Age | Commit message (Expand) | Author |
2015-11-15 | engine/menu/start_menu.asm | luckytyphlosion |
2015-11-13 | drain_hp_effect.asm | luckytyphlosion |
2015-11-01 | oak_speech2.asm | luckytyphlosion |
2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion |
2015-10-26 | Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu... | luckytyphlosion |
2015-10-25 | Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,... | luckytyphlosion |
2015-10-24 | data/facing.asm, titlescreen functions, oam/sprite related functions, other m... | luckytyphlosion |
2015-10-18 | Complete documentation of bank3 | luckytyphlosion |
2015-10-12 | Rename some palette labels. | luckytyphlosion |
2015-09-03 | Make pokeyellow build correctly. | luckytyphlosion |
2015-08-30 | No more S_ | dannye |
2015-08-30 | No more wram_constants.asm | dannye |
2015-08-30 | No more W_ | dannye |
2015-08-30 | Fixes. | luckytyphlosion |
2015-08-30 | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion |
2015-08-29 | use the new battle type constants | YamaArashi |
2015-08-28 | Fix bank3d so it matches baserom.gbc | luckytyphlosion |
2015-08-28 | Attempt to make pokeyellow buildable, part 8. | luckytyphlosion |
2015-08-14 | named battle and learn move variables | YamaArashi |
2015-08-13 | Named a test battle variable | YamaArashi |
2015-08-12 | named more variables | YamaArashi |
2015-08-12 | commented SGB palette stuff | YamaArashi |
2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye |
2015-08-10 | No more $C8 | dannye |
2015-08-10 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye |
2015-08-09 | Replace some hardcoded data sizes | dannye |
2015-08-08 | commented audio code | YamaArashi |
2015-08-07 | fixed names | YamaArashi |
2015-08-07 | named wram variables | YamaArashi |
2015-08-06 | more info on the bide bug | YamaArashi |
2015-08-05 | Use more lb | dannye |
2015-08-03 | Attempt to make yellow buildable, part 7. | luckytyphlosion |
2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion |
2015-08-01 | Build only Yellow | U-Daniel-PC\Daniel |
2015-08-01 | Attempt to make Yellow buildable, part 2. | luckytyphlosion |
2015-08-01 | Attempt to make yellow buildable. | luckytyphlosion |
2015-07-29 | constants for PrintNumber | YamaArashi |
2015-07-26 | Merge branch 'master' of https://github.com/xCrystal/pokered | dannye |
2015-07-25 | yet more naming | YamaArashi |
2015-07-24 | more naming variables | YamaArashi |
2015-07-24 | named animation functions/variables | YamaArashi |
2015-07-24 | Use more wram labels and other constants | xCrystal |
2015-07-23 | fixed hram aliases and named wram var | YamaArashi |
2015-07-23 | clean up wram aliases | YamaArashi |
2015-07-21 | Name some battle sound effects | dannye |
2015-07-19 | constants for flag actions | YamaArashi |
2015-07-19 | naming | YamaArashi |
2015-07-19 | jpab/jpba macros | YamaArashi |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye |
2015-07-19 | Name sound effects | dannye |