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path: root/constants.asm
AgeCommit message (Collapse)Author
2016-05-26Merge map ID and dimension constants into a single filepikalaxalt
2016-05-24We don't need this file anymorepikalaxalt
2016-04-09Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion
2015-11-08DisplayTextIDInit and DrawStartMenuluckytyphlosion
Also re-add event_macros.asm
2015-10-10More bank3 documentationluckytyphlosion
LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and complete bank1b documentation
2015-09-27Bank8 audio.luckytyphlosion
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-07-20move event macros to separate fileYamaArashi
2015-07-20enumerate eventsYamaArashi
2014-10-20Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-05-29VRAM constants.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2014-02-14Let rgbasm handle undefined version constants.yenatch
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle
2013-12-11Clean up constantsU-Fish-PC\Daniel
2013-12-11Move slot machine constantsU-Fish-PC\Daniel
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-12-05clean up remaining constantsyenatch
2013-12-05split related constants into constants/yenatch
2013-12-05split rgbasm macros into macros.asmyenatch
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch
also inadvertently labeling some hard addresses
2013-11-01Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus
Conflicts: main.asm
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel
2013-10-21Merge remote-tracking branch 'kanzure/master' into mergetasticSanky
Conflicts: main.asm
2013-10-12All music and sfxU-Fish-PC\Daniel
2013-09-16give consistency to map namesU-Fish-PC\Daniel
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky
2013-05-13Merge https://bitbucket.org/sanky/pokeredIIMarckus
Conflicts: main.asm
2013-05-12Make the pic bank calculations more readable.IIMarckus
2013-04-07* add known hard-coded memory locations are labels nowMr Wint
* all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
2013-03-17* analyzed assembly related to handling spritesMr Wint
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
2013-03-13* added EQU constants for mon header RAM areaMr Wint
* analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
2013-03-12formatted attack effects and use more EQUsMr Wint
automatically extracted and included a bunch of assembly
2012-12-21disasm MoveSelectionMenuSanky
2012-12-20TrainerBattleVictory disasmedSanky
2012-07-03Palette $0C is the Town Map palette.IIMarckus
Noticed by Danni-E 33. hg-commit-id: 93a11989d9db
2012-03-21CalculateDamage routine from smkdan added.stag019
hg-commit-id: 8387b4581cce
2012-03-19Expand hidden coin functions.IIMarckus
hg-commit-id: 279322aa8573
2012-03-15Add map header for Route 15 gatehouse 2F.IIMarckus
hg-commit-id: 673b27059da9
2012-03-07Pokemon overworld spritesstag019
hg-commit-id: a810d29962df
2012-03-07Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky
hg-commit-id: 80a61a3816bc