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2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Add constants for move animations' frame blocksRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-16Define constants for default trainer DVsRangi
2020-07-16Define constants for in-game tradesRangi
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-09Use const_skip and const_next macros for brevityRangi
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi
2020-07-06Use labels for HRAM and VRAMRangi
2020-07-06Avoid repeating the NUM_TMS valueRangi
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi
repeating the move names twice
2020-07-05TM/HM constants named after movesRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Port credits command constants from pokeyellowRangi
2020-07-05Use constants for damage limits in CalculateDamageRangi
Fixes #255
2020-07-05Update map hide/show data labelsRangi
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce ↵Rangi
SET_PAL_DEFAULT
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-04Make suggested changes from reviewRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03tilesets.asm -> tileset_constants.asmRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
2020-07-03Reorganize constants/Rangi
To do: add comments associating constants with data and code
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Individual images for party menu icon graphicsRangi
2020-05-25Update Audio 4 sfx namesdannye
2020-05-20Sync with pokereddannye
2019-10-11Label surfing minigame SFXAmber Brault
2019-08-17Update labels to match new audio macro namesdannye
and synchronize engine_2 and engine_3 with engine_1
2019-07-28Use generic names for noise instrumentsdannye
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-07Merge branch 'master' of https://github.com/pret/pokeredRangi
2019-07-07Replace some hard-coded values with constantsRangi
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-07-08Document the origin of MissingNo's base stats.Rangi
2018-06-22Updated the introPokeglitch
2018-03-22use constants for wEvosMoves sizeyenatch
2017-12-30Uppercase battle status constantsxCrystal
2017-06-24Fix typos in commentsdannye
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye
2016-10-29correct mistaken commentsYamaArashi