summaryrefslogtreecommitdiff
path: root/macros.asm
diff options
context:
space:
mode:
Diffstat (limited to 'macros.asm')
-rw-r--r--macros.asm265
1 files changed, 225 insertions, 40 deletions
diff --git a/macros.asm b/macros.asm
index 8475582c..b318c999 100644
--- a/macros.asm
+++ b/macros.asm
@@ -17,6 +17,22 @@ lb: MACRO ; r, hi, lo
ld \1, (\2) << 8 + ((\3) & $ff)
ENDM
+SHADE_BLACK EQU %11
+SHADE_DARK EQU %10
+SHADE_LIGHT EQU %01
+SHADE_WHITE EQU %00
+
+setpal: MACRO
+ ld a, \1 << 6 | \2 << 4 | \3 << 2 | \4
+ENDM
+
+setpalBGP: MACRO
+ setpal SHADE_BLACK, SHADE_DARK, SHADE_LIGHT, SHADE_WHITE
+ENDM
+
+setpalOBP: MACRO
+ setpal SHADE_BLACK, SHADE_DARK, SHADE_WHITE, SHADE_WHITE
+ENDM
; Constant enumeration is useful for monsters, items, moves, etc.
const_def: MACRO
@@ -28,20 +44,58 @@ const: MACRO
const_value = const_value + 1
ENDM
+homecall_jump: MACRO
+ ld a, [H_LOADEDROMBANK]
+ push af
+ ld a, BANK(\1)
+ call BankswitchCommon
+ call \1
+ pop af
+ jp BankswitchCommon
+ ENDM
+
+homecall_jump_sf: MACRO
+ ld a, [H_LOADEDROMBANK]
+ push af
+ ld a, BANK(\1)
+ call BankswitchCommon
+ call \1
+ pop bc
+ ld a,b
+ jp BankswitchCommon
+ ENDM
homecall: MACRO
ld a, [H_LOADEDROMBANK]
push af
ld a, BANK(\1)
- ld [H_LOADEDROMBANK], a
- ld [MBC1RomBank], a
+ call BankswitchCommon
call \1
pop af
- ld [H_LOADEDROMBANK], a
- ld [MBC1RomBank], a
+ call BankswitchCommon
+ ENDM
+
+homecall_sf: MACRO ; homecall but save flags by popping into bc instead of af
+ ld a, [H_LOADEDROMBANK]
+ push af
+ ld a, BANK(\1)
+ call BankswitchCommon
+ call \1
+ pop bc
+ ld a,b
+ call BankswitchCommon
ENDM
-farcall EQUS "callba"
+switchbank: MACRO
+ ld a, BANK(\1)
+ call BankswitchCommon
+ ENDM
+
+callbs: MACRO
+ ld a, BANK(\1)
+ call BankswitchCommon
+ call \1
+ ENDM
callba: MACRO
ld b, BANK(\1)
@@ -55,6 +109,20 @@ callab: MACRO
call Bankswitch
ENDM
+calladb_ModifyPikachuHappiness: MACRO
+ ld hl, ModifyPikachuHappiness
+ ld d, \1
+ ld b, BANK(ModifyPikachuHappiness)
+ call Bankswitch
+ ENDM
+
+callabd_ModifyPikachuHappiness: MACRO
+ ld hl, ModifyPikachuHappiness
+ ld b, BANK(ModifyPikachuHappiness)
+ ld d, \1
+ call Bankswitch
+ ENDM
+
jpba: MACRO
ld b, BANK(\1)
ld hl, \1
@@ -81,29 +149,62 @@ bcd3: MACRO
coins equs "bcd2"
money equs "bcd3"
+validateCoords: MACRO
+ if \1 >= SCREEN_WIDTH
+ fail "x coord out of range"
+ endc
+ if \2 >= SCREEN_HEIGHT
