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2016-07-27Macros to automate music and sound effect headersdannye
2016-07-27Fix music channel numberingdannye
same as previous, but for songs instead of sound effects
2016-07-27Fix sound effect channel numberingdannye
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-06-12Remove more address commentsdannye
2016-06-12Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt
2016-06-11remove address commentsYamaArashi
2016-06-06Remove unused source filesdannye
2016-06-06Clean up white spacedannye
2016-05-21Some work on disassembling npc movement scripts (aka informed copy/paste ↵pikalaxalt
from red)
2016-05-21Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt
2016-05-21Fix sfx separationpikalaxalt
2016-05-21Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt
2016-05-21Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt
2016-05-21Fix missing colons and missing LF at EOFpikalaxalt
2016-05-21Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt
2016-05-21Split sound effects 4pikalaxalt
2016-05-20Add space after commas in music headerspikalaxalt
2016-05-20Disassemble yellow soundspikalaxalt
2016-03-19More audio4 documentation.luckytyphlosion
Todo: figure out how to disassemble music/sfx.
2016-03-19Start working on bank20 audioluckytyphlosion
Note: Address labels aren't correct.
2016-03-19Document audio functions.luckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-24Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵Marcus Huderle
at compile-time. Update pret
2015-10-03bank1f audio.luckytyphlosion
Also move yellow/audio.asm to audio.asm
2015-09-27Bank8 audio.luckytyphlosion
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
2015-09-26Bank2 audio.luckytyphlosion
todo: correct labels
2015-09-19More bank3f documentation and a bit of audio.asm prepluckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-08commented audio codeYamaArashi
2015-08-01Build only YellowU-Daniel-PC\Daniel
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-03Rename/organize part 4 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2014-10-17Kill version.asm.IIMarckus
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-06-09Combine wave filesU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-04-06combine audio and music foldersU-Fish-PC\Daniel
2014-03-30Stop using [$ff00+$xx] syntax.yenatch
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-09fix some duty labelsyenatch