diff options
Diffstat (limited to 'yellow/bank3c/overworld.asm')
-rw-r--r-- | yellow/bank3c/overworld.asm | 482 |
1 files changed, 241 insertions, 241 deletions
diff --git a/yellow/bank3c/overworld.asm b/yellow/bank3c/overworld.asm index e601ff52..778244d6 100644 --- a/yellow/bank3c/overworld.asm +++ b/yellow/bank3c/overworld.asm @@ -1,242 +1,242 @@ -_AdvancePlayerSprite:: ; f010c (3c:410c)
- ld a,[wSpriteStateData1 + 3] ; delta Y
- ld b,a
- ld a,[wSpriteStateData1 + 5] ; delta X
- ld c,a
- ld hl,wWalkCounter ; walking animation counter
- dec [hl]
- jr nz,.afterUpdateMapCoords
-; if it's the end of the animation, update the player's map coordinates
- ld a,[W_YCOORD]
- add b
- ld [W_YCOORD],a
- ld a,[W_XCOORD]
- add c
- ld [W_XCOORD],a
-.afterUpdateMapCoords
- ld a,[wWalkCounter] ; walking animation counter
- cp a,$07
- jp nz,.scrollBackgroundAndSprites
-; if this is the first iteration of the animation
- ld a,c
- cp a,$01
- jr nz,.checkIfMovingWest
-; moving east
- ld a,[wMapViewVRAMPointer]
- ld e,a
- and a,$e0
- ld d,a
- ld a,e
- add a,$02
- and a,$1f
- or d
- ld [wMapViewVRAMPointer],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingWest
- cp a,$ff
- jr nz,.checkIfMovingSouth
-; moving west
- ld a,[wMapViewVRAMPointer]
- ld e,a
- and a,$e0
- ld d,a
- ld a,e
- sub a,$02
- and a,$1f
- or d
- ld [wMapViewVRAMPointer],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingSouth
- ld a,b
- cp a,$01
- jr nz,.checkIfMovingNorth
-; moving south
- ld a,[wMapViewVRAMPointer]
- add a,$40
- ld [wMapViewVRAMPointer],a
- jr nc,.adjustXCoordWithinBlock
- ld a,[wMapViewVRAMPointer + 1]
- inc a
- and a,$03
- or a,$98
- ld [wMapViewVRAMPointer + 1],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingNorth
- cp a,$ff
- jr nz,.adjustXCoordWithinBlock
-; moving north
- ld a,[wMapViewVRAMPointer]
- sub a,$40
- ld [wMapViewVRAMPointer],a
- jr nc,.adjustXCoordWithinBlock
- ld a,[wMapViewVRAMPointer + 1]
- dec a
- and a,$03
- or a,$98
- ld [wMapViewVRAMPointer + 1],a
-.adjustXCoordWithinBlock
- ld a,c
- and a
- jr z,.pointlessJump ; mistake?
-.pointlessJump
- ld hl,W_XBLOCKCOORD
- ld a,[hl]
- add c
- ld [hl],a
- cp a,$02
- jr nz,.checkForMoveToWestBlock
-; moved into the tile block to the east
- xor a
- ld [hl],a
- ld hl,wXOffsetSinceLastSpecialWarp
- inc [hl]
- ld de,wCurrentTileBlockMapViewPointer
- call MoveTileBlockMapPointerEast
- jr .updateMapView
-.checkForMoveToWestBlock
- cp a,$ff
- jr nz,.adjustYCoordWithinBlock
-; moved into the tile block to the west
- ld a,$01
- ld [hl],a
- ld hl,wXOffsetSinceLastSpecialWarp
- dec [hl]
- ld de,wCurrentTileBlockMapViewPointer
- call MoveTileBlockMapPointerWest
- jr .updateMapView
-.adjustYCoordWithinBlock
- ld hl,W_YBLOCKCOORD
- ld a,[hl]
- add b
- ld [hl],a
- cp a,$02
- jr nz,.checkForMoveToNorthBlock
-; moved into the tile block to the south
- xor a
- ld [hl],a
- ld hl,wYOffsetSinceLastSpecialWarp
- inc [hl]
- ld de,wCurrentTileBlockMapViewPointer
- ld a,[W_CURMAPWIDTH]
- call MoveTileBlockMapPointerSouth
- jr .updateMapView
-.checkForMoveToNorthBlock
- cp a,$ff
- jr nz,.updateMapView
-; moved into the tile block to the north
- ld a,$01
- ld [hl],a
- ld hl,wYOffsetSinceLastSpecialWarp
- dec [hl]
- ld de,wCurrentTileBlockMapViewPointer
- ld a,[W_CURMAPWIDTH]
- call MoveTileBlockMapPointerNorth
-.updateMapView
- call LoadCurrentMapView
- ld a,[wSpriteStateData1 + 3] ; delta Y
- cp a,$01
- jr nz,.checkIfMovingNorth2