+ fail "y coord out of range"
+ endc
+ endm
+
;\1 = r
;\2 = X
;\3 = Y
+;\4 = which tilemap (optional)
coord: MACRO
- ld \1, wTileMap + 20 * \3 + \2
+ validateCoords \2, \3
+if _NARG >= 4
+ ld \1, \4 + SCREEN_WIDTH * \3 + \2
+else
+ ld \1, wTileMap + SCREEN_WIDTH * \3 + \2
+endc
ENDM
;\1 = X
;\2 = Y
+;\3 = which tilemap (optional)
aCoord: MACRO
- ld a, [wTileMap + 20 * \2 + \1]
+ validateCoords \1, \2
+if _NARG >= 3
+ ld a, [\3 + SCREEN_WIDTH * \2 + \1]
+else
+ ld a, [wTileMap + SCREEN_WIDTH * \2 + \1]
+endc
ENDM
;\1 = X
;\2 = Y
+;\3 = which tilemap (optional)
Coorda: MACRO
- ld [wTileMap + 20 * \2 + \1], a
+ validateCoords \1, \2
+if _NARG >= 3
+ ld [\3 + SCREEN_WIDTH * \2 + \1], a
+else
+ ld [wTileMap + SCREEN_WIDTH * \2 + \1], a
+endc
ENDM
;\1 = X
;\2 = Y
+;\3 = which tilemap (optional)
dwCoord: MACRO
- dw wTileMap + 20 * \2 + \1
+ validateCoords \1, \2
+if _NARG >= 3
+ dw \3 + SCREEN_WIDTH * \2 + \1
+else
+ dw wTileMap + SCREEN_WIDTH * \2 + \1
+endc
ENDM
;\1 = r
@@ -134,7 +235,7 @@ EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer
; nybble: y-coordinate
; nybble: x-coordinate
; word : pointer to map name
- db (\1 + (\2 << 4))
+ dn \2, \1
dw \3
ENDM
@@ -146,7 +247,7 @@ IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
; nybble: x-coordinate
; word : pointer to map name
db \1 + 1
- db \2 + \3 << 4
+ dn \3, \2
dw \4
ENDM
@@ -174,28 +275,30 @@ dbw: MACRO
dw \2
ENDM
-; data format macros
-RGB: MACRO
- dw (\3 << 10 | \2 << 5 | \1)
+dba: MACRO
+ dbw BANK(\1), \1
ENDM
-; text macros
-TX_NUM: MACRO
-; print a big-endian decimal number.
-; \1: address to read from
-; \2: number of bytes to read
-; \3: number of digits to display
- db $09
+dwb: MACRO
dw \1
- db \2 << 4 | \3
+ db \2
ENDM
-TX_FAR: MACRO
- db $17
- dw \1
- db BANK(\1)
+dab: MACRO
+ dwb \1, BANK(\1)
ENDM
+dbbw: MACRO
+ db \1, \2
+ dw \3
+ ENDM
+
+; data format macros
+RGB: MACRO
+ dw (\3 << 10 | \2 << 5 | \1)
+ ENDM
+
+; text macros
; text engine command $1
TX_RAM: MACRO
; prints text to screen
@@ -212,32 +315,62 @@ TX_BCD: MACRO
db \2
ENDM
-TX_MART: MACRO
- db $FE, _NARG
- rept _NARG
- db \1
- shift
- endr
- db $FF
+TX_CURSOR: MACRO
+; Move cursor to (\1, \2)
+; \1: X coord (0 - 19)
+; \2: Y coord (0 - 17)
+ db $3
+ dwCoord \1, \2
ENDM
TX_LINE EQUS "db $05"
TX_BUTTON_SOUND EQUS "db $06"
TX_ASM EQUS "db $08"
+
+TX_NUM: MACRO
+; print a big-endian decimal number.
