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-rw-r--r--home.asm97
1 files changed, 48 insertions, 49 deletions
diff --git a/home.asm b/home.asm
index 336bfb1f..77e1e05c 100644
--- a/home.asm
+++ b/home.asm
@@ -87,7 +87,7 @@ INCLUDE "home/copy.asm"
SECTION "Entry", ROM0 [$100]
nop
- jp Start ; 01ab
+ jp Start
SECTION "Header", ROM0 [$104]
@@ -154,7 +154,7 @@ Start::
xor a
jr .ok
.gbc
- ld a, $1
+ ld a, 1
.ok
ld [hGBC], a
jp Init
@@ -300,7 +300,7 @@ DrawHPBar::
; OUTPUT:
; [wcf91] = pokemon ID
; wLoadedMon = base address of pokemon data
-; W_MONHDEXNUM = base address of base stats
+; wMonHeader = base address of base stats
LoadMonData::
jpab LoadMonData_
@@ -523,7 +523,7 @@ HandlePartyMenuInput::
bit 1, b ; was the B button pressed?
jr z, .handleSwap ; if not, handle swapping the pokemon
.cancelSwap ; if the B button was pressed
- callba ErasePartyMenuCursors ; 4:5e98
+ callba ErasePartyMenuCursors
xor a
ld [wMenuItemToSwap], a
ld [wPartyMenuTypeOrMessageID], a
@@ -532,7 +532,7 @@ HandlePartyMenuInput::
.handleSwap
ld a, [wCurrentMenuItem]
ld [wWhichPokemon], a
- callba SwitchPartyMon ; 4:61c5
+ callba SwitchPartyMon
jp HandlePartyMenuInput
PartyMenuText_12cc::
@@ -540,11 +540,11 @@ PartyMenuText_12cc::
db "@"
DrawPartyMenu::
- ld hl, DrawPartyMenu_ ; 4:5875
+ ld hl, DrawPartyMenu_
jr DrawPartyMenuCommon
RedrawPartyMenu::
- ld hl, RedrawPartyMenu_ ; 4:5886
+ ld hl, RedrawPartyMenu_
DrawPartyMenuCommon::
ld b, BANK(RedrawPartyMenu_)
@@ -648,11 +648,11 @@ GetMonHeader::
predef IndexToPokedex ; convert pokemon ID in [wd11e] to pokedex number
ld a, [wd11e]
dec a
- ld bc, 28
+ ld bc, MonBaseStatsEnd - MonBaseStats
ld hl, BaseStats
call AddNTimes
ld de, wMonHeader
- ld bc, 28
+ ld bc, MonBaseStatsEnd - MonBaseStats
call CopyData
jr .done
.specialID
@@ -816,7 +816,7 @@ UncompressMonSprite::
jr c, .GotBank
ld a, BANK(VictreebelPicFront)
.GotBank
- jp UncompressSpriteData ; 23f8
+ jp UncompressSpriteData
; de: destination location
LoadMonFrontSprite::
@@ -879,7 +879,7 @@ LoadUncompressedSpriteData::
call AlignSpriteDataCentered ; copy and align buffer 2 to 1 (containing the LSB of the 2bpp sprite)
call PrepareRTCDataAndDisableSRAM
pop de
- jp InterlaceMergeSpriteBuffers ; 14c7
+ jp InterlaceMergeSpriteBuffers
; copies and aligns the sprite data properly inside the sprite buffer
; sprite buffers are 7*7 tiles in size, the loaded sprite is centered within this area
@@ -1064,21 +1064,20 @@ ResetPlayerSpriteData::
ResetPlayerSpriteData_ClearSpriteData::
ld bc, $10
xor a
- call FillMemory ; XXX why replaced with call + ret?
+ call FillMemory
ret
- ;jp FillMemory
FadeOutAudio::
ld a, [wAudioFadeOutControl]
- and a
- jr nz, .asm_27d3
+ and a ; currently fading out audio?
