Age | Commit message (Expand) | Author |
2011-12-27 | Add some functions that MoveSprite calls. | IIMarckus |
2011-12-27 | Add the MoveSprite function. | IIMarckus |
2011-12-27 | Expand some already‐referenced text. | IIMarckus |
2011-12-27 | And update the paths for the fossils… | IIMarckus |
2011-12-27 | Turns out the fossil pictures differ between Red/Green and Blue. | IIMarckus |
2011-12-27 | Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush. | IIMarckus |
2011-12-26 | Split large chunks of text into separate files, and improve Makefile. | IIMarckus |
2011-12-26 | Remove TX_NULL; it is obsoleted by db "@" | IIMarckus |
2011-12-27 | Fix (hopefully) unicode mis-behaviour. | Sawakita |
2011-12-27 | Fix small encoding error (unicode). | Sawakita |
2011-12-27 | Add pointers to items usage functions, main item usage handling function and ... | Sawakita |
2011-12-27 | Add status ailments masks (FRZ, SLP). | Sawakita |
2011-12-21 | Add another common function. | IIMarckus |
2011-12-21 | These are coordinates on the tilemap. | IIMarckus |
2011-12-21 | More $54→# conversion. | IIMarckus |
2011-12-21 | More text nulls. | IIMarckus |
2011-12-21 | Add a character for the numero sign. | IIMarckus |
2011-12-21 | Add characters for textbox borders to the array. | IIMarckus |
2011-12-21 | Add a weird OT string write. | IIMarckus |
2011-12-21 | Add Pokedex number ↔ index number conversion functions. | IIMarckus |
2011-12-21 | Treat apostrophes specially, since they’re combining characters. | IIMarckus |
2011-12-21 | Add various data from the credits (graphics, displayed mons, text). | IIMarckus |
2011-12-21 | Add move names. | IIMarckus |
2011-12-21 | Add Japanese text entry and Pokédex entries. | IIMarckus |
2011-12-21 | Add …. | IIMarckus |
2011-12-21 | Add é and fix a typo when converting text. | IIMarckus |
2011-12-21 | Add support for Unicode, and use it to put in ♀ and ♂. | IIMarckus |
2011-12-18 | Replace more byte values with text. | IIMarckus |
2011-12-18 | More text nulls. | IIMarckus |
2011-12-18 | Use "@" for nulls. This makes fixed‐width text tables easier to read. | IIMarckus |
2011-12-17 | More text, and some new characters. Make $50 equal to "@". | IIMarckus |
2011-12-17 | Fix typo. | Sawakita |
2011-12-17 | Add some missing correspondencies to prepocessor's char table. | Sawakita |
2011-12-17 | Add more text strings. | IIMarckus |
2011-12-17 | Don’t rebuild the character table every line. | IIMarckus |
2011-12-17 | Make use of the new text preprocesser to make text readable. | IIMarckus |
2011-12-16 | Add a text preprocessor, so that we can enter strings in db commands. | IIMarckus |
2011-12-16 | More animation code, and the sound data for attacks. | IIMarckus |
2011-12-15 | More uncommented animation code. | IIMarckus |
2011-12-15 | Add title screen monsters from Green and Blue as well. | IIMarckus |
2011-12-15 | Poké Ball animation code cleanup. | IIMarckus |
2011-12-14 | This has already been explained. | IIMarckus |
2011-12-14 | Add Pokémon that appear on the title screen. | IIMarckus |
2011-12-12 | Minor comment changes. | IIMarckus |
2011-12-12 | Add random number generation functions. | IIMarckus |
2011-12-12 | Document the byte before a trainer’s AI pointer. | IIMarckus |
2011-11-14 | Minor clarifications in Pallet Town scripts. | IIMarckus |
2011-11-14 | More minor label fixes. | IIMarckus |
2011-11-14 | Fix pointer label. | IIMarckus |
2011-11-14 | Add Blue’s house map. | IIMarckus |