diff options
Diffstat (limited to 'engine')
-rw-r--r-- | engine/bank3d/bank3d_battle.asm | 4 | ||||
-rwxr-xr-x | engine/battle/bank_e_misc.asm | 25 | ||||
-rwxr-xr-x | engine/battle/core.asm | 130 | ||||
-rw-r--r-- | engine/battle/get_trainer_name.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/drain_hp_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/haze_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/heal_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/paralyze_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/recoil_effect.asm | 2 | ||||
-rw-r--r-- | engine/battle/moveEffects/reflect_light_screen_effect.asm | 2 | ||||
-rwxr-xr-x | engine/battle/read_trainer_party.asm | 113 | ||||
-rw-r--r-- | engine/battle/save_trainer_name.asm | 2 | ||||
-rw-r--r-- | engine/battle/trainer_ai.asm | 169 | ||||
-rwxr-xr-x | engine/battle/trainer_pic_money_pointers.asm | 2 |
14 files changed, 215 insertions, 244 deletions
diff --git a/engine/bank3d/bank3d_battle.asm b/engine/bank3d/bank3d_battle.asm index 876737b7..fde29f5d 100644 --- a/engine/bank3d/bank3d_battle.asm +++ b/engine/bank3d/bank3d_battle.asm @@ -32,7 +32,7 @@ asm_f601d: ; f601d (f:601d) ld a, [wEnemyMonSpecies2] sub $c8 jp c, InitWildBattle - ld [W_TRAINERCLASS], a + ld [wTrainerClass], a call GetTrainerInformation callab ReadTrainer callab DoBattleTransitionAndInitBattleVariables @@ -100,7 +100,7 @@ InitWildBattle: ; f607c (3d:607c) call LoadMonFrontSprite ; load mon sprite .spriteLoaded xor a - ld [W_TRAINERCLASS], a + ld [wTrainerClass], a ld [$ffe1], a coord hl, 12, 0 predef CopyUncompressedPicToTilemap diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm index dc766f23..278cce61 100755 --- a/engine/battle/bank_e_misc.asm +++ b/engine/battle/bank_e_misc.asm @@ -1,5 +1,5 @@ ; formats a string at wMovesString that lists the moves at wMoves -FormatMovesString: ; 39b87 (e:5b87) +FormatMovesString: ; 39b06 (e:5b06) ld hl, wMoves ld de, wMovesString ld b, $0 @@ -52,7 +52,7 @@ FormatMovesString: ; 39b87 (e:5b87) ret ; XXX this is called in a few places, but it doesn't appear to do anything useful -InitList: ; 39bd5 (e:5bd5) +InitList: ; 39b53 (e:5b53) ld a, [wInitListType] cp INIT_ENEMYOT_LIST jr nz, .notEnemy @@ -100,23 +100,4 @@ InitList: ; 39bd5 (e:5bd5) ld [wItemPrices], a ld a, b ld [wItemPrices + 1], a - ret - -; get species of mon e in list [wMonDataLocation] for LoadMonData -GetMonSpecies: ; 39c37 (e:5c37) - ld hl, wPartySpecies - ld a, [wMonDataLocation] - and a - jr z, .getSpecies - dec a - jr z, .enemyParty - ld hl, wBoxSpecies - jr .getSpecies -.enemyParty - ld hl, wEnemyPartyMons -.getSpecies - ld d, 0 - add hl, de - ld a, [hl] - ld [wcf91], a - ret + ret
\ No newline at end of file diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 5663b8b4..e5d1e36f 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -851,7 +851,7 @@ FaintEnemyPokemon: ; 0x3c567 ld [hli], a ld [hli], a ld [hl], a - ld [W_ENEMYDISABLEDMOVE], a + ld [wEnemyDisabledMove], a ld [wEnemyDisabledMoveNumber], a ld [wEnemyMonMinimized], a ld hl, wPlayerUsedMove @@ -994,7 +994,7 @@ ReplaceFaintedEnemyMon: ; 3c664 (f:4664) .notLinkBattle call EnemySendOut xor a - ld [W_ENEMYMOVENUM], a + ld [wEnemyMoveNum], a ld [wActionResultOrTookBattleTurn], a ld [wAILayer2Encouragement], a inc a ; reset Z flag @@ -1008,7 +1008,7 @@ TrainerBattleVictory: ; 3c696 (f:4696) jr nz, .gymleader ld b, MUSIC_DEFEATED_TRAINER .gymleader - ld a, [W_TRAINERCLASS] + ld a, [wTrainerClass] cp SONY3 ; final battle against rival jr nz, .notrival ld b, MUSIC_DEFEATED_GYM_LEADER @@ -1384,7 +1384,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) ld [hli],a ld [hli],a ld [hl],a - ld [W_ENEMYDISABLEDMOVE],a + ld [wEnemyDisabledMove],a ld [wEnemyDisabledMoveNumber],a ld [wEnemyMonMinimized],a ld hl,wPlayerUsedMove @@ -3034,7 +3034,7 @@ SelectEnemyMove: ; 3d564 (f:5564) ld a, [hld] and a jr nz, .atLeastTwoMovesAvailable - ld a, [W_ENEMYDISABLEDMOVE] + ld a, [wEnemyDisabledMove] and a ld a, STRUGGLE ; struggle if the only move is disabled jr nz, .done @@ -3063,7 +3063,7 @@ SelectEnemyMove: ; 3d564 (f:5564) ld a, b dec a ld [wEnemyMoveListIndex], a - ld a, [W_ENEMYDISABLEDMOVE] + ld a, [wEnemyDisabledMove] swap a and $f cp b @@ -3786,7 +3786,7 @@ MonName1Text: ; 3dafb (f:5afb) ld a, [W_PLAYERMOVENUM] ld hl, wPlayerUsedMove jr z, .asm_3db11 - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] ld hl, wEnemyUsedMove .asm_3db11 ld [hl], a @@ -3921,7 +3921,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2) ld a, [H_WHOSETURN] and a jr z, .playersTurn - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect .playersTurn ld hl, DoesntAffectMonText ld a, [wDamageMultipliers] @@ -4351,7 +4351,7 @@ GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75) ld d, a ; d = move power and a ret z ; return if move power is zero - ld a, [hl] ; a = [W_ENEMYMOVETYPE] + ld a, [hl] ; a = [wEnemyMoveType] cp FIRE ; types >= FIRE are all special jr nc, .specialAttack .physicalAttack @@ -4508,7 +4508,7 @@ CalculateDamage: ; 3df65 (f:5f65) and a ld a, [W_PLAYERMOVEEFFECT] jr z, .effect - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] .effect ; EXPLODE_EFFECT halves defense. @@ -4938,7 +4938,7 @@ ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d) jp DrawHUDsAndHPBars ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0) - ld a,[W_ENEMYMOVEEFFECT] + ld a,[wEnemyMoveEffect] cp a,OHKO_EFFECT jr z,ApplyDamageToPlayerPokemon cp a,SUPER_FANG_EFFECT @@ -4971,7 +4971,7 @@ ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0) ld hl,wEnemyMonLevel ld a,[hl] ld b,a - ld a,[W_ENEMYMOVENUM] + ld a,[wEnemyMoveNum] cp a,SEISMIC_TOSS jr z,.storeDamage cp a,NIGHT_SHADE @@ -5104,7 +5104,7 @@ AttackSubstitute: ; 3e25e (f:625e) ld hl,W_PLAYERMOVEEFFECT ; value for player's turn and a jr z,.nullifyEffect - ld hl,W_ENEMYMOVEEFFECT ; value for enemy's turn + ld hl,wEnemyMoveEffect ; value for enemy's turn .nullifyEffect xor a ld [hl],a ; zero the effect of the attacker's move @@ -5123,7 +5123,7 @@ HandleBuildingRage: ; 3e2b6 (f:62b6) ; values for the player turn ld hl,wEnemyBattleStatus2 ld de,wEnemyMonStatMods - ld bc,W_ENEMYMOVENUM + ld bc,wEnemyMoveNum ld a,[H_WHOSETURN] and a jr z,.next @@ -5183,7 +5183,7 @@ MirrorMoveCopyMove: ; 3e2fd (f:62fd) jr z,.next ; values for enemy turn ld a,[wPlayerUsedMove] - ld de,W_ENEMYMOVENUM + ld de,wEnemyMoveNum ld hl,wEnemySelectedMove .next ld [hl],a @@ -5231,7 +5231,7 @@ MetronomePickMove: ; 3e348 (f:6348) and a jr z,.pickMoveLoop ; values for enemy turn - ld de,W_ENEMYMOVENUM + ld de,wEnemyMoveNum ld hl,wEnemySelectedMove ; loop to pick a random number in the range [1, $a5) to be the move used by Metronome .pickMoveLoop @@ -5304,7 +5304,7 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5) ld a,[hli] ld d,a ; d = type 1 of defender ld e,[hl] ; e = type 2 of defender - ld a,[W_ENEMYMOVETYPE] + ld a,[wEnemyMoveType] ld [wMoveType],a .next ld a,[wMoveType] @@ -5400,7 +5400,7 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5) ; ($05 is not very effective, $10 is neutral, $14 is super effective) ; as far is can tell, this is only used once in some AI code to help decide which move to use AIGetTypeEffectiveness: ; 3e449 (f:6449) - ld a,[W_ENEMYMOVETYPE] + ld a,[wEnemyMoveType] ld d,a ; d = type of enemy move ld hl,wBattleMonType ld b,[hl] ; b = type 1 of player's pokemon @@ -5444,7 +5444,7 @@ MoveHitTest: ; 3e56b (f:656b) jr z,.dreamEaterCheck ; enemy's turn ld hl,wPlayerBattleStatus1 - ld de,W_ENEMYMOVEEFFECT + ld de,wEnemyMoveEffect ld bc,wBattleMonStatus .dreamEaterCheck ld a,[de] @@ -5499,7 +5499,7 @@ MoveHitTest: ; 3e56b (f:656b) ret nz ; if so, always hit regardless of accuracy/evasion jr .calcHitChance .enemyTurn - ld a,[W_ENEMYMOVEEFFECT] + ld a,[wEnemyMoveEffect] cp a,ATTACK_DOWN1_EFFECT jr c,.skipPlayerMistCheck cp a,HAZE_EFFECT + 1 @@ -5696,7 +5696,7 @@ ExecuteEnemyMove: ; 3e6bc (f:66bc) call GetCurrentMove CheckIfEnemyNeedsToChargeUp: ; 3e6fc (f:66fc) - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp CHARGE_EFFECT jp z, JumpMoveEffect cp FLY_EFFECT @@ -5706,7 +5706,7 @@ EnemyCanExecuteChargingMove: ; 3e70b (f:670b) ld hl, wEnemyBattleStatus1 res ChargingUp, [hl] ; no longer charging up for attack res Invulnerable, [hl] ; no longer invulnerable to typical attacks - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] ld [wd0b5], a ld a, BANK(MoveNames) ld [wPredefBank], a @@ -5719,19 +5719,19 @@ EnemyCanExecuteMove: ; 3e72b (f:672b) xor a ld [wMonIsDisobedient], a call PrintMonName1Text - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] ld hl, ResidualEffects1 ld de, $1 call IsInArray jp c, JumpMoveEffect - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] ld hl, SpecialEffectsCont ld de, $1 call IsInArray call c, JumpMoveEffect EnemyCalcMoveDamage: ; 3e750 (f:6750) call SwapPlayerAndEnemyLevels - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] ld hl, SetDamageEffects ld de, $1 call IsInArray @@ -5753,7 +5753,7 @@ handleIfEnemyMoveMissed: ; 3e782 (f:6782) ld a, [wMoveMissed] and a jr z, .asm_3e791 - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp EXPLODE_EFFECT jr z, asm_3e7a0 jr EnemyCheckIfFlyOrChargeEffect @@ -5761,7 +5761,7 @@ handleIfEnemyMoveMissed: ; 3e782 (f:6782) call SwapPlayerAndEnemyLevels GetEnemyAnimationType: ; 3e794 (f:6794) - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] and a ld a, $1 jr z, playEnemyMoveAnimation @@ -5779,7 +5779,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4) call nz, Bankswitch pop af ld [wAnimationType], a - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] call PlayMoveAnimation call HandleExplodingAnimation call DrawEnemyHUDAndHPBar @@ -5794,7 +5794,7 @@ EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) call SwapPlayerAndEnemyLevels ld c, 30 call DelayFrames - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp FLY_EFFECT jr z, .playAnim cp CHARGE_EFFECT @@ -5806,7 +5806,7 @@ EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) ld a,STATUS_AFFECTED_ANIM call PlayMoveAnimation EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp MIRROR_MOVE_EFFECT jr nz, .notMirrorMoveEffect call MirrorMoveCopyMove @@ -5818,7 +5818,7 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) call MetronomePickMove jp CheckIfEnemyNeedsToChargeUp .notMetronomeEffect - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] ld hl, ResidualEffects2 ld de, $1 call IsInArray @@ -5827,7 +5827,7 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) and a jr z, .asm_3e82b call PrintMoveFailureText - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp EXPLODE_EFFECT jr z, .asm_3e83e jp ExecuteEnemyMoveDone @@ -5838,7 +5838,7 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) ld a, 1 ld [wMoveDidntMiss], a .asm_3e83e - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] ld hl, AlwaysHappenSideEffects ld de, $1 call IsInArray @@ -5863,7 +5863,7 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) xor a ld [wEnemyNumHits], a .asm_3e873 - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] and a jr z, ExecuteEnemyMoveDone ld hl, SpecialEffects @@ -5942,7 +5942,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) ld hl, ExecuteEnemyMoveDone ; enemy can't move this turn jp .enemyReturnToHL .checkIfAnyMoveDisabled - ld hl, W_ENEMYDISABLEDMOVE + ld hl, wEnemyDisabledMove ld a, [hl] and a jr z, .checkIfConfused @@ -5991,7 +5991,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) ld [hli], a ld a, [wEnemyMonDefense + 1] ld [hl], a - ld hl, W_ENEMYMOVEEFFECT + ld hl, wEnemyMoveEffect push hl ld a, [hl] push af @@ -6047,7 +6047,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) ; clear bide, thrashing about, charging up, and multi-turn moves such as warp and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove)) ld [hl], a - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp FLY_EFFECT jr z, .flyOrChargeEffect cp CHARGE_EFFECT @@ -6066,7 +6066,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) bit StoringEnergy, [hl] ; is mon using bide? jr z, .checkIfThrashingAbout xor a - ld [W_ENEMYMOVENUM], a + ld [wEnemyMoveNum], a ld hl, wDamage ld a, [hli] ld b, a @@ -6107,7 +6107,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) ld [hli], a ld [hl], a ld a, BIDE - ld [W_ENEMYMOVENUM], a + ld [wEnemyMoveNum], a call SwapPlayerAndEnemyLevels ld hl, handleIfEnemyMoveMissed ; skip damage calculation, DecrementPP and MoveHitTest jp .enemyReturnToHL @@ -6115,7 +6115,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) bit ThrashingAbout, [hl] ; is mon using thrash or petal dance? jr z, .checkIfUsingMultiturnMove ld a, THRASH - ld [W_ENEMYMOVENUM], a + ld [wEnemyMoveNum], a ld hl, ThrashingAboutText call PrintText ld hl, wEnemyNumAttacksLeft @@ -6153,7 +6153,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) call GetMoveName call CopyStringToCF4B xor a - ld [W_ENEMYMOVEEFFECT], a + ld [wEnemyMoveEffect], a ld hl, EnemyCanExecuteMove jp .enemyReturnToHL .enemyReturnToHL @@ -6168,7 +6168,7 @@ GetCurrentMove: ; 3eabe (f:6abe) ld a, [H_WHOSETURN] and a jp z, .player - ld de, W_ENEMYMOVENUM + ld de, wEnemyMoveNum ld a, [wEnemySelectedMove] jr .selected .player @@ -6805,7 +6805,7 @@ HandleExplodingAnimation: ; 3eed3 (f:6ed3) jr z, .asm_3eeea ld hl, wBattleMonType1 ld de, wEnemyBattleStatus1 - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] .asm_3eeea cp SELFDESTRUCT jr z, .asm_3eef1 @@ -6849,7 +6849,7 @@ _JumpMoveEffect: ; 3f138 (f:7138) and a ld a, [W_PLAYERMOVEEFFECT] jr z, .next1 - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] .next1 dec a ; subtract 1, there is no special effect for 00 add a ; x2, 16bit pointers @@ -7009,7 +7009,7 @@ PoisonEffect: ; 3f24f (f:724f) and a jr z, .poisonEffect ld hl, wBattleMonStatus - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect .poisonEffect call CheckTargetSubstitute jr nz, .noEffect ; can't posion a substitute target @@ -7181,7 +7181,7 @@ opponentAttacker: ; 3f382 (f:7382) ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent and a jp nz, CheckDefrost - ld a, [W_ENEMYMOVETYPE] + ld a, [wEnemyMoveType] ld b, a ld a, [wBattleMonType1] cp b @@ -7189,7 +7189,7 @@ opponentAttacker: ; 3f382 (f:7382) ld a, [wBattleMonType2] cp b ret z - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp a, PARALYZE_SIDE_EFFECT1 + 1 ld b, $1a jr c, .next1 @@ -7252,7 +7252,7 @@ CheckDefrost: ; 3f3e2 (f:73e2) ld hl, FireDefrostedText jr .common .opponent - ld a, [W_ENEMYMOVETYPE] ; same as above with addresses swapped + ld a, [wEnemyMoveType] ; same as above with addresses swapped sub a, FIRE ret nz ld [wBattleMonStatus], a @@ -7277,7 +7277,7 @@ StatModifierUpEffect: ; 3f428 (f:7428) and a jr z, .statModifierUpEffect ld hl, wEnemyMonStatMods - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect .statModifierUpEffect ld a, [de] sub ATTACK_UP1_EFFECT @@ -7386,7 +7386,7 @@ UpdateStatDone: ; 3f4ca (f:74ca) and a jr z, .asm_3f4e6 ld hl, wEnemyBattleStatus2 - ld de, W_ENEMYMOVENUM + ld de, wEnemyMoveNum ld bc, wEnemyMonMinimized .asm_3f4e6 ld a, [de] @@ -7442,7 +7442,7 @@ MonsStatsRoseText: ; 3f528 (f:7528) and a ld a, [W_PLAYERMOVEEFFECT] jr z, .asm_3f53b - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] .asm_3f53b cp ATTACK_DOWN1_EFFECT ret nc @@ -7465,7 +7465,7 @@ StatModifierDownEffect: ; 3f54c (f:754c) and a jr z, .statModifierDownEffect ld hl, wPlayerMonStatMods - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect ld bc, wPlayerBattleStatus1 ld a, [wLinkState] cp LINK_STATE_BATTLING @@ -7644,7 +7644,7 @@ MonsStatsFellText: ; 3f661 (f:7661) and a ld a, [W_PLAYERMOVEEFFECT] jr z, .asm_3f674 - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] .asm_3f674 cp $1a ret c @@ -7718,7 +7718,7 @@ BideEffect: ; 3f6e5 (f:76e5) inc de ld [de], a ld [W_PLAYERMOVEEFFECT], a - ld [W_ENEMYMOVEEFFECT], a + ld [wEnemyMoveEffect], a call BattleRandom and $1 inc a @@ -7814,7 +7814,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) jr nc, .asm_3f7c1 ld c, 50 call DelayFrames - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] cp TELEPORT jp nz, PrintDidntAffectText jp PrintButItFailedText_ @@ -7824,13 +7824,13 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) ld [wAnimationType], a inc a ld [wEscapedFromBattle], a - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] jr .asm_3f7e4 .asm_3f7d1 ld c, 50 call DelayFrames ld hl, IsUnaffectedText - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] cp TELEPORT jp nz, PrintText jp ConditionalPrintButItFailed @@ -7880,7 +7880,7 @@ TwoToFiveAttacksEffect: ; 3f811 (f:7811) ld a, [H_WHOSETURN] and a jr z, .setNumberOfHits - ld hl, W_ENEMYMOVEEFFECT + ld hl, wEnemyMoveEffect .setNumberOfHits ld a, [hl] cp TWINEEDLE_EFFECT @@ -7916,7 +7916,7 @@ FlinchSideEffect: ; 3f85b (f:785b) and a jr z, .flinchSideEffect ld hl, wPlayerBattleStatus1 - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect .flinchSideEffect ld a, [de] cp FLINCH_SIDE_EFFECT1 @@ -7942,7 +7942,7 @@ ChargeEffect: ; 3f88c (f:788c) ld b, XSTATITEM_ANIM jr z, .chargeEffect ld hl, wEnemyBattleStatus1 - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect ld b, ANIM_AF .chargeEffect set ChargingUp, [hl] @@ -8073,7 +8073,7 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f) jr z, .confuseTarget ld hl, wPlayerBattleStatus1 ld bc, W_PLAYERCONFUSEDCOUNTER - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] .confuseTarget bit Confused, [hl] ; is mon confused? jr nz, ConfusionEffectFailed @@ -8227,7 +8227,7 @@ DisableEffect: ; 3fa8a (f:7a8a) ld a, [wMoveMissed] and a jr nz, .moveMissed - ld de, W_ENEMYDISABLEDMOVE + ld de, wEnemyDisabledMove ld hl, wEnemyMonMoves ld a, [H_WHOSETURN] and a @@ -8286,7 +8286,7 @@ DisableEffect: ; 3fa8a (f:7a8a) inc a ; 1-8 turns disabled inc c ; move 1-4 will be disabled swap c - add c ; map disabled move to high nibble of W_ENEMYDISABLEDMOVE / W_PLAYERDISABLEDMOVE + add c ; map disabled move to high nibble of wEnemyDisabledMove / W_PLAYERDISABLEDMOVE ld [de], a call PlayCurrentMoveAnimation2 ld hl, wPlayerDisabledMoveNumber @@ -8391,7 +8391,7 @@ PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89) and a ld a, [W_PLAYERMOVENUM] jr z, .notEnemyTurn - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] .notEnemyTurn and a ret z @@ -8417,7 +8417,7 @@ PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8) and a ld a, [W_PLAYERMOVENUM] jr z, .notEnemyTurn - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] .notEnemyTurn and a ret z diff --git a/engine/battle/get_trainer_name.asm b/engine/battle/get_trainer_name.asm index bbc577b3..cacf7ee8 100644 --- a/engine/battle/get_trainer_name.asm +++ b/engine/battle/get_trainer_name.asm @@ -4,7 +4,7 @@ GetTrainerName_: ; f67a5 (3d:67a5) and a jr nz, .foundName ld hl, wRivalName - ld a, [W_TRAINERCLASS] + ld a, [wTrainerClass] cp SONY1 jr z, .foundName cp SONY2 diff --git a/engine/battle/moveEffects/drain_hp_effect.asm b/engine/battle/moveEffects/drain_hp_effect.asm index 0dc02e46..46d61196 100644 --- a/engine/battle/moveEffects/drain_hp_effect.asm +++ b/engine/battle/moveEffects/drain_hp_effect.asm @@ -87,7 +87,7 @@ DrainHPEffect_: ; 76e7 (1:76e7) and a ld a, [W_PLAYERMOVEEFFECT] jr z, .next3 - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] .next3 cp DREAM_EATER_EFFECT jr nz, .printText diff --git a/engine/battle/moveEffects/haze_effect.asm b/engine/battle/moveEffects/haze_effect.asm index de36ac36..e7e7a68a 100644 --- a/engine/battle/moveEffects/haze_effect.asm +++ b/engine/battle/moveEffects/haze_effect.asm @@ -32,7 +32,7 @@ HazeEffect_: ; 139a4 (4:79a4) .cureVolatileStatuses xor a ld [W_PLAYERDISABLEDMOVE], a - ld [W_ENEMYDISABLEDMOVE], a + ld [wEnemyDisabledMove], a ld hl, wPlayerDisabledMoveNumber ld [hli], a ld [hl], a diff --git a/engine/battle/moveEffects/heal_effect.asm b/engine/battle/moveEffects/heal_effect.asm index dbce6ebb..7a1983d7 100644 --- a/engine/battle/moveEffects/heal_effect.asm +++ b/engine/battle/moveEffects/heal_effect.asm @@ -7,7 +7,7 @@ HealEffect_: ; f62ba (3d:62ba) jr z, .healEffect ld de, wEnemyMonHP ld hl, wEnemyMonMaxHP - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] .healEffect ld b, a ld a, [de] diff --git a/engine/battle/moveEffects/paralyze_effect.asm b/engine/battle/moveEffects/paralyze_effect.asm index 9b364425..a8d39629 100644 --- a/engine/battle/moveEffects/paralyze_effect.asm +++ b/engine/battle/moveEffects/paralyze_effect.asm @@ -5,7 +5,7 @@ ParalyzeEffect_: ; f6562 (3d:6562) and a jp z, .next ld hl, wBattleMonStatus - ld de, W_ENEMYMOVETYPE + ld de, wEnemyMoveType .next ld a, [hl] and a ; does the target already have a status ailment? diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm index 76394ddf..984feba7 100644 --- a/engine/battle/moveEffects/recoil_effect.asm +++ b/engine/battle/moveEffects/recoil_effect.asm @@ -4,7 +4,7 @@ RecoilEffect_: ; 138f6 (4:78f6) ld a, [W_PLAYERMOVENUM] ld hl, wBattleMonMaxHP jr z, .recoilEffect - ld a, [W_ENEMYMOVENUM] + ld a, [wEnemyMoveNum] ld hl, wEnemyMonMaxHP .recoilEffect ld d, a diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm index 12bb3367..c3f4de7f 100644 --- a/engine/battle/moveEffects/reflect_light_screen_effect.asm +++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm @@ -5,7 +5,7 @@ ReflectLightScreenEffect_: ; f645d (3d:645d) and a jr z, .reflectLightScreenEffect ld hl, wEnemyBattleStatus3 - ld de, W_ENEMYMOVEEFFECT + ld de, wEnemyMoveEffect .reflectLightScreenEffect ld a, [de] cp LIGHT_SCREEN_EFFECT diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm index 9f94981e..a4843417 100755 --- a/engine/battle/read_trainer_party.asm +++ b/engine/battle/read_trainer_party.asm @@ -1,4 +1,4 @@ -ReadTrainer: ; 39c53 (e:5c53) +ReadTrainer: ; 39bb6 (e:5bb6) ; don't change any moves in a link battle ld a,[wLinkState] @@ -15,9 +15,9 @@ ReadTrainer: ; 39c53 (e:5c53) ld [hl],a ; get the pointer to trainer data for this class - ld a,[wCurOpponent] - sub $C9 ; convert value from pokemon to trainer - add a,a + ld a,[wTrainerClass] ; get trainer class + dec a + add a ld hl,TrainerDataPointers ld c,a ld b,0 @@ -25,7 +25,7 @@ ReadTrainer: ; 39c53 (e:5c53) ld a,[hli] ld h,[hl] ld l,a - ld a,[W_TRAINERNO] + ld a,[wTrainerNo] ld b,a ; At this point b contains the trainer number, ; and hl points to the trainer class. @@ -53,7 +53,7 @@ ReadTrainer: ; 39c53 (e:5c53) .LoopTrainerData ld a,[hli] and a ; have we reached the end of the trainer data? - jr z,.FinishUp + jp z, .AddAdditionalMoveData ld [wcf91],a ; write species somewhere (XXX why?) ld a,ENEMY_PARTY_DATA ld [wMonDataLocation],a @@ -68,7 +68,7 @@ ReadTrainer: ; 39c53 (e:5c53) ; - if [wLoneAttackNo] != 0, one pokemon on the team has a special move ld a,[hli] and a ; have we reached the end of the trainer data? - jr z,.AddLoneMove + jr z,.AddAdditionalMoveData ld [wCurEnemyLVL],a ld a,[hli] ld [wcf91],a @@ -78,69 +78,48 @@ ReadTrainer: ; 39c53 (e:5c53) call AddPartyMon pop hl jr .SpecialTrainer -.AddLoneMove -; does the trainer have a single monster with a different move - ld a,[wLoneAttackNo] ; Brock is 01, Misty is 02, Erika is 04, etc +.AddAdditionalMoveData +; does the trainer have additional move data? + ld a, [wTrainerClass] + ld b, a + ld a, [wTrainerNo] + ld c, a + ld hl, SpecialTrainerMoves +.loopAdditionalMoveData + ld a, [hli] + cp $ff + jr z, .FinishUp + cp b + jr nz, .asm_39c46 + ld a, [hli] + cp c + jr nz, .asm_39c46 + ld d, h + ld e, l +.writeAdditionalMoveDataLoop + ld a, [de] + inc de and a - jr z,.AddTeamMove + jp z, .FinishUp dec a - add a,a - ld c,a - ld b,0 - ld hl,LoneMoves - add hl,bc - ld a,[hli] - ld d,[hl] - ld hl,wEnemyMon1Moves + 2 - ld bc,wEnemyMon2 - wEnemyMon1 + ld hl, wEnemyMon1Moves + ld bc, wEnemyMon2 - wEnemyMon1 call AddNTimes - ld [hl],d - jr .FinishUp -.AddTeamMove -; check if our trainer's team has special moves - -; get trainer class number - ld a,[wCurOpponent] - sub 200 - ld b,a - ld hl,TeamMoves - -; iterate through entries in TeamMoves, checking each for our trainer class -.IterateTeamMoves - ld a,[hli] - cp b - jr z,.GiveTeamMoves ; is there a match? - inc hl ; if not, go to the next entry - inc a - jr nz,.IterateTeamMoves - -; no matches found. is this trainer champion rival? - ld a,b - cp SONY3 - jr z,.ChampionRival - jr .FinishUp ; nope -.GiveTeamMoves - ld a,[hl] - ld [wEnemyMon5Moves + 2],a - jr .FinishUp -.ChampionRival ; give moves to his team - -; pidgeot - ld a,SKY_ATTACK - ld [wEnemyMon1Moves + 2],a - -; starter - ld a,[W_RIVALSTARTER] - cp STARTER3 - ld b,MEGA_DRAIN - jr z,.GiveStarterMove - cp STARTER1 - ld b,FIRE_BLAST - jr z,.GiveStarterMove - ld b,BLIZZARD ; must be squirtle -.GiveStarterMove - ld a,b - ld [wEnemyMon6Moves + 2],a + ld a, [de] + inc de + dec a + ld c, a + ld b, 0 + add hl,bc + ld a, [de] + inc de + ld [hl], a + jr .writeAdditionalMoveDataLoop +.asm_39c46 + ld a, [hli] + and a + jr nz, .asm_39c46 + jr .loopAdditionalMoveData .FinishUp ; clear wAmountMoneyWon addresses xor a diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm index a5a578af..227dbbcb 100644 --- a/engine/battle/save_trainer_name.asm +++ b/engine/battle/save_trainer_name.asm @@ -1,6 +1,6 @@ SaveTrainerName: ; 27dff (9:7dff) ld hl,TrainerNamePointers - ld a,[W_TRAINERCLASS] + ld a,[wTrainerClass] dec a ld c,a ld b,0 diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 2209fb57..0af1b86d 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -1,13 +1,13 @@ ; creates a set of moves that may be used and returns its address in hl ; unused slots are filled with 0, all used slots may be chosen with equal probability -AIEnemyTrainerChooseMoves: ; 39719 (e:5719) +AIEnemyTrainerChooseMoves: ; 3969c (e:569c) ld a, $a ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end ld [hli], a ; move 1 ld [hli], a ; move 2 ld [hli], a ; move 3 ld [hl], a ; move 4 - ld a, [W_ENEMYDISABLEDMOVE] ; forbid disabled move (if any) + ld a, [wEnemyDisabledMove] ; forbid disabled move (if any) swap a and $f jr z, .noMoveDisabled @@ -19,7 +19,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719) ld [hl], $50 ; forbid (highly discourage) disabled move .noMoveDisabled ld hl, TrainerClassMoveChoiceModifications - ld a, [W_TRAINERCLASS] + ld a, [wTrainerClass] ld b, a .loopTrainerClasses dec b @@ -103,14 +103,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719) ld hl, wEnemyMonMoves ; use original move set ret -AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3) +AIMoveChoiceModificationFunctionPointers: ; 39726 (e:5726) dw AIMoveChoiceModification1 dw AIMoveChoiceModification2 dw AIMoveChoiceModification3 dw AIMoveChoiceModification4 ; unused, does nothing ; discourages moves that cause no damage but only a status ailment if player's mon already has one -AIMoveChoiceModification1: ; 397ab (e:57ab) +AIMoveChoiceModification1: ; 3972e (e:572e) ld a, [wBattleMonStatus] and a ret z ; return if no status ailment on player's mon @@ -129,7 +129,7 @@ AIMoveChoiceModification1: ; 397ab (e:57ab) ld a, [W_ENEMYMOVEPOWER] and a jr nz, .nextMove - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] push hl push de push bc @@ -145,7 +145,7 @@ AIMoveChoiceModification1: ; 397ab (e:57ab) ld [hl], a jr .nextMove -StatusAilmentMoveEffects: ; 57e2 +StatusAilmentMoveEffects: ; 39765 (e:5765) db $01 ; unused sleep effect db SLEEP_EFFECT db POISON_EFFECT @@ -155,7 +155,7 @@ StatusAilmentMoveEffects: ; 57e2 ; slightly encourage moves with specific effects. ; in particular, stat-modifying moves and other move effects ; that fall in-bewteen -AIMoveChoiceModification2: ; 397e7 (e:57e7) +AIMoveChoiceModification2: ; 3976a (e:576a) ld a, [wAILayer2Encouragement] cp $1 ret nz @@ -171,7 +171,7 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7) ret z ; no more moves in move set inc de call ReadMove - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp ATTACK_UP1_EFFECT jr c, .nextMove cp BIDE_EFFECT @@ -182,13 +182,13 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7) jr c, .preferMove jr .nextMove .preferMove - dec [hl] ; sligthly encourage this move + dec [hl] ; slightly encourage this move jr .nextMove ; encourages moves that are effective against the player's mon (even if non-damaging). ; discourage damaging moves that are ineffective or not very effective against the player's mon, ; unless there's no damaging move that deals at least neutral damage -AIMoveChoiceModification3: ; 39817 (e:5817) +AIMoveChoiceModification3: ; 3979a (e:579a) ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset) ld de, wEnemyMonMoves ; enemy moves ld b, NUM_MOVES + 1 @@ -218,7 +218,7 @@ AIMoveChoiceModification3: ; 39817 (e:5817) push hl push de push bc - ld a, [W_ENEMYMOVETYPE] + ld a, [wEnemyMoveType] ld d, a ld hl, wEnemyMonMoves ; enemy moves ld b, NUM_MOVES + 1 @@ -230,14 +230,14 @@ AIMoveChoiceModification3: ; 39817 (e:5817) and a jr z, .done call ReadMove - ld a, [W_ENEMYMOVEEFFECT] + ld a, [wEnemyMoveEffect] cp SUPER_FANG_EFFECT jr z, .betterMoveFound ; Super Fang is considered to be a better move cp SPECIAL_DAMAGE_EFFECT jr z, .betterMoveFound ; any special damage moves are considered to be better moves cp FLY_EFFECT jr z, .betterMoveFound ; Fly is considered to be a better move - ld a, [W_ENEMYMOVETYPE] + ld a, [wEnemyMoveType] cp d jr z, .loopMoves ld a, [W_ENEMYMOVEPOWER] @@ -255,10 +255,10 @@ AIMoveChoiceModification3: ; 39817 (e:5817) jr z, .nextMove inc [hl] ; sligthly discourage this move jr .nextMove -AIMoveChoiceModification4: ; 39883 (e:5883) +AIMoveChoiceModification4: ; 39806 (e:5806) ret -ReadMove: ; 39884 (e:5884) +ReadMove: ; 39807 (e:5807) push hl push de push bc @@ -266,7 +266,7 @@ ReadMove: ; 39884 (e:5884) ld hl,Moves ld bc,MoveEnd - Moves call AddNTimes - ld de,W_ENEMYMOVENUM + ld de,wEnemyMoveNum call CopyData pop bc pop de @@ -275,7 +275,7 @@ ReadMove: ; 39884 (e:5884) ; move choice modification methods that are applied for each trainer class ; 0 is sentinel value -TrainerClassMoveChoiceModifications: ; 3989b (e:589b) +TrainerClassMoveChoiceModifications: ; 3981e (e:581e) db 0 ; YOUNGSTER db 1,0 ; BUG CATCHER db 1,0 ; LASS @@ -295,7 +295,7 @@ TrainerClassMoveChoiceModifications: ; 3989b (e:589b) db 1,0 ; GAMBLER db 1,3,0 ; BEAUTY db 1,2,0 ; PSYCHIC_TR - db 1,3,0 ; ROCKER + db 1,0 ; ROCKER db 1,0 ; JUGGLER db 1,0 ; TAMER db 1,0 ; BIRD_KEEPER @@ -311,11 +311,11 @@ TrainerClassMoveChoiceModifications: ; 3989b (e:589b) db 1,0 ; BRUNO db 1,0 ; BROCK db 1,3,0 ; MISTY - db 1,3,0 ; LT__SURGE + db 1,0 ; LT__SURGE db 1,3,0 ; ERIKA db 1,3,0 ; KOGA - db 1,3,0 ; BLAINE - db 1,3,0 ; SABRINA + db 1,0 ; BLAINE + db 1,0 ; SABRINA db 1,2,0 ; GENTLEMAN db 1,3,0 ; SONY2 db 1,3,0 ; SONY3 @@ -336,15 +336,21 @@ INCLUDE "data/trainer_moves.asm" INCLUDE "data/trainer_parties.asm" -TrainerAI: ; 3a52e (e:652e) - and a +TrainerAI: ; 3a5b2 (e:65b2) ld a,[wIsInBattle] dec a - ret z ; if not a trainer, we're done here + jr z, .done ; if not a trainer, we're done here ld a,[wLinkState] cp LINK_STATE_BATTLING - ret z - ld a,[W_TRAINERCLASS] ; what trainer class is this? + jr z, .done ; if in a link battle, we're done as well + ld a, [wEnemyBattleStatus1] + and 1 << ChargingUp | 1 << ThrashingAbout | 1 << StoringEnergy ; %10011 + jr nz, .done ; don't follow trainer ai if opponent is in a locked state + ld a, [wEnemyBattleStatus2] + and 1 << UsingRage ; %1000000 + jr nz, .done ; don't follow trainer ai if opponent is locked in rage + ; note that this doesn't check for hyper beam recharge which can cause problems + ld a,[wTrainerClass] ; what trainer class is this? dec a ld c,a ld b,0 @@ -354,7 +360,7 @@ TrainerAI: ; 3a52e (e:652e) add hl,bc ld a,[wAICount] and a - ret z ; if no AI uses left, we're done here + jr z, .done; if no AI uses left, we're done here inc hl inc a jr nz,.getpointer @@ -367,8 +373,11 @@ TrainerAI: ; 3a52e (e:652e) ld l,a call Random jp [hl] +.done + and a + ret -TrainerAIPointers: ; 3a55c (e:655c) +TrainerAIPointers: ; 3a5f2 (e:65f2) ; one entry per trainer class ; first byte, number of times (per Pokémon) it can occur ; next two bytes, pointer to AI subroutine for trainer class @@ -420,27 +429,27 @@ TrainerAIPointers: ; 3a55c (e:655c) dbw 2,AgathaAI ; agatha dbw 1,LanceAI ; lance -JugglerAI: ; 3a5e9 (e:65e9) +JugglerAI: ; 3a67f (e:667f) cp $40 ret nc jp AISwitchIfEnoughMons -BlackbeltAI: ; 3a5ef (e:65ef) +BlackbeltAI: ; 3a685 (e:6685) cp $20 ret nc jp AIUseXAttack -GiovanniAI: ; 3a5f5 (e:65f5) +GiovanniAI: ; 3a68b (e:668b) cp $40 ret nc jp AIUseGuardSpec -CooltrainerMAI: ; 3a5fb (e:65fb) +CooltrainerMAI: ; 3a691 (e:6691) cp $40 ret nc jp AIUseXAttack -CooltrainerFAI: ; 3a601 (e:6601) +CooltrainerFAI: ; 3a697 (e:6697) cp $40 ld a,$A call AICheckIfHPBelowFraction @@ -450,24 +459,24 @@ CooltrainerFAI: ; 3a601 (e:6601) ret nc jp AISwitchIfEnoughMons -BrockAI: ; 3a614 (e:6614) +BrockAI: ; 3a6aa (e:66aa) ; if his active monster has a status condition, use a full heal ld a,[wEnemyMonStatus] and a ret z jp AIUseFullHeal -MistyAI: ; 3a61c (e:661c) +MistyAI: ; 3a6b2 (e:66b2) cp $40 ret nc jp AIUseXDefend -LtSurgeAI: ; 3a622 (e:6622) +LtSurgeAI: ; 3a6b8 (e:66b8) cp $40 ret nc jp AIUseXSpeed -ErikaAI: ; 3a628 (e:6628) +ErikaAI: ; 3a6be (e:66be) cp $80 ret nc ld a,$A @@ -475,25 +484,25 @@ ErikaAI: ; 3a628 (e:6628) ret nc jp AIUseSuperPotion -KogaAI: ; 3a634 (e:6634) - cp $40 +KogaAI: ; 3a6ca (e:66ca) + cp $20 ret nc jp AIUseXAttack -BlaineAI: ; 3a63a (e:663a) +BlaineAI: ; 3a6d0 (e:66d0) cp $40 ret nc + ld a,$A + call AICheckIfHPBelowFraction + ret nc jp AIUseSuperPotion -SabrinaAI: ; 3a640 (e:6640) +SabrinaAI: ; 3a6dc (e:66dc) cp $40 ret nc - ld a,$A - call AICheckIfHPBelowFraction - ret nc - jp AIUseHyperPotion + jp AIUseXDefend -Sony2AI: ; 3a64c (e:664c) +Sony2AI: ; 3a6e2 (e:66e2) cp $20 ret nc ld a,5 @@ -501,7 +510,7 @@ Sony2AI: ; 3a64c (e:664c) ret nc jp AIUsePotion -Sony3AI: ; 3a658 (e:6658) +Sony3AI: ; 3a6ee (e:66ee) cp $20 ret nc ld a,5 @@ -509,7 +518,7 @@ Sony3AI: ; 3a658 (e:6658) ret nc jp AIUseFullRestore -LoreleiAI: ; 3a664 (e:6664) +LoreleiAI: ; 3a6fa (e:66fa) cp $80 ret nc ld a,5 @@ -517,12 +526,12 @@ LoreleiAI: ; 3a664 (e:6664) ret nc jp AIUseSuperPotion -BrunoAI: ; 3a670 (e:6670) +BrunoAI: ; 3a706 (e:6706) cp $40 ret nc jp AIUseXDefend -AgathaAI: ; 3a676 (e:6676) +AgathaAI: ; 3a70c (e:670c) cp $14 jp c,AISwitchIfEnoughMons cp $80 @@ -532,7 +541,7 @@ AgathaAI: ; 3a676 (e:6676) ret nc jp AIUseSuperPotion -LanceAI: ; 3a687 (e:6687) +LanceAI: ; 3a71d (e:671d) cp $80 ret nc ld a,5 @@ -540,23 +549,23 @@ LanceAI: ; 3a687 (e:6687) ret nc jp AIUseHyperPotion -GenericAI: ; 3a693 (e:6693) +GenericAI: ; 