diff options
Diffstat (limited to 'scripts/PalletTown.asm')
-rwxr-xr-x | scripts/PalletTown.asm | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm index fbdee4bc..28f93411 100755 --- a/scripts/PalletTown.asm +++ b/scripts/PalletTown.asm @@ -33,7 +33,7 @@ PalletTownScript0: SetEventReuseHL EVENT_PLAYER_AT_RIGHT_EXIT_TO_PALLET_TOWN .asm_18e40 xor a - ld [hJoyHeld], a + ldh [hJoyHeld], a ld a, $ff ld [wJoyIgnore], a ld a, PLAYER_DIR_UP @@ -41,7 +41,7 @@ PalletTownScript0: call StopAllMusic ld a, BANK(Music_MeetProfOak) ld c, a - ld a, MUSIC_MEET_PROF_OAK + ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music call PlayMusic SetEvent EVENT_OAK_APPEARED_IN_PALLET @@ -56,7 +56,7 @@ PalletTownScript1: xor a ld [wcf0d], a ld a, 1 - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, $FF ld [wJoyIgnore], a @@ -83,17 +83,17 @@ PalletTownScript2: ld a, 0 ld [wYCoord], a ld a, 1 - ld [hNPCPlayerRelativePosPerspective], a + ldh [hNPCPlayerRelativePosPerspective], a ld a, 1 swap a - ld [hNPCSpriteOffset], a + ldh [hNPCSpriteOffset], a predef CalcPositionOfPlayerRelativeToNPC ld hl, hNPCPlayerYDistance dec [hl] - predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2 + predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2 ld de, wNPCMovementDirections2 ld a, 1 ; oak - ld [H_SPRITEINDEX], a + ldh [hSpriteIndex], a call MoveSprite ; trigger the next script @@ -114,7 +114,7 @@ PalletTownScript3: ld a, SPRITE_FACING_UP ld [wSpriteStateData1 + 1 * $10 + 9], a ld a, 1 - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a call DisplayTextID ; oak faces the horizontally adjacent patch of grass to face pikachu ld a, $FF @@ -155,14 +155,14 @@ PalletTownScript5: ld a, $2 ld [wcf0d], a ld a, $1 - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, $2 ld [wSpriteStateData1 + 1 * $10 + 1], a ld a, SPRITE_FACING_UP ld [wSpriteStateData1 + 1 * $10 + 9], a ld a, $8 - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, $ff ld [wJoyIgnore], a @@ -181,7 +181,7 @@ PalletTownScript6: ld [wNPCMovementScriptFunctionNum], a ld a, $1 ld [wNPCMovementScriptPointerTableNum], a - ld a, [H_LOADEDROMBANK] + ldh a, [hLoadedROMBank] ld [wNPCMovementScriptBank], a ; trigger the next script @@ -231,7 +231,7 @@ PalletTown_TextPointers: dw PalletTownText8 PalletTownText1: - TX_ASM + text_asm ld a, [wcf0d] and a jr nz, .next @@ -252,8 +252,8 @@ PalletTownText1: jp TextScriptEnd OakAppearsText: - TX_FAR _OakAppearsText - TX_ASM + text_far _OakAppearsText + text_asm ld c, 10 call DelayFrames ld a, PLAYER_DIR_DOWN @@ -266,37 +266,37 @@ OakAppearsText: jp TextScriptEnd OakWalksUpText: - TX_FAR _OakWalksUpText - db "@" + text_far _OakWalksUpText + text_end PalletTownText_19002: - TX_FAR _OakWhewText - db "@" + text_far _OakWhewText + text_end PalletTownText8: ; girl - TX_FAR _OakGrassText - db "@" + text_far _OakGrassText + text_end PalletTownText2: ; fat man - TX_FAR _PalletTownText2 - db "@" + text_far _PalletTownText2 + text_end PalletTownText3: ; sign by lab - TX_FAR _PalletTownText3 - db "@" + text_far _PalletTownText3 + text_end PalletTownText4: ; sign by fence - TX_FAR _PalletTownText4 - db "@" + text_far _PalletTownText4 + text_end -PalletTownText5: ; sign by Red’s house - TX_FAR _PalletTownText5 - db "@" +PalletTownText5: ; sign by Red's house + text_far _PalletTownText5 + text_end -PalletTownText6: ; sign by Blue’s house - TX_FAR _PalletTownText6 - db "@" +PalletTownText6: ; sign by Blue's house + text_far _PalletTownText6 + text_end PalletTownText7: - TX_FAR _PalletTownText7 - db "@" + text_far _PalletTownText7 + text_end |