diff options
Diffstat (limited to 'engine')
| -rwxr-xr-x | engine/battle/animations.asm | 8 | ||||
| -rwxr-xr-x | engine/battle/core.asm | 22 | ||||
| -rw-r--r-- | engine/battle/decrement_pp.asm | 2 | ||||
| -rw-r--r-- | engine/battle/effects.asm | 35 | ||||
| -rw-r--r-- | engine/battle/ghost_marowak_anim.asm | 2 | ||||
| -rw-r--r-- | engine/battle/move_effects/heal.asm | 6 | ||||
| -rw-r--r-- | engine/battle/move_effects/reflect_light_screen.asm | 6 | ||||
| -rw-r--r-- | engine/battle/move_effects/transform.asm | 2 | ||||
| -rwxr-xr-x | engine/battle/read_trainer_party.asm | 4 | ||||
| -rwxr-xr-x | engine/battle/safari_zone.asm | 10 | ||||
| -rw-r--r-- | engine/battle/scale_sprites.asm | 6 | ||||
| -rw-r--r-- | engine/battle/trainer_ai.asm | 2 | ||||
| -rwxr-xr-x | engine/gfx/palettes.asm | 8 | ||||
| -rwxr-xr-x | engine/gfx/screen_effects.asm | 2 | 
14 files changed, 58 insertions, 57 deletions
| diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index e10b5e0d..0673b518 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -133,7 +133,7 @@ DrawFrameBlock:  .afterDrawingTiles  	ld a, [wFBMode]  	cp FRAMEBLOCKMODE_02 -	jr z, .advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer +	jr z, .advanceFrameBlockDestAddr ; skip delay and don't clean OAM buffer  	ld a, [wSubAnimFrameDelay]  	ld c, a  	call DelayFrames @@ -2410,7 +2410,7 @@ FallingObjects_InitXCoords:  	ret  FallingObjects_InitialXCoords: -	db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99 +	db $38, $40, $50, $60, $70, $88, $90, $56, $67, $4A, $77, $84, $98, $32, $22, $5C, $6C, $7D, $8E, $99  FallingObjects_InitMovementData:  	ld hl, wFallingObjectsMovementData @@ -2426,7 +2426,7 @@ FallingObjects_InitMovementData:  	ret  FallingObjects_InitialMovementData: -	db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86 +	db $00, $84, $06, $81, $02, $88, $01, $83, $05, $89, $09, $80, $07, $87, $03, $82, $04, $85, $08, $86  AnimationShakeEnemyHUD:  ; Shakes the enemy HUD. @@ -2583,7 +2583,7 @@ TossBallAnimation:  .PokeBallAnimations:  ; sequence of animations that make up the Poké Ball toss -	db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM +	db POOF_ANIM, HIDEPIC_ANIM, SHAKE_ANIM, POOF_ANIM, SHOWPIC_ANIM  .BlockBall  	ld a, TOSS_ANIM diff --git a/engine/battle/core.asm b/engine/battle/core.asm index b9985b6b..30ff68bc 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -1098,7 +1098,7 @@ ChooseNextMon:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	jr nz, .notLinkBattle -	inc a +	inc a ; 1  	ld [wActionResultOrTookBattleTurn], a  	call LinkBattleExchangeData  .notLinkBattle @@ -1724,7 +1724,7 @@ SendOutMon:  	ld hl, wEnemyMonHP  	ld a, [hli]  	or [hl] ; is enemy mon HP zero? -	jp z, .skipDrawingEnemyHUDAndHPBar; if HP is zero, skip drawing the HUD and HP bar +	jp z, .skipDrawingEnemyHUDAndHPBar ; if HP is zero, skip drawing the HUD and HP bar  	call DrawEnemyHUDAndHPBar  .skipDrawingEnemyHUDAndHPBar  	call DrawPlayerHUDAndHPBar @@ -2017,14 +2017,16 @@ DisplayBattleMenu::  	dec a  	jp nz, .handleBattleMenuInput ; handle menu input if it's not the old man tutorial  ; the following happens for the old man tutorial +	; Temporarily save the player name in wGrassRate, +	; which is supposed to get overwritten when entering a +	; map with wild Pokémon. +	; Due to an oversight, the data may not get +	; overwritten (on Cinnabar and Route 21) and the infamous +	; Missingno. glitch can show up.  	ld hl, wPlayerName  	ld de, wGrassRate  	ld bc, NAME_LENGTH -	call CopyData  ; temporarily save the player name in unused space, -	               ; which is supposed to get overwritten when entering a -	               ; map with