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path: root/engine/cable_club.asm
AgeCommit message (Expand)Author
2015-08-12named more variablesYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10No more $C8dannye
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07fixed namesYamaArashi
2015-08-05Use more lbdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-16Swap trade center and battle centerdannye
2015-07-14Comment naming screendannye
2015-07-13menu wram variable namesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-14commented trade amim functionsYamaArashi
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07Fix typo in nameYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-24Rename random number function and hram labels.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel