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AgeCommit message (Expand)Author
2014-06-25S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-16Fix a typo in home/vcopy.asm.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-10More music bank referencesU-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-06-09Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel
2014-06-09Combine wave filesU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-06-06Space out monster constants to make gaps clearer.yenatch
2014-06-06Comment SGB packets.yenatch
2014-06-06Merge remote-tracking branch 'danny/master'yenatch
2014-05-31Explicit sections for pics, sprites and misc graphics.yenatch
2014-05-31Split out joypad code from main.asm.yenatch
2014-05-31Split more code out of home.asm.yenatch
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel
2014-05-31Remove duplicated dataU-Fish-PC\Daniel
2014-05-31Use rgbasm -h to use halt without nops.yenatch
2014-05-31Clean up bg map and palette fade code in home.asm.yenatch
2014-05-30Split the text engine out of home.asm.yenatch
2014-05-30Recomment some copy/video functions in home.asm.yenatch
2014-05-30Split out joypad and overworld code from home.asm.yenatch
2014-05-30Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-30Dust off the makefile and prepare to build Yellow.yenatch
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-29VRAM constants.yenatch
2014-05-28TM_28 in Cerulean scriptU-Fish-PC\Daniel
2014-05-27Use wOverworldMap in macros.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
2014-05-27More wOAMBuffer references.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-26Don't hardcode wram sections (except for alignment).yenatch
2014-05-25Recomment LoadMonData_.yenatch
2014-05-25Split out item fragment code.yenatch
2014-05-25Split out overworld object movement.yenatch
2014-05-25Try to clean up PrepareOAMData.yenatch
2014-05-25Split out map sprite facing data.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch