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-rwxr-xr-xengine/battle/animations.asm16
-rwxr-xr-xengine/movie/hall_of_fame.asm2
-rwxr-xr-xengine/movie/intro.asm15
-rwxr-xr-xengine/movie/trade.asm6
4 files changed, 17 insertions, 22 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index eac523a3..dae13ba0 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -1148,7 +1148,7 @@ AnimationSlideMonUp:
AnimationSlideMonDown:
; Slides the mon's sprite down out of the screen.
- xor a
+ xor a ; TILEMAP_MON_PIC
call GetTileIDList
.loop
call GetMonSpriteTileMapPointerFromRowCount
@@ -1355,7 +1355,7 @@ AnimationFlashEnemyMonPic:
jp CallWithTurnFlipped
AnimationShowMonPic:
- xor a
+ xor a ; TILEMAP_MON_PIC
call GetTileIDList
call GetMonSpriteTileMapPointerFromRowCount
call CopyPicTiles
@@ -1379,7 +1379,7 @@ AnimationShakeBackAndForth:
decoord 13, 0
.next
- xor a
+ xor a ; TILEMAP_MON_PIC
ld c, $10
.loop
push af
@@ -1424,7 +1424,7 @@ AnimationMoveMonHorizontally:
jr z, .next
hlcoord 11, 0
.next
- xor a
+ xor a ; TILEMAP_MON_PIC
push hl
call GetTileIDList
pop hl
@@ -1715,8 +1715,8 @@ MinimizedMonSpriteEnd:
AnimationSlideMonDownAndHide:
; Slides the mon's sprite down and disappears. Used in Acid Armor.
- ld a, $1
- ld c, $2
+ ld a, TILEMAP_SLIDE_DOWN_MON_PIC_7X5
+ ld c, 2
.loop
push bc
push af
@@ -1735,7 +1735,7 @@ AnimationSlideMonDownAndHide:
jr nz, .loop
call AnimationHideMonPic
ld hl, wTempPic
- ld bc, $310
+ ld bc, 7 * 7 tiles
xor a
call FillMemory
jp CopyTempPicToMonPic
@@ -2007,7 +2007,7 @@ ChangeMonPic:
ld [wd0b5], a
call GetMonHeader
predef LoadMonBackPic
- xor a
+ xor a ; TILEMAP_MON_PIC
call GetTileIDList
call GetMonSpriteTileMapPointerFromRowCount
call CopyPicTiles
diff --git a/engine/movie/hall_of_fame.asm b/engine/movie/hall_of_fame.asm
index 071e7ca1..a7d3ed40 100755
--- a/engine/movie/hall_of_fame.asm
+++ b/engine/movie/hall_of_fame.asm
@@ -202,7 +202,7 @@ HoFLoadPlayerPics:
HoFLoadMonPlayerPicTileIDs:
; c = base tile ID
- ld b, 0
+ ld b, TILEMAP_MON_PIC
hlcoord 12, 5
predef_jump CopyTileIDsFromList
diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm
index c5896ecb..d8ec8e6e 100755
--- a/engine/movie/intro.asm
+++ b/engine/movie/intro.asm
@@ -1,15 +1,10 @@
-const_value = -1
+ const_def -1
const MOVE_NIDORINO_RIGHT
const MOVE_GENGAR_RIGHT
const MOVE_GENGAR_LEFT
ANIMATION_END EQU 80
-const_value = 3
- const GENGAR_INTRO_TILES1
- const GENGAR_INTRO_TILES2
- const GENGAR_INTRO_TILES3
-
PlayIntro:
xor a
ldh [hJoyHeld], a
@@ -34,7 +29,7 @@ PlayIntroScene:
ldh [rOBP1], a
xor a
ldh [hSCX], a
- ld b, GENGAR_INTRO_TILES1
+ ld b, TILEMAP_GENGAR_INTRO_1
call IntroCopyTiles
ld a, 0
ld [wBaseCoordX], a
@@ -77,7 +72,7 @@ PlayIntroScene:
ret c
; raise
- ld b, GENGAR_INTRO_TILES2
+ ld b, TILEMAP_GENGAR_INTRO_2
call IntroCopyTiles
ld a, SFX_INTRO_RAISE
call PlaySound
@@ -88,7 +83,7 @@ PlayIntroScene:
ret c
; slash
- ld b, GENGAR_INTRO_TILES3
+ ld b, TILEMAP_GENGAR_INTRO_3
call IntroCopyTiles
ld a, SFX_INTRO_CRASH
call PlaySound
@@ -107,7 +102,7 @@ PlayIntroScene:
lb de, 8 / 2, MOVE_GENGAR_LEFT
call IntroMoveMon
- ld b, GENGAR_INTRO_TILES1
+ ld b, TILEMAP_GENGAR_INTRO_1
call IntroCopyTiles
ld c, 60
call CheckForUserInterruption
diff --git a/engine/movie/trade.asm b/engine/movie/trade.asm
index fc2da9bd..992cbd97 100755
--- a/engine/movie/trade.asm
+++ b/engine/movie/trade.asm
@@ -282,7 +282,7 @@ Trade_DrawOpenEndOfLinkCable:
ld a, %10001011
ldh [rLCDC], a
hlcoord 6, 2
- ld b, $7 ; open end of link cable tile ID list index
+ ld b, TILEMAP_LINK_CABLE
call CopyTileIDsFromList_ZeroBaseTileID
call Trade_CopyTileMapToVRAM
ld a, SFX_HEAL_HP
@@ -474,7 +474,7 @@ Trade_DrawLeftGameboy:
; draw gameboy pic
hlcoord 5, 3
- ld b, $6
+ ld b, TILEMAP_GAME_BOY
call CopyTileIDsFromList_ZeroBaseTileID
; draw text box with player name below gameboy pic
@@ -521,7 +521,7 @@ Trade_DrawRightGameboy:
; draw gameboy pic
hlcoord 7, 8
- ld b, $6
+ ld b, TILEMAP_GAME_BOY
call CopyTileIDsFromList_ZeroBaseTileID
; draw text box with enemy name above link cable