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-rw-r--r--engine/battle/battle_transitions.asm6
-rw-r--r--engine/menu/options.asm4
2 files changed, 1 insertions, 9 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 8f799867..ec95a5d9 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -91,12 +91,6 @@ GetBattleTransitionID_WildOrTrainer:
ret
GetBattleTransitionID_CompareLevels:
-; no error handling to check if you have a Pokemon yet
-; this causes bugs with the transition in the Oak Pikachu catch
-; wPartyMon1HP reads from wRivalName+6
-; this causes the faster transition to be manipulable either by
-; using a default rival name or
-; setting and then deleting 6 characters in a custom Rival name
ld hl, wPartyMon1HP
.faintedLoop
ld a, [hli]
diff --git a/engine/menu/options.asm b/engine/menu/options.asm
index b6042ab9..e78ac2ee 100644
--- a/engine/menu/options.asm
+++ b/engine/menu/options.asm
@@ -1,6 +1,4 @@
DisplayOptionMenu_:
-; executes each menu option's update function via GetOptionPointer, but the joypad isn't cleared until the ret back to optionMenuLoop
-; this results in the options each being shifted left or right if the respective button is pressed along with A while opening options
call InitOptions
.optionMenuLoop
call JoypadLowSensitivity
@@ -424,7 +422,7 @@ InitOptions:
call GetOptionPointer ; updates the next option
pop bc
ld hl, wOptionsCursorLocation
- inc [hl] ; moves the options cursor
+ inc [hl] ; moves the cursor for the highlighted option
dec c
jr nz, .loop
xor a