diff options
Diffstat (limited to 'home/pic.asm')
-rw-r--r-- | home/pic.asm | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/home/pic.asm b/home/pic.asm index 28f27b79..96cd6cd1 100644 --- a/home/pic.asm +++ b/home/pic.asm @@ -28,7 +28,7 @@ _UncompressSpriteData:: ; 2410 (0:2410) xor a ld [W_SPRITECURPOSX], a ld [W_SPRITECURPOSY], a - ld [W_SPRITELOADFLAGS], a ; wd0a8 + ld [W_SPRITELOADFLAGS], a call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels) ld b, a and $f @@ -54,13 +54,13 @@ _UncompressSpriteData:: ; 2410 (0:2410) ; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack UncompressSpriteDataLoop:: ; 244c (0:244c) ld hl, S_SPRITEBUFFER1 - ld a, [W_SPRITELOADFLAGS] ; wd0a8 + ld a, [W_SPRITELOADFLAGS] bit 0, a jr z, .useSpriteBuffer1 ; check which buffer to use ld hl, S_SPRITEBUFFER2 .useSpriteBuffer1 call StoreSpriteOutputPointer - ld a, [W_SPRITELOADFLAGS] ; wd0a8 + ld a, [W_SPRITELOADFLAGS] bit 1, a jr z, .startDecompression ; check if last iteration call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode @@ -192,12 +192,12 @@ MoveToNextBufferPosition:: ; 24ce (0:24ce) pop hl xor a ld [W_SPRITECURPOSX], a - ld a, [W_SPRITELOADFLAGS] ; wd0a8 + ld a, [W_SPRITELOADFLAGS] bit 1, a jr nz, .done ; test if there is one more sprite to go xor $1 set 1, a - ld [W_SPRITELOADFLAGS], a ; wd0a8 + ld [W_SPRITELOADFLAGS], a jp UncompressSpriteDataLoop .done jp UnpackSprite |