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2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-23Add comments for move ids.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-17Recomment misc functions in home.asm.yenatch
2014-09-17Enumerate move constants and add unnamed animation constants.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-06Space out monster constants to make gaps clearer.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-21More misc relabellingU-Fish-PC\Daniel
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-05-19Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel
Conflicts: main.asm text.asm text/maps/route_22.asm
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle
2014-04-22Comment in-game trade evolution.yenatch
2014-04-22More move and effect constants. Use a constant for total move count.yenatch
2014-04-16More move effect constants.yenatch
2014-04-16Use bits for status constants instead of masks.yenatch
2014-04-06Merge https://github.com/yenatch/pokeredIIMarckus
Conflicts: main.asm
2014-04-06A little more map name consistencyU-Fish-PC\Daniel
2014-04-05Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2014-03-30Use labels instead of static addresses in sound pointers.yenatch
Static address substraction would wreak havoc in other memory configurations.
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-26added a couple of new moves constantsAdam AKA Coolboyman
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle
2013-12-11Clean up constantsU-Fish-PC\Daniel
2013-12-11Move slot machine constantsU-Fish-PC\Daniel
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-12-05split related constants into constants/yenatch