+; \1: address to read from
+; \2: number of bytes to read
+; \3: number of digits to display
+ db $09
+ dw \1
+ db \2 << 4 | \3
+ ENDM
+
TX_SFX_ITEM EQUS "db $0b"
TX_WAIT_BUTTON EQUS "db $0d"
TX_SFX_CONGRATS EQUS "db $10"
TX_SFX_KEY_ITEM EQUS "db $11"
+TX_FAR: MACRO
+; 17AAAABB (call text at BB:AAAA)
+ db $17
+ dab \1
+ ENDM
+
TX_VENDING_MACHINE EQUS "db $f5"
TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
TX_PRIZE_VENDOR EQUS "db $f7"
TX_POKECENTER_PC EQUS "db $f9"
TX_PLAYERS_PC EQUS "db $fc"
TX_BILLS_PC EQUS "db $fd"
+
+TX_MART: MACRO
+ db $FE, _NARG
+ rept _NARG
+ db \1
+ shift
+ endr
+ db $FF
+ ENDM
+
TX_POKECENTER_NURSE EQUS "db $ff"
; Predef macro.
+predef_const: MACRO
+ const \1PredefID
+ ENDM
+
add_predef: MACRO
\1Predef::
db BANK(\1)
@@ -258,11 +391,18 @@ predef_jump: MACRO
jp Predef
ENDM
+tx_pre_const: MACRO
+ const \1_id
+ ENDM
add_tx_pre: MACRO
\1_id:: dw \1
ENDM
+db_tx_pre: MACRO
+ db (\1_id - TextPredefs) / 2 + 1
+ENDM
+
tx_pre_id: MACRO
ld a, (\1_id - TextPredefs) / 2 + 1
ENDM
@@ -315,11 +455,6 @@ object: MACRO
ENDC
ENDM
-StopAllMusic: macro
- ld a, $ff
- call PlaySound
- endm
-
;1_channel EQU $00
;2_channels EQU $40
;3_channels EQU $80
@@ -674,10 +809,60 @@ ENDM
tmlearn: MACRO
x = 0
rept _NARG
-if \1 != 0
+IF \1 != 0
x = x | (1 << ((\1 - 1) % 8))
-endc
+ENDC
shift
endr
db x
ENDM
+
+sine_wave: MACRO
+; \1: amplitude
+
+x = 0
+ rept $20
+ ; Round up.
+ dw (sin(x) + (sin(x) & $ff)) >> 8
+x = x + (\1) * $40000
+ endr
+ENDM
+
+enum_start: macro
+if _NARG >= 1
+__enum__ = \1
+else
+__enum__ = 0
+endc
+if _NARG >= 2
+__enumdir__ = \2
+else
+__enumdir__ = +1
+endc
+endm
+
+enum: macro
+\1 = __enum__
+__enum__ = __enum__ + __enumdir__
+endm
+
+enum_set: macro
+__enum__ = \1
+endm
+
+ANIM_OBJ_INDEX EQUS "AnimatedObject0Index - AnimatedObject0"
+ANIM_OBJ_FRAME_SET EQUS "AnimatedObject0FramesetID - AnimatedObject0"
+ANIM_OBJ_CALLBACK EQUS "AnimatedObject0AnimSeqID - AnimatedObject0"
+ANIM_OBJ_TILE EQUS "AnimatedObject0TileID - AnimatedObject0"
+ANIM_OBJ_X_COORD EQUS "AnimatedObject0XCoord - AnimatedObject0"
+ANIM_OBJ_Y_COORD EQUS "AnimatedObject0YCoord - AnimatedObject0"
+ANIM_OBJ_X_OFFSET EQUS "AnimatedObject0XOffset - AnimatedObject0"
+ANIM_OBJ_Y_OFFSET EQUS "AnimatedObject0YOffset - AnimatedObject0"
+ANIM_OBJ_DURATION EQUS "AnimatedObject0Duration - AnimatedObject0"
+ANIM_OBJ_DURATION_OFFSET EQUS "AnimatedObject0DurationOffset - AnimatedObject0"
+ANIM_OBJ_FRAME_IDX EQUS "AnimatedObject0FrameIndex - AnimatedObject0"
+ANIM_OBJ_FIELD_B EQU $b
+ANIM_OBJ_FIELD_C EQU $c
+ANIM_OBJ_FIELD_D EQU $d
+ANIM_OBJ_FIELD_E EQU $e
+ANIM_OBJ_FIELD_F EQU $f