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path: root/engine/battle/core.asm
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2016-04-09Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion
2016-01-24Complete documentation of BankFluckytyphlosion
2016-01-23More BankF documentationluckytyphlosion
MoveHitTest to MoveEffectPointerTable
2016-01-16More bankF documentation.luckytyphlosion
PrintCriticalOHKOText to AdjustDamageForMoveType
2016-01-09More BankF documentationluckytyphlosion
AnyMoveToSelect to DoesntAffectMonText
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion
2015-12-29More BankF documentationluckytyphlosion
Also introduce bit direction constants and setpal macros
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion
All current findings will be located in engine/battle/core_.asm
2015-12-22Fewer underscores in constantsluckytyphlosion
dannye
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-11-28BankA misc functionsluckytyphlosion
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-14named battle and learn move variablesYamaArashi
2015-08-13Named a test battle variableYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07named wram variablesYamaArashi
2015-08-06more info on the bide bugYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-08-01Build only YellowU-Daniel-PC\Daniel
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-29constants for PrintNumberYamaArashi
2015-07-26Merge branch 'master' of https://github.com/xCrystal/pokereddannye
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-24Use more wram labels and other constantsxCrystal
2015-07-23fixed hram aliases and named wram varYamaArashi
2015-07-21Name some battle sound effectsdannye
2015-07-19constants for flag actionsYamaArashi
2015-07-19namingYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named party menu/naming screen wram variablesYamaArashi