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-rwxr-xr-xwram.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/wram.asm b/wram.asm
index 9ceb454a..a2d5dc38 100755
--- a/wram.asm
+++ b/wram.asm
@@ -236,7 +236,6 @@ wLastMenuItem:: ; cc2a
; id of previously selected menu item
ds 1
-; group these 3 addresses together because of an ld a,[hli]
wcc2b:: ds 1 ; used in party menu
wcc2c:: ds 1 ; used in item related menus (inventory, pc)
wcc2d:: ds 1 ; also used in inventory, supposed to save an item id
@@ -273,7 +272,6 @@ wTradeCenterPointerTableIndex:: ; cc38
ds 1
-; group these two together
wcc3a:: ds 1 ; both used in home/text.asm
wcc3b:: ds 1
@@ -291,7 +289,7 @@ wLinkMenuSelectionReceiveBuffer:: ; cc3d
; two byte buffer
; the received menu selection is stored twice
-wcc3d:: ds 1 ; not used for anything other than mentioned above (haha link function)
+wcc3d:: ds 1 ; not used for anything other than mentioned above
wSerialExchangeNybbleReceiveData:: ; cc3e
; the final received nybble is stored here by Serial_ExchangeNybble
@@ -630,6 +628,7 @@ wPlayerSpinWhileMovingUpOrDownAnimFrameDelay:: ; cd3f
wHiddenObjectIndex:: ; cd3f
wTrainerFacingDirection:: ; cd3f
+
wcd3f:: ; used with daycare text for money amount
ds 1
@@ -745,6 +744,7 @@ wAnimSoundID:: ; cf07
wcf08:: ds 1 ; used as a storage value for the bank to return to after a BankswitchHome (bankswitch in homebank)
wcf09:: ds 1 ; used as a temp storage value for the bank to switch to
wcf0a:: ds 1 ; used as flags for Poke Mart
+
wBattleResult:: ; cf0b
; $00 - win
; $01 - lose
@@ -953,6 +953,7 @@ W_TRAINERCLASS:: ; d031
wTrainerPicPointer:: ; wd033
ds 2
ds 1
+
wd036:: ds 16 ; used as a temporary buffer to print "XXX learned YYY"
wd046:: ds 1 ; used with trainer pointer stuff (not exactly sure, but the label is incremented and loaded with a value, so wd047 is accessed)
wd047:: ds 1 ; used with unloading trainer data?
@@ -1428,7 +1429,6 @@ wd153:: ds 3 ; written to during pokedex flag action but doesn't seem to be read
wd156:: ds 1 ; evolution stone ID used
wd157:: ds 1 ; used with oak's lab script (related to npc movement directions), possibly indirectly accessed with values below
-
wPlayerName:: ; d158
ds 11
@@ -2093,7 +2093,7 @@ wCardKeyDoorX:: ; d740
wd743:: ds 1 ; used with surge gym trash cans
wd744:: ds 3 ; also used with surge gym trash cans
-wd747:: ds 3 ; and we're getting to flags, which I'm not going to bother commenting
+wd747:: ds 3 ; below here are mostly in game flags
wd74a:: ds 1
wd74b:: ; d74b