9340 + call SurfingMinigame_NTimesDE ld e, l ld d, h ld a, $4 - call Func_f9340 + call SurfingMinigame_NTimesDE ld a, l xor $ff inc a @@ -2552,43 +2580,46 @@ Func_f928c: ld a, h xor $ff ld h, a + push hl - ld hl, $5 + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld d, [hl] - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld e, [hl] pop hl + add hl, de ld e, l ld d, h - ld hl, $5 + + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld [hl], d - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], e and a ret -.asm_f92dd +.done ld a, $1 ld [wc5ed], a and a ret -.asm_f92e4 - ld a, [wc5ea] +.positive + ld a, [wSurfingMinigamePikachuObjectHeight] ld e, a - ld hl, $5 + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld a, [hl] cp $90 - jr nc, .asm_f92f4 + jr nc, .okay cp e - jr nc, .asm_f9330 -.asm_f92f4 + jr nc, .reset +.okay ld a, [wc5ec] ld d, a ld a, [wc5ee] @@ -2599,58 +2630,63 @@ Func_f928c: ld [wc5ee], a ld a, h ld [wc5ec], a + + ; 4 * a ** 2 ld e, a ld d, $0 - call Func_f9340 + call SurfingMinigame_NTimesDE ld e, l ld d, h ld a, $4 - call Func_f9340 + call SurfingMinigame_NTimesDE + push hl - ld hl, $5 + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld d, [hl] - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld e, [hl] pop hl + add hl, de ld e, l ld d, h - ld hl, $5 + + ld hl, ANIM_OBJ_Y_COORD add hl, bc ld [hl], d - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], e and a ret -.asm_f9330 - ld hl, $5 +.reset + ld hl, ANIM_OBJ_Y_COORD add hl, bc - ld a, [wc5ea] + ld a, [wSurfingMinigamePikachuObjectHeight] ld [hl], a - ld hl, $c + ld hl, ANIM_OBJ_FIELD_C add hl, bc ld [hl], $0 scf ret -Func_f9340: +SurfingMinigame_NTimesDE: ld hl, $0 -.asm_f9343 +.loop srl a - jr nc, .asm_f9348 + jr nc, .no_add add hl, de -.asm_f9348 +.no_add sla e rl d and a - jr nz, .asm_f9343 + jr nz, .loop ret -Func_f9350: +SurfingPikachu_PlaceBCDNumber: ld c, a swap a and $f @@ -2663,77 +2699,77 @@ Func_f9350: dec de ret -Func_f9360: ; cosine +SurfingPikachu_Cosine: ; cosine add $10 -Func_f9362: ; sine +SurfingPikachu_Sine: ; sine and $3f cp $20 - jr nc, .asm_f936d - call Func_f9377 + jr nc, .positive + call .GetSine ld a, h ret -.asm_f936d +.positive and $1f - call Func_f9377 + call .GetSine ld a, h xor $ff inc a ret -Func_f9377: +.GetSine: ld e, a ld a, d ld d, $0 - ld hl, Unkn_f9393 + ld hl, .SineWave add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld hl, $0 -.asm_f9386 +.loop srl a - jr nc, .asm_f938b + jr nc, .no_add add hl, de -.asm_f938b +.no_add sla e rl d and a - jr nz, .asm_f9386 + jr nz, .loop ret -Unkn_f9393: +.SineWave: sine_wave $100 -Unkn_f93d3: - db $00, $00, $00 - db $04, $01, $00 - db $11, $02, $00 - db $12, $02, $00 - db $15, $00, $00 - db $16, $00, $00 - db $17, $00, $00 - db $18, $00, $00 - db $19, $00, $00 - db $1a, $00, $00 - db $14, $00, $00 - db $13, $03, $00 - db $1b, $04, $00 - -Jumptable_f93fa: - dw Func_f9404 - dw Func_f8470 - dw Func_f87fb - dw Func_f880b - dw Func_f882b - -Func_f9404: +SurfingPikachuSpawnStateDataPointer: + db $00, $00, $00 ; 0 + db $04, $01, $00 ; 1 + db $11, $02, $00 ; 2 + db $12, $02, $00 ; 3 + db $15, $00, $00 ; 4 + db $16, $00, $00 ; 5 + db $17, $00, $00 ; 6 + db $18, $00, $00 ; 7 + db $19, $00, $00 ; 8 + db $1a, $00, $00 ; 9 + db $14, $00, $00 ; a + db $13, $03, $00 ; b + db $1b, $04, $00 ; c + +SurfingPikachuObjectJumptable: + dw SurfingMinigameAnimatedObjectFn_nop ; 0 + dw SurfingMinigameAnimatedObjectFn_Pikachu ; 1 + dw Func_f87fb ; 2 + dw SurfingMinigameAnimatedObjectFn_FlippingPika ; 3 + dw SurfingMinigameAnimatedObjectFn_IntroAnimationPikachu ; 4 + +SurfingMinigameAnimatedObjectFn_nop: ret INCLUDE "data/animated_objects_3e_1.asm" -Unkn_f96c5: +SurfingMinigame_LYOverridesInitialSineWave: ; a sine wave with amplitude 2 db 0, 0, 0, 1, 1, 1, 1, 2 db 2, 2, 1, 1, 1, 1, 0, 0 @@ -2741,28 +2777,28 @@ Unkn_f96c5: db -2, -2, -1, -1, -1, -1, 0, 0 Unkn_f96e5: - db $00, $00, $00, $00 - db $0b, $0b, $0b, $0b - db $0b, $02, $02, $06 - db $03, $0b, $07, $03 - db $06, $06, $06, $06 - db $07, $07, $07, $07 - db $06, $04, $04, $08 - db $05, $07, $08, $05 - db $0b, $0b, $11, $12 - db $0b, $0b, $13, $03 - db $14, $12, $04, $08 - db $13, $07, $08, $05 - db $06, $14, $06, $14 - db $13, $07, $13, $07 - db $08, $08, $08, $08 - db $14, $12, $14, $12 - db $0b, $11, $02, $14 - db $06, $14, $06, $14 - db $0c, $0c, $0d, $0d - db $0d, $0d, $0d, $0d - db $0e, $0f, $10, $0b - db $12, $13, $12, $13 + db $00, $00, $00, $00 ; 00 + db $0b, $0b, $0b, $0b ; 01 + db $0b, $02, $02, $06 ; 02 + db $03, $0b, $07, $03 ; 03 + db $06, $06, $06, $06 ; 04 + db $07, $07, $07, $07 ; 05 + db $06, $04, $04, $08 ; 06 + db $05, $07, $08, $05 ; 07 + db $0b, $0b, $11, $12 ; 08 + db $0b, $0b, $13, $03 ; 09 + db $14, $12, $04, $08 ; 0a + db $13, $07, $08, $05 ; 0b + db $06, $14, $06, $14 ; 0c + db $13, $07, $13, $07 ; 0d + db $08, $08, $08, $08 ; 0e + db $14, $12, $14, $12 ; 0f + db $0b, $11, $02, $14 ; 10 + db $06, $14, $06, $14 ; 11 + db $0c, $0c, $0d, $0d ; 12 + db $0d, $0d, $0d, $0d ; 13 + db $0e, $0f, $10, $0b ; 14 + db $12, $13, $12, $13 ; 15 Unkn_f973d: db $00, $00, $00, $01, $01, $01, $01, $01 diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index c10e0315..74374dcf 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -194,7 +194,7 @@ DisplayTitleScreen: ; 4171 (1:4171) .asm_42f0 ; 42f0 (1:42f0) ; unreferenced - callab Func_e8e79 + callab PrinterDebug jp .loop .asm_42fb ; 42fb (1:42fb) diff --git a/engine/unknown_ea3ea.asm b/engine/unknown_ea3ea.asm index 9962649d..6337cdee 100755 --- a/engine/unknown_ea3ea.asm +++ b/engine/unknown_ea3ea.asm @@ -1,4 +1,4 @@ -Func_ea3ea: ; ea3ea (3a:63ea) +Printer_GetMonStats: ; ea3ea (3a:63ea) call GBPalWhiteOutWithDelay3 call ClearScreen call LoadHpBarAndStatusTilePatterns @@ -188,7 +188,7 @@ GFX_ea56b: INCBIN "gfx/stats_screen_lv.1bpp" GFX_ea56bEnd: ; ea573 (3a:6573) -Func_ea573: ; ea573 (3a:6573) +PrinterDebug_LoadGFX: ; ea573 (3a:6573) ld hl, vChars1 + $7e0 ld de, GFX_ea597 lb bc, BANK(GFX_ea597), (GFX_ea597End - GFX_ea597) / 16 @@ -215,30 +215,30 @@ GFX_ea597: ; ea597 (3a:6597) INCBIN "gfx/zero_one_ea597.2bpp" GFX_ea597End: -Func_ea5b7: ; ea5b7 (3a:65b7) +PrinterDebug_ConvertStatusFlagsToTiles: ; ea5b7 (3a:65b7) ld hl, wOAMBuffer + 32 * 4 + 2 ld de, 4 ld a, [wPrinterStatusFlags] ld c, 8 -.asm_ea5c2 +.loop sla a - jr c, .asm_ea5ca + jr c, .place_1 ld [hl], $fe - jr .asm_ea5cc + jr .okay -.asm_ea5ca +.place_1 ld [hl], $ff -.asm_ea5cc +.okay add hl, de dec c - jr nz, .asm_ea5c2 + jr nz, .loop ret -Func_ea5d1: ; ea5d1 (3a:65d1) +PrinterDebug_DoFunction: ; ea5d1 (3a:65d1) ld a, [wPrinterSendState] ld e, a ld d, 0 - ld hl, Jumptable_ea5e0 + ld hl, .Jumptable add hl, de add hl, de ld a, [hli] @@ -246,7 +246,7 @@ Func_ea5d1: ; ea5d1 (3a:65d1) ld l, a jp [hl] -Jumptable_ea5e0: +.Jumptable: dw Func_ea623 dw Func_ea6d2 dw Func_ea6af @@ -267,7 +267,6 @@ Jumptable_ea5e0: dw Func_ea72f dw Func_ea732 - Func_ea606: ; ea606 (3a:6606) ld hl, wPrinterSendState inc [hl] @@ -317,7 +316,7 @@ Func_ea645: ; ea645 (3a:6645) jr z, Func_ea671 ld hl, Data_ea9ea call Func_ea76b - call Func_ea7e9 + call PrinterDebug_PrepOAMForPrinting ld a, $80 ld [wPrinterDataSize], a ld a, $2 @@ -508,7 +507,7 @@ Func_ea784: ; ea784 (3a:6784) xor a ld [wPrinterDataSize], a ld [wPrinterDataSize + 1], a - ld hl, wPrinterSendDataSource + ld hl, wPrinterSendDataSource1 ld bc, $280 call FillMemory ret @@ -522,7 +521,7 @@ Func_ea7a2: ; ea7a2 (3a:67a2) ld c, a ld a, [wPrinterDataSize + 1] ld b, a - ld de, wPrinterSendDataSource + ld de, wPrinterSendDataSource1 call Func_ea7c5 ld a, l ld [wPrinterDataHeader + 4], a @@ -547,7 +546,7 @@ Func_ea7c5: ; ea7c5 (3a:67c5) Func_ea7d2: ; ea7d2 (3a:67d2) ld a, $1 - ld [wPrinterSendDataSource], a + ld [wPrinterSendDataSource1], a ld a, [wcae2] ld [wPrinterStatusReceived], a ld a, $e4 @@ -556,7 +555,7 @@ Func_ea7d2: ; ea7d2 (3a:67d2) ld [wc6f3], a ret -Func_ea7e9: ; ea7e9 (3a:67e9) +PrinterDebug_PrepOAMForPrinting: ; ea7e9 (3a:67e9) ld a, [wPrinterRowIndex] ld b, a ld a, [wPrinterQueueLength] @@ -573,7 +572,7 @@ Func_ea7e9: ; ea7e9 (3a:67e9) .start_working ld e, l ld d, h - ld hl, wPrinterSendDataSource + ld hl, wPrinterSendDataSource1 ld c, $28 .prep_loop ld a, [de] @@ -598,7 +597,7 @@ Func_ea7e9: ; ea7e9 (3a:67e9) or $80 .got_vram_address ld d, a - lb bc, BANK(Func_ea7e9), $1 + lb bc, BANK(PrinterDebug_PrepOAMForPrinting), $1 call CopyVideoData pop hl ld de, $10 @@ -714,27 +713,27 @@ Func_ea7e9: ; ea7e9 (3a:67e9) .Jumptable: ; ea8ba (3a:68ba) dw .nop - dw .one - dw .two + dw .xflip + dw .yflip dw .both .nop: ; ea8c2 (3a:68c2) ret -.one: ; ea8c3 (3a:68c3) - call .Invert +.xflip: ; ea8c3 (3a:68c3) + call .XFlip ret -.two: ; ea8c7 (3a:68c7) - call .Swap +.yflip: ; ea8c7 (3a:68c7) + call .YFlip ret .both: ; ea8cb (3a:68cb) - call .Invert - call .Swap + call .XFlip + call .YFlip ret -.Invert: ; ea8d2 (3a:68d2) +.XFlip: ; ea8d2 (3a:68d2) ld hl, wcbdc ld c, 16 .byte_loop @@ -751,7 +750,7 @@ Func_ea7e9: ; ea7e9 (3a:67e9) jr nz, .byte_loop ret -.Swap: ; ea8e8 (3a:68e8) +.YFlip: ; ea8e8 (3a:68e8) ld hl, wcbdc ld de, wcbea ld c, $4 @@ -874,28 +873,28 @@ Func_ea7e9: ; ea7e9 (3a:67e9) .PalFunJumptable: ; ea979 (3a:6979) dw .zero_zero - dw .one_zero - dw .zero_one - dw .one_one + dw .xflip_zero + dw .zero_xflip + dw .xflip_xflip .zero_zero: ; ea981 (3a:6981) sla b sla c ret -.one_zero: ; ea986 (3a:6986) +.xflip_zero: ; ea986 (3a:6986) scf rl b sla c ret -.zero_one: ; ea98c (3a:698c) +.zero_xflip: ; ea98c (3a:698c) sla b scf rl c ret -.one_one: ; ea992 (3a:6992) +.xflip_xflip: ; ea992 (3a:6992) scf rl b scf @@ -907,12 +906,12 @@ Func_ea7e9: ; ea7e9 (3a:67e9) ld a, [hli] ld c, [hl] and $8 - jr nz, .use_wc830 - ld hl, wPrinterSendDataSource + jr nz, .use_source_2 + ld hl, wPrinterSendDataSource1 jr .got_data_source -.use_wc830 - ld hl, wc830 +.use_source_2 + ld hl, wPrinterSendDataSource2 .got_data_source ld b, $0 ld a, c diff --git a/engine/yellow_intro.asm b/engine/yellow_intro.asm index 5aad4d33..3adb72b5 100755 --- a/engine/yellow_intro.asm +++ b/engine/yellow_intro.asm @@ -323,7 +323,7 @@ YellowIntroScene6: call YellowIntro_BlankPalsDelay2AndDisableLCD ld c, $5 call UpdateMusicCTimes - ld a, $42 + ld a, rSCY - $ff00 ld [hLCDCPointer], a call YellowIntro_Copy8BitSineWave ld hl, vBGMap0 @@ -359,8 +359,8 @@ YellowIntroScene7: ld hl, hSCX inc [hl] inc [hl] - ld hl, wYellowIntroSurfingPikaSineWaveBuffer - ld de, wYellowIntroSurfingPikaSineWaveBuffer + 1 + ld hl, wLYOverridesBuffer + ld de, wLYOverridesBuffer + 1 ld a, [hl] push af ld c, $ff @@ -775,8 +775,8 @@ Func_f9e9a: ret YellowIntro_Copy8BitSineWave: - ; Copy this sine wave into wYellowIntroSurfingPikaSineWaveBuffer 8 times (end just before wc900) - ld de, wYellowIntroSurfingPikaSineWaveBuffer + ; Copy this sine wave into wLYOverridesBuffer 8 times (end just before wc900) + ld de, wLYOverridesBuffer ld a, $8 .loop push af @@ -797,13 +797,13 @@ YellowIntro_Copy8BitSineWave: .SineWaveEnd: Request7TileTransferFromC810ToC710: - ld a, wc810 % $100 + ld a, $10 ld [H_VBCOPYSRC], a - ld a, wc810 / $100 + ld a, wLYOverridesBuffer / $100 ld [H_VBCOPYSRC + 1], a - ld a, wc710 % $100 + ld a, $10 ld [H_VBCOPYDEST], a - ld a, wc710 / $100 + ld a, wLYOverrides / $100 ld [H_VBCOPYDEST + 1], a ld a, $7 ld [H_VBCOPYSIZE], a |