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-rw-r--r--home/overworld.asm44
1 files changed, 22 insertions, 22 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index 0b2f527f..9989891b 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -3,7 +3,7 @@ EnterMap::
ld a, $ff
ld [wJoyIgnore], a
call LoadMapData
- callba ClearVariablesAfterLoadingMapData ; 3:407c
+ callba ClearVariablesAfterLoadingMapData
ld hl, wd72c
bit 0, [hl] ; has the player already made 3 steps since the last battle?
jr z, .skipGivingThreeStepsOfNoRandomBattles
@@ -51,7 +51,7 @@ OverworldLoopLessDelay::
and a
jp nz, .moveAhead ; if the player sprite has not yet completed the walking animation
call JoypadOverworld ; get joypad state (which is possibly simulated)
- callba SafariZoneCheck ; 7:6321
+ callba SafariZoneCheck
ld a, [wSafariZoneGameOver]
and a
jp nz, WarpFound2
@@ -134,7 +134,7 @@ OverworldLoopLessDelay::
jp OverworldLoop
.noDirectionButtonsPressed
- call UpdateSprites ; 231c
+ call UpdateSprites
ld hl, wFlags_0xcd60
res 2, [hl]
xor a
@@ -338,7 +338,7 @@ NewBattle::
ld a, [wd72e]
bit 4, a
jr nz, .noBattle
- jpba InitBattle ; 3d:5ff2
+ jpba InitBattle
.noBattle
and a
ret
@@ -481,7 +481,7 @@ WarpFound2::
ld [wMapPalOffset], a
call GBFadeOutToBlack
.notRockTunnel
- callab CalculatePikachuSpawnState1 ; 3f:45fa
+ callab CalculatePikachuSpawnState1
call PlayMapChangeSound
jr .done
@@ -509,11 +509,11 @@ WarpFound2::
ld hl, wd736
res 0, [hl]
res 1, [hl]
- callab CalculatePikachuSpawnState2 ; 3f:465b
+ callab CalculatePikachuSpawnState2
jr .done
.goBackOutside
- callab CalculatePikachuSpawnState3 ; 3f:469a
+ callab CalculatePikachuSpawnState3
ld a, [wLastMap]
ld [wCurMap], a
call PlayMapChangeSound
@@ -653,13 +653,13 @@ CheckMapConnections::
ld [wCurrentTileBlockMapViewPointer], a ; pointer to upper left corner of current tile block map section
ld a, h
ld [wCurrentTileBlockMapViewPointer + 1], a
-.loadNewMap ; 06ce (0:06ce)
+.loadNewMap
; load the connected map that was entered
ld hl, wPikachuOverworldStateFlags
set 4, [hl]
ld a, $2
ld [wPikachuSpawnState], a
- call LoadMapHeader ; 0dab (0:0dab)
+ call LoadMapHeader
call PlayDefaultMusicFadeOutCurrent ; music
ld b, SET_PAL_OVERWORLD
call RunPaletteCommand
@@ -756,7 +756,7 @@ HandleBlackOut::
ld hl, wd72e
res 5, [hl]
switchbank SpecialWarpIn ; also Bank(SpecialEnterMap)
- callab ResetStatusAndHalveMoneyOnBlackout ; 3c:4274
+ callab ResetStatusAndHalveMoneyOnBlackout
call SpecialWarpIn
call PlayDefaultMusicFadeOutCurrent
jp SpecialEnterMap
@@ -1297,7 +1297,7 @@ CheckForJumpingAndTilePairCollisions::
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player
push de
push bc
- callba HandleLedges ; 6:67f4
+ callba HandleLedges
; check if the player is trying to jump a ledge
pop bc
pop de
@@ -1480,7 +1480,7 @@ AdvancePlayerSprite::
push af
ld a, $FF
ld [wUpdateSpritesEnabled], a
- ld hl, _AdvancePlayerSprite ; 3c:410c
+ ld hl, _AdvancePlayerSprite
ld b, BANK(_AdvancePlayerSprite)
call Bankswitch
pop af
@@ -1725,7 +1725,7 @@ CollisionCheckOnWater::
call CheckForJumpingAndTilePairCollisions
jr c, .collision
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player (puts it in c and [wTileInFrontOfPlayer])
- callab IsNextTileShoreOrWater ; 3:6808
+ callab IsNextTileShoreOrWater
jr c, .noCollision
ld a, [wTileInFrontOfPlayer] ; tile in front of player
ld c, a
@@ -1794,7 +1794,7 @@ LoadWalkingPlayerSpriteGraphics::
xor a
ld [wd473], a
ld b, BANK(RedSprite)
- ld de, RedSprite ; $4180
+ ld de, RedSprite
jr LoadPlayerSpriteGraphicsCommon
LoadSurfingPlayerSpriteGraphics2::
@@ -1811,7 +1811,7 @@ LoadSurfingPlayerSpriteGraphics2::
jr z, LoadSurfingPlayerSpriteGraphics
.asm_0d7c
ld b, BANK(SurfingPikachuSprite)
- ld de, SurfingPikachuSprite ; 3f:6def
+ ld de, SurfingPikachuSprite
jr LoadPlayerSpriteGraphicsCommon
LoadSurfingPlayerSpriteGraphics::
@@ -1848,7 +1848,7 @@ LoadMapHeader::
jr asm_0dbd
Func_0db5:: ; XXX
- callba LoadUnusedBluesHouseMissableObjectData ; 3c:4a55
+ callba LoadUnusedBluesHouseMissableObjectData
asm_0dbd
ld a, [wCurMapTileset]
ld [wUnusedD119], a
@@ -1935,7 +1935,7 @@ asm_0dbd
ld [wNumSigns], a
and a ; are there any signs?
jr z, .loadSpriteData ; if not, skip this
- call CopySignData ; 0eb3 (0:0eb3)
+ call CopySignData
.loadSpriteData
ld a, [wd72e]
bit 5, a ; did a battle happen immediately before this?
@@ -1946,9 +1946,9 @@ asm_0dbd
ld a, [wd72e]
bit 5, a ; did a battle happen immediately before this?
jr nz, .skip_pika_spawn
- callab SchedulePikachuSpawnForAfterText ; 3f:44fa
+ callab SchedulePikachuSpawnForAfterText
.skip_pika_spawn
- callab LoadWildData ; 3:4b62
+ callab LoadWildData
pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
ld a, [wCurMapHeight] ; map height in 4x4 tile blocks
add a ; double it
@@ -1962,7 +1962,7 @@ asm_0dbd
ld a, [H_LOADEDROMBANK]
push af
switchbank MapSongBanks
- ld hl, MapSongBanks ; 3f:4000
+ ld hl, MapSongBanks
add hl, bc
add hl, bc
ld a, [hli]
@@ -2130,7 +2130,7 @@ SwitchToMapRomBank::
GetMapHeaderPointer::
ld a, [H_LOADEDROMBANK]
push af
- switchbank MapHeaderPointers ; 3f:41f2
+ switchbank MapHeaderPointers
push de
ld a, [wCurMap]
ld e, a
@@ -2320,4 +2320,4 @@ LoadSprite::
xor a
ld [hl], a ; zero byte 1, since it is not used
pop hl
- ret ; end of home/overworld.asm = 10b9 (0:10b9)
+ ret