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-rw-r--r--home/overworld.asm22
1 files changed, 11 insertions, 11 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index d76fca98..382f90f9 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -473,7 +473,7 @@ WarpFound2::
ld [wMapPalOffset], a
call GBFadeOutToBlack
.notRockTunnel
- callab CalculatePikachuSpawnState1 ; 3f:45fa
+ callab CalculatePikachuSpawnState1
call PlayMapChangeSound
jr .done
@@ -744,7 +744,7 @@ HandleBlackOut::
ld hl, wd72e
res 5, [hl]
switchbank SpecialWarpIn ; also Bank(SpecialEnterMap)
- callab ResetStatusAndHalveMoneyOnBlackout ; 3c:4274
+ callab ResetStatusAndHalveMoneyOnBlackout
call SpecialWarpIn
call PlayDefaultMusicFadeOutCurrent
jp SpecialEnterMap
@@ -1770,7 +1770,7 @@ LoadWalkingPlayerSpriteGraphics::
xor a
ld [wd473], a
ld b, BANK(RedSprite)
- ld de, RedSprite ; $4180
+ ld de, RedSprite
jr LoadPlayerSpriteGraphicsCommon
LoadSurfingPlayerSpriteGraphics2::
@@ -1787,7 +1787,7 @@ LoadSurfingPlayerSpriteGraphics2::
jr z, LoadSurfingPlayerSpriteGraphics
.asm_0d7c
ld b, BANK(SurfingPikachuSprite)
- ld de, SurfingPikachuSprite ; 3f:6def
+ ld de, SurfingPikachuSprite
jr LoadPlayerSpriteGraphicsCommon
LoadSurfingPlayerSpriteGraphics::
@@ -1824,7 +1824,7 @@ LoadMapHeader::
jr asm_0dbd
Func_0db5:: ; XXX
- callba LoadUnusedBluesHouseMissableObjectData ; 3c:4a55
+ callba LoadUnusedBluesHouseMissableObjectData
asm_0dbd
ld a, [wCurMapTileset]
ld [wUnusedD119], a
@@ -1911,7 +1911,7 @@ asm_0dbd
ld [wNumSigns], a
and a ; are there any signs?
jr z, .loadSpriteData ; if not, skip this
- call CopySignData ; 0eb3 (0:0eb3)
+ call CopySignData
.loadSpriteData
ld a, [wd72e]
bit 5, a ; did a battle happen immediately before this?
@@ -1922,9 +1922,9 @@ asm_0dbd
ld a, [wd72e]
bit 5, a ; did a battle happen immediately before this?
jr nz, .skip_pika_spawn
- callab SchedulePikachuSpawnForAfterText ; 3f:44fa
+ callab SchedulePikachuSpawnForAfterText
.skip_pika_spawn
- callab LoadWildData ; 3:4b62
+ callab LoadWildData
pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
ld a, [wCurMapHeight] ; map height in 4x4 tile blocks
add a ; double it
@@ -1938,7 +1938,7 @@ asm_0dbd
ld a, [H_LOADEDROMBANK]
push af
switchbank MapSongBanks
- ld hl, MapSongBanks ; 3f:4000
+ ld hl, MapSongBanks
add hl, bc
add hl, bc
ld a, [hli]
@@ -2106,7 +2106,7 @@ SwitchToMapRomBank::
GetMapHeaderPointer::
ld a, [H_LOADEDROMBANK]
push af
- switchbank MapHeaderPointers ; 3f:41f2
+ switchbank MapHeaderPointers
push de
ld a, [wCurMap]
ld e, a
@@ -2296,4 +2296,4 @@ LoadSprite::
xor a
ld [hl], a ; zero byte 1, since it is not used
pop hl
- ret ; end of home/overworld.asm = 10b9 (0:10b9)
+ ret