summaryrefslogtreecommitdiff
path: root/scripts/PalletTown.asm
diff options
context:
space:
mode:
Diffstat (limited to 'scripts/PalletTown.asm')
-rwxr-xr-xscripts/PalletTown.asm68
1 files changed, 34 insertions, 34 deletions
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm
index fbdee4bc..28f93411 100755
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -33,7 +33,7 @@ PalletTownScript0:
SetEventReuseHL EVENT_PLAYER_AT_RIGHT_EXIT_TO_PALLET_TOWN
.asm_18e40
xor a
- ld [hJoyHeld], a
+ ldh [hJoyHeld], a
ld a, $ff
ld [wJoyIgnore], a
ld a, PLAYER_DIR_UP
@@ -41,7 +41,7 @@ PalletTownScript0:
call StopAllMusic
ld a, BANK(Music_MeetProfOak)
ld c, a
- ld a, MUSIC_MEET_PROF_OAK
+ ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
call PlayMusic
SetEvent EVENT_OAK_APPEARED_IN_PALLET
@@ -56,7 +56,7 @@ PalletTownScript1:
xor a
ld [wcf0d], a
ld a, 1
- ld [hSpriteIndexOrTextID], a
+ ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $FF
ld [wJoyIgnore], a
@@ -83,17 +83,17 @@ PalletTownScript2:
ld a, 0
ld [wYCoord], a
ld a, 1
- ld [hNPCPlayerRelativePosPerspective], a
+ ldh [hNPCPlayerRelativePosPerspective], a
ld a, 1
swap a
- ld [hNPCSpriteOffset], a
+ ldh [hNPCSpriteOffset], a
predef CalcPositionOfPlayerRelativeToNPC
ld hl, hNPCPlayerYDistance
dec [hl]
- predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2
+ predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
ld de, wNPCMovementDirections2
ld a, 1 ; oak
- ld [H_SPRITEINDEX], a
+ ldh [hSpriteIndex], a
call MoveSprite
; trigger the next script
@@ -114,7 +114,7 @@ PalletTownScript3:
ld a, SPRITE_FACING_UP
ld [wSpriteStateData1 + 1 * $10 + 9], a
ld a, 1
- ld [hSpriteIndexOrTextID], a
+ ldh [hSpriteIndexOrTextID], a
call DisplayTextID
; oak faces the horizontally adjacent patch of grass to face pikachu
ld a, $FF
@@ -155,14 +155,14 @@ PalletTownScript5:
ld a, $2
ld [wcf0d], a
ld a, $1
- ld [hSpriteIndexOrTextID], a
+ ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $2
ld [wSpriteStateData1 + 1 * $10 + 1], a
ld a, SPRITE_FACING_UP
ld [wSpriteStateData1 + 1 * $10 + 9], a
ld a, $8
- ld [hSpriteIndexOrTextID], a
+ ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $ff
ld [wJoyIgnore], a
@@ -181,7 +181,7 @@ PalletTownScript6:
ld [wNPCMovementScriptFunctionNum], a
ld a, $1
ld [wNPCMovementScriptPointerTableNum], a
- ld a, [H_LOADEDROMBANK]
+ ldh a, [hLoadedROMBank]
ld [wNPCMovementScriptBank], a
; trigger the next script
@@ -231,7 +231,7 @@ PalletTown_TextPointers:
dw PalletTownText8
PalletTownText1:
- TX_ASM
+ text_asm
ld a, [wcf0d]
and a
jr nz, .next
@@ -252,8 +252,8 @@ PalletTownText1:
jp TextScriptEnd
OakAppearsText:
- TX_FAR _OakAppearsText
- TX_ASM
+ text_far _OakAppearsText
+ text_asm
ld c, 10
call DelayFrames
ld a, PLAYER_DIR_DOWN
@@ -266,37 +266,37 @@ OakAppearsText:
jp TextScriptEnd
OakWalksUpText:
- TX_FAR _OakWalksUpText
- db "@"
+ text_far _OakWalksUpText
+ text_end
PalletTownText_19002:
- TX_FAR _OakWhewText
- db "@"
+ text_far _OakWhewText
+ text_end
PalletTownText8: ; girl
- TX_FAR _OakGrassText
- db "@"
+ text_far _OakGrassText
+ text_end
PalletTownText2: ; fat man
- TX_FAR _PalletTownText2
- db "@"
+ text_far _PalletTownText2
+ text_end
PalletTownText3: ; sign by lab
- TX_FAR _PalletTownText3
- db "@"
+ text_far _PalletTownText3
+ text_end
PalletTownText4: ; sign by fence
- TX_FAR _PalletTownText4
- db "@"
+ text_far _PalletTownText4
+ text_end
-PalletTownText5: ; sign by Red’s house
- TX_FAR _PalletTownText5
- db "@"
+PalletTownText5: ; sign by Red's house
+ text_far _PalletTownText5
+ text_end
-PalletTownText6: ; sign by Blue’s house
- TX_FAR _PalletTownText6
- db "@"
+PalletTownText6: ; sign by Blue's house
+ text_far _PalletTownText6
+ text_end
PalletTownText7:
- TX_FAR _PalletTownText7
- db "@"
+ text_far _PalletTownText7
+ text_end