diff options
Diffstat (limited to 'home.asm')
-rw-r--r-- | home.asm | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -348,11 +348,11 @@ LoadFrontSpriteByMonIndex:: ; 1149 (0:1149) pop hl ld a, [H_LOADEDROMBANK] push af - ld a, BANK(Func_f6203) + ld a, BANK(asm_f6203) call BankswitchCommon xor a ld [$ffe1], a - call Func_f6203 + call asm_f6203 xor a ld [W_SPRITEFLIPPED], a pop af @@ -367,7 +367,7 @@ PlayCry:: ; 118b (0:118b) xor a ld [wLowHealthAlarm],a ld a,b - call Func_11a5 + call GetCryData call PlaySound call WaitForSoundToFinish pop af @@ -385,7 +385,7 @@ GetCryData:: ; 11a5 (0:11a5) add hl, bc add hl, bc - ld a, Bank(CryData) + ld a, BANK(CryData) call BankswitchHome ld a, [hli] ld b, a ; cry id @@ -540,7 +540,7 @@ HandlePartyMenuInput:: ; 1226 (0:1226) jp HandlePartyMenuInput PartyMenuText_12cc:: ; 12cc (0:12cc) - TX_FAR _PartyMenuText_12cc ; 28:411b + TX_FAR _SleepingPikachuText1 ; 28:411b db "@" DrawPartyMenu:: ; 12d1 (0:12d1) @@ -1235,7 +1235,7 @@ Func_27c2:: ; 27c2 (0:27c2) jp PlaySound UnknownText_2812:: ; 2812 (0:2812) - TX_FAR _UnknownText_2812 ; 2c:749a + TX_FAR _PokemonText ; 2c:749a db "@" ; this function is used to display sign messages, sprite dialog, etc. @@ -2243,7 +2243,7 @@ Func_2fa7:: ; 2fa7 (0:2fa7) homecall Func_e8a5e ret -Func_2fb7:: ; 2fb7 (0:2fb7) +SerialFunction:: ; 2fb7 (0:2fb7) ld a,[wUnknownSerialFlag_d49a] bit 0,a ret z @@ -2408,8 +2408,8 @@ Func_3082:: ; 3082 (0:3082) ld a,[H_LOADEDROMBANK] push af call Func_27c2 - callbs Func_2131e - callbs Func_909d + callbs Music_DoLowHealthAlarm + callbs Music2_UpdateMusic pop af call BankswitchCommon ret @@ -2463,7 +2463,7 @@ RunNPCMovementScript:: ; 30ae (0:30ae) ld hl, PlayerStepOutFromDoor jp Bankswitch -EndNPCMovementScript:: ; 314e (0:314e) +EndNPCMovementScript:: ; 30ea (0:30ea) ld b, BANK(_EndNPCMovementScript) ld hl, _EndNPCMovementScript jp Bankswitch @@ -5012,7 +5012,7 @@ SetMapTextPointer:: ; 3f54 (0:3f54) ret TextPredefs:: ; 3f67 (0:3f67) -INCBIN "baserom.gbc",$3f67,$4000 - $3f67 + dr $3f67,$4000 ; add_tx_pre CardKeySuccessText ; 01 ; add_tx_pre CardKeyFailText ; 02 ; add_tx_pre RedBedroomPC ; 03 |