-; if moving south
- call ScheduleSouthRowRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingNorth2
- cp a,$ff
- jr nz,.checkIfMovingEast2
-; if moving north
- call ScheduleNorthRowRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingEast2
- ld a,[wSpriteStateData1 + 5] ; delta X
- cp a,$01
- jr nz,.checkIfMovingWest2
-; if moving east
- call ScheduleEastColumnRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingWest2
- cp a,$ff
- jr nz,.scrollBackgroundAndSprites
-; if moving west
- call ScheduleWestColumnRedraw
-.scrollBackgroundAndSprites
- ld a,[wSpriteStateData1 + 3] ; delta Y
- ld b,a
- ld a,[wSpriteStateData1 + 5] ; delta X
- ld c,a
- sla b
- sla c
- ld a,[hSCY]
- add b
- ld [hSCY],a ; update background scroll Y
- ld a,[hSCX]
- add c
- ld [hSCX],a ; update background scroll X
-; shift all the sprites in the direction opposite of the player's motion
-; so that the player appears to move relative to them
- ld hl,wSpriteStateData1 + $14
- ld a,[W_NUMSPRITES] ; number of sprites
- and a ; are there any sprites?
- jr z,.done
- ld e,a
-.spriteShiftLoop
- ld a,[hl]
- sub b
- ld [hli],a
- inc l
- ld a,[hl]
- sub c
- ld [hl],a
- ld a,$0e
- add l
- ld l,a
- dec e
- jr nz,.spriteShiftLoop
-.done
- ret
-
-MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65)
- ld a,[de]
- add a,$01
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- inc a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
- ld a,[de]
- sub a,$01
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- dec a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
- add a,$06
- ld b,a
- ld a,[de]
- add b
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- inc a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
- add a,$06
- ld b,a
- ld a,[de]
- sub b
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- dec a
- ld [de],a
+_AdvancePlayerSprite:: ; f010c (3c:410c) + ld a,[wSpriteStateData1 + 3] ; delta Y + ld b,a + ld a,[wSpriteStateData1 + 5] ; delta X + ld c,a + ld hl,wWalkCounter ; walking animation counter + dec [hl] + jr nz,.afterUpdateMapCoords +; if it's the end of the animation, update the player's map coordinates + ld a,[W_YCOORD] + add b + ld [W_YCOORD],a + ld a,[W_XCOORD] + add c + ld [W_XCOORD],a +.afterUpdateMapCoords + ld a,[wWalkCounter] ; walking animation counter + cp a,$07 + jp nz,.scrollBackgroundAndSprites +; if this is the first iteration of the animation + ld a,c + cp a,$01 + jr nz,.checkIfMovingWest +; moving east + ld a,[wMapViewVRAMPointer] + ld e,a + and a,$e0 + ld d,a + ld a,e + add a,$02 + and a,$1f + or d + ld [wMapViewVRAMPointer],a + jr .adjustXCoordWithinBlock +.checkIfMovingWest + cp a,$ff + jr nz,.checkIfMovingSouth +; moving west + ld a,[wMapViewVRAMPointer] + ld e,a + and a,$e0 + ld d,a + ld a,e + sub a,$02 + and a,$1f + or d + ld [wMapViewVRAMPointer],a + jr .adjustXCoordWithinBlock +.checkIfMovingSouth + ld a,b + cp a,$01 + jr nz,.checkIfMovingNorth +; moving south + ld a,[wMapViewVRAMPointer] + add a,$40 + ld [wMapViewVRAMPointer],a + jr nc,.adjustXCoordWithinBlock + ld a,[wMapViewVRAMPointer + 1] + inc a + and a,$03 + or a,$98 + ld [wMapViewVRAMPointer + 1],a + jr .adjustXCoordWithinBlock +.checkIfMovingNorth + cp a,$ff + jr nz,.adjustXCoordWithinBlock +; moving north + ld a,[wMapViewVRAMPointer] + sub a,$40 + ld [wMapViewVRAMPointer],a + jr nc,.adjustXCoordWithinBlock + ld a,[wMapViewVRAMPointer + 1] + dec