Age | Commit message (Collapse) | Author |
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ViridianGym, and to make their data and code more accessible
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MACRO/ENDM, etc)
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repeating the move names twice
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To do: TM/HM constants named after moves
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Fixes #235
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by rgbds 0.4.0)
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To do: turn constants into labels and use ldh
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To do: Polished Map support for loading the objects
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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To do: Polished Map support for detecting the tileset
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To do: add comments associating constants with data and code
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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Polished Map
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Document MissingNo's base stats, and silence an rgbds warning
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make comments consistent throughout all mapHeader files
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