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-rw-r--r--home/text.asm94
1 files changed, 42 insertions, 52 deletions
diff --git a/home/text.asm b/home/text.asm
index eadaf0b3..15fe3177 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -59,9 +59,9 @@ PlaceNextChar:: ; 1724 (0:1724)
ret
Char4ETest:: ; 172d (0:172d)
- cp $4E
+ cp $4E ; next
jr nz, .next
- ld bc, $0028
+ ld bc, 2 * SCREEN_WIDTH
ld a, [hFlags_0xFFFA]
bit 2, a
jr z, .next2
@@ -73,7 +73,7 @@ Char4ETest:: ; 172d (0:172d)
jp PlaceNextChar_inc ; 17b6
.next
- cp $4F
+ cp $4F ; line
jr nz, .next3
pop hl
coord hl, 1, 16
@@ -81,46 +81,36 @@ Char4ETest:: ; 172d (0:172d)
jp PlaceNextChar_inc
.next3 ; Check against a dictionary
+dict: macro
+if \1 == 0
and a
- jp z, Char00
- cp $4C
- jp z, Char4C
- cp $4B
- jp z, Char4B
- cp $51
- jp z, Char51
- cp $49
- jp z, Char49
- cp $52
- jp z, Char52
- cp $53
- jp z, Char53
- cp $54
- jp z, Char54
- cp $5B
- jp z, Char5B
- cp $5E
- jp z, Char5E
- cp $5C
- jp z, Char5C
- cp $5D
- jp z, Char5D
- cp $55
- jp z, Char55
- cp $56
- jp z, Char56
- cp $57
- jp z, Char57
- cp $58
- jp z, Char58
- cp $4A
- jp z, Char4A
- cp $5F
- jp z, Char5F
- cp $59
- jp z, Char59
- cp $5A
- jp z, Char5A
+else
+ cp \1
+endc
+ jp z, \2
+endm
+
+ dict $00, Char00 ; error
+ dict $4C, Char4C ; autocont
+ dict $4B, Char4B ; cont_
+ dict $51, Char51 ; para
+ dict $49, Char49 ; page
+ dict $52, Char52 ; player
+ dict $53, Char53 ; rival
+ dict $54, Char54 ; POKé
+ dict $5B, Char5B ; PC
+ dict $5E, Char5E ; ROCKET
+ dict $5C, Char5C ; TM
+ dict $5D, Char5D ; TRAINER
+ dict $55, Char55 ; cont
+ dict $56, Char56 ; 6 dots
+ dict $57, Char57 ; done
+ dict $58, Char58 ; prompt
+ dict $4A, Char4A ; PKMN
+ dict $5F, Char5F ; dex
+ dict $59, Char59 ; TARGET
+ dict $5A, Char5A ; USER
+
ld [hli], a
call PrintLetterDelay
PlaceNextChar_inc:: ; 17b6 (0:17b6)
@@ -263,18 +253,18 @@ Char5F:: ; 185f (0:185f)
pop hl
ret
-Char58:: ; 1863 (0:1863)
+Char58:: ; 1863 (0:1863) prompt
ld a, [wLinkState]
cp LINK_STATE_BATTLING
- jp z, Next1870
+ jp z, .next
ld a, $EE
Coorda 18, 16
-Next1870:: ; 1870 (0:1870)
+.next ; 1870 (0:1870)
call ProtectedDelay3 ; 1913
call ManualTextScroll ; 388e
ld a, " " ; space
Coorda 18, 16
-Char57:: ; 1aad (0:1aad)
+Char57:: ; 1aad (0:1aad) done
pop hl
ld de, Char58Text
dec de
@@ -283,7 +273,7 @@ Char57:: ; 1aad (0:1aad)
Char58Text:: ; 1881 (0:1881)
db "@"
-Char51:: ; 1882 (0:1882)
+Char51:: ; 1882 (0:1882) para
push de
ld a, $EE
Coorda 18, 16
@@ -334,13 +324,13 @@ Char4B:: ; 18d1 (0:18d1)
;fall through
Char4C:: ; 18e3 (0:18e3)
push de
- call Next18F1 ; 18f1
- call Next18F1
+ call ScrollTextUpOneLine ; 18f1
+ call ScrollTextUpOneLine
coord hl, 1, 16
pop de
jp PlaceNextChar_inc
-Next18F1:: ; 18f1 (0:18f1)
+ScrollTextUpOneLine:: ; 18f1 (0:18f1)
coord hl, 0, 14
coord de, 0, 13
ld b, 60
@@ -531,8 +521,8 @@ TextCommand06:: ; 19a5 (0:19a5)
TextCommand07:: ; 19c0 (0:19c0)
ld a, " "
Coorda 18, 16 ; place blank space in lower right corner of dialogue text box
- call Next18F1 ; scroll up text
- call Next18F1
+ call ScrollTextUpOneLine ; scroll up text
+ call ScrollTextUpOneLine
pop hl
coord bc, 1, 16 ; address of second line of dialogue text box
jp NextTextCommand