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oak_speech.asm
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Author
2015-12-31
BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
2015-11-01
oak_speech2.asm
luckytyphlosion
2015-10-31
Main menu functions, oak_speech.asm, some special warp functions with data, S...
luckytyphlosion
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-08
commented audio code
YamaArashi
2015-08-05
Use more lb
dannye
2015-07-23
fixed hram aliases and named wram var
YamaArashi
2015-07-19
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
Name sound effects
dannye
2015-07-18
misc
YamaArashi
2015-07-18
Consolidate coord macros
dannye
2015-07-18
fix variable naming
YamaArashi
2015-07-14
hall of fame / credits
YamaArashi
2015-07-12
named wram variables
YamaArashi
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-06-25
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
More music bank references
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel