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2015-05-10Move play_time.asm to homebank.luckytyphlosion
2015-05-10Addresses for functions.luckytyphlosion
2015-05-10Slight changes within vcopy.asmluckytyphlosion
Changes: Game Freak learned that ld [$xxxx],sp exists, and uses that to save a bit of space/time.
2015-05-10Update README.mdluckytyphlosion
2015-05-06Update rockethideout4.asmluckytyphlosion
2015-05-06Update pewtergym.asmluckytyphlosion
2015-05-06Update ceruleangym.asmluckytyphlosion
2015-05-06Update copycatshouse2f.asmluckytyphlosion
2015-05-06Update ssanne6.asmluckytyphlosion
2015-05-06Update fuchsiahouse2.asmluckytyphlosion
2015-05-06Update pewtercity.asmluckytyphlosion
2015-05-06Update mtmoonpokecenter.asmluckytyphlosion
2015-05-06More removal of "ldh"luckytyphlosion
2015-05-06Remove use of ldh.luckytyphlosion
RGBFix treats ld a,[$ffxx] as two bytes.
2015-04-26Update sram.asmluckytyphlosion
2015-04-26Update save.asmluckytyphlosion
2015-04-26Remove S_SAVEDPLAYERID as a constantluckytyphlosion
Expression must have a constant value.
2015-04-26Fix datasizesluckytyphlosion
2015-04-26Fix typoluckytyphlosion
2015-04-26Labels instead of constantsluckytyphlosion
2015-04-26Replaced all direct addresses with labels.luckytyphlosion
2015-04-26S_SAVEDPLAYERID constant.luckytyphlosion
2015-04-26Added all necessary SRAM constantsluckytyphlosion
2015-04-26Split SRAM stuff.luckytyphlosion
2015-04-26Create sram.asmluckytyphlosion
2015-04-26Replaced Box Direct Addresses with Labels.luckytyphlosion
2015-04-26SRAM Constantsluckytyphlosion
Adding SRAM Constants to replace direct addresses with labels.
2015-04-09Merge pull request #93 from xCrystal/masteryenatch
Document some move effects
2015-04-09money won and trainer pic constantsxCrystal
2015-04-09user xor operator for clearing status flagsxCrystal
use xor operator for clearing status flags
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-04-08Document move effectsxCrystal
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
2015-04-01Merge pull request #90 from xCrystal/masteryenatch
Rename/split battle and move effect files. Battle functions, AI, and attack animations
2015-04-01Further split bank e stuffxCrystal
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01Rename battle files and split move effects Part 4xCrystal
e.asm, e_2. asm, and 14.asm
2015-04-01Rename battle files and split move effects Part 3xCrystal
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01Rename battle files and split move effects Part 2xCrystal
5.asm, 9.asm, and a.asm
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm
2015-03-31Document animation types (shake screen/blink pic)xCrystal
2015-03-31Name more in-battle functions and labelsxCrystal
and better document some animation related functions
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Label some battle related functionsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-31Split commentary lines that are too longxCrystal
2015-03-14Merge pull request #88 from YamaArashi/masteryenatch
commented trade amim functions
2015-03-14commented trade amim functionsYamaArashi
2015-03-14Merge pull request #87 from YamaArashi/masteryenatch
commented mon_party_sprites.asm
2015-03-13relabel and add commentYamaArashi