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Author
2014-06-26
Fix Makefile: .map and .sym
U-Fish-PC\Daniel
2014-06-25
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Use macros to define predefs.
yenatch
2014-06-16
Fix a typo in home/vcopy.asm.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
Make each pitch/instrument its own macro
U-Fish-PC\Daniel
2014-06-10
More music bank references
U-Fish-PC\Daniel
2014-06-09
Clean up white space
U-Fish-PC\Daniel
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-06-09
Combine wave files
U-Fish-PC\Daniel
2014-06-09
Improve music command names
U-Fish-PC\Daniel
2014-06-06
Space out monster constants to make gaps clearer.
yenatch
2014-06-06
Comment SGB packets.
yenatch
2014-06-06
Merge remote-tracking branch 'danny/master'
yenatch
2014-05-31
Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
Split out joypad code from main.asm.
yenatch
2014-05-31
Split more code out of home.asm.
yenatch
2014-05-31
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
Remove duplicated data
U-Fish-PC\Daniel
2014-05-31
Use rgbasm -h to use halt without nops.
yenatch
2014-05-31
Clean up bg map and palette fade code in home.asm.
yenatch
2014-05-30
Split the text engine out of home.asm.
yenatch
2014-05-30
Recomment some copy/video functions in home.asm.
yenatch
2014-05-30
Split out joypad and overworld code from home.asm.
yenatch
2014-05-30
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
Dust off the makefile and prepare to build Yellow.
yenatch
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-29
VRAM constants.
yenatch
2014-05-28
TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-27
Use wOverworldMap in macros.
yenatch
2014-05-27
Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-27
More wOAMBuffer references.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
Don't hardcode wram sections (except for alignment).
yenatch
2014-05-25
Recomment LoadMonData_.
yenatch
2014-05-25
Split out item fragment code.
yenatch
2014-05-25
Split out overworld object movement.
yenatch
2014-05-25
Try to clean up PrepareOAMData.
yenatch
2014-05-25
Split out map sprite facing data.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
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