Age | Commit message (Collapse) | Author |
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Move animations' sound IDs are off by one from move IDs.
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'dbmapcoord' has X, Y order like other coordinate-related data macros
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implementations
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repeating the move names twice
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Fixes #255
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Fixes #235
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SET_PAL_DEFAULT
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by rgbds 0.4.0)
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To do: turn constants into labels and use ldh
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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To do: add comments associating constants with data and code
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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and synchronize engine_2 and engine_3 with engine_1
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coming up with satisfactory names is hard, besides this will improve compatibility with crystal
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Polished Map
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