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-rwxr-xr-xscripts/billshouse.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm
index 02183977..3e13ba51 100755
--- a/scripts/billshouse.asm
+++ b/scripts/billshouse.asm
@@ -57,7 +57,7 @@ BillsHouseScript1:
BillsHouseScript2:
ld a, $ff
ld [wJoyIgnore], a
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
and a ; cp SPRITE_FACING_DOWN
ld de, MovementData_1e79c
jr nz, .notDown
@@ -99,7 +99,7 @@ BillsHouseScript3:
call CheckPikachuFollowingPlayer
jr z, .asm_1e13e
ld hl, PikachuMovementData_1e14d
- ld a, [wPlayerFacingDirection]
+ ld a, [wSpritePlayerStateData1FacingDirection]
and a ; cp SPRITE_FACING_DOWN
jr nz, .asm_1e133
ld hl, PikachuMovementData_1e152
@@ -211,7 +211,7 @@ BillsHouseScript7:
xor a
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
- ld [wPlayerFacingDirection], a
+ ld [wSpritePlayerStateData1FacingDirection], a
ld a, $FF ^ (A_BUTTON | B_BUTTON)
ld [wJoyIgnore], a
ld de, RLE_1e219
@@ -235,7 +235,7 @@ BillsHouseScript8:
xor a
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
- ld [wPlayerFacingDirection], a
+ ld [wSpritePlayerStateData1FacingDirection], a
ld a, $2
ld [H_SPRITEINDEX], a
ld a, SPRITE_FACING_DOWN