+ jr nz, .fadingOut
ld a, [wd72c]
bit 1, a
ret nz
ld a, $77
ld [rNR50], a
ret
-.asm_27d3
+.fadingOut
ld a, [wAudioFadeOutCounter]
and a
jr z, .counterReachedZero
@@ -1089,8 +1088,8 @@ FadeOutAudio::
ld a, [wAudioFadeOutCounterReloadValue]
ld [wAudioFadeOutCounter], a
ld a, [rNR50]
- and a
- jr z, .asm_27fa
+ and a ; has the volume reached 0?
+ jr z, .fadeOutComplete
ld b, a
and $f
dec a
@@ -1103,7 +1102,7 @@ FadeOutAudio::
or c
ld [rNR50], a
ret
-.asm_27fa
+.fadeOutComplete
ld a, [wAudioFadeOutControl]
ld b, a
xor a
@@ -1143,7 +1142,7 @@ DisplayTextID::
ld [wSpriteIndex], a
and a
jp z, DisplayStartMenu
- cp TEXT_PIKACHU_ANIM ; new yellow asm
+ cp TEXT_PIKACHU_ANIM
jp z, DisplayPikachuEmotion
cp TEXT_SAFARI_GAME_OVER
jp z, DisplaySafariGameOverText
@@ -1204,7 +1203,7 @@ DisplayTextID::
callba VendingMachineMenu ; jump banks to vending machine routine
jr AfterDisplayingTextID
.notVendingMachine
- cp $f7 ; slot machine
+ cp $f7 ; prize menu
jp z, FuncTX_GameCornerPrizeMenu
cp $f6 ; cable connection NPC in Pokemon Center
jr nz, .notSpecialCase
@@ -1269,7 +1268,7 @@ DisplayPokemartDialogue::
inc hl
call LoadItemList
ld a, PRICEDITEMLISTMENU
- ld [wListMenuID], a ; selects between subtypes of menus
+ ld [wListMenuID], a
homecall DisplayPokemartDialogue_
jp AfterDisplayingTextID
@@ -1393,9 +1392,9 @@ AddAmountSoldToMoney::
ld a, MONEY_BOX
ld [wTextBoxID], a
call DisplayTextBoxID ; redraw money text box
- ld a, $b2 ; SFX_PURCHASE
- call PlaySoundWaitForCurrent ; play sound
- jp WaitForSoundToFinish ; wait until sound is done playing
+ ld a, SFX_PURCHASE
+ call PlaySoundWaitForCurrent
+ jp WaitForSoundToFinish
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
@@ -1432,7 +1431,7 @@ DisplayListMenuID::
ld a, $01 ; hardcoded bank
jr .bankswitch
.specialBattleType ; Old Man battle
- ld a, $f ; BANK(DisplayBattleMenu)
+ ld a, BANK(DisplayBattleMenu)
.bankswitch
call BankswitchHome
ld hl, wd730
@@ -1793,7 +1792,7 @@ PrintListMenuEntries::
ld a, [wListMenuID]
and a
jr z, .pokemonPCMenu
- cp $01
+ cp MOVESLISTMENU
jr z, .movesMenu
.itemMenu
call GetItemName
@@ -1946,12 +1945,12 @@ GetMonName::
push hl
ld a, [H_LOADEDROMBANK]
push af
- ld a, BANK(MonsterNames) ; 3a
+ ld a, BANK(MonsterNames)
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld a, [wd11e]
dec a
- ld hl, MonsterNames ; 4000
+ ld hl, MonsterNames
ld c, 10
ld b, 0
call AddNTimes
@@ -2206,6 +2205,7 @@ IsKeyItem::
; function to draw various text boxes
; INPUT:
; [wTextBoxID] = text box ID
+; b, c = y, x cursor position (TWO_OPTION_MENU only)
DisplayTextBoxID::
homecall_sf DisplayTextBoxID_
ret
@@ -3209,12 +3209,13 @@ YesNoChoicePokeCenter::
lb bc, 8, 12
jr DisplayYesNoChoice
-Func_361d::
+WideYesNoChoice:: ; unused
call SaveScreenTilesToBuffer1
ld a, WIDE_YES_NO_MENU
ld [wTwoOptionMenuID], a
coord hl, 12, 7
lb bc, 8, 13
+
DisplayYesNoChoice::
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