wild Pokémon. Due to an oversight, the data -	               ; may not get overwritten (cinnabar) and the infamous -	               ; Missingno. glitch can show up. +	call CopyData  	ld hl, .oldManName  	ld de, wPlayerName  	ld bc, NAME_LENGTH @@ -2206,7 +2208,7 @@ BagWasSelected:  OldManItemList:  	db 1 ; # items  	db POKE_BALL, 50 -	db -1 +	db -1 ; end  DisplayPlayerBag:  	; get the pointer to player's bag when in a normal battle @@ -4101,7 +4103,7 @@ CheckForDisobedience:  	call GetCurrentMove  .canUseMove  	ld a, $1 -	and a; clear Z flag +	and a ; clear Z flag  	ret  .cannotUseMove  	xor a ; set Z flag @@ -4574,7 +4576,7 @@ JumpToOHKOMoveEffect:  INCLUDE "data/battle/unused_critical_hit_moves.asm"  ; determines if attack is a critical hit -; azure heights claims "the fastest pokémon (who are,not coincidentally, +; Azure Heights claims "the fastest pokémon (who are, not coincidentally,  ; among the most popular) tend to CH about 20 to 25% of the time."  CriticalHitTest:  	xor a diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm index b7c428f7..441bbb81 100644 --- a/engine/battle/decrement_pp.asm +++ b/engine/battle/decrement_pp.asm @@ -37,7 +37,7 @@ DecrementPP:  	ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?  	ld c, a  	ld b, 0 -	add hl ,bc           ; calculate the address in memory of the PP we need to decrement +	add hl, bc           ; calculate the address in memory of the PP we need to decrement  	                     ; based on the move chosen.  	dec [hl]             ; Decrement PP  	ret diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index 441d6c1c..f455a407 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -198,7 +198,7 @@ FreezeBurnParalyzeEffect:  	ret nz ; return if they have a substitute, can't effect them  	ldh a, [hWhoseTurn]  	and a -	jp nz, opponentAttacker +	jp nz, .opponentAttacker  	ld a, [wEnemyMonStatus]  	and a  	jp nz, CheckDefrost ; can't inflict status if opponent is already statused @@ -224,17 +224,17 @@ FreezeBurnParalyzeEffect:  	ret nc ; do nothing if random value is >= 1A or 4D [no status applied]  	ld a, b ; what type of effect is this?  	cp BURN_SIDE_EFFECT1 -	jr z, .burn +	jr z, .burn1  	cp FREEZE_SIDE_EFFECT -	jr z, .freeze -; .paralyze +	jr z, .freeze1 +; .paralyze1  	ld a, 1 << PAR  	ld [wEnemyMonStatus], a  	call QuarterSpeedDueToParalysis ; quarter speed of affected mon  	ld a, ANIM_A9  	call PlayBattleAnimation  	jp PrintMayNotAttackText ; print paralysis text -.burn +.burn1  	ld a, 1 << BRN  	ld [wEnemyMonStatus], a  	call HalveAttackDueToBurn ; halve attack of affected mon @@ -242,7 +242,7 @@ FreezeBurnParalyzeEffect:  	call PlayBattleAnimation  	ld hl, BurnedText  	jp PrintText -.freeze +.freeze1  	call ClearHyperBeam ; resets hyper beam (recharge) condition from target  	ld a, 1 << FRZ  	ld [wEnemyMonStatus], a @@ -250,7 +250,7 @@ FreezeBurnParalyzeEffect:  	call PlayBattleAnimation  	ld hl, FrozenText  	jp PrintText -opponentAttacker: +.opponentAttacker  	ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent  	and a  	jp nz, CheckDefrost @@ -265,10 +265,10 @@ opponentAttacker:  	ld a, [wEnemyMoveEffect]  	cp PARALYZE_SIDE_EFFECT1 + 1  	ld b, $1a -	jr c, .next1 +	jr c, .next2  	ld b, $4d  	sub $1e -.next1 +.next2  	push af  	call BattleRandom  	cp b @@ -276,20 +276,21 @@ opponentAttacker:  	ret nc  	ld a, b  	cp BURN_SIDE_EFFECT1 -	jr z, .burn +	jr z, .burn2  	cp FREEZE_SIDE_EFFECT -	jr z, .freeze +	jr z, .freeze2 +; .paralyze2  	ld a, 1 << PAR  	ld [wBattleMonStatus], a  	call QuarterSpeedDueToParalysis  	jp PrintMayNotAttackText -.burn +.burn2  	ld a, 1 << BRN  	ld [wBattleMonStatus], a  	call HalveAttackDueToBurn  	