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2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi
2020-07-06Use STARTER[123] constants in TitleMonsRangi
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi
MACRO/ENDM, etc)
2020-07-06Automatically list all TM##_MOVE and HM##_MOVE valuesRangi
2020-07-06Align tmhm learnsets in rows of 5Rangi
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi
repeating the move names twice
2020-07-05TM/HM constants named after movesRangi
2020-07-05Port pokecrystal's base data and tmhm structureRangi
To do: TM/HM constants named after moves
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Port and improve hidden_object macro from pokeyellowRangi
2020-07-05Port credits command constants from pokeyellowRangi
2020-07-05Update map hide/show data labelsRangi
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Document why Mew is set apartRangi
2020-07-03Factor out Mew's pics and base dataRangi
2020-07-03Move more code from home.asm to home/Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi
To do: Polished Map support for loading the objects
2020-07-03Factor out data/sprites/Rangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
2020-07-03Simplify map connectionsRangi
To do: Polished Map support for detecting the tileset
2020-07-03Reorganize constants/Rangi
To do: add comments associating constants with data and code
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Individual images for party menu icon graphicsRangi
2020-06-27Merge pic/ into gfx/Rangi
2020-06-27Replace .tilecoll files with tile ID db dataRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-07-28Another map header fixPokeglitch
2018-07-28Fixed some map header filesPokeglitch
2018-07-15Merge pull request #187 from Rangi42/masterDaniel Harding
Document MissingNo's base stats, and silence an rgbds warning
2018-07-15Merge pull request #188 from snelson3/consistent-map-header-commentsDaniel Harding
make comments consistent throughout all mapHeader files
2018-07-15make comments consistent throughout all mapHeader filesSam Nelson
2018-07-08Document the origin of MissingNo's base stats.Rangi
2018-07-02Fixed some inconsistencies in the usage of the if-def directive.Urs-Bjoern Schmidt
2018-03-22spaces in EvosMovesyenatch
2018-03-22use constants for wEvosMoves sizeyenatch
2018-03-21Cleaned up name formattingbitman44
2018-03-20Replaced instances of Mon### with the Pokemon's namebitman44
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour
2018-01-29Use base 10 (note, the previous commit resolves #173)Remy Oukaour
2018-01-29Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour
2017-06-24Fix typos in commentsdannye
2016-09-04Continuing the source-level documentation of roughly where trainers can be foundSummate