| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | |
| Fixes #312 | |||
| 2021-02-21 | Clean up handling of extra effective status effects | dannye | |
| 2020-11-05 | Sync more with pokeyellow | Rangi | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
