Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-27 | Macros to automate music and sound effect headers | dannye | |
2016-07-27 | Fix music channel numbering | dannye | |
same as previous, but for songs instead of sound effects | |||
2016-07-27 | Fix sound effect channel numbering | dannye | |
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||
2016-06-12 | Remove more address comments | dannye | |
2016-06-12 | Merge branch 'master' of https://github.com/pret/pokered into merge-pokered | dannye | |
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-11 | remove address comments | YamaArashi | |
2016-06-11 | Character dict; surfing minigame; printer debug | pikalaxalt | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-06 | Remove unused source files | dannye | |
2016-06-06 | Clean up white space | dannye | |
2016-05-21 | Some work on disassembling npc movement scripts (aka informed copy/paste ↵ | pikalaxalt | |
from red) | |||
2016-05-21 | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 | pikalaxalt | |
2016-05-21 | Fix sfx separation | pikalaxalt | |
2016-05-21 | Unhexlify unknown music macro arguments in bank AUDIO_4 | pikalaxalt | |
2016-05-21 | Audio bank 4 constants; space after commas in home/audio.asm | pikalaxalt | |
2016-05-21 | Fix missing colons and missing LF at EOF | pikalaxalt | |
2016-05-21 | Garbage data in bank AUDIO_4 replaced with static incbin | pikalaxalt | |
2016-05-21 | Split sound effects 4 | pikalaxalt | |
2016-05-20 | Add space after commas in music headers | pikalaxalt | |
2016-05-20 | Disassemble yellow sounds | pikalaxalt | |
2016-03-19 | More audio4 documentation. | luckytyphlosion | |
Todo: figure out how to disassemble music/sfx. | |||
2016-03-19 | Start working on bank20 audio | luckytyphlosion | |
Note: Address labels aren't correct. | |||
2016-03-19 | Document audio functions. | luckytyphlosion | |
2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | |
W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||
2015-10-24 | Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵ | Marcus Huderle | |
at compile-time. Update pret | |||
2015-10-03 | bank1f audio. | luckytyphlosion | |
Also move yellow/audio.asm to audio.asm | |||
2015-09-27 | Bank8 audio. | luckytyphlosion | |
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly | |||
2015-09-26 | Bank2 audio. | luckytyphlosion | |
todo: correct labels | |||
2015-09-19 | More bank3f documentation and a bit of audio.asm prep | luckytyphlosion | |
2015-08-30 | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | |
Doesn't build. | |||
2015-08-08 | commented audio code | YamaArashi | |
2015-08-01 | Build only Yellow | U-Daniel-PC\Daniel | |
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||
2015-07-22 | Unify audio bank references | dannye | |
2→1 8→2 1f→3 | |||
2015-07-22 | Rename sound effect files | dannye | |
2015-07-03 | Rename/organize part 4 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | |
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2014-10-17 | Kill version.asm. | IIMarckus | |
2014-06-10 | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | |
2014-06-09 | Clean up white space | U-Fish-PC\Daniel | |
2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | |
2014-06-09 | Combine wave files | U-Fish-PC\Daniel | |
2014-06-09 | Improve music command names | U-Fish-PC\Daniel | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-04-06 | combine audio and music folders | U-Fish-PC\Daniel | |
2014-03-30 | Stop using [$ff00+$xx] syntax. | yenatch | |
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | |||
2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | |
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||
2014-01-09 | fix some duty labels | yenatch | |