ld hl, BurnedText  	jp PrintText -.freeze +.freeze2  ; hyper beam bits aren't reseted for opponent's side  	ld a, 1 << FRZ  	ld [wBattleMonStatus], a @@ -458,14 +459,14 @@ UpdateStatDone:  	ld bc, wPlayerMonMinimized  	ldh a, [hWhoseTurn]  	and a -	jr z, .asm_3f4e6 +	jr z, .playerTurn  	ld hl, wEnemyBattleStatus2  	ld de, wEnemyMoveNum  	ld bc, wEnemyMonMinimized -.asm_3f4e6 +.playerTurn  	ld a, [de]  	cp MINIMIZE -	jr nz, .asm_3f4f9 +	jr nz, .notMinimize   ; if a substitute is up, slide off the substitute and show the mon pic before   ; playing the minimize animation  	bit HAS_SUBSTITUTE_UP, [hl] @@ -476,7 +477,7 @@ UpdateStatDone:  	push de  	call nz, Bankswitch  	pop de -.asm_3f4f9 +.notMinimize  	call PlayCurrentMoveAnimation  	ld a, [de]  	cp MINIMIZE diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index 6760c3d5..9c1ad96f 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -74,7 +74,7 @@ CopyMonPicFromBGToSpriteVRAM:  	ld [hli], a  	ld a, d  	ld [hli], a -	ld a, $10 ; use OBP1 +	ld a, OAM_OBP1  	ld [hli], a  	inc d  	dec c diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm index e9fb62a7..c3ffda65 100644 --- a/engine/battle/move_effects/heal.asm +++ b/engine/battle/move_effects/heal.asm @@ -86,7 +86,7 @@ HealEffect_:  	ld [wHPBarNewHP], a  .playAnim  	ld hl, PlayCurrentMoveAnimation -	call BankswitchEtoF +	call EffectCallBattleCore  	ldh a, [hWhoseTurn]  	and a  	hlcoord 10, 9 @@ -98,14 +98,14 @@ HealEffect_:  	ld [wHPBarType], a  	predef UpdateHPBar2  	ld hl, DrawHUDsAndHPBars -	call BankswitchEtoF +	call EffectCallBattleCore  	ld hl, RegainedHealthText  	jp PrintText  .failed  	ld c, 50  	call DelayFrames  	ld hl, PrintButItFailedText_ -	jp BankswitchEtoF +	jp EffectCallBattleCore  StartedSleepingEffect:  	text_far _StartedSleepingEffect diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm index 7bdc7be7..46c299e9 100644 --- a/engine/battle/move_effects/reflect_light_screen.asm +++ b/engine/battle/move_effects/reflect_light_screen.asm @@ -23,14 +23,14 @@ ReflectLightScreenEffect_:  .playAnim  	push hl  	ld hl, PlayCurrentMoveAnimation -	call BankswitchEtoF +	call EffectCallBattleCore  	pop hl  	jp PrintText  .moveFailed  	ld c, 50  	call DelayFrames  	ld hl, PrintButItFailedText_ -	jp BankswitchEtoF +	jp EffectCallBattleCore  LightScreenProtectedText:  	text_far _LightScreenProtectedText @@ -40,6 +40,6 @@ ReflectGainedArmorText:  	text_far _ReflectGainedArmorText  	text_end -BankswitchEtoF: +EffectCallBattleCore:  	ld b, BANK(BattleCore)  	jp Bankswitch diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm index 46cea51c..56dda7f4 100644 --- a/engine/battle/move_effects/transform.asm +++ b/engine/battle/move_effects/transform.asm @@ -141,7 +141,7 @@ TransformEffect_:  .failed  	ld hl, PrintButItFailedText_ -	jp BankswitchEtoF +	jp EffectCallBattleCore  TransformedText:  	text_far _TransformedText diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm index 7e5c1249..a0132a4f 100755 --- a/engine/battle/read_trainer_party.asm +++ b/engine/battle/read_trainer_party.asm @@ -16,7 +16,7 @@ ReadTrainer:  ; get the pointer to trainer data for this class  	ld a, [wCurOpponent] -	sub $C9 ; convert value from pokemon to trainer +	sub OPP_ID_OFFSET + 1 ; convert value from pokemon to trainer  	add a  	ld hl, TrainerDataPointers  	ld c, a @@ -79,7 +79,7 @@ ReadTrainer:  	pop hl  	jr .SpecialTrainer  .AddLoneMove -; does the trainer have a single monster with a different move +; does the trainer have a single monster with a different move?  	ld a, [wLoneAttackNo] ; Brock is 01, Misty is 02, Erika is 04, etc  	and a  	jr z, .AddTeamMove diff --git a/engine/battle/safari_zone.asm