3a729 (e:6729) and a ; clear carry ret ; end of individual trainer AI routines -DecrementAICount: ; 3a695 (e:6695) +DecrementAICount: ; 3a72b (e:672b) ld hl,wAICount dec [hl] scf ret -AIPlayRestoringSFX: ; 3a69b (e:669b) +AIPlayRestoringSFX: ; 3a731 (e:6731) ld a,SFX_HEAL_AILMENT jp PlaySoundWaitForCurrent -AIUseFullRestore: ; 3a6a0 (e:66a0) +AIUseFullRestore: ; 3a736 (e:6736) call AICureStatus ld a,FULL_RESTORE ld [wAIItem],a @@ -580,25 +589,25 @@ AIUseFullRestore: ; 3a6a0 (e:66a0) ld [wEnemyMonHP],a jr AIPrintItemUseAndUpdateHPBar -AIUsePotion: ; 3a6ca (e:66ca) +AIUsePotion: ; 3a760 (e:6760) ; enemy trainer heals his monster with a potion ld a,POTION ld b,20 jr AIRecoverHP -AIUseSuperPotion: ; 3a6d0 (e:66d0) +AIUseSuperPotion: ; 3a766 (e:6766) ; enemy trainer heals his monster with a super potion ld a,SUPER_POTION ld b,50 jr AIRecoverHP -AIUseHyperPotion: ; 3a6d6 (e:66d6) +AIUseHyperPotion: ; 3a76c (e:676c) ; enemy trainer heals his monster with a hyper potion ld a,HYPER_POTION ld b,200 ; fallthrough -AIRecoverHP: ; 3a6da (e:66da) +AIRecoverHP: ; 3a770 (e:6770) ; heal b HP and print "trainer used $(a) on pokemon!" ld [wAIItem],a ld hl,wEnemyMonHP + 1 @@ -639,7 +648,7 @@ AIRecoverHP: ; 3a6da (e:66da) ld [wHPBarNewHP+1],a ; fallthrough -AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718) +AIPrintItemUseAndUpdateHPBar: ; 3a7ae (e:67ae) call AIPrintItemUse_ coord hl, 2, 2 xor a @@ -647,7 +656,7 @@ AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718) predef UpdateHPBar2 jp DecrementAICount -AISwitchIfEnoughMons: ; 3a72a (e:672a) +AISwitchIfEnoughMons: ; 3a7c0 (e:67c0) ; enemy trainer switches if there are 3 or more unfainted mons in party ld a,[wEnemyPartyCount] ld c,a @@ -677,7 +686,7 @@ AISwitchIfEnoughMons: ; 3a72a (e:672a) and a ret -SwitchEnemyMon: ; 3a74b (e:674b) +SwitchEnemyMon: ; 3a7e1 (e:67e1) ; prepare to withdraw the active monster: copy hp, number, and status to roster @@ -708,17 +717,17 @@ SwitchEnemyMon: ; 3a74b (e:674b) scf ret -AIBattleWithdrawText: ; 3a781 (e:6781) +AIBattleWithdrawText: ; 3a817 (e:6817) TX_FAR _AIBattleWithdrawText db "@" -AIUseFullHeal: ; 3a786 (e:6786) +AIUseFullHeal: ; 3a81c (e:681c) call AIPlayRestoringSFX call AICureStatus ld a,FULL_HEAL jp AIPrintItemUse -AICureStatus: ; 3a791 (e:6791) +AICureStatus: ; 3a827 (e:6827) ; cures the status of enemy's active pokemon ld a,[wEnemyMonPartyPos] ld hl,wEnemyMon1Status @@ -731,28 +740,30 @@ AICureStatus: ; 3a791 (e:6791) res 0,[hl] ret -AIUseXAccuracy: ; 0x3a7a8 unused +AIUseXAccuracy: ; 3a83e (e:683e) +; unused call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 set 0,[hl] ld a,X_ACCURACY jp AIPrintItemUse -AIUseGuardSpec: ; 3a7b5 (e:67b5) +AIUseGuardSpec: ; 3a84b (e:684b) call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 set 1,[hl] ld a,GUARD_SPEC_ jp AIPrintItemUse -AIUseDireHit: ; 0x3a7c2 unused +AIUseDireHit: ; 3a858 (e:6858) +; unused call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 set 2,[hl] ld a,DIRE_HIT jp AIPrintItemUse -AICheckIfHPBelowFraction: ; 3a7cf (e:67cf) +AICheckIfHPBelowFraction: ; 3a865 (e:6865) ; return carry if enemy trainer's current HP is below 1 / a of the maximum ld [H_DIVISOR],a ld hl,wEnemyMonMaxHP @@ -778,32 +789,32 @@ AICheckIfHPBelowFraction: ; 3a7cf (e:67cf) sub c ret -AIUseXAttack: ; 3a7f2 (e:67f2) +AIUseXAttack: ; 3a888 (e:6888) ld b,$A ld a,X_ATTACK jr AIIncreaseStat -AIUseXDefend: ; 3a7f8 (e:67f8) +AIUseXDefend: ; 3a88e (e:688e) ld b,$B ld a,X_DEFEND jr AIIncreaseStat -AIUseXSpeed: ; 3a7fe (e:67fe) +AIUseXSpeed: ; 3a894 (e:6894) ld b,$C ld a,X_SPEED jr AIIncreaseStat -AIUseXSpecial: ; 3a804 (e:6804) +AIUseXSpecial: ; 3a89a (e:689a) ld b,$D ld a,X_SPECIAL ; fallthrough -AIIncreaseStat: ; 3a808 (e:6808) +AIIncreaseStat: ; 3a89e (e:689e) ld [wAIItem],a push bc call AIPrintItemUse_ pop bc - ld hl,W_ENEMYMOVEEFFECT + ld hl,wEnemyMoveEffect ld a,[hld] push af ld a,[hl] @@ -820,12 +831,12 @@ AIIncreaseStat: ; 3a808 (e:6808) ld [hl],a jp DecrementAICount -AIPrintItemUse: ; 3a82c (e:682c) +AIPrintItemUse: ; 3a8c2 (e:68c2) ld [wAIItem],a call AIPrintItemUse_ jp DecrementAICount -AIPrintItemUse_: ; 3a835 (e:6835) +AIPrintItemUse_: ; 3a8cb (e:68cb) ; print "x used [wAIItem] on z!" ld a,[wAIItem] ld [wd11e],a @@ -833,6 +844,6 @@ AIPrintItemUse_: ; 3a835 (e:6835) ld hl, AIBattleUseItemText jp PrintText -AIBattleUseItemText: ; 3a844 (e:6844) +AIBattleUseItemText: ; 3a8da (e:68da) TX_FAR _AIBattleUseItemText db "@" diff --git a/engine/battle/trainer_pic_money_pointers.asm b/engine/battle/trainer_pic_money_pointers.asm index 3f684db3..69599dc0 100755 --- a/engine/battle/trainer_pic_money_pointers.asm +++ b/engine/battle/trainer_pic_money_pointers.asm @@ -1,4 +1,4 @@ -TrainerPicAndMoneyPointers: ; 39914 (e:5914) +TrainerPicAndMoneyPointers: ; 39893 (e:5893) ; trainer pic pointers and base money. ; money received after battle = base money × level of highest-level enemy mon dw YoungsterPic |