@@ -3352,7 +3353,7 @@ SaveScreenTilesToBuffer2::
LoadScreenTilesFromBuffer2::
call LoadScreenTilesFromBuffer2DisableBGTransfer
- ld a, $1
+ ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
ret
@@ -3378,7 +3379,7 @@ LoadScreenTilesFromBuffer1::
coord de, 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call CopyData
- ld a, $1
+ ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
ret
@@ -3515,9 +3516,9 @@ GetItemPrice::
ld a, [wListMenuID]
cp MOVESLISTMENU
ld a, BANK(ItemPrices)
- jr nz, .asm_37e0
+ jr nz, .ok
ld a, $f ; hardcoded Bank
-.asm_37e0
+.ok
call BankswitchCommon
ld hl, wItemPrices
ld a, [hli]
@@ -3527,10 +3528,10 @@ GetItemPrice::
cp HM_01
jr nc, .getTMPrice
ld bc, $3
-.asm_37f3
+.loop
add hl, bc
dec a
- jr nz, .asm_37f3
+ jr nz, .loop
dec hl
ld a, [hld]
ld [hItemPrice + 2], a
@@ -3538,10 +3539,10 @@ GetItemPrice::
ld [hItemPrice + 1], a
ld a, [hl]
ld [hItemPrice], a
- jr .asm_380b
+ jr .done
.getTMPrice
callbs GetMachinePrice
-.asm_380b
+.done
ld de, hItemPrice
pop af
call BankswitchCommon
@@ -3631,7 +3632,7 @@ WaitForTextScrollButtonPress::
jr z, .skipAnimation
push de
push bc
- callab TownMapSpriteBlinkingAnimation ; 1c:5753
+ callab TownMapSpriteBlinkingAnimation
pop bc
pop de
.skipAnimation
@@ -3656,7 +3657,7 @@ ManualTextScroll::
jr z, .inLinkBattle
call WaitForTextScrollButtonPress
call WaitForSoundToFinish
- ld a, $90 ; SFX_PRESS_AB
+ ld a, SFX_PRESS_AB
jp PlaySound
.inLinkBattle
ld c, 65
@@ -3672,7 +3673,7 @@ ManualTextScroll::
Multiply::
push hl
push bc
- callab _Multiply ; 3d:660e
+ callab _Multiply
pop bc
pop hl
ret
@@ -4040,7 +4041,7 @@ WriteOAMBlock::
add c
ld c, a
; lower right
-.writeOneEntry ; 3aa0 (0:3aa0)
+.writeOneEntry
ld [hl], b ; Y coordinate
inc hl
ld [hl], c ; X coordinate
@@ -4076,7 +4077,7 @@ HandleMenuInputPokemonSelection::
ld a, [wPartyMenuAnimMonEnabled]
and a ; is it a pokemon selection menu?
jr z, .getJoypadState
- callba AnimatePartyMon ; shake mini sprite of selected pokemon (1c:578c)
+ callba AnimatePartyMon ; shake mini sprite of selected pokemon
.getJoypadState
pop hl
call JoypadLowSensitivity
@@ -4156,8 +4157,8 @@ HandleMenuInputPokemonSelection::
bit 5, [hl]
pop hl
jr nz, .skipPlayingSound
- ld a, $90 ; SFX_PRESS_AB
- call PlaySound ; play sound
+ ld a, SFX_PRESS_AB
+ call PlaySound
.skipPlayingSound
pop af
ld [H_DOWNARROWBLINKCNT2], a
@@ -4740,7 +4741,7 @@ GivePokemon::
ld [wCurEnemyLVL], a
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
- jpba _GivePokemon ; 3d:66fa
+ jpba _GivePokemon
Random::
; Return a random number in a.
@@ -4835,7 +4836,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor::
ret
PrintPredefTextID::
- ld [hSpriteIndexOrTextID], a ; $ff8c
+ ld [hSpriteIndexOrTextID], a
ld hl, TextPredefs
call SetMapTextPointer
ld hl, wTextPredefFlag
@@ -4934,5 +4935,3 @@ const_value = 1
add_tx_pre BookOrSculptureText ; 42
add_tx_pre ElevatorText ; 43
add_tx_pre PokemonStuffText ; 44
-
- ; dr $3f67, $4000