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Author
2012-01-10
clean up Route2Text2 asm
Bryan Bishop
2012-01-09
Expand arguments to $3E48 (give Pokémon).
IIMarckus
2012-01-09
Expand arguments to $3493, $13D0.
IIMarckus
2012-01-09
Expand arguments to $3e2e.
IIMarckus
2012-01-09
asm injection for most $08 text scripts
Bryan Bishop
2012-01-09
updates to asm injection code
Bryan Bishop
2012-01-09
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
a simple gameboy disassembler
Bryan Bishop
2012-01-09
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-08
Add function to get a monster's name from a given id (internal order).
Sawakita
2012-01-08
Add explanatory comment to function CheckBagItemExist ($3493).
Sawakita
2012-01-08
Function3493 is now labeled CheckBagItemExist.
Sawakita
2012-01-08
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
even more TX_FAR insertions
Bryan Bishop
2012-01-08
more TX_FAR insertions
Bryan Bishop
2012-01-08
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
script to insert TX_FAR labels
Bryan Bishop
2012-01-07
minor spacing and formatting
Bryan Bishop
2012-01-07
fix _ViridianHouseText1
Bryan Bishop
2012-01-07
merge and more typo fixes
Bryan Bishop
2012-01-07
Add an explanatory comment.
IIMarckus
2012-01-07
fix map files for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
typo fix for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
add TX_FAR target texts into pokered
Bryan Bishop
2012-01-07
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
trainer pics and basemoney (stag019)
Bryan Bishop
2012-01-07
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-06
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
starting to work with text command $01
Bryan Bishop
2012-01-06
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
fix some python reserved names and variables
Bryan Bishop
2012-01-06
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-05
Improve sprite names.
IIMarckus
2012-01-05
Merge.
IIMarckus
2012-01-05
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
insert object asm
Bryan Bishop
2012-01-05
Give this sprite a better name.
IIMarckus
2012-01-05
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
update PalletTownObject to use sprite constants
Bryan Bishop
2012-01-05
switch around old amber sprite constants
Bryan Bishop
2012-01-05
fix extra amber sprite constant name
Bryan Bishop
2012-01-05
sprite constants
Bryan Bishop
2012-01-05
sprite_helper finds which maps a sprite appears on
Bryan Bishop
2012-01-05
start using EVENT_DISP in object data output
Bryan Bishop
2012-01-05
pretty printer for object labels and asm
Bryan Bishop
2012-01-05
initial .hgignore for sanity
Bryan Bishop
2012-01-05
tiny update to print out a list of referenced text counts
Bryan Bishop
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