diff options
Diffstat (limited to 'scripts')
-rwxr-xr-x | scripts/billshouse.asm | 8 | ||||
-rwxr-xr-x | scripts/cinnabarisland.asm | 2 | ||||
-rwxr-xr-x | scripts/copycatshouse2f.asm | 2 | ||||
-rwxr-xr-x | scripts/mansion1.asm | 2 | ||||
-rwxr-xr-x | scripts/mansion2.asm | 2 | ||||
-rwxr-xr-x | scripts/mansion3.asm | 2 | ||||
-rwxr-xr-x | scripts/mansion4.asm | 2 | ||||
-rwxr-xr-x | scripts/oakslab.asm | 4 | ||||
-rwxr-xr-x | scripts/pallettown.asm | 2 | ||||
-rwxr-xr-x | scripts/pokemontower7.asm | 2 | ||||
-rwxr-xr-x | scripts/redshouse1f2.asm | 2 | ||||
-rwxr-xr-x | scripts/route11gateupstairs.asm | 2 | ||||
-rwxr-xr-x | scripts/route12gateupstairs.asm | 2 | ||||
-rwxr-xr-x | scripts/route22.asm | 2 | ||||
-rwxr-xr-x | scripts/route22gate.asm | 2 | ||||
-rwxr-xr-x | scripts/route23.asm | 2 | ||||
-rwxr-xr-x | scripts/safarizoneentrance.asm | 6 | ||||
-rwxr-xr-x | scripts/vermilioncity.asm | 4 | ||||
-rwxr-xr-x | scripts/viridiancity.asm | 6 |
19 files changed, 28 insertions, 28 deletions
diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm index 02183977..3e13ba51 100755 --- a/scripts/billshouse.asm +++ b/scripts/billshouse.asm @@ -57,7 +57,7 @@ BillsHouseScript1: BillsHouseScript2: ld a, $ff ld [wJoyIgnore], a - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN ld de, MovementData_1e79c jr nz, .notDown @@ -99,7 +99,7 @@ BillsHouseScript3: call CheckPikachuFollowingPlayer jr z, .asm_1e13e ld hl, PikachuMovementData_1e14d - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN jr nz, .asm_1e133 ld hl, PikachuMovementData_1e152 @@ -211,7 +211,7 @@ BillsHouseScript7: xor a ld [wPlayerMovingDirection], a ld a, SPRITE_FACING_UP - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, $FF ^ (A_BUTTON | B_BUTTON) ld [wJoyIgnore], a ld de, RLE_1e219 @@ -235,7 +235,7 @@ BillsHouseScript8: xor a ld [wPlayerMovingDirection], a ld a, SPRITE_FACING_UP - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, $2 ld [H_SPRITEINDEX], a ld a, SPRITE_FACING_DOWN diff --git a/scripts/cinnabarisland.asm b/scripts/cinnabarisland.asm index 4dbec159..c608f53d 100755 --- a/scripts/cinnabarisland.asm +++ b/scripts/cinnabarisland.asm @@ -35,7 +35,7 @@ CinnabarIslandScript0: ld [wSimulatedJoypadStatesEnd], a call StartSimulatingJoypadStates xor a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld [wJoyIgnore], a ld a, $1 ld [wCinnabarIslandCurScript], a diff --git a/scripts/copycatshouse2f.asm b/scripts/copycatshouse2f.asm index 7bf8d0e9..ee8f2cc7 100755 --- a/scripts/copycatshouse2f.asm +++ b/scripts/copycatshouse2f.asm @@ -82,7 +82,7 @@ CopycatsHouse2FText6: CopycatsHouse2FText7: TX_ASM - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ld hl, CopycatsHouse2FText_5cd1c jr nz, .notUp diff --git a/scripts/mansion1.asm b/scripts/mansion1.asm index fb0a92bc..d659d993 100755 --- a/scripts/mansion1.asm +++ b/scripts/mansion1.asm @@ -46,7 +46,7 @@ Mansion1ReplaceBlock: ret Mansion1Script_Switches: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz xor a diff --git a/scripts/mansion2.asm b/scripts/mansion2.asm index 0ba8a245..7edfd097 100755 --- a/scripts/mansion2.asm +++ b/scripts/mansion2.asm @@ -42,7 +42,7 @@ Mansion2Script_5202f: predef_jump ReplaceTileBlock Mansion2Script_Switches: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz xor a diff --git a/scripts/mansion3.asm b/scripts/mansion3.asm index c71979d5..990ad434 100755 --- a/scripts/mansion3.asm +++ b/scripts/mansion3.asm @@ -73,7 +73,7 @@ Mansion3Script_5225b: ret Mansion3Script_Switches: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz xor a diff --git a/scripts/mansion4.asm b/scripts/mansion4.asm index 12420990..57687fec 100755 --- a/scripts/mansion4.asm +++ b/scripts/mansion4.asm @@ -44,7 +44,7 @@ Mansion4Script_523cf: ret Mansion4Script_Switches: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz xor a diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index d3082256..4bc8198c 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -464,13 +464,13 @@ OaksLabScript16: ret nz xor a .asm_1c707 - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ret OaksLabScript17: ; Pikachu comes out ld a, SPRITE_FACING_UP - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, $2 ld [wPikachuSpawnState], a callba SchedulePikachuSpawnForAfterText diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm index 49546a44..e98464ce 100755 --- a/scripts/pallettown.asm +++ b/scripts/pallettown.asm @@ -174,7 +174,7 @@ PalletTownScript5: PalletTownScript6: xor a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, $1 ld [wSpriteIndex], a xor a diff --git a/scripts/pokemontower7.asm