b/engine/battle/safari_zone.asm index 4f01c2f4..a61f402f 100755 --- a/engine/battle/safari_zone.asm +++ b/engine/battle/safari_zone.asm @@ -2,18 +2,18 @@ PrintSafariZoneBattleText:  	ld hl, wSafariBaitFactor  	ld a, [hl]  	and a -	jr z, .asm_4284 +	jr z, .no_bait  	dec [hl]  	ld hl, SafariZoneEatingText -	jr .asm_429f -.asm_4284 +	jr .done +.no_bait  	dec hl  	ld a, [hl]  	and a  	ret z  	dec [hl]  	ld hl, SafariZoneAngryText -	jr nz, .asm_429f +	jr nz, .done  	push hl  	ld a, [wEnemyMonSpecies]  	ld [wd0b5], a @@ -21,7 +21,7 @@ PrintSafariZoneBattleText:  	ld a, [wMonHCatchRate]  	ld [wEnemyMonActualCatchRate], a  	pop hl -.asm_429f +.done  	push hl  	call LoadScreenTilesFromBuffer1  	pop hl diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index 87b4398d..8b8942e6 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -4,11 +4,11 @@  ScaleSpriteByTwo:  	ld de, sSpriteBuffer1 + (4*4*8) - 5          ; last byte of input data, last 4 rows already skipped  	ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer -	call ScaleLastSpriteColumnByTwo               ; last tile column is special case -	call ScaleFirstThreeSpriteColumnsByTwo        ; scale first 3 tile columns +	call ScaleLastSpriteColumnByTwo              ; last tile column is special case +	call ScaleFirstThreeSpriteColumnsByTwo       ; scale first 3 tile columns  	ld de, sSpriteBuffer2 + (4*4*8) - 5          ; last byte of input data, last 4 rows already skipped  	ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer -	call ScaleLastSpriteColumnByTwo               ; last tile column is special case +	call ScaleLastSpriteColumnByTwo              ; last tile column is special case  ScaleFirstThreeSpriteColumnsByTwo:  	ld b, $3 ; 3 tile columns diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 2225dca1..0de67f42 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -294,7 +294,7 @@ TrainerAI:  	ret z ; if not a trainer, we're done here  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING -	ret z +	ret z ; if in a link battle, we're done as well  	ld a, [wTrainerClass] ; what trainer class is this?  	dec a  	ld c, a diff --git a/engine/gfx/palettes.asm b/engine/gfx/palettes.asm index f25ff215..a43c66ba 100755 --- a/engine/gfx/palettes.asm +++ b/engine/gfx/palettes.asm @@ -353,10 +353,10 @@ SendSGBPacket:  	ld d, a  .nextBit0  	bit 0, d -; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1) +; if 0th bit is not zero set P14=HIGH, P15=LOW (send bit 1)  	ld a, $10  	jr nz, .next0 -; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0) +; else (if 0th bit is zero) set P14=LOW, P15=HIGH (send bit 0)  	ld a, $20  .next0  	ldh [rJOYP], a @@ -364,7 +364,7 @@ SendSGBPacket:  	ld a, $30  	ldh [rJOYP], a  ; rotation will put next bit in 0th position (so  we can always use command -; "bit 0,d" to fetch the bit that has to be sent) +; "bit 0, d" to fetch the bit that has to be sent)  	rr d  ; decrease bit counter so we know when we have sent all 8 bits of current byte  	dec e @@ -608,9 +608,7 @@ CopySGBBorderTiles:  ; This function converts 2BPP planar data into this format by mapping  ; 2BPP colors 0-3 to 4BPP colors 0-3. 4BPP colors 4-15 are not used.  	ld b, 128 -  .tileLoop -  ; Copy bit planes 1 and 2 of the tile data.  	ld c, 16  .copyLoop diff --git a/engine/gfx/screen_effects.asm b/engine/gfx/screen_effects.asm index e8648901..c7a68734 100755 --- a/engine/gfx/screen_effects.asm +++ b/engine/gfx/screen_effects.asm @@ -1,4 +1,4 @@ -; b = new colour for BG colour 0 (usually white) for 4 frames +; b = new color for BG color 0 (usually white) for 4 frames  ChangeBGPalColor0_4Frames:  	call GetPredefRegisters  	ldh a, [rBGP] | 
