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path: root/engine/palettes.asm
AgeCommit message (Expand)Author
2016-03-26GBC palette codeYamaArashi
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion
2015-11-22bg_map_attributes.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-10-18Complete documentation of bank3luckytyphlosion
2015-10-12Label and comment more palette functionsluckytyphlosion
2015-10-12Rename some palette labels.luckytyphlosion
2015-09-03Make pokeyellow build correctly.luckytyphlosion
2015-08-30Fixes.luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
2015-08-12commented SGB palette stuffYamaArashi
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-08-02Attempt to make Yellow Buildable, part 5luckytyphlosion
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-08-01Attempt to make yellow buildable.luckytyphlosion
2015-07-18miscYamaArashi
2015-07-10Some bank1c documentation.luckytyphlosion
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-06-12Hardcoded palette constantU-Daniel-PC\Daniel
2015-02-07rename hJoyHeldLast -> hJoyLastyenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-06Comment SGB packets.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel