diff options
Diffstat (limited to 'wram.asm')
-rwxr-xr-x | wram.asm | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -236,7 +236,6 @@ wLastMenuItem:: ; cc2a ; id of previously selected menu item ds 1 -; group these 3 addresses together because of an ld a,[hli] wcc2b:: ds 1 ; used in party menu wcc2c:: ds 1 ; used in item related menus (inventory, pc) wcc2d:: ds 1 ; also used in inventory, supposed to save an item id @@ -273,7 +272,6 @@ wTradeCenterPointerTableIndex:: ; cc38 ds 1 -; group these two together wcc3a:: ds 1 ; both used in home/text.asm wcc3b:: ds 1 @@ -291,7 +289,7 @@ wLinkMenuSelectionReceiveBuffer:: ; cc3d ; two byte buffer ; the received menu selection is stored twice -wcc3d:: ds 1 ; not used for anything other than mentioned above (haha link function) +wcc3d:: ds 1 ; not used for anything other than mentioned above wSerialExchangeNybbleReceiveData:: ; cc3e ; the final received nybble is stored here by Serial_ExchangeNybble @@ -630,6 +628,7 @@ wPlayerSpinWhileMovingUpOrDownAnimFrameDelay:: ; cd3f wHiddenObjectIndex:: ; cd3f wTrainerFacingDirection:: ; cd3f + wcd3f:: ; used with daycare text for money amount ds 1 @@ -745,6 +744,7 @@ wAnimSoundID:: ; cf07 wcf08:: ds 1 ; used as a storage value for the bank to return to after a BankswitchHome (bankswitch in homebank) wcf09:: ds 1 ; used as a temp storage value for the bank to switch to wcf0a:: ds 1 ; used as flags for Poke Mart + wBattleResult:: ; cf0b ; $00 - win ; $01 - lose @@ -953,6 +953,7 @@ W_TRAINERCLASS:: ; d031 wTrainerPicPointer:: ; wd033 ds 2 ds 1 + wd036:: ds 16 ; used as a temporary buffer to print "XXX learned YYY" wd046:: ds 1 ; used with trainer pointer stuff (not exactly sure, but the label is incremented and loaded with a value, so wd047 is accessed) wd047:: ds 1 ; used with unloading trainer data? @@ -1428,7 +1429,6 @@ wd153:: ds 3 ; written to during pokedex flag action but doesn't seem to be read wd156:: ds 1 ; evolution stone ID used wd157:: ds 1 ; used with oak's lab script (related to npc movement directions), possibly indirectly accessed with values below - wPlayerName:: ; d158 ds 11 @@ -2093,7 +2093,7 @@ wCardKeyDoorX:: ; d740 wd743:: ds 1 ; used with surge gym trash cans wd744:: ds 3 ; also used with surge gym trash cans -wd747:: ds 3 ; and we're getting to flags, which I'm not going to bother commenting +wd747:: ds 3 ; below here are mostly in game flags wd74a:: ds 1 wd74b:: ; d74b |