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Diffstat (limited to 'home')
-rw-r--r--home/init.asm4
-rw-r--r--home/overworld.asm12
-rw-r--r--home/text.asm16
3 files changed, 16 insertions, 16 deletions
diff --git a/home/init.asm b/home/init.asm
index 671809a7..168524b8 100644
--- a/home/init.asm
+++ b/home/init.asm
@@ -5,7 +5,7 @@ SoftReset:: ; 1d08 (0:1d08)
call DelayFrames
; fallthrough
-Init:: ; 1d10
+Init:: ; 1d10 (0:1d10)
; Program init.
rLCDC_DEFAULT EQU %11100011
@@ -99,7 +99,7 @@ rLCDC_DEFAULT EQU %11100011
predef LoadSGB
- ld a, BANK(SFX_1f_67)
+ ld a, $1f ; BANK(SFX_1f_67)
ld [wc0ef], a
ld [wc0f0], a
ld a, $9c
diff --git a/home/overworld.asm b/home/overworld.asm
index f0e7f990..42da2240 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -667,10 +667,10 @@ PlayMapChangeSound:: ; 06ef (0:06ef)
aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on
cp a,$0b ; door tile in tileset 0
jr nz,.didNotGoThroughDoor
- ld a,(SFX_02_57 - SFX_Headers_02) / 3
+ ld a, $ad ; (SFX_02_57 - SFX_Headers_02) / 3
jr .playSound
.didNotGoThroughDoor
- ld a,(SFX_02_5c - SFX_Headers_02) / 3
+ ld a, $b5 ; (SFX_02_5c - SFX_Headers_02) / 3
.playSound
call PlaySound
ld a,[wMapPalOffset]
@@ -1247,9 +1247,9 @@ CollisionCheckOnLand:: ; 0a1c (0:0a1c)
jr nc,.noCollision
.collision
ld a,[wc02a]
- cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
+ cp $b4 ; (SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
jr z,.setCarry
- ld a,(SFX_02_5b - SFX_Headers_02) / 3
+ ld a, $b4 ; (SFX_02_5b - SFX_Headers_02) / 3
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
@@ -1707,9 +1707,9 @@ CollisionCheckOnWater:: ; 0cca (0:0cca)
jr nc,.stopSurfing
.collision
ld a,[wc02a]
- cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
+ cp $b4 ; (SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
jr z,.setCarry
- ld a,(SFX_02_5b - SFX_Headers_02) / 3
+ ld a, $b4 ; (SFX_02_5b - SFX_Headers_02) / 3
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
diff --git a/home/text.asm b/home/text.asm
index ce2f3aa7..b12f5adb 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -631,14 +631,14 @@ TextCommand0B:: ; 1a0a (0:1a0a)
jp NextTextCommand
; format: text command ID, sound ID or cry ID
-TextCommandSounds:: ; 1c64 (0:1c64)
- db $0B,(SFX_02_3a - SFX_Headers_02) / 3
- db $12,(SFX_08_46 - SFX_Headers_08) / 3
- db $0E,(SFX_02_41 - SFX_Headers_02) / 3
- db $0F,(SFX_02_3a - SFX_Headers_02) / 3
- db $10,(SFX_02_3b - SFX_Headers_02) / 3
- db $11,(SFX_02_42 - SFX_Headers_02) / 3
- db $13,(SFX_08_45 - SFX_Headers_08) / 3
+TextCommandSounds:: ; 1a3d (0:1a3d)
+ db $0B,$86 ; (SFX_02_3a - SFX_Headers_02) / 3
+ db $12,$9A ; (SFX_08_46 - SFX_Headers_08) / 3
+ db $0E,$91 ; (SFX_02_41 - SFX_Headers_02) / 3
+ db $0F,$86 ; (SFX_02_3a - SFX_Headers_02) / 3
+ db $10,$89 ; (SFX_02_3b - SFX_Headers_02) / 3
+ db $11,$94 ; (SFX_02_42 - SFX_Headers_02) / 3
+ db $13,$98 ; (SFX_08_45 - SFX_Headers_08) / 3
db $14,NIDORINA ; used in OakSpeech
db $15,PIDGEOT ; used in SaffronCityText12
db $16,DEWGONG ; unused?