a + and a,$03 + or a,$98 + ld [wMapViewVRAMPointer + 1],a +.adjustXCoordWithinBlock + ld a,c + and a + jr z,.pointlessJump ; mistake? +.pointlessJump + ld hl,W_XBLOCKCOORD + ld a,[hl] + add c + ld [hl],a + cp a,$02 + jr nz,.checkForMoveToWestBlock +; moved into the tile block to the east + xor a + ld [hl],a + ld hl,wXOffsetSinceLastSpecialWarp + inc [hl] + ld de,wCurrentTileBlockMapViewPointer + call MoveTileBlockMapPointerEast + jr .updateMapView +.checkForMoveToWestBlock + cp a,$ff + jr nz,.adjustYCoordWithinBlock +; moved into the tile block to the west + ld a,$01 + ld [hl],a + ld hl,wXOffsetSinceLastSpecialWarp + dec [hl] + ld de,wCurrentTileBlockMapViewPointer + call MoveTileBlockMapPointerWest + jr .updateMapView +.adjustYCoordWithinBlock + ld hl,W_YBLOCKCOORD + ld a,[hl] + add b + ld [hl],a + cp a,$02 + jr nz,.checkForMoveToNorthBlock +; moved into the tile block to the south + xor a + ld [hl],a + ld hl,wYOffsetSinceLastSpecialWarp + inc [hl] + ld de,wCurrentTileBlockMapViewPointer + ld a,[W_CURMAPWIDTH] + call MoveTileBlockMapPointerSouth + jr .updateMapView +.checkForMoveToNorthBlock + cp a,$ff + jr nz,.updateMapView +; moved into the tile block to the north + ld a,$01 + ld [hl],a + ld hl,wYOffsetSinceLastSpecialWarp + dec [hl] + ld de,wCurrentTileBlockMapViewPointer + ld a,[W_CURMAPWIDTH] + call MoveTileBlockMapPointerNorth +.updateMapView + call LoadCurrentMapView + ld a,[wSpriteStateData1 + 3] ; delta Y + cp a,$01 + jr nz,.checkIfMovingNorth2 +; if moving south + call ScheduleSouthRowRedraw + jr .scrollBackgroundAndSprites +.checkIfMovingNorth2 + cp a,$ff + jr nz,.checkIfMovingEast2 +; if moving north + call ScheduleNorthRowRedraw + jr .scrollBackgroundAndSprites +.checkIfMovingEast2 + ld a,[wSpriteStateData1 + 5] ; delta X + cp a,$01 + jr nz,.checkIfMovingWest2 +; if moving east + call ScheduleEastColumnRedraw + jr .scrollBackgroundAndSprites +.checkIfMovingWest2 + cp a,$ff + jr nz,.scrollBackgroundAndSprites +; if moving west + call ScheduleWestColumnRedraw +.scrollBackgroundAndSprites + ld a,[wSpriteStateData1 + 3] ; delta Y + ld b,a + ld a,[wSpriteStateData1 + 5] ; delta X + ld c,a + sla b + sla c + ld a,[hSCY] + add b + ld [hSCY],a ; update background scroll Y + ld a,[hSCX] + add c + ld [hSCX],a ; update background scroll X +; shift all the sprites in the direction opposite of the player's motion +; so that the player appears to move relative to them + ld hl,wSpriteStateData1 + $14 + ld a,[W_NUMSPRITES] ; number of sprites + and a ; are there any sprites? + jr z,.done + ld e,a +.spriteShiftLoop + ld a,[hl] + sub b + ld [hli],a + inc l + ld a,[hl] + sub c + ld [hl],a + ld a,$0e + add l + ld l,a + dec e + jr nz,.spriteShiftLoop +.done + ret + +MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65) + ld a,[de] + add a,$01 + ld [de],a + ret nc + inc de + ld a,[de] + inc a + ld [de],a + ret + +MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f) + ld a,[de] + sub a,$01 + ld [de],a + ret nc + inc de + ld a,[de] + dec a + ld [de],a + ret + +MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79) + add a,$06 + ld b,a + ld a,[de] + add b + ld [de],a + ret nc + inc de + ld a,[de] + inc a + ld [de],a + ret + +MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85) + add a,$06 + ld b,a + ld a,[de] + sub b + ld [de],a + ret nc + inc de + ld a,[de] + dec a + ld [de],a ret
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