diff options
Diffstat (limited to 'scripts/billshouse.asm')
-rwxr-xr-x | scripts/billshouse.asm | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm index 5d6d668f..c93d86df 100755 --- a/scripts/billshouse.asm +++ b/scripts/billshouse.asm @@ -19,7 +19,7 @@ BillsHouseScriptPointers: ; 1e776 (7:6776) dw BillsHouseScript9 BillsHouseScript_1e09e: - ld hl, wPreventBlackout + ld hl, wd492 bit 7, [hl] set 7, [hl] ret nz @@ -58,7 +58,7 @@ BillsHouseScript1: ; 1e783 (7:6783) BillsHouseScript2: ld a, $ff ld [wJoyIgnore], a - ld a, [wSpriteStateData1 + 9] + ld a, [wPlayerFacingDirection] and a ; cp SPRITE_FACING_DOWN ld de, MovementData_1e79c jr nz, .notDown @@ -100,12 +100,12 @@ BillsHouseScript3: ; 1e7a6 (7:67a6) call CheckPikachuFollowingPlayer jr z, .asm_1e13e ld hl, PikachuMovementData_1e14d - ld a, [wSpriteStateData1 + 9] + ld a, [wPlayerFacingDirection] and a ; cp SPRITE_FACING_DOWN jr nz, .asm_1e133 ld hl, PikachuMovementData_1e152 .asm_1e133 - call Func_159b + call ApplyPikachuMovementData callab InitializePikachuTextID .asm_1e13e xor a @@ -169,7 +169,7 @@ BillsHouseScript5: ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld hl, PikachuMovementData_1e1a9 - call Func_159b + call ApplyPikachuMovementData ld a, $f ld [wEmotionBubbleSpriteIndex], a ld a, $0 @@ -212,7 +212,7 @@ BillsHouseScript7: xor a ld [wPlayerMovingDirection], a ld a, SPRITE_FACING_UP - ld [wSpriteStateData1 + 9], a + ld [wPlayerFacingDirection], a ld a, $FF ^ (A_BUTTON | B_BUTTON) ld [wJoyIgnore], a ld de, RLE_1e219 @@ -236,7 +236,7 @@ BillsHouseScript8: xor a ld [wPlayerMovingDirection], a ld a, SPRITE_FACING_UP - ld [wSpriteStateData1 + 9], a + ld [wPlayerFacingDirection], a ld a, $2 ld [H_SPRITEINDEX], a ld a, SPRITE_FACING_DOWN |