diff options
Diffstat (limited to 'scripts/billshouse.asm')
-rwxr-xr-x | scripts/billshouse.asm | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm deleted file mode 100755 index 3e13ba51..00000000 --- a/scripts/billshouse.asm +++ /dev/null @@ -1,279 +0,0 @@ -BillsHouseScript: - call BillsHouseScript_1e09e - call EnableAutoTextBoxDrawing - ld a, [wBillsHouseCurScript] - ld hl, BillsHouseScriptPointers - call JumpTable - ret - -BillsHouseScriptPointers: - dw BillsHouseScript0 - dw BillsHouseScript1 - dw BillsHouseScript2 - dw BillsHouseScript3 - dw BillsHouseScript4 - dw BillsHouseScript5 - dw BillsHouseScript6 - dw BillsHouseScript7 - dw BillsHouseScript8 - dw BillsHouseScript9 - -BillsHouseScript_1e09e: - ld hl, wd492 - bit 7, [hl] - set 7, [hl] - ret nz - CheckEventHL EVENT_MET_BILL_2 - jr z, .asm_1e0af - jr .asm_1e0b3 - -.asm_1e0af - ld a, $0 - jr .asm_1e0b5 - -.asm_1e0b3 - ld a, $9 -.asm_1e0b5 - ld [wBillsHouseCurScript], a - ret - -BillsHouseScript0: - ld a, [wd472] - bit 7, a - jr z, .asm_1e0d2 - callab CheckPikachuFaintedOrStatused - jr c, .asm_1e0d2 - callab Func_f24d5 -.asm_1e0d2 - xor a - ld [wJoyIgnore], a - ld a, $1 - ld [wBillsHouseCurScript], a - ret - -BillsHouseScript1: - ret - -BillsHouseScript2: - ld a, $ff - ld [wJoyIgnore], a - ld a, [wSpritePlayerStateData1FacingDirection] - and a ; cp SPRITE_FACING_DOWN - ld de, MovementData_1e79c - jr nz, .notDown - call CheckPikachuFollowingPlayer - jr nz, .asm_1e0f8 - callab Func_f250b -.asm_1e0f8 - ld de, MovementData_1e7a0 -.notDown - ld a, $1 - ld [H_SPRITEINDEX], a - call MoveSprite - ld a, $3 - ld [wBillsHouseCurScript], a - ret - -MovementData_1e79c: - db NPC_MOVEMENT_UP - db NPC_MOVEMENT_UP - db NPC_MOVEMENT_UP - db $FF - -; make Bill walk around the player -MovementData_1e7a0: - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_UP - db NPC_MOVEMENT_UP - db NPC_MOVEMENT_LEFT - db NPC_MOVEMENT_UP - db $FF - -BillsHouseScript3: - ld a, [wd730] - bit 0, a - ret nz - ld a, HS_BILL_POKEMON - ld [wMissableObjectIndex], a - predef HideObject - call CheckPikachuFollowingPlayer - jr z, .asm_1e13e - ld hl, PikachuMovementData_1e14d - ld a, [wSpritePlayerStateData1FacingDirection] - and a ; cp SPRITE_FACING_DOWN - jr nz, .asm_1e133 - ld hl, PikachuMovementData_1e152 -.asm_1e133 - call ApplyPikachuMovementData - callab InitializePikachuTextID -.asm_1e13e - xor a - ld [wJoyIgnore], a - SetEvent EVENT_BILL_SAID_USE_CELL_SEPARATOR - ld a, $4 - ld [wBillsHouseCurScript], a - ret - -PikachuMovementData_1e14d: - db $00 - db $1e - db $1e - db $1e - db $3f - -PikachuMovementData_1e152: - db $00 - db $1e - db $1f - db $1e - db $1e - db $20 - db $36 - db $3f - -BillsHouseScript4: - CheckEvent EVENT_USED_CELL_SEPARATOR_ON_BILL - ret z - ld a, $fc - ld [wJoyIgnore], a - ld a, $5 - ld [wBillsHouseCurScript], a - ret - -BillsHouseScript5: - ld a, $2 - ld [wSpriteIndex], a - ld a, $c - ld [$ffeb], a - ld a, $40 - ld [$ffec], a - ld a, $6 - ld [$ffed], a - ld a, $5 - ld [$ffee], a - call SetSpritePosition1 - ld a, HS_BILL_1 - ld [wMissableObjectIndex], a - predef ShowObject - ld c, 8 - call DelayFrames - ld hl, wd472 - bit 7, [hl] - jr z, .asm_1e1c6 - call CheckPikachuFollowingPlayer - jr z, .asm_1e1c6 - ld a, $2 - ld [H_SPRITEINDEX], a - ld a, SPRITE_FACING_DOWN - ld [hSpriteFacingDirection], a - call SetSpriteFacingDirectionAndDelay - ld hl, PikachuMovementData_1e1a9 - call ApplyPikachuMovementData - ld a, $f - ld [wEmotionBubbleSpriteIndex], a - ld a, EXCLAMATION_BUBBLE - ld [wWhichEmotionBubble], a - predef EmotionBubble - callab InitializePikachuTextID -.asm_1e1c6 - ld a, $2 - ld [H_SPRITEINDEX], a - ld de, MovementData_1e807 - call MoveSprite - ld a, $6 - ld [wBillsHouseCurScript], a - ret - -MovementData_1e807: - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_DOWN - db $FF - -PikachuMovementData_1e1a9: - db $00 - db $37 - db $3f - -BillsHouseScript6: - ld a, [wd730] - bit 0, a - ret nz - SetEvent EVENT_MET_BILL_2 ; this event seems redundant - SetEvent EVENT_MET_BILL - ld a, $7 - ld [wBillsHouseCurScript], a - ret - -BillsHouseScript7: - xor a - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_UP - ld [wSpritePlayerStateData1FacingDirection], a - ld a, $FF ^ (A_BUTTON | B_BUTTON) - ld [wJoyIgnore], a - ld de, RLE_1e219 - ld hl, wSimulatedJoypadStatesEnd - call DecodeRLEList - dec a - ld [wSimulatedJoypadStatesIndex], a - call StartSimulatingJoypadStates - ld a, $8 - ld [wBillsHouseCurScript], a - ret - -RLE_1e219: - db D_RIGHT,$3 - db $FF - -BillsHouseScript8: - ld a, [wSimulatedJoypadStatesIndex] - and a - ret nz - xor a - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_UP - ld [wSpritePlayerStateData1FacingDirection], a - ld a, $2 - ld [H_SPRITEINDEX], a - ld a, SPRITE_FACING_DOWN - ld [hSpriteFacingDirection], a - call SetSpriteFacingDirectionAndDelay - xor a - ld [wJoyIgnore], a - ld a, $2 - ld [hSpriteIndexOrTextID], a - call DisplayTextID - ld a, $9 - ld [wBillsHouseCurScript], a - ret - -BillsHouseScript9: - ret - -BillsHouseTextPointers: - dw BillsHouseText1 - dw BillsHouseText2 - dw BillsHouseText3 - dw BillsHouseText4 - -BillsHouseText4: - TX_FAR _BillsHouseDontLeaveText - db "@" - -BillsHouseText1: - TX_ASM - callba Func_f2418 - jp TextScriptEnd - -BillsHouseText2: - TX_ASM - callba Func_f244a - jp TextScriptEnd - -BillsHouseText3: - TX_ASM - callba Func_f24a2 - jp TextScriptEnd |