b/scripts/pokemontower7.asm index 6a2cdad5..abfb1468 100755 --- a/scripts/pokemontower7.asm +++ b/scripts/pokemontower7.asm @@ -235,7 +235,7 @@ PokemonTower7Script11: ld [wMissableObjectIndex], a predef HideObject ld a, SPRITE_FACING_UP - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, LAVENDER_HOUSE_1 ld [hWarpDestinationMap], a ld a, $1 diff --git a/scripts/redshouse1f2.asm b/scripts/redshouse1f2.asm index 871f2e31..8f44d30d 100755 --- a/scripts/redshouse1f2.asm +++ b/scripts/redshouse1f2.asm @@ -40,7 +40,7 @@ MomHealText2: Func_f1bc4: ld hl, TVWrongSideText - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP jp nz, .notUp ld hl, StandByMeText diff --git a/scripts/route11gateupstairs.asm b/scripts/route11gateupstairs.asm index 300b299a..6188e122 100755 --- a/scripts/route11gateupstairs.asm +++ b/scripts/route11gateupstairs.asm @@ -47,7 +47,7 @@ Route11GateUpstairsText_494a3: Route11GateUpstairsText3: TX_ASM - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP jp nz, GateUpstairsScript_PrintIfFacingUp CheckEvent EVENT_BEAT_ROUTE12_SNORLAX diff --git a/scripts/route12gateupstairs.asm b/scripts/route12gateupstairs.asm index bdbbf526..b80ca186 100755 --- a/scripts/route12gateupstairs.asm +++ b/scripts/route12gateupstairs.asm @@ -64,7 +64,7 @@ Route12GateUpstairsText_495c4: db "@" GateUpstairsScript_PrintIfFacingUp: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP jr z, .up ld a, $1 diff --git a/scripts/route22.asm b/scripts/route22.asm index fe881366..41f77680 100755 --- a/scripts/route22.asm +++ b/scripts/route22.asm @@ -153,7 +153,7 @@ Route22Script2: ld a, $1 ld [wRivalStarter], a .asm_50fc9 - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN jr nz, .notDown ld a, SPRITE_FACING_UP diff --git a/scripts/route22gate.asm b/scripts/route22gate.asm index 05fbc7e9..2b622a43 100755 --- a/scripts/route22gate.asm +++ b/scripts/route22gate.asm @@ -40,7 +40,7 @@ Route22GateScript_1e6ba: ld [wSimulatedJoypadStatesIndex], a ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld [wJoyIgnore], a jp StartSimulatingJoypadStates diff --git a/scripts/route23.asm b/scripts/route23.asm index b82ab505..c2863f89 100755 --- a/scripts/route23.asm +++ b/scripts/route23.asm @@ -118,7 +118,7 @@ Route23Script_512d8: ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a xor a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld [wJoyIgnore], a jp StartSimulatingJoypadStates diff --git a/scripts/safarizoneentrance.asm b/scripts/safarizoneentrance.asm index 97578475..063a6d0b 100755 --- a/scripts/safarizoneentrance.asm +++ b/scripts/safarizoneentrance.asm @@ -26,7 +26,7 @@ SafariZoneEntranceScriptPointers: xor a ld [hJoyHeld], a ld a, SPRITE_FACING_RIGHT - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, [wCoordIndex] cp $1 jr z, .asm_7520f @@ -160,7 +160,7 @@ SafariZoneEntranceTextPointers: ld hl, .SafariZoneEntranceText_753bb call PrintText xor a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, D_DOWN ld c, $3 call SafariZoneEntranceAutoWalk @@ -172,7 +172,7 @@ SafariZoneEntranceTextPointers: ld hl, .SafariZoneEntranceText_753c0 call PrintText ld a, SPRITE_FACING_UP - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, D_UP ld c, $1 call SafariZoneEntranceAutoWalk diff --git a/scripts/vermilioncity.asm b/scripts/vermilioncity.asm index b73797bb..6f0f4cc2 100755 --- a/scripts/vermilioncity.asm +++ b/scripts/vermilioncity.asm @@ -53,7 +53,7 @@ VermilionCityScriptPointers: dw VermilionCityScript4 VermilionCityScript0: - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN jr nz, .asm_198de ld hl, CoordsData_19823 @@ -176,7 +176,7 @@ VermilionCityText3: TX_ASM CheckEvent EVENT_SS_ANNE_LEFT jr nz, .asm_198f6 - ld a, [wPlayerFacingDirection] + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_RIGHT jr z, .asm_198c8 ld hl, VermilionCityCoords1 diff --git a/scripts/viridiancity.asm b/scripts/viridiancity.asm index 5aa1dbbc..f7b7b97f 100755 --- a/scripts/viridiancity.asm +++ b/scripts/viridiancity.asm @@ -54,7 +54,7 @@ ViridianCityScript_1905b: ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a xor a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld [wJoyIgnore], a ld [hJoyHeld], a ld a, $6 @@ -161,7 +161,7 @@ ViridianCityScript_1914d: ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a xor a - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld [wJoyIgnore], a ret @@ -180,7 +180,7 @@ ViridianCityScript_19162: ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $8 - ld [wPlayerFacingDirection], a + ld [wSpritePlayerStateData1FacingDirection], a ld a, $8 ld [hSpriteIndexOrTextID], a call DisplayTextID |