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path: root/engine/overworld/player_animations.asm
AgeCommit message (Expand)Author
2015-12-29More BankF documentationluckytyphlosion
2015-10-18Complete documentation of bank3luckytyphlosion
2015-08-30Fixes.luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion
2015-08-05Use more lbdannye
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-07-24more naming variablesYamaArashi
2015-07-22Rename sound effect filesdannye
2015-07-19Name sound effectsdannye
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-12More bank1c documentation.luckytyphlosion
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel