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oak_speech2.asm
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Author
2015-11-01
oak_speech2.asm
luckytyphlosion
2015-08-30
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-11
More joypad constants
dannye
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-05
Use more lb
dannye
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
2015-07-18
Consolidate coord macros
dannye
2015-07-18
fix variable naming
YamaArashi
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
Use more *Coord
dannye
2015-07-13
named party menu/naming screen wram variables
YamaArashi
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2014-10-17
Kill version.asm.
IIMarckus
2014-10-09
Add Yellow player/rival names.
IIMarckus
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel