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pokeyellow
master
merge-pokered
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Pokémon Yellow
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path:
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engine
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palettes.asm
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Author
2016-03-26
GBC palette code
YamaArashi
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
2015-11-22
bg_map_attributes.asm
luckytyphlosion
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-18
Complete documentation of bank3
luckytyphlosion
2015-10-12
Label and comment more palette functions
luckytyphlosion
2015-10-12
Rename some palette labels.
luckytyphlosion
2015-09-03
Make pokeyellow build correctly.
luckytyphlosion
2015-08-30
Fixes.
luckytyphlosion
2015-08-30
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-09
Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
2015-08-03
Attempt to make Yellow buildable, part 6.
luckytyphlosion
2015-08-02
Attempt to make Yellow Buildable, part 5
luckytyphlosion
2015-08-01
Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
Attempt to make yellow buildable.
luckytyphlosion
2015-07-18
misc
YamaArashi
2015-07-10
Some bank1c documentation.
luckytyphlosion
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-06-12
Hardcoded palette constant
U-Daniel-PC\Daniel
2015-02-07
rename hJoyHeldLast -> hJoyLast
yenatch
2014-09-13
Commented more sprite and map code
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-06
Comment SGB packets.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel