Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-06 | Clean up white space | dannye | |
2016-03-17 | Start working on engine/battle/animations.asm | luckytyphlosion | |
2015-10-12 | Rename some palette labels. | luckytyphlosion | |
Also add replace.sh | |||
2015-08-30 | Fixes. | luckytyphlosion | |
2015-08-30 | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | |
Doesn't build. | |||
2015-08-09 | Replace some hardcoded data sizes | dannye | |
2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | |
2015-07-19 | Name sound effects | dannye | |
2015-07-17 | intro stuff | YamaArashi | |
2015-07-10 | Some bank1c documentation. | luckytyphlosion | |
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels. | |||
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |